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J-Max vs ¡Smesh!


J-Max

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All usual rules apply. Please give reasons for voting. First to 5.

 

J-Max

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This card can be Special Summoned from your hand by paying 1000 Life Points when your Life Points are equal to or less then half your opponent's Life Points. If you Special Summon this card using this effect, you can decrease your opponent's Life Points to become the same as yours. The original ATK of this card is equal to half your opponent's Life Points. This card is also FIRE. When this card declares an attack, you can decrease your Life Points by half to double the original ATK of this card until the End Phase. All Battle Damage to your opponent is negated for the Turn that you use this effect. When this card is removed from the field, double the Life Points of both players.

 

¡Smesh!

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there are 5 or more face-down cards on the field by Tributing 1 monster you control. This card's ATK is equal to the amount of face-down cards on the field x 500. If this card's ATK is less than 2000, it is switched to Defence Position. When a Spell or Trap Card is destroyed, you can Set it in your Spell and Trap Card Zone. A card Set by this card's effect is destroyed in 3 Turns. If a Level 3 or lower monster you control is destroyed by battle, you can Special Summon it in face-down Defence Position during your End Phase. It cannot be Tributed or Flip Summoned.

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First: This is a top-notch match, both cards are pretty damn impressing :)

 

I have a really hard time to even give a vote, but ultimately I have to go with J-Max. Both cards have unique effects that support each other very well. Both cards seem on the first glimpse balanced and without OCG errors (as far as I can see it). What makes the decision in the end is the relation between the name, the picture and the effect. J-Max managed to get everything in while still maintaining that great effect: Sucking life, burning points, dual attributes and lots of drawbacks, everything you can expect of a creature like that. It toys with all possibilities of taking and giving Life Points, and therefor makes this a very interesting and versatile card, even though I think Smesh's would be more useful in an actual duel. However, his has not this entirely fluid feeling (that sounds weird... and non-sensical). It still works and has a lot of support in itself and in other cards that already exist, but it looses (very closely) in creativity and the overall impression.

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J-Max GMV because I saw something in iSmesh's card that was supposed to be a drawback but really isn't. "When a Spell or Trap Card is destroyed, you can Set it in your Spell and Trap Card Zone. A card Set by this card's effect is destroyed in 3 Turns." That just means in 3 turns when you destroy it, you can re-set it again. That was the only difference maker seeing that both cards are amazing.

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Both cards are very good, i would like to have both IRL. J-Max, your card has a very detailed effect, picture is good, and is an overall good Card.

iSmesh!, also, very good, picture suits the name, effect is good, and the Summoning condition sounds like something a reformed God Card would have.

Though, i cast my vote to iSmesh!.

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Oh, I don't know, both cards are really powerful if used right.

 

J-Max's card is really inventive use of LP manipulation and I like the whole sacrifice LP to boost ATK thing. Think the effect about automatically levelling LP is a bit overkill though, but again I guess it's needed to determine it's ATK.

 

Smesh's card would have made an excellent boss in a deck alongside Swarm of Scarabs, Des Lacooda, and Giant Axe Mummy (I don't know the fancy name for a Deck with those kind of cards that flip themselves face down) but you can't flip summon them when you use its effect.

 

Both cards have great base principles and would be definite 10's after a little polishing up (ie. like the composer said). Think on potential power and on a well-knitted together effect, I'm going to give it to J-Max, just.

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Guest PikaPerson01

Succubus:

 

Wall of Revealing Light + Sucubbus + Anything that inflicts 1000 damage (Tremendous Fire, Caius) = OTK

 

Admiral:

 

"When a Spell or Trap Card is destroyed, you can Set it in your Spell and Trap Card Zone."

 

That includes your opponents. And then you can use their own cards. Fascinating. Meh, less likely to be used now that Heavy Storm is banned and all.

 

 

Both cards suffer from the same tragic "let's take 7 or 8 effects and staple them onto one card, regardless of the fact that they don't flow together or contribute anything to any kind of a strategy" flaw that plagues just about every card maker I've ever seen.

 

That being said, I like the art on Smesh's better, so by that very very slim, nearly meaningless fact I'll give it to him.

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J-Max: i really like your card, i like how it manipulates both players LPs, it has a very original effect.

 

Smesh: i like your card too and it is good, but the fact that you can also use any Spell or Trap card of your opponent

when it is destroyed don't convince me totally.

 

So my vote goes to J-Max.

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