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Yugioh Monsters Brawl


mythcaptor

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Alright, Dharc, hide in the shadows, when your up next to him, stay low, and wait for my signal, Sauske, you get behind him using your ninja skills, and when I give the signal, jump at him, and dharc, you use your powers to send him into the wall after Sauske hits him, then I'll come in to slash away at his body while he's stuck, then we just improvise from there, the signal will be me raising the sword high above my head, like this *holds sword aloft above head* I'll be using the concealing book, so when I become visible will be a good signal too *turns invisible* letsago
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[color=green]
@Lex: You are now fully healed. Your banner is also now clean from turtle snot.

@Scarlet: The howl scares away the local wildlife, but attracts nothing. The forrest is to large to wander aimlessly in a broad direction, and still find something significant.

@dtw: there are plenty of [url=http://yugioh.wikia.com/wiki/Basic_Insect]basic insects[/url] wandering around, but sooner or later you will have to do more than om no nom the local wildlife.
[/color][color=red]
@CDI: Luckily for you, he doesn't seem terribly perceptive. You manage to get in to position successfully, But when sasuke attacks, your blades strike an invisable barrier. He whips around to counter attack, but dharc swings a blast of dark magic towards him knocking him against the wall. Meda bat blasts him as he attempts to recover from the onslaught. Finally SS sends a concussive blow at his head. Each attack seems to be blocked by a magical shield though. He remains bodily unharmed. As he scowls up at you you finally get a good look at him.[url=http://yugioh.wikia.com/wiki/Fushioh_Richie] He is little more than a skeleton with rotten skin hanging off his bones. Two blood red gems swirling with blackness are set in his eye sockets. He carries a gnarled staff and wears a rotten robe.[/url] He raises his staff, and you hear a noise behind you. The piles of guts that were the mummies have risen into [url=http://yugioh.wikia.com/wiki/Ghoul_with_an_Appetite]bloody blob like zombies[/url] that barrel towards you. The necromancer guard can do little by way of attacks on his own, but he clearly can raise terrible monstrosities. You need to kill him NOW before he gets more. Luckily his shield was badly damaged by that last onslaught. (20000hp->139000 hp)
[/color][color=orange]
Fushioh Richie: 13900 shield energy, 300 hp
Ghoul: 1600 attack, 4800 hp
Ghoul: 1600 attack, 4800 hp
VS.
Dharc: 900 attack, 4500 hp
Meda Bat: 800 attack, 800 hp
Silent Swordsman: 2300 attack, 5000 hp
Sasuke: 2100 attack, 4000 hp
[/color]
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Mhh, I feel way better now. But I think I should prepare myself a bit better this time.

"[i]I start breaking of branches and sharpen them by scraping on them with my claws. Till I got about 3 spears.[/i]"

Ok, now I can go and check out where that turtle is.

"[i]I carefully start walking towards the place where Landoise last was. Before I enter the place I hide behind a tree to estimate how it is doing and where and it exactly is.[/i]"

OOC: Ok Mythcaptor this is your que, I need you to give me at least a hint where it is standing, if it is standing ect.
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[spoiler=The Agent of Creation - Venus]
[center][img]http://images1.wikia.nocookie.net/__cb20090620181518/yugioh/images/4/40/TheAgentofCreation-VenusAST-NA-R-1E.png[/img][/center]
[/spoiler]

Monster: The Agent of Creation - Venus

Level: 3

Special Ability (if any): By reducing her attack points to 1100, and taking some of her power away, she can use it to create a ball of light. Reducing to 600 ATK points will result in 2, and 100 will result in 3. When 1 is destroyed, she begins to regain power until she reaches 600, when 2, 1100, and when 3 are destroyed, her ATK Points return to 1600. These balls of light heal damage done to an ally, and serve as a protective shield (as long as 1 is out, her DEF becomes 500, 2 becomes 1000, and 3 becomes 1500. If you were wondering, 2 balls means 1100 ATK and 1000 DEF, which is still within limits). They cannot attack, but Venus can, though damage done is less when she has more balls out. If she is hurt enough to lose her ability to battle, including death, the balls will still be there (as they are separate entities with their own power). If this ever happens, their Levels each become 2, their individual DEF becomes 500, and ATK 500, type becomes Fairy, and Attribute becomes LIGHT (they still .

Any weapons, powers or items mentioned in your name, card text or picture: Venus can fly. As mentioned above, can summon balls of light.

ATK: 1600

DEF: 0

Type: Fairy

Attribute: LIGHT

Notes: The first immediate thing Venus does in a battle is summon the balls of light. She keeps them out until the end, unless specified. Therefore, she cannot bring them back, attack, and re-summon them. When a ball of light is destroyed, Venus gradually regains ATK and power in a slow process. Once she reaches 500 ATK more than before, she can summon another. The balls can be used for anything, as if they were regular monsters.
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Meh, then I'll just go with this:

Monster: Healing Wave Generator

Level: 4

Special Ability (if any): Instead of attacking, the Healing Wave Generator restores other's HP by their level x300 (so that it at least does a decent amount of healing). It cannot heal itself. It can heal only 1 person at a time.

Any weapons, powers or items mentioned in your name, card text or picture: It does have capsules of light on it, but they only store healing energy. It attacks by reflecting light.

ATK: 800

DEF: 1600

Type (This actually matters as some obstacles can only be bypassed by specific types): Machine

Attribute (Important for the same reason as Type): Light
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healing wave generator is fine as long as you understand that you will not be able to use emotions or pick things up, or carry anything at all, which will make roleplaying EXTREMELY difficult. Also, it heals 100xlevel. Thats strong enough, and there is no way your editing the cards effect. Its effect would be interesting in combat, but in the interests of good roleplaying I discourage choosing this monster. If you still want to use it tell me k?
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Time wizard is cruel isnt he :P

[color=red]
@CDI: You make quick work of the two zombies but the blood has barely hit the floor when Fushioh sends out a blast of energy and the heads fly back onto the heads of the ghouls Fushon’s lips split and bleed as his mouth opens and he hisses “You will never kill death” he lets out a dry raspy laugh, “Go ahead and kill me. I am simply the avatar of my master. And my master is simply the puppet of a dark mage even stronger. You have no clue what your dealing with!”. With that, he swings his staff, and the revived ghouls lunge at your necks and their bloody mouths open to reveal razor sharp teeth. Silent swordsman hears a scream behind him, and turns to see the second ghoul’s teeth in Dharc’s neck. He falls to the floor. Meda Bat blasts the ghoul before he can rip out dharc’s neck.
[/color][color=orange]
Fushioh Richie: 13900 shield energy, 300 hp
Ghoul: 1600 attack, 4800 hp
Ghoul: 1600 attack, 4800 hp
VS.
Dharc: 900 attack, 2900 hp (unconscious)
Meda Bat: 800 attack, 800 hp
Silent Swordsman: 2300 attack, 5000 hp
Sasuke: 2100 attack, 4000 hp
[/color][color=green]
@ Lex, you venture back into the forrest, and find landoise in the same clearing, sleeping.
[/color][color=orange]
Landoise 2350 attack 10000 hp
Lucius 1000 attack 1200 hp
[/color][color=green]
@Scarlet: Ripping up the tree does nothing except leave a gash in it’s bark. Either venture in a new direction, or do something significant in some way, howling and ripping up the fauna is not gonna call a mighty hero for you to fight, I promise.

@DTW: like I said to scarlet, until you do something significant, I cant really keep your story going. Go ahead and eat as many insects as you like, its not gonna do much.[/color]

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