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Here's an idea I came up with a little while ago. Hope you like it!

 

 

Guild Master- Pyra

Fire/Spellcaster/8/2400/2000

This card’s Type and Attribute are also treated as Warrior and EARTH. You can Special Summon this card from your hand by paying 1000 Life Points. If this effect was activated, this card cannot attack as long as it is face-up on the field. During your Standby Phase while this card is face-up on your side of the field, you may return 1 card in your hand to your deck to add 1 level 4 or lower “Pyra” monster from your deck to your hand and shuffle your deck.

 

Pyra Guild Mage- Erz

Fire/Spellcaster/4/1500/1400

This card’s Attribute is also treated as EARTH. Once per turn, select a face-up card on your side of the field. That card is unaffected by Trap Cards until your next Standby Phase.

 

Pyra Guild Mage- Sop

Fire/Spellcaster/4/1700/800

This card’s Attribute is also treated as EARTH. Once per turn you may look at a face-down Spell or Trap card on your opponent’s side of the field. Then, if that card is a Trap card, you may pay 1000 Life Points to destroy it.

 

Pyra Guild Mage- Wyr

Fire/Spellcaster/3/800/1500

Flip: You may tribute 1 EARTH or FIRE monster on your side of the field to inflict damage to your opponent’s Life Points equal to that monster’s ATK. This card’s Attribute is also treated as EARTH.

 

Pyra Guild Warrior- Salm

Fire/Warrior/4/1800/1100

This card’s Attribute is also treated as EARTH. Once per turn, by tributing 1 FIRE or EARTH monster on your side of the field, destroy 1 face-up WIND or WATER monster.

 

Pyra Guild Warrior- Dawn

Fire/Warrior/3/900/1900

This card’s Attribute is also treated as EARTH. When this card is Flip Summoned successfully, increase its ATK by 1000.

 

Pyra Guild Warrior- Wyve

Fire/Warrior/4/2400/0

This card’s Attribute is also treated as EARTH. This card cannot attack while you control another card on your side of the field. Once per turn, by paying 1000 Life Points, both players select and destroy a monster on their side of the field.

 

Pyra Guild Warrior- Zeld

Fire/Warrior/6/2100/1700

This card’s Attribute is also treated as EARTH. This card is not destroyed by Spell Card effect. In addition, increase this card’s ATK by 100 for every EARTH monster on the field.

 

Pyra Guild Mage- Sen

Fire/Spellcaster/7/2500/2100

This card’s Attribute is also treated as EARTH. When this card is Tribute Summoned successfully by tributing both a FIRE and an EARTH monster, you may select 1 Normal Spell Card in your graveyard and activate that card’s effect as if it were this monster’s own effect.

 

Pyra Guild Apprentice- Ouz

Fire/Spellcaster/3/200/2000

This card’s Type and Attribute are also treated as Warrior and EARTH. Increase the ATK and DEF of all face-up “Pyra” monsters on the field by 100.

 

Pyra Guild Hall

Field Spell

This card gets these effects, based on the number of "Pyra" monsters on your side of the field

- 1+: This card cannot be destroyed by an opponent’s card effect.

- 2+: Once per turn, increase the ATK or DEF of a monster on the field by 200.

- 3+: Once per turn you may inflict 500 damage to your opponent’s Life Points.

- 5+: When a “Pyra” monster on your side of the field attacks, if the opponent activates a card effect you may return the selected monster to your hand.

 

 

Guild Master- Icoa

Water/Spellcaster/8/2400/2000

This card’s Type and Attribute are also treated as Warrior and WIND. You can Special Summon this card from your hand by paying 1000 Life Points. If this effect was activated, this card cannot attack as long as it is face-up on the field. During your Standby Phase while this card is face-up on your side of the field, you may return 1 card in your hand to your deck to add 1 level 4 or lower “Icoa” monster from your deck to your hand and shuffle your deck.

