Şäŗôķů Posted October 10, 2010 Report Share Posted October 10, 2010 [spoiler=Gameplay]Machine Lord Omega has special equip spell which are either an arm, leg, helm, or wing part. The arm, leg, or wing parts cannot be equipped without the proper helm. You als cannot have mixed arm, leg, helm, or wing parts.[/spoiler] [spoiler=Machine Lord Omega] Machine Lord Omega DARK ****** Machine / Effect You can only control 1 "Machine Lord Omega". If this monster is equipped it cannot be destroyed by battle. Once per turn search for 1 card with "Arm", "Leg", "Helm", or "Wing" in it's name and equip it to this monster OR select 1 Face-up monster your Opponent controls and equip it to this monster. This monster gains the ATK of the equipped monster. During your End Phase is this monster is equipped with a monster send the equipped monster to the Graveyard. 2000/1000 [/spoiler] [spoiler=Parts] Flame Helm Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega".You can only have 1 "Flame Helm" equipped. When this card is equipped the equipped monster gains the following effect: When this monster destroyes an Opponent's monster inflict damage equal to the destroyed monster's stars x500. Flame Arms Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". When this card is equipped the equipped monster gains the following effect: When this monster destroyes an Opponent's monster inflict damage equal to the destroyed monster's original ATK. Flame Legs Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Flame Legs" equipped. When this card is equipped the equipped monster gains the following effect: When this monster destroyes an Opponent's monster inflict damage equal to the number of cards in your Opponent's Hand x500. Flame Wings Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Flame Wings" equipped. When this card is equipped the equipped monster gains the following effect: Once per turn inflict damage equal to the number of cards in your Opponent's Graveyard x500. Rocket Helm Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Rocket Helm" equipped. When this card is equipped the equipped monster gains the following effect: When this monster attacks a defense position monster with less DEF than this monster's ATK inflict damage equal to the difference. Rocket Arms Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Rocket Arms" equipped. When this card is equipped the equipped monster gains the following effect: If this monster destoryes an Opponent's monster this monster can attack once again. Rocket Legs Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Rocket Legs" equipped. When this card is equipped the equipped monster gains the following effect: You can halve this monster's ATK (until the End Phase) to have this monster attack your Opponent directly. Rocket Wings Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Rocket Wings" equipped. When this card is equipped the equipped monster gains the following effect: Once per turn you can pay 1000 Life Points in order to double this monsters ATK untils the End Phase. Missle Helm Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Missle Helm" equipped. When this card is equipped the equipped monster gains the following effect: If this monster attacks a Defense position monster destroy it without applying damage calculations. Missle Arms Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Missle Arms" equipped. When this card is equipped the equipped monster gains the following effect: Once per turn you can destroy 1 monster on the Field. Missle Legs Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Missle Legs" equipped. When this card is equipped the equipped monster gains the following effect: If this monster attacks a Face-up Attack position monster destroy it without applying damage calculations. Missle Wings Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Missle Wings" equipped. When this card is equipped the equipped monster gains the following effect: Once per turn destroy all Spell and Traps on your Opponents side. [/spoiler] [spoiler=Traps] Reconfiguration Trap Activate only when your Opponent declares an attack on a Face-up "Machine Lord Omega". Send all equip spells equipped to it to the Graveyard and equip spell cards equal to the number sent. Part Shield Activate only when your Opponent activates a card that destroys cards on your Field. Send 1 Spell equipped to "Machine Lord Omega" to the Graveyard and negate the activation of the card and destroy it. [/spoiler] Hope you like them. Rate, Comment, and such. Link to comment
Bringerofcake Posted October 10, 2010 Report Share Posted October 10, 2010 [quote name='Saroku' timestamp='1286724740' post='4693568'] [spoiler=Gameplay]Machine Lord Omega has special equip spell which are either an arm, leg, helm, or wing part. The arm, leg, or wing parts cannot be equipped without the proper helm. You als cannot have mixed arm, leg, helm, or wing parts.[/spoiler] [spoiler=Machine Lord Omega] Machine Lord Omega DARK ****** Machine / Effect You can only control 1 "Machine Lord Omega". If this monster is equipped it cannot be destroyed by battle. Once per turn, you can equip this card with an "Arm", "Leg", "Helm", or "Wing" Equip Spell Card OR select 1 face-up monster your opponent controls and equip it to this monster. This monster gains the ATK of the equipped monster. During your End Phase if this monster is equipped with a monster send the equipped monster to the Graveyard. 