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Helix machines


White Glint Helix

rate these cards  

2 members have voted

  1. 1. How do these cards messure up?

    • Great-they should be made into real cards
      0
    • good-they could be made into real cards
      1
    • okay-fine, but not good enough to be real cards
      1
    • bad-they suck
      0
    • horrible-they should be deleted, burned, and blown up
      0


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[spoiler=monsters]
[spoiler=helix level one]

(body)/Helix-XY Core/Light/Machine/Lvl 3/ Atk=500, Def=500
As long as this card is on your side of the field, you cannot summon or set another "Helix-XY core". This card gains attack and defense equal to the attack and defense of all other "Helix" monster on your side of the field. As long as this card remains face-up on your side of the field, other "Helix" monsters cannot attack. When this monster is destroyed by battle, or removed from the field by an opponent's card effect, destroy all other "Helix" monsters

(head)/Helix-X01 Command/Light/Machine/Lvl 1/Atk=100,Def=100
As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Command".


(legs)/Helix-X01 Joint/Light/Machine/Lvl 1/Atk=300,Def=300
As long as this card remains face-up on your side of the field, "Helix-XY Core" and "Helix-XZ Matrix" cannot be returned to your hand by an opponent's card effect. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Joint".


(right arm)/Helix-X01 Target/Light/Machine/Lvl 1/Atk=400,Def=400
While this card is on face-up on your side of the field, increase the attack of "Helix-XY Core" or "Helix-XZ Matrix" by 500 points. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Target".

(left arm)/Helix-X01 Defense/Light/MachineLvl 1/Atk=200,Def=200
If an opponent's monster declares an attack on "Helix-XY Core" or "Helix-XZ Matrix", you can switch the attack to this card. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Defense".

[/spoiler]
[spoiler=helix level two]

(head)/Helix-X02 Scan/Light/Machine/Lvl 2/Atk=200,Def=200
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X01 Command" from your side of the field. Once per turn, you can look at one face-down card on the field. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Command" or " Helix-X02 Vision".


(legs)/Helix-X02 Stable/Light/Machine/Lvl 2/Atk=600,Def=600
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X01 Joint" from your side of the field.As long as this card remains face-up on your side of the field, "Helix-XY Core" and "Helix-XZ Matrix" cannot be returned to your hand or deck by an opponent's card effect. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Joint" or "Helix-X02 Stable".


(right arm)/Helix-X02 Cannon/Light/Machine/Lvl 2/Atk=800,Def=800
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X01 Target" from your side of the field. While this card is on face-up on your side of the field, increase the attack of "Helix-XY Core" or "Helix-XZ Matrix" by 700 points. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Target" or "Helix-X02 Cannon".

(left arm)/Helix-X02 Gaurd/Light/MachineLvl 2/Atk=400,Def=400
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X01 Defense" from your side of the field. If an opponent's monster declares an attack on "Helix-XY Core" or "Helix-XZ Matrix", you can switch the attack to this card. Once per turn, you can negate one attack directed at this monster. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Defense" or "Helix-X02 Gaurd".



[/spoiler]
[spoiler=helix level three]

(head)/Helix-X03 Tech/Light/Machine/Lvl 3/Atk=300,Def=300
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X02 Scan" from your side of the field. Once per turn, you can look at three face-down cards on the field. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Command" , " Helix-X02 Vision", or "Helix-X03 Tech".


(legs)/Helix-X03 Stasis/Light/Machine/Lvl 3/Atk=900,Def=900
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X02 Stable" from your side of the field.As long as this card remains face-up on your side of the field, "Helix-XY Core" and "Helix-XZ Matrix" cannot be returned to your hand or deck by an opponent's card effect, or be sent to the graveyard by an opponent's card effect. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Joint", "Helix-X02 Stable", or "Helix-X03 Stasis".


(right arm)/Helix-X03 Saber/Light/Machine/Lvl 3/Atk=1200,Def=1200
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X02 Cannon" from your side of the field. While this card is on face-up on your side of the field, increase the attack of "Helix-XY Core" or "Helix-XZ Matrix" by 900 points. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Target", "Helix-X02 Cannon", or "Helix-X03 Saber".

(left arm)/Helix-X03 Sheild/Light/MachineLvl 3/Atk=600,Def=600
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X02 Gaurd" from your side of the field. If an opponent's monster declares an attack on "Helix-XY Core" or "Helix-XZ Matrix", you can switch the attack to this card. Twice per turn, you can negate one attack directed at this monster. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Defense", "Helix-X02 Gaurd", or "Helix-X03 Sheild".




[/spoiler]
[spoiler=helix level four]

(body)/Helix-XZ Matrix/Light/Machine/Lvl 5/ Atk=1000, Def=1000
As long as this card is on your side of the field, you cannot summon or set another "Helix-XY core" or "Helix-XZ Matrix". This card gains attack and defense equal to the attack and defense of all other "Helix" monster on your side of the field. As long as this card remains face-up on your side of the field, other "Helix" monsters cannot attack. When this monster is destroyed by battle, or removed from the field by an opponent's card effect, destroy all other "Helix" monsters.


(head)/Helix-X04 Link/Light/Machine/Lvl 4/Atk=400,Def=400
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X03 Tech" from your side of the field. Once per turn, you can look at three face-down cards on the field. Once per turn, you can discard the same number of cards from your hand as there are in your opponent's hand to look at the cards in your opponent's hand. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Command" , " Helix-X02 Vision", "Helix-X03 Tech", or "Helix-X04 Link".