 

Icoa Guild Mage- Cub

Water/Spellcaster/4/1400/1500

This card’s Attribute is also treated as WIND. Once per turn, select a face-up card on your side of the field. That card is unaffected by Spell Cards until your next Standby Phase.

 

Icoa Guild Mage- Sic

Water/Spellcaster/4/1600/800

This card’s Attribute is also treated as WIND. Once per turn you may look at a face-down Spell or Trap card on your opponent’s side of the field. When this card is destroyed as a result of battle, decrease the ATK and DEF of the monster that destroyed this card by 500.

 

Icoa Guild Mage- Wyr

Water/Spellcaster/3/800/1500

Flip: You may tribute 1 WATER or WIND monster on your side of the field to return 1 card on your opponent’s side of the field to the top of the owner’s deck.. This card’s Attribute is also treated as WIND.

 

Icoa Guild Warrior- Dray

Water/Warrior/4/1850/500

This card’s Attribute is also treated as WIND. By tributing 1 WIND or WATER monster, any card this battles with during that turn is destroyed by this card’s effect after Battle Damage.

 

Icoa Guild Warrior- Skat

Water/Warrior/3/1000/1000

This card’s Attribute is also treated as WIND. When this card is destroyed as a result of battle, you may draw 1 card from your deck or return 1 card on your opponent’s side of the field to their owner’s hand.

 

Icoa Guild Warrior- Daga

Water/Warrior/4/1950/0

This card’s Attribute is also treated as WIND. During each of your End Phases, return a card on both player’s fields to their owner’s hands.

 

Icoa Guild Warrior- Redu

Water/Warrior/6/2100/1700

This card’s Attribute is also treated as WIND. This card is not destroyed by Trap Card effect. In addition, increase this card’s ATK by 100 for every WIND monster on the field.

 

Icoa Guild Mage- Cyn

Water/Spellcaster/7/2400/2100

This card’s Attribute is also treated as WIND. When this card is Tribute Summoned successfully by tributing both a WATER and a WATER monster, you may return 1 monster on the field to the top of the owner’s deck and draw 1 card.

 

Icoa Guild Apprentice- Pen

Water/Spellcaster/2/1200/400

This card’s Type and Attribute are also treated as Warrior and WIND. Increase the ATK and DEF of all face-up “Ioca” monsters on the field by 100.

 

Icoa Guild Hall

Field Spell

This card gets these effects, based on the number of "Icoa" monsters on your side of the field

- 1+: This card cannot be destroyed by an opponent’s card effect.

- 2+: Once per turn, increase the ATK or DEF of a monster on the field by 200.

- 3+: Once per turn you may pay 500 Life Points to draw a card from your deck..

- 5+: When a “Pyra” monster on your side of the field attacks, if the opponent activates a card effect you may return the selected monster to your hand.

 

 

 

 

 

Guild Master- Divyn

Dark/Spellcaster/8/2300/2000

This card’s Type and Attribute are also treated as Warrior and LIGHT. You can Special Summon this card from your hand by paying 1000 Life Points. If this effect was activated, this card cannot attack as long as it is face-up on the field. During your Standby Phase while this card is face-up on your side of the field, you may return 1 card in your hand to your deck to add 1 level 4 or lower “Divyn” monster from your deck to your hand and shuffle your deck.

 

Divyn Guild Mage- Gre

Dark/Spellcaster/4/1400/1500

This card’s Attribute is also treated as LIGHT. Once per turn, select a face-up card on your side of the field. That card is unaffected by the effects of Effect Monsters other than this card until your next Standby Phase.

 

Divyn Guild Mage- Dea

Dark/Spellcaster/4/1600/800

This card’s Attribute is also treated as LIGHT. Once per turn you may destroy a face-down card on your opponent’s side of the field. This card cannot attack during that turn.

 

Divyn Guild Mage- Lif

Dark/Spellcaster/3/800/1600

Flip: You may tribute 1 LIGHT or DARK monster on your side of the field to increase your Life Points by that monster’s ATK.. This card’s Attribute is also treated as LIGHT.

