EHERO Andrew Posted January 20, 2008 Report Share Posted January 20, 2008 Someone in the Realistic Cards section had made a Evil Hero Neos card. Well, I thought of Evil Hero versions of Neo-Spacians and Neos Fusions. Dark Neo-Spacian Grand MoleEarthLevel 3[Rock/Effect]When this card battles a monster, return the attacking or target monster to the owner's hand without Damage calculation.ATK/ 900 DEF/ 300 Dark Neo-Spacian Air HummingbirdAirLevel 3[Winged Beast/Effect]Once per turn, inflict damage to your opponent 500 points for every card in your opponent's hand.ATK/ 800 DEF/ 600 Dark Neo-Spacian Flare ScarabFireLevel 3[insect/Effect]This card gains 400 ATK for every card on your opponent's side of the field.ATK/ 500 DEF/ 500 Dark Neo-Spacian Aqua DolphinWaterLevel 3[Warrior/Effect]You can discard 1 card from your hand to discard 1 card from your opponent's hand. Dark Neo-Spacian Dark PantherDarkLevel 3[beast/Effect]Once per turn, you can select 1 face-up monster on your opponent's side of the field. While this card is face-up on your side of the field, this card is treated as the selected card's name, gets its effect(s) and gains its ATK and DEF. Dark Neo-Spacian Glow MossLightLevel 3[Plant/Effect]When this card attacks or is attacked, draw 1 card. Reveal the card. Based on its type and apply the proper effect: *Monster: Destroy the attacking or target monster. *Spell: All monsters on your side of the field can attack your opponent's Life Points directly. *Trap: Change the postition of 1 monster on the field. Evil Hero Aquatic NeosWaterLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Aqua Dolphin"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. Discard 1 card from your opponent's hand and inflict 500 points of damage to your opponent.ATK/2500 DEF/2000 Evil Hero Solar NeosFireLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Flare Scarab"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. Increase the ATK of this card by 400 points for every card on the field.ATK/2500 DEF/2000 Evil Hero Darkness NeosDarkLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Dark Panther"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. Negate all of your opponent's monster effects.ATK/2500 DEF/2000 Evil Hero Firma NeosEarthLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Grand Mole"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. Once per turn, you can return 1 card on the field to the owner's hand.ATK/2500 DEF/2000 Evil Hero Shining NeosLightLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Glow Moss"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. Draw 1 card. Reveal the card and apply the following effects: *Monster: Destroy all of your opponent's monsters. *Spells: All of your monsters can attack you opponent directly. Traps: Change all of the positions of your opponent's monsters.ATK/2500 DEF/2000 Evil Hero Soaring NeosAirLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Air Hummingbird"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. If your Life Points are lower than yours, inflict damage to your opponent equal to the difference you and your opponent's Life Points.ATK/2500 DEF/2000 Eh? What do you think? Better than the original I would say. Link to comment
EHERO Andrew Posted January 20, 2008 Author Report Share Posted January 20, 2008 Someone in the Realistic Cards section had made a Evil Hero Neos card. Well, I thought of Evil Hero versions of Neo-Spacians and Neos Fusions. Dark Neo-Spacian Grand MoleEarthLevel 3[Rock/Effect]When this card battles a monster, return the attacking or target monster to the owner's hand without Damage calculation.ATK/ 900 DEF/ 300 Dark Neo-Spacian Air HummingbirdAirLevel 3[Winged Beast/Effect]Once per turn, inflict damage to your opponent 500 points for every card in your opponent's hand.ATK/ 800 DEF/ 600 Dark Neo-Spacian Flare ScarabFireLevel 3[insect/Effect]This card gains 400 ATK for every card on your opponent's side of the field.ATK/ 500 DEF/ 500 Dark Neo-Spacian Aqua DolphinWaterLevel 3[Warrior/Effect]You can discard 1 card from your hand to discard 1 card from your opponent's hand. Dark Neo-Spacian Dark PantherDarkLevel 3[beast/Effect]Once per turn, you can select 1 face-up monster on your opponent's side of the field. While this card is face-up on your side of the field, this card is treated as the selected card's name, gets its effect(s) and gains its ATK and DEF. Dark Neo-Spacian Glow MossLightLevel 3[Plant/Effect]When this card attacks or is attacked, draw 1 card. Reveal the card. Based on its type and apply the proper effect: *Monster: Destroy the attacking or target monster. *Spell: All monsters on your side of the field can attack your opponent's Life Points directly. *Trap: Change the postition of 1 monster on the field. Evil Hero Aquatic NeosWaterLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Aqua Dolphin"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. Discard 1 card from your opponent's hand and inflict 500 points of damage to your opponent.ATK/2500 DEF/2000 Evil Hero Solar NeosFireLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Flare Scarab"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. Increase the ATK of this card by 400 points for every card on the field.ATK/2500 DEF/2000 Evil Hero Darkness NeosDarkLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Dark Panther"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. Negate all of your opponent's monster effects.ATK/2500 DEF/2000 Evil Hero Firma NeosEarthLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Grand Mole"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. Once per turn, you can return 