Saiba Aisu Posted October 22, 2010 Report Share Posted October 22, 2010 Okay Trimage, I wanted to ask.. Can you just pick out one of the required cards for me then? I don't mind which, Adrienne won't be using it after all. Also maybe I should just wait until everyone is on their way to the tournament (by boat? or however else they're getting there?) before introducing her, because everyone seems pretty far ahead into their own individual plots already. Link to comment Share on other sites More sharing options...
evilfusion Posted October 22, 2010 Report Share Posted October 22, 2010 ...hang on there, are you kidding, MortalKombatSmoke? Your character's deck uses an indestructible Spell Card that decides the winner in 5 turns TOTAL based on who has higher LP? Not five turns each, but five turns total, including the turn it was activated? That only gives your opponent 2 turns to make their LP higher than yours. Final Countdown is at least generous enough to give the opponent 10 turns to win. Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted October 22, 2010 Report Share Posted October 22, 2010 Technically they get 3 not 2. I didn't count the turn it was summoned. Yue had a turn. Then I went and summoned Lichtenstein. Then Yue had another turn and I Syncro summoned Roman Empire. Then she had another turn, then after that the card activated. Though I do see your point, I should edit it but I'm leaving the duel as is for now. It's not like we r in a tournament or anything. Link to comment Share on other sites More sharing options...
evilfusion Posted October 22, 2010 Report Share Posted October 22, 2010 Yes, you're right. Having access to an instant win condition that has next to no chance of averting the outcome is perfectly fair in an RP because you're not in a tournament. Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted October 22, 2010 Report Share Posted October 22, 2010 I'm not saying that. I'm just saying I would retract my turn completly since it's not a tournament. So I'm leaving the duel as is but changing it to 10 turns each. No need to over react. Just say something about the card and it's fixed. Link to comment Share on other sites More sharing options...
TotalObelisk Posted October 22, 2010 Report Share Posted October 22, 2010 Speaking of tournaments, when exactly is it due to start. Also, I'm assuming we can say whether or not our character recieved an invitation or not... Also, MKS you might want to take out the 'no destruction' effect, cause that's what overpowers it so much... Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted October 22, 2010 Report Share Posted October 22, 2010 Anastasio didn't recieve one XD But he's going anyway... Anastasio: SCREW THE RULES! I HAVE MONEY! TO: I would it's just now days everyone's deck is full of cards that can easily destroy any problem unlike back in the day and leave cards like The Final Countdown pointless to have. Link to comment Share on other sites More sharing options...
TotalObelisk Posted October 22, 2010 Report Share Posted October 22, 2010 It doesn't change the fact that it's overpowered, even if there are a lot of destruction cards there are just as many to counter them so making a card unable to be destroyed is pushing it a lot... Link to comment Share on other sites More sharing options...
evilfusion Posted October 22, 2010 Report Share Posted October 22, 2010 The only unstoppable win condition in the game is Final Countdown, since it doesn't linger on the field and has no way to disrupt it. But it has a 2000 LP cost, and takes 20 turns, when most duels dont take that long, and even with a deck full of stall cards, it can be difficult to survive that long. Exodia can be beaten by discards, winning, mill, and all the pieces are limited and draw cards are regulated. Destiny Board takes 4 of your opponent's turns, takes up your S/T slots, are completely useless on their own, and self-destructs if any of the cards are removed from the field. Vennominaga is ungodly hard to summon, requires deck dedication, and you're more likely to win via its ATK than its effect, but grave manipulation kills it. Last Turn is banned. Your card can't be destroyed and has no cost/deck dedication. It undoes everyone's field presence, puts a small cost on playing monsters, then gives your opponent 3 turns to reduce your LP to less than theirs. You activated it while ahead, and then later used Provisions to gain 2000. Yes, I imagine people would use cards to deal with a problem that says "hey, if you don't take out most of your opponent's lifepoints right now, they win." Especially in RPs where what cards you have access to is easily manipulated. Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted October 22, 2010 Report Share Posted October 22, 2010 Well if you have 20 turns I think it gives ppl to save themselves, also it's a problem in an RP Imagine... I activate Fall of the Holy Roman Empire! Nope! I just happened to draw a card to destroy it I use book of Spells to place it back on the field!(I realize that's not what the card does, but just go with it) (19 turns later) I am about to win- nope! I just happened to draw a card to destroy it. *Crushed* But once again I made changes to the card how is this?: [img]http://img51.imageshack.us/img51/1161/52579f.jpg[/img] Link to comment Share on other sites More sharing options...
Warriorboy13 Posted October 22, 2010 Report Share Posted October 22, 2010 Have i been accepted? Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 22, 2010 Report Share Posted October 22, 2010 Final Countdown is a normal spell, so it goes away after activating. You can't use backrow destruction to deal with it. As a continuous card, you could with yours, except for the no destruction effect (although non-destroying effects could still work if you had any) On the other hand, 5 turns is too short, especially since it's only every likely to be activated when you're far enough ahead that the 2-3 turns your opponent has isn't going to be enough. Link to comment Share on other sites More sharing options...