(legs)/Helix-X04 Vertex/Light/Machine/Lvl 4/Atk=1200,Def=1200
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X03 Stasis" from your side of the field.As long as this card remains face-up on your side of the field, "Helix-XY Core" and "Helix-XZ Matrix" cannot be removed from the field by an opponent's card effect. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Joint", "Helix-X02 Stable", "Helix-X03 Stasis", or "Helix-X04 Vertex".


(right arm)/Helix-X04 Assault/Light/Machine/Lvl 4/Atk=1200,Def=1200
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X03 Saber" from your side of the field. While this card is on face-up on your side of the field, increase the attack of "Helix-XY Core" or "Helix-XZ Matrix" by 900 points. When "Helix-XY Core" or "Helix-XZ Matrix" attack an opponent's monster, "Helix-XY Core" or "Helix-XZ Matrix" gain attack points equal to half of the target monster's attack. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Target", "Helix-X02 Cannon", "Helix-X03 Saber", or "Helix-X04 Assault".


(left arm)/Helix-X04 Force/Light/MachineLvl 4/Atk=900,Def=900
This card cannot be normal summoned or set. This card cannot be special summoned except by tributing "Helix-X03 Sheild" from your side of the field. "Helix-X04 Force" cannot be destroyed by battle. If an opponent's monster declares an attack on "Helix-XY Core" or "Helix-XZ Matrix", you can switch the attack to this card. Twice per turn, you can negate one attack directed at this monster. As long as this card remains on your side of the field, you cannot summon or set another "Helix-X01 Defense", "Helix-X02 Gaurd", "Helix-X03 Sheild", or "Helix-X04 Force".

[/spoiler]
[/spoiler]
[spoiler=spells]


(left shoulder)/Helix-XV Dynamo/Spell/Equip
This card can only be equipped to "Helix-X01 Defense", "Helix-X02 Gaurd", "Helix-X03 Sheild", or "Helix-X04 Force". You cannot equip more than one "Helix-XV Dynamo" to a monster on your side of the field. This card's effect can only be activated if "Helix-XY Core" or "Helix-XZ Matrix" is on the field. "Helix-XY Core" 's and "Helix-XZ Matrix"'s attacks cannot be negated by opponent's trap cards.

(right Shoulder)/Helix-XV Claw/Spell/Equip
This card can only be equipped to "Helix-X01 Target", "Helix-X02 Cannon", "Helix-X03 Saber", or "Helix-X04 Assault". You cannot equip more than one "Helix-XV Claw" to a monster on your side of the field. This card's effect can only be activated if "Helix-XY Core" or "Helix-XZ Matrix" is on the field. Once per turn during your opponent's turn, you can choose one of his or her monsters. The selected monster cannot attack or change battle position this turn.

(back of legs)/Helix-XV Boost/Spell/Equip
This card can only be equipped to "Helix-X01 Joint", "Helix-X02 Stable", "Helix-X03 Stasis", or "Helix-X04 Vertex". You cannot equip more than one "Helix-XV Boost" to a monster on your side of the field. This card's effect can only be activated if "Helix-XY Core" or "Helix-XZ Matrix" is on the field. During your battle phase, you can discard two cards. If you do, "Helix-XY Core" or "Helix-XZ Matrix" can attack your opponent directly this turn.

(head gear)/Helix-XV Visor/Spell/Equip
This card can only be equipped to "Helix-X01 Command" , " Helix-X02 Vision", "Helix-X03 Tech", or "Helix-X04 Link". You cannot equip more than one "Helix-XV Visor" to a monster on your side of the field. This card's effect can only be activated if "Helix-XY Core" or "Helix-XZ Matrix" is on the field. Every time your opponent draws a card (not pick up), you can look at the card.

(body armor)/Helix-XV Stealth/Spell/Equip
This card can only be equipped to "Helix-XY Core" or "Helix-XZ Matrix". You cannot equip more than one "Helix-XV Stealth" to a monster on your side of the field. If there are five monsters on your opponent's side of the field, than the monster this card is equipped to can attack your opponent directly.


Helix Search/Spell
You can return any amount of "Helix" monster from your hand to your deck. Search through your deck and take out as many "Helix" monsters as you put in.

Helix Formation/Spell
This card can only be activated by discarding six cards from your hand. Special summon "Helix-XY Core", "Helix-X01 Command", "Helix-X01 Joint", "Helix-X01 Target", and "Helix-X01 Defense" from your hand or deck.

Helix Upgrade/Spell
Chose up to five "Helix" monsters on your side of the field. Send the selected monsters to the graveyard and special summon "Helix" monsters from your hand or deck that use the selected monsters as there tributes, ignoring their summoning conditions.


[/spoiler]
[spoiler=traps]

Helix Reinforcements/Trap
This card can only be activated when a machine type monster is destroyed by battle and you have no monsters on your side of the field. Special summon "Helix-XY Core", "Helix-X01 Command", "Helix-X01 Joint", "Helix-X01 Target", and "Helix-X01 Defense" from your hand or deck.

Helix Block/Trap
Negate one attack directed at a "Helix" monster.
[/spoiler]
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[quote name='Lerahk174' timestamp='1285691752' post='4663562']
Though there is not that many creations, Helix Lv1 and the parts of Helix Lv2 are quite good. I like the idea, but hasn't it been kinda done by Exodia and Machine Force?
8/10
[/quote]

Michina force is not like my cards. The only cards ever close to these would be machine emperor cards ( in the anime), the armor cards valon used in the anime, and exodia to some extent only in the fact that it has a body and 4 limbs.
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