 

Divyn Guild Warrior- Devi

Dark/Warrior/4/2000/500

This card’s Attribute is also treated as LIGHT. This card is unaffected by Trap Cards. During each of your End Phases, remove from play 3 cards in your graveyard or this card is removed from play..

 

Divyn Guild Warrior- Ange

Dark/Warrior/3/1000/1000

This card’s Attribute is also treated as LIGHT. When this card is destroyed as a result of battle, you may remove from play 1 face-down card on the field.

 

Divyn Guild Warrior- Luca

Dark/Warrior/4/1900/100

This card’s Attribute is also treated as LIGHT. During each of your End Phases, inflict 500 damage to both player’s Life Points.

 

Divyn Guild Warrior- Dant

Dark/Warrior/6/2100/1700

This card’s Attribute is also treated as LIGHT. This card is not destroyed by Trap Card effect. In addition, increase this card’s ATK by 100 for every WIND monster on the field.

 

Divyn Guild Mage- Sata

Dark/Spellcaster/7/2600/2100

This card’s Attribute is also treated as LIGHT. When this card is Tribute Summoned successfully by tributing both a DARK and a LIGHT monster, you may return 1 Trap Card from your graveyard to your hand. That card cannot be set or activated this turn.

 

Divyn Guild Apprentice- Pen

Dark/Spellcaster/2/900/1500

This card’s Type and Attribute are also treated as Warrior and LIGHT. Increase the ATK and DEF of all face-up “Divyn” monsters on the field by 100.

 

Divyn Guild Hall

Field Spell

This card gets these effects, based on the number of "Divyn" monsters on your side of the field

- 1+: This card cannot be destroyed by an opponent’s card effect.

- 2+: Once per turn, decrease the ATK or DEF of a monster on the field by 200.

- 3+: Once per turn you may pay inflict 400 damage to your opponent or gain 400 Life Points..

- 5+: When a “Pyra” monster on your side of the field attacks, increase its ATK by 500.

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Here's an idea I came up with a little while ago. Hope you like it!

 

 

Guild Master- Pyra

Fire/Spellcaster/8/2400/2000

This card’s Type and Attribute are also treated as Warrior and EARTH. You can Special Summon this card from your hand by paying 1000 Life Points. If this effect was activated, this card cannot attack as long as it is face-up on the field. During your Standby Phase while this card is face-up on your side of the field, you may return 1 card in your hand to your deck to add 1 level 4 or lower “Pyra” monster from your deck to your hand and shuffle your deck.

 

Pyra Guild Mage- Erz

Fire/Spellcaster/4/1500/1400

This card’s Attribute is also treated as EARTH. Once per turn, select a face-up card on your side of the field. That card is unaffected by Trap Cards until your next Standby Phase.

 

Pyra Guild Mage- Sop

Fire/Spellcaster/4/1700/800

This card’s Attribute is also treated as EARTH. Once per turn you may look at a face-down Spell or Trap card on your opponent’s side of the field. Then, if that card is a Trap card, you may pay 1000 Life Points to destroy it.

 

Pyra Guild Mage- Wyr

Fire/Spellcaster/3/800/1500

Flip: You may tribute 1 EARTH or FIRE monster on your side of the field to inflict damage to your opponent’s Life Points equal to that monster’s ATK. This card’s Attribute is also treated as EARTH.

 

Pyra Guild Warrior- Salm

Fire/Warrior/4/1800/1100

This card’s Attribute is also treated as EARTH. Once per turn, by tributing 1 FIRE or EARTH monster on your side of the field, destroy 1 face-up WIND or WATER monster.

 

Pyra Guild Warrior- Dawn

Fire/Warrior/3/900/1900

This card’s Attribute is also treated as EARTH. When this card is Flip Summoned successfully, increase its ATK by 1000.

 

Pyra Guild Warrior- Wyve

Fire/Warrior/4/2400/0

This card’s Attribute is also treated as EARTH. This card cannot attack while you control another card on your side of the field. Once per turn, by paying 1000 Life Points, both players select and destroy a monster on their side of the field.

