Guest Mako109 Posted October 8, 2010 Report Share Posted October 8, 2010 I suppose that this card will be functional in this circumstance.Lore: This card cannot be removed from play by the result of battle, Spell, or Trap cards. When this card is Summoned, Equip to any Warrior-Type monster. The Equipped monster Gains 500 DEF, and cannot be removed from play by the result of Spell or Trap card. If the monster this card is Equipped to is removed from play, send this card to the Graveyard. Link to comment Share on other sites More sharing options...
King.Light Posted October 8, 2010 Report Share Posted October 8, 2010 Here's my Machine support:Image Credit: Wanderly Armored Axel Guardian*****Machine/EffectATK/ 1900 ; DEF/ 2000Once per turn, during the Battle Phase, the ATK of all Face-Up Machine-Type monsters is increased by 500 until the End Phase this effect was activated. If this card is destroyed as a result of battle while there are 2 or more Machine-Type monsters on the field, negate the attack and select 1 monster you control as an attack target, excluding monsters with the same Level Stars as this card. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 8, 2010 Author Report Share Posted October 8, 2010 Both accepted. No idea why I said both, I should have said All Accepted. Sorry, I'm slow sometimes XD Link to comment Share on other sites More sharing options...
M.B X Posted October 8, 2010 Report Share Posted October 8, 2010 Round #1 / Entry #1 [spoiler=Lore]Once per turn, you can equip this card to a Warrior-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains ATK equal to its Level x200. When the equipped monster attacks it gains additional ATK equal to half the ATK of the attack target. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) @Mako109:Great minds think alike, right? :D Link to comment Share on other sites More sharing options...
RedRuler Posted October 8, 2010 Report Share Posted October 8, 2010 Now my card, it is a Synchro Monster: [spoiler=Great Blue Shogun, Ashier]Lore:1 Tuner + 1 or more Warrior-Type non-Tuner monstersWhen this card is Synchro Summoned, you can add 1 Equip Spell Cards from your deck to your hand for each face-up Warrior-Type monster on your side of the field. Once per turn, during your turn you can destroy all Equip Spell Card equipped to this card to Special Summon a number of Warrior-Type monsters from your Graveyard to your side of the field for each Equip Card destroyed by this effect. This card cannot attack the same turn this effect is activated. Each time this card destroys an opponent's monster by battle, you can add 1 Equip Spell Card from your Deck or Graveyard to your hand. Hope it's good enough. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 8, 2010 Author Report Share Posted October 8, 2010 Both Accepted. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted October 8, 2010 Report Share Posted October 8, 2010 i present to you the official field spell for machines[spoiler=my card] Lore:All Machine-Type monsters gain 200 ATK and DEF. Place 1 Ram Counter on this card when a Machine-Type monster is sent from the field to the Graveyard. You can remove 1 Ram Counter from this card as substitute for 1 Tribute required in the Tribute Summon of a Machine-Type monster. You can remove any number of Ram Counters from this card to Special Summon 1 Machine-Type monster from your hand, Deck, Graveyard or removed from play pile with a Level equal to the number of counters removed (ignoring the summoning conditions). Link to comment Share on other sites More sharing options...
Newfie Kuriboh Shark Posted October 8, 2010 Report Share Posted October 8, 2010 9! over half way there! Link to comment Share on other sites More sharing options...
Zextra Posted October 8, 2010 Report Share Posted October 8, 2010 Here's mine...I hope it's not too disappointing (and by "support", can it mean using other Spellcasters for a "good cause"?) [spoiler=Tsumega, Hex Princess] Lore:1 LIGHT Tuner + 1 or more non-Tuner Spellcaster-Type monstersWhen this card is Synchro Summoned, remove from play up to 5 LIGHT or Spellcaster-Type monsters in your Deck. For each monster removed this way, place 1 Secret Jinx Counter on this card (max.5). You can remove 1 Secret Jinx Counter to equip a Spellcaster-Type monster you control to a monster your opponent controls. Decrease the equipped monster's ATK by the number of Spellcaster-Type monsters in your Graveyard x400. If the equipped monster loses half or more of its original ATK this way, destroy it and send a number of cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. When this card is removed from the field, you can remove from play 2 LIGHT or Spellcaster-Type monsters from the Graveyard to Special Summon this card in Defense Position with the same amount of Secret Jinx Counters it had when it was removed from the field. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 8, 2010 Author Report Share Posted October 8, 2010 i present to you the official field spell for machines[spoiler=my card] Lore:All Machine-Type monsters gain 200 ATK and DEF. Place 1 Ram Counter on this card when a Machine-Type monster is sent from the field to the Graveyard. You can remove 1 Ram Counter from this card as substitute for 1 Tribute required in the Tribute Summon of a Machine-Type monster. You can remove any number of Ram Counters from this card to Special Summon 1 Machine-Type monster from your hand, Deck, Graveyard or removed from play pile with a Level equal to the number of counters removed (ignoring the summoning conditions). Accepted. 9! over half way there! Please don't spam here newfie1. We can count it. I know you mean well, but please don't. Here's mine...I hope it's not too disappointing (and by "support", can it mean using other Spellcasters for a "good cause"?) [spoiler=Tsumega, Hex Princess] Lore:1 LIGHT Tuner + 1 or more non-Tuner Spellcaster-Type monstersWhen this card is Synchro Summoned, remove from play up to 5 LIGHT or Spellcaster-Type monsters from your Deck. For each monster removed this way, place 1 "Secret Jinx" Counter on this card (max.5). You can remove 1 "Secret Jinx" Counter to equip a Spellcaster-Type monster you control to a monster your opponent controls. Decrease the equipped monster's ATK by the number of Spellcaster-Type monsters in your Graveyard x400. If the equipped monster loses half or more of its original ATK this way, destroy it and send a number of cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. When this card is removed from the field, you can remove from play 2 LIGHT or Spellcaster-Type monsters from the Graveyard to Special Summon this card in Defense Position with the same amount of "Secret Jinx" Counters it had when it was removed from the field. "Support" is open to interpretation, so yes, you can use it in whatever way you wish. Your card is accepted. Link to comment Share on other sites More sharing options...
