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Tale of the Vanilla | FINISHED


Lexadin

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Well once again I've made a free contest. But don't expect the contest to be that easy.

 

The Rules

All YCM rules aply

You must at least be a Level 3 Member.

No Dark Synchro's, Dark Tuners, fake types and written cards.

I am the only judge. So don't ask to become one.

I'm in charge here, so my will is law.

Card edits will not improve your ratings.

DO NOT use real Life Pics.

 

 

The Prizes

4 Reps to the winner, asa I can give them.

 

 

The Requirements

Make 1 Normal Monster and make 2-5 other cards that have a storylike connection with the Normal Monster. (You can make more then 1 Normal Monster if you want).

The connection with the other cards will be rated the hardest.

 

 

The End Date

There will only be 1 round.

And it will end a week after we have 8 contestants.

Tomorow 20:00 My time.

 

NOTE: You can still join till the end of the given week.

I shall judge the day after. And the winner shall be given after that.

 

 

The Contestants

- chedbonlahor

- Dhole

- Tomtekorv

- Lerahk174

- Lord Smeagle

- kevin7653

- Zextra

 

 

And the Winner is... Lerahk174

His story cought the true essence of Vanilla's.

 

The second place goes to Lord Smeagle.

 

And 3rd place goes to Tom.

 

You can ask my why I chose this. But do it before this gets locked.

 

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I'll enter here are my cards.266107w.jpg

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters with the word "Angel" in their name. Each time a Spell or Trap Card is activated you can discard 1 card to negate the card and destroy. If you destroy a Continuous Spell or Continuous Trap Card with this cards effect you can discard another card to end your opponents turn.

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I'm in Lex!

 

[spoiler=Cards:]

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This beast is often called "The light runner" due to it being faster than any other living creature and almost as fast as light. It runs with such speed, the hurricanes and tornados it creates releases havoc upon earth.

 

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Equip only to "Hurricane Runner". If it would be destroyed by battle you can discard 2 cards to negate the destruction. If it would be destroyed by a card effect you can remove from play 3 cards in your Graveyard to negate the destruction. You can Tribute the equipped monster to reveal 1 card in your opponent's hand.

 

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During each Standby Phase, place 1 Summon Storm Counter on this card. You can remove any number of Summon Storm Counters from this card to Special Summon 1 WIND monster from your hand with a Level equal to half the number of counters removed. If you Special Summon "Hurricane Runner" with this effect, draw 1 card.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Hurricane Runner" that has not attacked. You can halve this card's ATK to have this card attack your opponent directly. Your opponent cannot activate Spell or Trap Cards during your Battle Phase.

 

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Here is mine. My main vanilla is the wandering giant his rival is the silent ones and the creator of both is the lost creator, I like these because they gave a certain depth and meaning to me:

 

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This gargantuan mass of armor and metal wanders enlessly through the rubble of his creator's home planet. Powered by such an advanced level of technology, this mechanical juggernaut is said to project a strange melancholy aura. The groans and straining of his aching steel can be heard for miles as he searches in vain for his creator.

 

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These diabolic masses of metal wade through the residual waste and debris of their home planet. If you hear the resounding metalic clang of their heavy frame; take flight. They have been programmed for one purpose; destruction.

 

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You cannot Normal Summon this card if you control "The Wandering Giant". If this card is the only face-up monster you control, you can Special Summon 1 "The Silent Ones" from your deck, if you do, decrease The ATK and DEF of "The Silent Ones" by half. If you control this face-up card and "The Wandering Giant", your opponent must control an equal or less number of monsters than you.

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inb4whoseverafterme

 

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PROFILE: Raedin, the Mark 0 Unit. This ruthless, dangerous criminal is equipped with stolen technology from the Ambrosia project and charged with the deaths of three hundred civilians. Her abilities are untested and unpredictable, but are on presumably on par with an ELYSIUM unit. Proceed with caution.

 

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When this card is activated, your opponent takes 500 damage for each card on their side of the field or in their Graveyard with the same name as another card on their side of the field or in their Graveyard. After you activate this card, place it under 1 Machine-Type monster you control without showing your opponent. During your Standby Phase, if this card is still hidden under a Machine-Type monster, you may Special Summon 1 "ELYSIUM Mk. 0 // Raedin, The Iconoclast" from your Deck or Graveyard. You may then place this card under a different monster you control, without showing your opponent.

 

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The ELYSIUM Mark Three presents a remarkable breakthrough. The removal of individual personalities creates a ruthlessly intelligent and flawlessly logical fighting machine. The first ELYSIUM built to kill an ELYSIUM...it's a frightening thought.

 

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Decrease the Level of all Machine-Type Normal Monsters by 1. When an "ELYSIUM Mk. III // Nemesis" battles, you can have any number of "ELYSIUM" monsters you control lose 600 ATK until the end of the Battle Phase to have that card gain that much ATK until the end of the Battle Phase.

 

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Select 1 "ELYSIUM Mk. III // Nemesis" you control. Return all other cards with that name to your Deck, then send the top card of your Deck to the Graveyard. The selected monster gains the following effect based on the type of card sent. Monster: The equipped monster gains 900 ATK for each monster of the same name in the Graveyard and inflicts Piercing Damage. Spell: The equipped monster can attack an additional time for each monster of the same name in the Graveyard. Trap: You can send this card, the selected card, and up to 3 cards on the field or in your opponent's hand to the Graveyard.

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This is one of many troops that is sent out to search and destroy many enemies of the Imperium Mechanicus. With acute sences and a lance made of tri-tainium anbd tungsten with a dimond tip, mot many can survive a charge from him.

 

[spoiler=If he choses the pathway of light]

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[spoiler=If he choses the pathway of darkness]

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This card can only be Ritual Summoned using the Ritual Spell "Dark Reformating". Every time this card destroys a Monster by battle, your Opponent must remove from play a card from their Graveyard. every time your Opponent removes a Monster from play, your Opponent loses 100 Life Points.

 

 

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