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Squirrel Girl

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All YCM rules apply

You must be Level 4, 5 or 6 to join

The card must be a Zombie-Type monster you have done and it must have a "list effect"

First to post the card is my opponent

Winner gets 1 rep (the winner chose if it shall be positive or negative or neutral)

First to 5 votes wins

 

[spoiler=Card's:]

 

My card:

 

(effect was to long, that's why it's not on the card)

 

133082.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 or 2 monsters you control. This card is also treated as a DARK, LIGHT, WIND, EARTH, WATER and FIRE monster. This cards Level become the same Level as the Tributed monsters Level (max 12).

This cards effect depends on the Tributed monsters Levels:

-Level 1: Once per turn, you can pay 1000 Life Points to destroy 1 Level 3 or lower monster your opponent controls with 1000 or less ATK.

-Level 2: Destroy 1 Level 2 monster your opponent controls.

-Level 3: Decrease the ATK of 1 monster your opponent controls by 1000 to increase this cards ATK by 1000.

-Level 4: If this card battles a monster your opponent controls, destroy both cards without applying damage.

-Level 5: This card gains 2000 ATK and can attack twice this turn.

-Level 6: All monsters your opponent controls loses 500 ATK and DEF.

-Level 7: This card can attack your opponent directly. If it does, inflict 500 damage to your opponent.

-Level 8: This card cannot be destroyed by battle. If this card would battle a monster, destroy that monster during your 3rd End Phase.

-Level 9: Destroy 2 monsters your opponent controls and 2 monsters you control. Then you can draw 4 cards.

-Level 10: All monsters you control gain 800 ATK and DEF.

-Level 11: Destroy This card to inflict 4000 damage to your opponent.

-Level 12: This card gains the effect of the Tributed monster. Destroy all cards on the field (except this card).

-Level 13: This card gains ATK equal to the number of cards on the field x 500. This card is unaffected by card effects. If this card battles, inflict 1000 damage to your opponent.

-Level 14: This card is unaffected by Card effects. If this card battles a monster your opponent controls, this card gains that monsters ATK + 2000.

-Level 15: Destroy all monster's your opponent controls. Then inflict 300 damage for each card destroyed by this effect. This card cannot be targeted by Spell or Trap Cards.

-Level 16: You can negate the effect of all monsters your opponent controls. This card gains the effects of all monsters your opponent controls.

-Level 17: This card is unaffected by card effects. This card gains the effects of all cards on the field. You can negate the effect of 1 monster your opponent controls to inflict 1000 damage to your opponent.

-Level 18: Destroy all cards your opponent controls and increase this cards ATK by 1000 for each card destroyed by this effect.

-Level 19: Your opponent cannot activate a card effect or attack as long as this card remains face-up on the field.

-Level 20: This card gains 1000 ATK for each card in our opponent's Graveyard.

-Level 21: This card gains 700 ATK for each card in both players Graveyard.

-Level 22: If a monster your opponent controls would attack, you can destroy the attacking monster and inflict damage to your opponent equal to the attacking monsters Level x 400.

-Level 23: This card gains all other effects (except the last effect)

-Level 24: You win the Duel.

 

Makos ard:

 

m9n7l2.jpg

Once Summoned, you can select one of the following effects.

-Increase the ATK and DEF of this card x400 for every other Dark-Attribute monster on the field.

-Tribute this card to destroy 1 Spell card of your choice.

-Tribute this card and Draw two cards from your deck.

 

 

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Guest Mako109

Lore: Once Summoned, you can select one of the following effects.

-Increase the ATK and DEF of this card x400 for every other Dark-Attribute monster on the field.

-Tribute this card to destroy 1 Spell card of your choice.

-Tribute this card and Draw two cards from your deck.

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Guest Mako109

Ok. IN my opinion, his effect is far to long, almost as bad as that effect master dragon that this kid kept spamming. But, thats just my opinion^^

 

 

1-0

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Ax amn I like your card but it isnt practical cause if it was a real card it wouldnt work.

 

Mako I like your card because of its actually seems fair and real if it wasnt for the spider man refrence. Thing is that card (i cant belife im starting to forget things like max monster slots! and math! school sucks) but the cards attack would be between 1600-2000 attk the effect makes it alittle better but it isnt really that strong also with the one star its easy to bring out and would be unfair. With ax's card to get the good effects it takes more witch makes it fair.

 

This is a tough coice cause of the fact both have good sides but big faults.

 

I choose mako cause its more practicle, but I doubt someone would use it. Ax if you find a away to get those great effects to fit in the box I would vote for you.

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Guest Mako109

He was saying that if you could find some way, anyway, to fit all of those effects into the box, and still readable, he would vote for yo-

 

 

...

 

 

...

 

 

That means I shouldn't really have gotten the vote dry.gif

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I vote for mako's card. It is way more reasonable, but it is a little too easy to summon. The Spider-Man reference isn't bad, but I don't see it helping, either. Axman's card is sort of unreasonable, because of all the effects, and because they don't fit on the card.

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Guest Mako109

Do you know what touché stands for?

 

 

Dictionary Definition.

 

 

touché |toōˈ sh ā|

exclamation

(in fencing) used as an acknowledgment of a hit by one's opponent.

• used as an acknowledgment during a discussion of a good or clever point made at one's expense by another person.

ORIGIN French, literally ‘touched,’ past participle of toucher.

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