TotalObelisk Posted October 22, 2010 Report Share Posted October 22, 2010 The point still stands, that card needs limitations as do a lot of your cards. Pay attention to some real cards and other custom cards made by other people: they have costs and or drawbacks to balance out their effects... Link to comment Share on other sites More sharing options...
Sander Posted October 22, 2010 Report Share Posted October 22, 2010 Username: Zandaa Roaisu Name: Marcelle Ferguson Age: 18 Gender: Male [Spoiler=Appearance][img]http://fc01.deviantart.net/fs36/f/2008/260/c/0/Viral_Gurren_Lagann_by_E_Mann.jpg[/img] Just without the sword and the werewolf-esque hands.[/Spoiler] Personality: Calm, but easily ticked off. Likes to create new modifications of Duel Disks etc. and gets overly excited over them when they actually work. He dislikes Riding Duels, but if he had to participate in a Riding Duel, he will participate with no questions asked. Bio: Marcelle was born into the family of 2 Industrial Illusion workers. His parents both had a passion for Duel Disks, but sadly, those were manufactured by KaibaCorp. His parents both knew how Duel Disks worked and built their own Duel Disks just for the fun of it. Marcelle was mesmerized and from that, he obtained his passion for Duel Disks as well. By the time he was 17, he had built a completely new Duel Disk, what he calls a "[url="http://i1009.photobucket.com/albums/af217/thetrueangel/cm041iw7.png"]Duel Gauntlet[/url]" (like that, other than the the places where the cards are placed is forcefield-esque). Deck Type: The Holy Fire Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted October 22, 2010 Report Share Posted October 22, 2010 [quote name='MortalKombatSmoke' timestamp='1287779608' post='4726415'] But once again I made changes to the card how is this?: [img]http://img51.imageshack.us/img51/1161/52579f.jpg[/img] [/quote] Link to comment Share on other sites More sharing options...
evilfusion Posted October 22, 2010 Report Share Posted October 22, 2010 Warriorboy, Trimage is the one in charge of acceptances, and if he hasn't said anything, odds are he hasn't seen it yet. Be patient. Well, here's the solution Mortal: [b]don't use instant win conditions[/b]! In RPs, instant wins, even the legitimate ones, are really cheap. If someone ran an Exodia, Destiny Board, or Final Countdown deck, they'd be really not fun to play against because unlike in RL, luck of the draw is not really a factor. Everyone can have "anime" luck. Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted October 22, 2010 Report Share Posted October 22, 2010 it is a luck of the draw if u use the system I use. Link to comment Share on other sites More sharing options...
TotalObelisk Posted October 22, 2010 Report Share Posted October 22, 2010 The only trouble with that is not everybody else is going to use it and there's no garuntee that they are if they do... Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted October 22, 2010 Report Share Posted October 22, 2010 So? I'm saying that I use it. Fine I'll get rid of the card, I just wanted to Incorporate Holy Rome in the Deck and I found that kick ass pic and that's what I came up with. I want to keep it but since you guys seem not to trust me, it's understandable though. Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 22, 2010 Report Share Posted October 22, 2010 To make that card workable, it either needs a far steeper life point cost (at least 2000, like final countdown, or half life points), the removal of you're opponent's summoning cost, you having to pay the same cost, or a combination of the above. The removing graveyard thing really isn't that much of a big deal, especially in decks that don't really care about their graveyard (or decks that like empty graves/cards removed from play), because the card bases it's win condition on life points, so, unlike most situations, life points are more important than cards in this case. Maybe just save it for against NPC's (or your other character) Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted October 22, 2010 Report Share Posted October 22, 2010 Alright! How's this? [img]http://img839.imageshack.us/img839/3760/52579x.jpg[/img] Note: Probably will only use it once or twice through out this RP. Link to comment Share on other sites More sharing options...
Barian Warlord Posted October 23, 2010 Author Report Share Posted October 23, 2010 Warriorboy, not trying to be mean but if your going to have such a boring personality for your guy can you at least give him a bio, if your going to give him a fire burn deck then he should be more interesting as a person. Zandaa Roaisu, could you please have a bio or describe his personality a little better, to much vagueness coming in. Saiba Aisu, you don't need to have 1 of those cards just say that your guy got an invitation then start RPing during the 2nd arc. Link to comment Share on other sites More sharing options...
MortalKombatSmoke Posted October 23, 2010 Report Share Posted October 23, 2010 Yeah Warriorboy! Give him like a firey side to dueling! Don't make him mr. perfect! C'mon some Drama! Look at my two. Kyosuke-Mentally Scared + Not very Social Anastasio-Mentally unstable + Believes in a whack job religion Link to comment Share on other sites More sharing options...
Warriorboy13 Posted October 23, 2010 Report Share Posted October 23, 2010 I modified my character app. Link to comment Share on other sites More sharing options...
Sander Posted October 23, 2010 Report Share Posted October 23, 2010 [quote name='Trimage' timestamp='1287800171' post='4727377']Zandaa Roaisu, could you please have a bio or describe his personality a little better, to much vagueness coming in. [/quote] Alright, added a bio. Link to comment Share on other sites More sharing options...
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