Bringerofcake Posted October 2, 2010 Report Share Posted October 2, 2010 Ancestral Manifest Field Spell All "Six Samurai" and "Shien" monsters gain 200 ATK. When a "Six Samurai" or "Shien" monster is destroyed by battle, put a Bushido Counter on this card. Once per turn, you can remove up to 2 Bushido Counters on this card and put them on another card on the field that can have Bushido Counters on it. When this card is removed from the field, distribute the Bushido Counters that were on this card among other cards you control that you can put Bushido Counters on. Ancestor of the Six Samurai LIGHT Warrior/Effect 4/1900/200 You can discard this card from your hand and add 1 "Ancestral Manifest" from your Deck to your hand. If you do not control "Ancestral Manifest", this card is destroyed. Once per turn, you can put a Bushido Counter on 1 card on the field that you can put Bushido Counters on. Key of Unity Normal Spell Remove from play 3 "Six Samurai" monsters in your Graveyard. Add a Continuous Spell Card with "Six Samurai" in its card text from your Deck to your hand. So? Link to comment
Lonk Posted October 2, 2010 Report Share Posted October 2, 2010 Make Ancestor have an ATK of 2000 or higher and you are good to go (A bit of a negative effect if I say so myself). Link to comment
Bringerofcake Posted October 3, 2010 Author Report Share Posted October 3, 2010 I'm gonna say no on increasing it. I meant for 1900 to follow the searcher trend of having 2100 ATK while on the field. Basically, it's meant to be a slightly better Captain Gold for SixSams. What do you mean by a "negative effect"? Also, I've added a new support card. It's pretty ridiculous. Link to comment
Lonk Posted October 3, 2010 Report Share Posted October 3, 2010 I see what you mean there. However, just because it gets a boost of 200 doesn't mean it falls under the Rule of 2000. Practically any Level 4 monster can get a boost to break the Rule of 2000. Also, destroying itself if a Specific Field Spell on the field is considered a negative effect. Overall however, I do like how these 3 card support Gateway of the Six. Link to comment
Bringerofcake Posted October 3, 2010 Author Report Share Posted October 3, 2010 Also, think of it this way. Without the suicide effect, then it's just another beatstick, and emphasis would probably be drawn away from discarding it, same with Captain Gold, Zeridias, and Archfiend General. Tell me, if you ran Heroes, and Captain Gold didn't kill himself without Skyscraper, would you run it? And would you run Skyscraper? Link to comment
Lonk Posted October 3, 2010 Report Share Posted October 3, 2010 Well, you got a point there. I wouldn't run Capt. Gold in heroes because he isn't needed in heroes. I might run Skyscraper however, since 1000 ATK is a pretty good boost. Link to comment
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