 

Pyra Guild Warrior- Zeld

Fire/Warrior/6/2100/1700

This card’s Attribute is also treated as EARTH. This card is not destroyed by Spell Card effect. In addition, increase this card’s ATK by 100 for every EARTH monster on the field.

 

Pyra Guild Mage- Sen

Fire/Spellcaster/7/2500/2100

This card’s Attribute is also treated as EARTH. When this card is Tribute Summoned successfully by tributing both a FIRE and an EARTH monster, you may select 1 Normal Spell Card in your graveyard and activate that card’s effect as if it were this monster’s own effect.

 

Pyra Guild Apprentice- Ouz

Fire/Spellcaster/3/200/2000

This card’s Type and Attribute are also treated as Warrior and EARTH. Increase the ATK and DEF of all face-up “Pyra” monsters on the field by 100.

 

Pyra Guild Hall

Field Spell

This card gets these effects, based on the number of "Pyra" monsters on your side of the field

- 1+: This card cannot be destroyed by an opponent’s card effect.

- 2+: Once per turn, increase the ATK or DEF of a monster on the field by 200.

- 3+: Once per turn you may inflict 500 damage to your opponent’s Life Points.

- 5+: When a “Pyra” monster on your side of the field attacks, if the opponent activates a card effect you may return the selected monster to your hand.

 

 

Guild Master- Icoa

Water/Spellcaster/8/2400/2000

This card’s Type and Attribute are also treated as Warrior and WIND. You can Special Summon this card from your hand by paying 1000 Life Points. If this effect was activated, this card cannot attack as long as it is face-up on the field. During your Standby Phase while this card is face-up on your side of the field, you may return 1 card in your hand to your deck to add 1 level 4 or lower “Icoa” monster from your deck to your hand and shuffle your deck.

 

Icoa Guild Mage- Cub

Water/Spellcaster/4/1400/1500

This card’s Attribute is also treated as WIND. Once per turn, select a face-up card on your side of the field. That card is unaffected by Spell Cards until your next Standby Phase.

 

Icoa Guild Mage- Sic

Water/Spellcaster/4/1600/800

This card’s Attribute is also treated as WIND. Once per turn you may look at a face-down Spell or Trap card on your opponent’s side of the field. When this card is destroyed as a result of battle, decrease the ATK and DEF of the monster that destroyed this card by 500.

 

Icoa Guild Mage- Wyr

Water/Spellcaster/3/800/1500

Flip: You may tribute 1 WATER or WIND monster on your side of the field to return 1 card on your opponent’s side of the field to the top of the owner’s deck.. This card’s Attribute is also treated as WIND.

 

Icoa Guild Warrior- Dray

Water/Warrior/4/1850/500

This card’s Attribute is also treated as WIND. By tributing 1 WIND or WATER monster, any card this battles with during that turn is destroyed by this card’s effect after Battle Damage.

 

Icoa Guild Warrior- Skat

Water/Warrior/3/1000/1000

This card’s Attribute is also treated as WIND. When this card is destroyed as a result of battle, you may draw 1 card from your deck or return 1 card on your opponent’s side of the field to their owner’s hand.

 

Icoa Guild Warrior- Daga

Water/Warrior/4/1950/0

This card’s Attribute is also treated as WIND. During each of your End Phases, return a card on both player’s fields to their owner’s hands.

 

Icoa Guild Warrior- Redu

Water/Warrior/6/2100/1700

This card’s Attribute is also treated as WIND. This card is not destroyed by Trap Card effect. In addition, increase this card’s ATK by 100 for every WIND monster on the field.

 

Icoa Guild Mage- Cyn

Water/Spellcaster/7/2400/2100

This card’s Attribute is also treated as WIND. When this card is Tribute Summoned successfully by tributing both a WATER and a WATER monster, you may return 1 monster on the field to the top of the owner’s deck and draw 1 card.