2000/1000 [b]It doesn't need that last effect, partly because that last effect is broken. It's like Mind Control/Brain Control, but it's free, makes your monster a bigger beatstick, and kills the monster off at the End Phase.[/b] [/spoiler] [spoiler=Parts] Flame Helm Equip Spell This card can only be equipped to "Machine Lord Omega". Only 1 "Flame Helm" can be equipped to a monster. When the equipped monster destroys an opponent's monster, inflict damage equal to the destroyed monster's Level x500. If this card is destroyed and sent to the Graveyard, destroy all other equipped spells equipped to "Machine Lord Omega". [b]Meh, not awful.[/b] Flame Arms Equip Spell This card can only be equipped to "Machine Lord Omega". Only 1 "Flame Arms" can be equipped to a monster. This card cannot be equipped unless you control "Flame Helm". When the equipped monster destroys an opponent's monster, inflict damage equal to the destroyed monster's original ATK. [b]The constraints hurt this card. Still, it's pretty nice having an Armory Arm in an equip spell. Axe the restriction that Helm needs to be out, and it'd be a lot better.[/b] Flame Legs Equip Spell This card can only be equipped to "Machine Lord Omega". Only 1 "Flame Legs" can be equipped to a monster. This card cannot be equipped unless there is a Face-up "Flame Helm". When the equipped monster destroys an opponent's monster, inflict damage equal to the number of cards in your opponent's hand x500. [b]Again, the constraints really hurt this card, as it could be really good without the need for Helm.[/b] Flame Wings Equip Spell This card can only be equipped to "Machine Lord Omega". Only 1 "Flame Wings" can be equipped to a monster. This card cannot be equipped unless there is a Face-up "Flame Helm". When this card is equipped the equipped monster gains the following effect: Once per turn inflict damage equal to the number of cards in your opponent's Graveyard x500. [b]However, THIS is where I draw the line: Today's game is full of milling and people WANTING to put things in the Graveyard. This thing is an OTK no matter what. Needs a new effect. [/b] Rocket Helm Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Rocket Helm" equipped. When the equipped monster attacks a Defense position Monster with less DEF than this monster's ATK, inflict Battle Damage equal to the difference. If this card is destroyed and sent to the Graveyard destroy all other Equip Spells equipped to "Machine Lord Omega". [b]Needs to be looser, next.[/b] Rocket Arms Equip Spell This card cannot be equipped unless there is a face-up "Rocket Helm". This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Rocket Arms" equipped. When the equipped monster destroys an opponent's monster this monster can attack once again in a row. Rocket Legs Equip Spell This card cannot be equipped unless there is a face-up "Rocket Helm". This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Rocket Legs" equipped. You can halve the equipped monster's ATK (until the End Phase) to have this monster attack your opponent directly. Rocket Wings Equip Spell This card cannot be equipped unless there is a face-up "Rocket Helm". This card can only be equipped to "Machine Lord Omega". You can only have 1 "Rocket Wings" equipped. Once per turn you can pay 1000 Life Points in order to double the equipped monster's ATK untils the End Phase. Missle Helm Equip Spell This card can only be equipped to "Machine Lord Omega". You can only have 1 "Missle Helm" equipped. If the equipped monster attacks a defense position monster destroy it without applying damage calculations. If this card is destroyed and sent to the Graveyard destroy all other cards equipped to "Machine Lord Omega". Missle Arms Equip Spell This card can only be equipped to "Machine Lord Omega". You can only have 1 "Missle Arms" equipped. If the equipped monster This card cannot be equipped unless there is a Face-up "Rocket Helm". Once per turn you can destroy 1 monster on the Field. Missle Legs This card cannot be equipped unless there is a face-up "Rocket Helm". This card can only be equipped to 1 Face-up "Machine Lord Omega". You can only have 1 "Rocket Arms" equipped. When the equipped monster battles a face-up Attack position monster destroy it without applying damage calculations. Missle Wings Equip Spell This card can only be equipped to 1 Face-up "Machine Lord Omega". This card cannot be equipped unless there is a Face-up "Rocket Helm". You can only have 1 "Missle Wings" equipped. When this card is equipped the equipped monster gains the following effect: Once per turn destroy all Spell and Traps on your Opponents side. [b] I kinda got sick of saying the same things over and over again: THE HELMS: Don't field clear the other equips. THE REST: Shouldn't need the Helm to be played. THE MISSLE SERIES: Helm: Ok. Arms:...Erm, fine. Legs: Broken Wings: Bannable. Tone down the effects over there, and follow my advice everywhere else, and they should be fine. [/spoiler] [spoiler=Traps] Reconfiguration Trap Activate only when your Opponent declares an attack on a Face-up "Machine Lord Omega". Send all equip spells equipped to it to the Graveyard. [b]After this card resolves,[/b] equip spell cards equal to the number sent. [b]Remove the attack restriction. It'll be much better, trust me. That, and the change I made to the card helps it survive Heavy Storm and Harpie's Feather Duster with ease. [/b] Part Shield Activate only when your Opponent activates a card that destroys a card(s) on your Field. Send 1 Spell equipped to "Machine Lord Omega" to the Graveyard and negate the activation of the card and destroy it. [b] I like it. It's good for a deck like this.[/b] [/spoiler] Comments within spoilers. Hope you like them. Rate, Comment, and such. [/quote] Link to comment