1 card on the field to the owner's hand.ATK/2500 DEF/2000 Evil Hero Shining NeosLightLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Glow Moss"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. Draw 1 card. Reveal the card and apply the following effects: *Monster: Destroy all of your opponent's monsters. *Spells: All of your monsters can attack you opponent directly. Traps: Change all of the positions of your opponent's monsters.ATK/2500 DEF/2000 Evil Hero Soaring NeosAirLevel 7[Warrior/Fusion/Effect]"Evil Hero Neos" + "Dark Neo-Spacian Air Hummingbird"This card cannot be Special Summoned except by sending the Fusion Material monsters on your side of the field or your hand to the Deck. Spells, Traps and Monster effects cannot target this card on the turn it is summoned. If your Life Points are lower than yours, inflict damage to your opponent equal to the difference you and your opponent's Life Points.ATK/2500 DEF/2000 Eh? What do you think? Better than the original I would say. Link to comment
Zeppeli Gyro Supreme Posted January 20, 2008 Report Share Posted January 20, 2008 Dude, your cards are over powered... Gaining Life Points is a lot worse than inflicting the same amount of damage. Also, you need to check your OCG and add on card ATK and DEF o.o If you want, I can PM you what I think they should be more about. Link to comment
Zeppeli Gyro Supreme Posted January 20, 2008 Report Share Posted January 20, 2008 Dude, your cards are over powered... Gaining Life Points is a lot worse than inflicting the same amount of damage. Also, you need to check your OCG and add on card ATK and DEF o.o If you want, I can PM you what I think they should be more about. Link to comment
RestLess-BoTics Posted January 20, 2008 Report Share Posted January 20, 2008 Some grammar problems, but not too bad! You must have worked hard on this! Good job! :) Link to comment
RestLess-BoTics Posted January 20, 2008 Report Share Posted January 20, 2008 Some grammar problems, but not too bad! You must have worked hard on this! Good job! :) Link to comment
Kizzi Posted January 20, 2008 Report Share Posted January 20, 2008 WAY. OVERPOWERED. Dark Neo-Spacian Grand Mole will become and instant staple, and probably get banned the day after. Link to comment
Kizzi Posted January 20, 2008 Report Share Posted January 20, 2008 WAY. OVERPOWERED. Dark Neo-Spacian Grand Mole will become and instant staple, and probably get banned the day after. Link to comment
EHERO Andrew Posted January 20, 2008 Author Report Share Posted January 20, 2008 They maybe over powered, but they are better than the original. Link to comment
EHERO Andrew Posted January 20, 2008 Author Report Share Posted January 20, 2008 They maybe over powered, but they are better than the original. Link to comment
Holy R. Enigma Posted January 20, 2008 Report Share Posted January 20, 2008 Better than the Original Cards? You got some talent in making cards, even though this could be better though. Just a couple is overpowered, I don't really know which ones. You get a score of 7/10. I am nice and freezing right now and can't wait to sleep in a bedroom that is warm. Note: I am freezing right now, so If I say something rude. I don't really mean it, so don't take offense at me because I hate Missouri's Temp. Rising and Lowering all the time. Link to comment
Holy R. Enigma Posted January 20, 2008 Report Share Posted January 20, 2008 Better than the Original Cards? You got some talent in making cards, even though this could be better though. Just a couple is overpowered, I don't really know which ones. You get a score of 7/10. I am nice and freezing right now and can't wait to sleep in a bedroom that is warm. Note: I am freezing right now, so If I say something rude. I don't really mean it, so don't take offense at me because I hate Missouri's Temp. Rising and Lowering all the time. Link to comment
Phantom Roxas Posted January 25, 2008 Report Share Posted January 25, 2008 Way overpowered. They don't even return to your Fusion Deck at the End Phase Link to comment
megakenny Posted February 3, 2008 Report Share Posted February 3, 2008 those cards are way overpoweredi know there evil heros and i've done something like that but not that overpowering! Link to comment
Jack Witt Posted February 3, 2008 Report Share Posted February 3, 2008 Overpowered, they would be fine if you corrected there ATK and DEF and made a Field Spell Card like a Corrupted Neo Space, and the Neos' need to return if they dont have their field spell card. Link to comment
John Dragon Posted February 3, 2008 Report Share Posted February 3, 2008 overpowercards but the ideea is not bad Link to comment
Mutant Monster RAEG-HAPYP Posted February 9, 2008 Report Share Posted February 9, 2008 These are good although it'll make more sense to create an Evil Hero Neos. Link to comment
jhcman21 Posted February 9, 2008 Report Share Posted February 9, 2008 They are overpowered, but other than that, I like your idea Link to comment
soulrobber666 Posted February 9, 2008 Report Share Posted February 9, 2008 I love the idea, personally, but creating dark versions of cards is getting pretty old... eg the advanced gem beasts, the evil heros, ...etc. Still, pretty good. Overpowered, but great effort. 8/10 Link to comment
(!Death!Reborn!) Posted February 9, 2008 Report Share Posted February 9, 2008 Great idea and overpowerd as the other people said,but great work.7/10 Link to comment
Atomix Posted February 9, 2008 Report Share Posted February 9, 2008 i could say they would look better on cards, finds some pics and they will be awesome Link to comment
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