Venom Posted October 9, 2010 Report Share Posted October 9, 2010 My entry (support for Spellcaster): "You must tribute 1 Level 4 or lower Reptile-Type monster from your Hand or Field in order to activate this Spell card. Raise the ATK of all Spellcaster-Type monsters you control by 400. If one Spellcaster monster you control would be destroyed by battle, place 1 Acid Counter on all monsters on the field (except Spellcaster-Type). At the begginning of your Battle Phase, reduce the ATK of all monsters with Acid Counters by the amount of Counters equipped x200 each turn (if the ATK becomes 0, destroy that monster). You must pay 500 Life Points in order to keep this card face-up on the field. If you cannot, destroy this card. When this Spell card is sent to the Graveyard, inflict damage to both player's Life Points by the amount of Acid Counters equipped x100." =D Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 9, 2010 Author Report Share Posted October 9, 2010 Accepted. Link to comment Share on other sites More sharing options...
~ Dākunaitomon ~ Posted October 9, 2010 Report Share Posted October 9, 2010 [spoiler=Entry][spoiler=Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card destroys a monster your opponent controls Special Summon 1 "Curse Token" (Pyro-Type/FIRE/Level 3/ATK 0/DEF 0). Support for spirit monsters Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 9, 2010 Author Report Share Posted October 9, 2010 [spoiler=Entry][spoiler=Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card destroys a monster your opponent controls Special Summon 1 "Curse Token" (Pyro-Type/FIRE/Level 3/ATK 0/DEF 0). Support for spirit monsters Well, while I like the idea, you need to make a support for Machine monsters. I can't accept this. Link to comment Share on other sites More sharing options...
Kuroda Kaito Posted October 9, 2010 Report Share Posted October 9, 2010 Oh really!!!! Then my card will be post later ^^ Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted October 9, 2010 Report Share Posted October 9, 2010 Lore: This card can only be used as a Tuner Material to Synchro Summon 'Black Rose Dragon'. A 'Black Rose Dragon' that uses this card as a Tuner Material gains the following effect:-Once, when this card is sent to the Graveyard as a result of battle, you can remove 1 'Black Rose Girl' and 2 Plant-type monsters from your Graveyard to Special Summon this card in Attack Position. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 9, 2010 Author Report Share Posted October 9, 2010 Accepted. Link to comment Share on other sites More sharing options...
~ Dākunaitomon ~ Posted October 9, 2010 Report Share Posted October 9, 2010 Well, while I like the idea, you need to make a support for Machine monsters. I can't accept this.Whoops sorry I didn't see It ok here's my entry [spoiler=Entry][spoiler=Lore]one "Ancient Gear monster + "Cyber-Tech Alligator"This card can only be special summoned by fusion summon. If this card is not fusion summoned destroy it at the end of the turn it was special summoned.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.Once per turn you can remove from play a Green,Red or Yellow gadget monster to activate one of the following effects. Yellow: When this card attacks it gains 500 ATK during the damage calculation. Green: When this card Attacks no spell or trap cards can be activated. Red: If this card Is destroyed by an opponent's card effect special summon one monster used to fusion summon this card. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 9, 2010 Author Report Share Posted October 9, 2010 It's all good and Accepted. Link to comment Share on other sites More sharing options...
~ Dākunaitomon ~ Posted October 9, 2010 Report Share Posted October 9, 2010 FTW could you edit the front page make a tab showing the card people have currently entered It would be more orderly Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 9, 2010 Author Report Share Posted October 9, 2010 FTW could you edit the front page make a tab showing the card people have currently entered It would be more orderly Do you mean you want me to post the cards on the front page? I suppose I could do that. It would probably save me a lot of effort in the long haul. Alright, I'll work on it. Link to comment Share on other sites More sharing options...
Daft Innovation Posted October 10, 2010 Report Share Posted October 10, 2010 Sorry I totally forgot about this, and next week will be a real headache as I have 4 tests to revise for... And that also means my effect is a bit shorter than usual, so apologies. But here you go: Lore: This card can only be used as a Tuner Material to Synchro Summon 'Red Dragon Archfiend'. When this card has been successfully used as a Tuner Material, you may return this card to your hand and switch a monster your opponent controls to Defense Position. If 'Red Dragon Archfiend' is destroyed by a card effect, Special Summon this card. Cheers and good luck to all. Link to comment Share on other sites More sharing options...
hexcalibrate Posted October 10, 2010 Report Share Posted October 10, 2010 may i edit mine i noticed a error. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 10, 2010 Author Report Share Posted October 10, 2010 may i edit mine i noticed a error. Alright, if you've noticed an error. I'll re-submit it to the judges later for rejudging. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted October 10, 2010 Report Share Posted October 10, 2010 Here's my card. When this card is destoyed, you can pay 1000 Life Points to Special Summon 1 "Stardust Dragon" from your Extra Deck with an extra 500 ATK and DEF. When the Special Summoned "Stardust Dragon" is destroyed, you can pay 2000 Life Points to Special Summon 1 "Majestic Star Dragon" from your Extra Deck, its effect is negated the turn it is Summoned. Link to comment Share on other sites More sharing options...
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