Şäŗôķů Posted October 11, 2010 Author Report Share Posted October 11, 2010 I'm not taking off that helm need to be on because it's the whole point because the helm basically upgrades Machine Lord Omega to be able to equip the other cards. Plus it would be very strong if it didn't need it. Also how does missle helm need to be looser? I couldn't think of another burn like effect for Flame Wings plus I like the effect. How are the Missle Legs broken? Missle WIngs effect is, again, good. The whole point of the parts is to give Machine Lord Omega more power. Each section of parts can do well is all sorts of decks. Flame parts are for burning purposes. While rockets are for direct damage. Missle gets rid of pesky cards like Scrap Iron Scarecrow and Monsters that can't be destroyed. So all in all I just don't think that the comments you have given me really help with what I'm going for. Link to comment
Mysty Posted October 11, 2010 Report Share Posted October 11, 2010 [quote name='Saroku' timestamp='1286816703' post='4696517'] I'm not taking off that helm need to be on because it's the whole point because the helm basically upgrades Machine Lord Omega to be able to equip the other cards. [b]Is that specific detail really necessary? The only thing that really means is that you're greatly destroying a great amount of potential. Keeping that limitation is foolish.[/b] Plus it would be very strong if it didn't need it. [b]Not really; the equips still do only work with one monster. Currently there are these restrictions on the equips: • they can only be equipped to one specific monster • you can only have one of each part • the parts can't be mixed • the helm is needed first and, if destroyed, wipes out the others The first effect is conditional enough. The second condition is reasonable and logical. The third is understandable but, to me, not really needed. That last condition is ridiculous. You could easily trim off the last condition and even the third condition. The only thing the third condition really does is discourage a deck based entirely on the Omega and its equips.[/b] so how does missle helm need to be looser? I couldn't think of another burn like effect for Flame Wings plus I like the effect. [b]Flame Arms was Flame Wingman's effect. Missile Helm... he didn't even comment needed to be looser; he commented Rocket Helm need to be looser. I suppose he commented that because Rocket Helm is an overly specific Fairy Meteor Crush.[/b] How are the Missle Legs broken? [b]If you attack it, you're (most likely) battling it with an Attack Position monster, instantly nuking your own monster. The use of the equip extends further to allowing it to attack a higher ATK monster to blow it up. This thing isn't indestructible by battle, it's a complete annihilator! Even for requiring three cards, one searches out the other two, so I'm going with banworthy.[/b] Missle WIngs effect is, again, good. [b]This thing is basically a reusable Harpie's Feather Duster which requires you to lose no cards, only put up three. That is too little a condition for too powerful an effect. That doesn't make it good, that makes it broken.[/b] The whole point of the parts is to give Machine Lord Omega more power. [b]It shouldn't get banworthy. Sure, they can be more powerful than normal equips due to their conditionality, but there's a fine line that you crossed on a few of those cards.[/b] Each section of parts can do well is all sorts of decks. Flame parts are for burning purposes. While rockets are for direct damage. Missle gets rid of pesky cards like Scrap Iron Scarecrow and Monsters that can't be destroyed. [b]Wait, you just said they can be used in all sorts of decks and then you said the specific deck types they're good in. Personally, I don't think the Omega would be teched into the decks; I think the decks would be built on the Omega and one set of the equips with all sorts of cards for that strategy. Note the difference: the decks would mostly be dedicated to Omega.[/b] So all in all I just don't think that the comments you have given me really help with what I'm going for. [b]Perhaps you should adjust what you are going for. If you are looking for cards that fit together exactly one way, then fine. The strategy will work fine in fanfics, but since real life doesn't lend itself to perfect hands like fanfics generally do, this set of cards would be horribly inconsistent, very conditional, and nearly unused. If you are going for a viable, good deck type, then I'd suggest following Bringeroficecream's advice and reducing their conditions.[/b] [/quote] Link to comment
Şäŗôķů Posted October 11, 2010 Author Report Share Posted October 11, 2010 I wasn't really thinking when I wrote that. You make a very good point so I changed it. If anyone has any cards they would like to add, feel free to do so, but don't get carried away. Link to comment
Bringerofcake Posted October 11, 2010 Report Share Posted October 11, 2010 Huh, I'd thought I'd posted a response. Oh, well, Guest got it right. And for the record, I was repeating my thoughts on Helms in general when I posted what I did on Rocket Helm. Link to comment
Şäŗôķů Posted October 12, 2010 Author Report Share Posted October 12, 2010 Did I fix it enough for you? If anyone had cards don't be shy to post them. Link to comment
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