 

Icoa Guild Apprentice- Pen

Water/Spellcaster/2/1200/400

This card’s Type and Attribute are also treated as Warrior and WIND. Increase the ATK and DEF of all face-up “Ioca” monsters on the field by 100.

 

Icoa Guild Hall

Field Spell

This card gets these effects, based on the number of "Icoa" monsters on your side of the field

- 1+: This card cannot be destroyed by an opponent’s card effect.

- 2+: Once per turn, increase the ATK or DEF of a monster on the field by 200.

- 3+: Once per turn you may pay 500 Life Points to draw a card from your deck..

- 5+: When a “Pyra” monster on your side of the field attacks, if the opponent activates a card effect you may return the selected monster to your hand.

 

 

 

 

 

Guild Master- Divyn

Dark/Spellcaster/8/2300/2000

This card’s Type and Attribute are also treated as Warrior and LIGHT. You can Special Summon this card from your hand by paying 1000 Life Points. If this effect was activated, this card cannot attack as long as it is face-up on the field. During your Standby Phase while this card is face-up on your side of the field, you may return 1 card in your hand to your deck to add 1 level 4 or lower “Divyn” monster from your deck to your hand and shuffle your deck.

 

Divyn Guild Mage- Gre

Dark/Spellcaster/4/1400/1500

This card’s Attribute is also treated as LIGHT. Once per turn, select a face-up card on your side of the field. That card is unaffected by the effects of Effect Monsters other than this card until your next Standby Phase.

 

Divyn Guild Mage- Dea

Dark/Spellcaster/4/1600/800

This card’s Attribute is also treated as LIGHT. Once per turn you may destroy a face-down card on your opponent’s side of the field. This card cannot attack during that turn.

 

Divyn Guild Mage- Lif

Dark/Spellcaster/3/800/1600

Flip: You may tribute 1 LIGHT or DARK monster on your side of the field to increase your Life Points by that monster’s ATK.. This card’s Attribute is also treated as LIGHT.

 

Divyn Guild Warrior- Devi

Dark/Warrior/4/2000/500

This card’s Attribute is also treated as LIGHT. This card is unaffected by Trap Cards. During each of your End Phases, remove from play 3 cards in your graveyard or this card is removed from play..

 

Divyn Guild Warrior- Ange

Dark/Warrior/3/1000/1000

This card’s Attribute is also treated as LIGHT. When this card is destroyed as a result of battle, you may remove from play 1 face-down card on the field.

 

Divyn Guild Warrior- Luca

Dark/Warrior/4/1900/100

This card’s Attribute is also treated as LIGHT. During each of your End Phases, inflict 500 damage to both player’s Life Points.

 

Divyn Guild Warrior- Dant

Dark/Warrior/6/2100/1700

This card’s Attribute is also treated as LIGHT. This card is not destroyed by Trap Card effect. In addition, increase this card’s ATK by 100 for every WIND monster on the field.

 

Divyn Guild Mage- Sata

Dark/Spellcaster/7/2600/2100

This card’s Attribute is also treated as LIGHT. When this card is Tribute Summoned successfully by tributing both a DARK and a LIGHT monster, you may return 1 Trap Card from your graveyard to your hand. That card cannot be set or activated this turn.

 

Divyn Guild Apprentice- Pen

Dark/Spellcaster/2/900/1500

This card’s Type and Attribute are also treated as Warrior and LIGHT. Increase the ATK and DEF of all face-up “Divyn” monsters on the field by 100.

 

Divyn Guild Hall

Field Spell

This card gets these effects, based on the number of "Divyn" monsters on your side of the field

- 1+: This card cannot be destroyed by an opponent’s card effect.

- 2+: Once per turn, decrease the ATK or DEF of a monster on the field by 200.

- 3+: Once per turn you may pay inflict 400 damage to your opponent or gain 400 Life Points..

- 5+: When a “Pyra” monster on your side of the field attacks, increase its ATK by 500.

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