Umbra Posted September 26, 2010 Report Share Posted September 26, 2010 Isn't it fun to blow up the entire field once per turn? [b]NOTE:[/b] Other "Plague" cards, such as PSZ and Plague Wolf, are unaffected by "Plague" support. Resilient Plague Continuous Spell Card When this card is activated, place 3 Resistance Counters on it. (max. 3)When this card would be removed from the field, remove 1 Resistance Counter from it instead. During each player's End Phase, if there is at least 1 Resistance Counter on this card, destroy all cards on the field. Otherwise, destroy this card. Plague Harbinger EARTH Zombie 4 / 1800 / 1500 This card is unaffected by "Resilient Plague". When this card is destroyed by battle, place 1 Resistance Counter on a "Resilient Plague" you control. If you cannot, return 1 card in your hand to the top of your Deck and Special Summon this card from your Graveyard. Plague Ghoul EARTH Zombie 3 / 1200 / 800 This card cannot be Summoned except if you control a face-up "Resilient Plague". This card is unaffected by "Resilient Plague". If this card is in your Graveyard, when a monster your opponent controls is destroyed, you can remove from play that monster and Special Summon this card from your Graveyard. Zhavoros the Plague Monarch EARTH Zombie 6 / 2400 / 1200 If you control a face-up "Resilient Plague", when this card is Tribute Summoned, your opponent selects 2 cards in their hand and returns them to the top of their Deck. If this card would be destroyed by "Resilient Plague", return it to your hand instead. Plague Doctor EARTH Zombie 8 / 2600 / 2500 This card is unaffected by "Resilient Plague". Once per turn, you can remove 3 Resistance Counters from a face-up "Resilient Plague" to return all cards in your opponent's Graveyard to the top of their Deck, and inflict 200 damage x the number of cards returned to your opponent. If this card destroys a monster by battle, place 1 Resistance Counter on a "Resilient Plague" you control. Plague Harvester EARTH Zombie 1 / 100 / 100 This card is unaffected by "Resilient Plague". When a monster(s) is destroyed by "Resilient Plague", increase this card's ATK/DEF by the destroyed monster(s)'s Level x 100. This card's Level is always equal to it's ATK / 1000, rounded up. Salya the Plague Charmer EARTH Spellcaster 3 / 500 / 1500 FLIP: Take control of 1 monster your opponent controls, while this monster remains face-up on the field. If this face-down card would be destroyed by "Resilient Plague", flip it face-up instead. This face-up card is unaffected by "Resilient Plague". Stricken Salya EARTH Spellcaster 4 / 800 / 1500 This card is unaffected by "Resilient Plague". Once per turn, if you control no monsters Special Summoned by this effect, you can Tribute 1 monster you control to Special Summon 1 "Plague" monster from your hand. Familiar-Possessed Salya EARTH Zombie 4 / 1850 / 1500 You can send 1 "Salya the Plague Charmer" and 1 "Plague" monster you control to the Graveyard to Special Summon this card from your hand or Deck. If you do, this card gets the following effect: • This card is unaffected by "Resilient Plague". When this card destroys a monster by battle, you can Special Summon 1 Level 4 or lower "Plague" monster from either player's Graveyard, except "Salya the Plague Charmer". Salya the Plague Queen EARTH Zombie 8 / 2800 / 1600 If a "Familiar-Possessed Salya" you control is destroyed by "Resilient Plague", you can return 1 "Plague" monster you control to your hand to Special Summon this card from your hand, Deck or Graveyard. This card is unaffected by "Resilient Plague". If this card inflicts Battle Damage to your opponent, return 1 card in their hand to the top of their Deck. Abandoned Town Continuous Spell This card is unaffected by "Resilient Plague". "Plague" monsters you control gain 500 ATK/DEF. Once per turn, during your Standby Phase, place 1 Infection Counter on this card. (max. 1) During either player's turn, you can remove 1 Infection Counter from this card to return 1 card on the field to the top of it's owner's Deck. Mutating Plague Continuous Spell This card is unaffected by "Resilient Plague". When a monster would be destroyed by "Resilient Plague", you can place 1 Plague Counter on that monster instead. Monsters with a Plague Counter on them gain the following effect: • This card is unaffected by "Resilient Plague". This card's ATK and DEF becomes 0, and this card cannot change it's position. When this card is removed from the field, place 1 Plague Counter on a monster you control. Outbreak Spell Card Return 1 card in your hand to the top of your Deck. Add 1 "Plague" card in your Deck to your hand. Reinforced Plague Continous Spell Face-up "Resilient Plague" you control are unaffected by their own effect. If this card is destroyed and sent to the Graveyard, you can return 2 cards in your hand to the top of your Deck to add it to your hand. Bargain for Power Spell Card Tribute 1 "Charmer" monster and 1 monster with the same Attribute you control. Special Summon 1 "Familiar-Possessed" monster with the same Attribute as the Tributed monsters from your hand, Deck or Graveyard. The Summoned monster's ATK/DEF is doubled until the End Phase. Plague Mine Trap Card If this card is destroyed by "Resilient Plague", Special Summon 1 "Plague" monster from your Graveyard and inflict 500 damage to your opponent. Plague Mold Continuous Trap This card is unaffected by "Resilient Plague". During your End Phase, if you control at least 1 "Plague" monster, place 1 Resistance Counter on a "Resilient Plague" you control. Darkness Overcome Quick-Play Spell Tribute 1 "Salya the Plague Charmer" you control. Special Summon 1 "Stricken Salya" from your hand or Deck. If this card is destroyed by "Resilient Plague", you can activate it. Link to comment
