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Simple 1 round contest


Phantom M.C.

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here are the requirements, your assigned monster is placed to the right of your name. Go on wiki to search it up. Remember, the remake must have the same attribute, type and name (duh) as the original.

 

you have 5 days from now to complete the card and post it here.

 

1. ^_^AxManBoy^_^ - Skull Guardian

2. king of dyspraxia - the 13th Grave

3. Dr. Wily - Mammoth Graveyard

4. Sephiroth_The_Legend - Master of Oz

5. menton - Silver Fang

6. kevin7653 - Mushroom Man

7. Dranzer123 - Basic Insect

8. Black Diamond Duelist - Dokurorider

9. newfie1 - Mechanicalchaser

10. venom - Millenium Shield

11. FTW (For The Wynn) - Labyrinth Tank

12. Zextra - Labyrinth Wall

 

if you have any questions, feel free to ask.

 

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Card: Master of Oz

 

152940.jpg

Lore:

1 Tuner + 1 or more non-Tuner Beast-Type monsters

This card cannot be Special Summoned, except by Synchro Summon. When this card is Synchro Summoned, Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck in face-up Attack Position. Their effect(s) are negated. If this card would be destroyed by a card effect, you can Tribute 1 Level 4 or lower Beast-Type monster you control to negate that card effect and destroy it.

 

is this acceptable, or does it need to be a Fusion Monster still???

 

i felt as a Synchro, it would be that much more playable.

 

X-Sabers anyone?

 

[spoiler=My Thoughts]

Well, being the big boss of Beasts, its only natural he can bring out others to help his cause. Being the boss, he should also be able

to sacrifice his minions to protect himself. There's not really much you can say about it really.......

 

 

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Here it is my card =D

 

"Millenium Shield"

 

230251k.jpg

 

"If monsters you control do not have more than 3000 DEF, you can pay 500 Life Points to Special Summon this card to your field in Defense Position. This card must remain in Defense Position. You may reduce this card's DEF by 500 until the End Phase. Your opponent cannot select another monster you control as an attack target. If a monster with "Knight" in it's name is Special Summoned to your side of the field, you may Equip this card to raise that monster's DEF by 1000. If the equipped monster would be destroyed by battle, you can destroy "Millenium Shield" instead to reduce Battle Damage to 0."

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Well, my concept for this card is: it's a wall...

My rendition of this card involves giving it a wall-like effect, which translates to a blocking effect of some sort. In this case, I aimed to block Special Summoning in a balanced way (considering in Greek Mythology, the labyrinth was essentially a cage to hold the Minotaur in). Anyways, enough of my rambling. Here's my card...

[spoiler=...]

 

createcardphpl.jpg

 

Lore:

1 Tuner + 1 or more EARTH non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summon. This card cannot be Synchro Summoned except during your opponent's Battle Phase when your opponent declares an attack. When this card is successfully Synchro Summoned, place up to 3 Blocking Control Counters on monsters your opponent controls (max. 1). A monster with a Blocking Control Counter cannot be Tributed, is changed to Attack Position, and must attack this card if possible. During your opponent's turn, you can remove a Blocking Control Counter from a monster your opponent controls to negate the Special Summon of 1 of your opponent's monsters and destroy it.

 

 

 

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Wow, everyone is submitting their cards already? Well then, I suppose I might as well submit mine too.

 

[spoiler=Labyrinth Tank, My Version]

264408v.jpg

 

1 Tuner + 2 or more non-Tuner Machine-Type monsters

If you control another Synchro Monster this card is destroyed. Once per turn you can change the original ATK and DEF of all face-up monsters on the field. Once per turn during your Main Phase you can discard 1 card from your hand to destroy 1 Spell or Trap on the field. When this card declares an attack, you can activate 1 of the following effects:

-During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

-If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

When a Spell or Trap Card your opponent controls targets a Synchro Monster you control, you can remove from play this card and pay life points equal to that monster's level x 200 to negate that Spell or Trap Card and destroy it.

 

[spoiler=My concerns]Yes, it might be OP'd, although I think that I did a decent job balancing it while still making it fun to play. The OCG might be off slightly, I'm not the best at it >_> oh well, it is what it is and I like it as is.

 

[spoiler=My reasoning]I should also explain the concepts for this card: I made it possibly resistant to Spells and Traps because of Yu-Gi-Oh Season 1 where I vaguely remember Bandit Keith or someone mentioning that Machines were invulnerable to Spells. Perhaps not the best inspiration ever, but the idea kinda worked itself in. Also, for the piercing effect it's because it's a drill >_> yeah. For the first effect, I thought that would be an interesting effect to play with because it has the same ATK and DEF. Also, for the last effect I did that because it's a drill, it shouldn't be able to stay 6 feet under forever, plus I like the concept of activating cards from the Graveyard. I tried to keep it balanced by raising the stars, making them an odd number and keeping the stats the same. Also, I made the effects either situational or a choice between one or another. But, I made the effects semi-powerful so that it would be able to compete. That's my story and I'm sticking to it. Sorry for the narrative.

 

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