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Haven't covered it yet...


Bringerofcake

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Ancestral Manifest
Field Spell
All "Six Samurai" and "Shien" monsters gain 200 ATK. When a "Six Samurai" or "Shien" monster is destroyed by battle, put a Bushido Counter on this card. Once per turn, you can remove up to 2 Bushido Counters on this card and put them on another card on the field that can have Bushido Counters on it. When this card is removed from the field, distribute the Bushido Counters that were on this card among other cards you control that you can put Bushido Counters on.

Ancestor of the Six Samurai
LIGHT
Warrior/Effect
4/1900/200
You can discard this card from your hand and add 1 "Ancestral Manifest" from your Deck to your hand. If you do not control "Ancestral Manifest", this card is destroyed. Once per turn, you can put a Bushido Counter on 1 card on the field that you can put Bushido Counters on.

Key of Unity
Normal Spell
Remove from play 3 "Six Samurai" monsters in your Graveyard. Add a Continuous Spell Card with "Six Samurai" in its card text from your Deck to your hand.


So?
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I see what you mean there. However, just because it gets a boost of 200 doesn't mean it falls under the Rule of 2000. Practically any Level 4 monster can get a boost to break the Rule of 2000. Also, destroying itself if a Specific Field Spell on the field is considered a negative effect. Overall however, I do like how these 3 card support Gateway of the Six.
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Also, think of it this way. Without the suicide effect, then it's just another beatstick, and emphasis would probably be drawn away from discarding it, same with Captain Gold, Zeridias, and Archfiend General. Tell me, if you ran Heroes, and Captain Gold didn't kill himself without Skyscraper, would you run it? And would you run Skyscraper?
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