Andross88 Posted September 28, 2010 Report Share Posted September 28, 2010 Besides the idea that this whole idea is broken, Plague Ghoul is broken. The Plague Monarch is broken. Some of your cards support other "Plague" cards (like Plaguespreader Zombie, for instance). Not necessarily bad, but something to be aware of. And you can't really use Trap Cards if you've got your Resilent Plague card out. This is an interesting idea, but I think it is a bit much. Link to comment
Umbra Posted September 29, 2010 Author Report Share Posted September 29, 2010 [quote name='Andross88' timestamp='1285697134' post='4663741'] Besides the idea that this whole idea is broken, [b]Resilient Plague blows up the entire field, your own cards (sans Plagues) included, three times. Your opponent can get off a Resistance Counter with s/t removal. It slows down the game a little, but it's far from broken.[/b] Plague Ghoul is broken. [b]Except that it isn't. It cannot be Summoned at all if you don't have Resilient Plague, which means its effect can't go off. It's basically unusable outside of the archetype.[/b] The Plague Monarch is broken. [b]It eats your Normal Summon, and cannot easily be returned to the hand outside of the archetype. Two cards in an archetype being usable together doesn't mean that they're broken - it means that they make a good combo.[/b] Some of your cards support other "Plague" cards (like Plaguespreader Zombie, for instance). Not necessarily bad, but something to be aware of. [b] It is my intent that they do not. I even called out PSZ by its original name (Zombie Carrier) to make that point clear. And you can't really use Trap Cards if you've got your Resilent Plague card out. [b]You can't really use Trap Cards if Jinzo is out either. Is Jinzo broken?[/b] This is an interesting idea, but I think it is a bit much. [b]Thank you for your comments.[/b] [/quote] Link to comment
Andross88 Posted September 29, 2010 Report Share Posted September 29, 2010 I would argue that blowing up the field, without tons of external support which make it that much better, is an effect that you need to make very balanced anyway. Most field nukes in Yugioh are either Limited, Banned, or relatively difficult to pull out without a dedicated deck. (JD and BRD are probably the exceptions, but even they require set up, versus just plopping down a Spell.) Ok, I misread the Ghoul. As far as the Monarch, I wasn't talking about the first or last effect. I was talking about the middle one. If Monarch decks today could run a double discard Thestalos, they totally would. Probably at 3. In theme, it's arguably even better. I didn't see a reference to PSZ or "Zombie Carrier" in the original post. I wasn't saying that not using Traps was broken, it just didn't make much sense to put too much time and effort into them when you basically couldn't use them in the Deck. Link to comment
Umbra Posted September 29, 2010 Author Report Share Posted September 29, 2010 [quote name='Andross88' timestamp='1285736680' post='4665845'] I would argue that blowing up the field, without tons of external support which make it that much better, is an effect that you need to make very balanced anyway. Most field nukes in Yugioh are either Limited, Banned, or relatively difficult to pull out without a dedicated deck. (JD and BRD are probably the exceptions, but even they require set up, versus just plopping down a Spell.) Ok, I misread the Ghoul. As far as the Monarch, I wasn't talking about the first or last effect. I was talking about the middle one. If Monarch decks today could run a double discard Thestalos, they totally would. Probably at 3. In theme, it's arguably even better. I didn't see a reference to PSZ or "Zombie Carrier" in the original post. I wasn't saying that not using Traps was broken, it just didn't make much sense to put too much time and effort into them when you basically couldn't use them in the Deck. [/quote] [b]Resilient Plague[/b]: The way the spell works gives you one free turn, unless you generate more Resistance Counters. During your first End Phase after activation: Card goes off, nukes field. (2 Counters) During your opponent's End Phase, it goes off again (1 Counter) and during your next End Phase, it goes off again (0 Counters). I will, however, add a clause that immediately kills the Plague of there are no Counters on it. [b]Monarch[/b] will now become theme-exclusive. I didn't consider that. I thought the note made it there; apparently, it didn't. It's there now. Any other "Plague" cards are not supported by any of this. I'm not sure what I was thinking when I made Darkness Overcome now. It will be edited. Once again, thanks for your comments. Link to comment
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