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Koa'Ki Rocks are awesome


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Koa'ki Meiru Armadiller -EARTH-
Lvl4
[Rock/Effect]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card.
1900ATK / 1200DEF

Koa'ki Meiru Wyvern -EARTH-
Lvl4
[Rock/Effect]
This card cannot be Special Summoned from the deck. During each of your End Phases, destroy this card unless you send 1 Rock-Type monster from your hand to the Graveyard. Once per turn, when a Rock-Type "Koa'ki Meiru" monster is Tributed by its own effect, you can Special Summon 1 "Koa'ki Meiru" monster from your deck with the same ATK as the Tributed monster.
1600ATK / 1800DEF

Koa'ki Meiru Gambler -EARTH-
Lvl4
[Rock/Effect]
When the Opponent Special Summons a monster, you can Tribute this card to add 1 Continuous Trap or Spell card from your deck to your hand.
1900ATK / 0DEF

Koa'ki Meiru Rush -EARTH-
Lvl2
[Rock/Effect]
If the effect of a Rock-Type "Koa'Ki Meiru" monster you control was activated, you can discard this card from your hand to draw 2 cards. When this card is Summoned, you can change the battle position of 1 face-up monster on the field.
1100ATK / 900DEF

Koa'ki Meiru Solid -EARTH-
Lvl4
[Rock/Effect]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. If the Opponent Special Summons a monster, you can Tribute 1 Rock-Type monster you control to destroy the Special Summoned monster. All other Rock-Type monsters you control gain 200 ATK.
1900ATK / 1200DEF

Koa'ki Meiru Tile -EARTH-
Lvl4
[Rock/Effect]
This card cannot be Special Summoned. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. Once per turn you can discard 1 "Koa'ki Meiru" monster to look at your Opponent's Extra Deck, select 1 card among them, and send it to the Graveyard. If this card is destroyed by a card effect, gain 800 Lifepoints.
1600ATK / 1600DEF

Koa'ki Meiru Gator -EARTH-
Lvl4
[Rock/Effect]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. If you control another "Koa'ki Meiru" monster, except this card, this card gains the following effect: Your opponent cannot activate the effect(s) of monster card(s) in his/her hand during the Battle Phase.
1200ATK / 1300DEF

Koa'ki Meiru Hardhat -EARTH-
Lvl3
[Rock/Effect]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During the turn this card is Normal Summoned, and until the End Phase of your next turn, neither player can Special Summon.
800ATK / 1300DEF

Koa'ki Meiru Derpaboss -EARTH-
Lvl8
[Rock/Effect]
This card cannot be Special Summoned, except from the hand, and only be Removing from play 2 Rock-Type "Koa'ki Meiru" monsters in your Graveyard. Each time the opponent Special Summons a monster(s), inflict 800 points of damage to your opponent's Lifepoints, and you can switch the battle position of the Special Summoned monster(s).
2500ATK / 2000DEF

Koa'ki Meiru Rock Slide -EARTH-
Lvl6
[Rock/Effect]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. If the only monsters in your Graveyard are Rock-Type monsters, you can Normal Summon this card without a Tribute. Once per turn you can Tribute 1 other "Koa'ki Meiru" monster to Special Summon 1 "Koa'ki Meiru" monster from your deck with the same ATK and Attribute as the tributed monster.
2000ATK / 100DEF

Missing Fossil -EARTH-
Lvl2
[Rock/Effect]
When this card is sent from the field to the Graveyard, you can send up to 2 Rock-Type monsters from your deck to your Graveyard and draw 1 card.
300ATK / 900DEF

Iron Core Shatter -Spell-
If you have 3 or more "Koa'ki Meiru" monsters in your Graveyard, and all of them have the same Type and Attribute, you can activate this card by discarding 1 monster card. Draw 3 cards. You can only activate 1 "Iron Core Shatter" per turn.

Core-Destroyer -Quick-Play Spell-
Send 1 face-up "Koa'ki Meiru" monster you control to the Graveyard and destroy 1 face-up monster you opponent controls with a different attributed then the tribuited monster, and inflict 800 points of damage to your opponent's Lifepoints.

Rock Wrecker -Counter Trap-
Activate by Tributing 1 Rock-Type monster you control when the Opponent Special Summons a monster. Return the Special Summoned monster to the bottom of its owner's deck and draw 1 card.

Uneasy Cavern -Continuous Trap-
While you control a Rock-Type monster, each time a monster is Summoned in face-up attack position, switch that monster to defense position. You can send this card and 1 Rock-Type monster you control to the Graveyard to select up to 2 cards in your Opponent's Graveyard and Remove them from play.

Rock-Devision -Trap-
Increase the ATK of a Rock-Type monster you control by 300 points. The following effect cannot be activated the turn this card is sent to the Graveyard. By Removing this card, and 1 Rock-Type monster in your Graveyard from play, you can select 1 Special Summoned monster on the Opponent's side of the field and return it to his/her deck.

Fossil Fuel -Continuous Trap-
If a monster is Special Summoned, you can Remove from play Rock-Type monster(s) in your Graveyard whos total level(s) is equal to or more then the level of the Special Summoned monster to negate the Summon that monster and return it to the controller's deck. The deck is then shuffled.

Thousand Pressure -Trap-
Activate only if you have 4 or more Rock-Type monsters in your Graveyard. Remove from play all Rock-Type monsters in your Graveyard and draw 3 cards.

Collective Shuffle -Spell-
Discard 1 "Koa'ki Meiru" monster to activate. Add 1 "Koa'ki Meiru" monster from your deck to your hand with the same Attribute as the discarded monster. Inflict 500 points of damage to your Opponent's Lifepoints.
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[quote name='TCG warrior' timestamp='1285912180' post='4670487']
nice cards, I can't see any OCG errors. Also the effects are nice support for koa'ki meiru decks, like the last 2 are about drawing and that is really needed in such a deck, since most monsters need to discard the iron core and the iron core is taken back to your hand in stead of drawing.
[/quote]
These were geared more twords Rock Stun.

Rock Stun doesn't run Iron Core btw....
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[quote name='Crab Helmet' timestamp='1286045434' post='4673869']
You set out to make Rock Stun unspeakably broken and succeeded in making Rock Stun unspeakably broken. Yay?
[/quote]
Explain to me which of the above listed ones are broken, and I will try to fix them.


[quote name='Ser Warjacksworth' timestamp='1286096412' post='4675416']
COME ON BOSS MONSTER.
[/quote]
[img]http://images2.wikia.nocookie.net/__cb20091104102838/yugioh/images/8/83/GaiaPlatetheEarthGiantANPR-EN-UR-1E.png[/img]
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[quote name='Ser Warjacksworth' timestamp='1286558406' post='4688232']
Against good players/ the mirror, it's going to go to the mid/late game. Antimeta needs boss monsters/Pot of Avarice then.
[/quote]
...at which point Gaia Plate has lots of ATK to swing for game and Pot of Avarice, uh, already exists.
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