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A Synchro 1 on 1 - Spoon vs. SirAragorn (4-1) *LOCK*


Spoon

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Heya,

 

Rules:

- First one to post who thinks that he/she can beat me is my opponent (Preferably someone that I didn't battle yet)

- First to 4 votes wins

- Prize: 1 Rep

 

Card Requirements:

Any Level 5 or higher Synchro Monster. That's all.

 

[spoiler=SirAragorn's card (1 Vote)]208966.jpg

Lore:

1 Fire-Tuner+2 or more non-tuner fire monster

This card is also treated as a Fiend-Type monster. When this card is face up on the field, this can be the only attack target on your side of the field, and other Pyro and Fiend-Type monsters on your side of the field gain 500 ATK and DEF. When this card is destroyed, summon 2 "Fire Demon Tokens" (Pyro-Type/FIRE/Level 4/ ATK 1500/ DEF 1500) in Defense mode.

 

 

[spoiler=Spoon's card (4 Votes)]234848h.jpg

Lore:

1 Tuner + 1 or more nun-Tuner monsters

This card can only be Synchro Summoned at any time during your opponents turn if they Special Summoned 2 or more monsters during that turn. This card is returned to your Extra Deck during your next End Phase. This cards Summoning cannot be negated. This card is unaffected by the effects of Spell and Trap Cards. When this card is Summoned, destroy all face-up monsters your opponent controls and place 1 Buried Alive Counter on all face-down monsters your opponent controls (max. 1). Cards with Buried Alive Counters on them cannot be Flip Summoned. When this card is removed from the field, you can remove any number of Buried Alive Counters from monster your opponent controls to draw the same amount of cards.

 

 

May the best Card Maker win :)

 

So long,

 

Spoon

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I'll go against you spoon! Card coming soon.

 

208966.jpg

 

1 Fire-Tuner+2 or more non-tuner fire monster

This card is also treated as a Fiend-Type monster. When this card is face up on the field, this can be the only attack target on your side of the field, and other Pyro and Fiend-Type monsters on your side of the field gain 500 ATK and DEF. When this card is destroyed, summon 2 "Fire Demon Tokens" (Pyro-Type/FIRE/Level 4/ ATK 1500/ DEF 1500) in Defense mode.

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I'll go against you spoon! Card coming soon.

 

208966.jpg

 

1 Fire-Tuner+2 or more non-tuner fire monster

This card is also treated as a Fiend-Type monster. When this card is face up on the field, this can be the only attack target on your side of the field, and other Pyro and Fiend-Type monsters on your side of the field gain 500 ATK and DEF. When this card is destroyed, summon 2 "Fire Demon Tokens" (Pyro-Type/FIRE/Level 4/ ATK 1500/ DEF 1500) in Defense mode.

 

Alright Mr. Bobbert, let's get onto it :) My card will be up in a minute...

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Did your Caps Lock got stuck? Must be a terrible keyboard... and btw.:

 

WELL JUST BECAUSE ITS TO COMPLEX FOR YOU DOESNT MEAN YOU SHPOULD VOTE AGAINST

 

That's exactly what I say now, I have enough of your non-sense. Because you're just too lazy to read any effect longer than 2 lines, I don't accept your vote. Sirbobbert, if you want to count that vote, go ahead and say that you do, then (and only then) I'll count it, but for now, I'll just try to ignore that pretentious brat. Get. Out. Of. My. Thread! And while you're at it, out of the forum as well.

 

Sorry, I had to say that once, please continue to vote.

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Spoon's card is very creative, but quite situational. I could imagine it being used mostly against Blackwings, due to its swarming capabilities, but not much else (though I could be wrong; I haven't played since a year ago). However, once it gets out, it becomes total hell to deal with: a 2600 ATK monster that can't be destroyed by card effects AND has an additional counter effect (though maybe slightly OP'ed, due to the opponent's monster nuke). Overall, you had a very nice use of counters, having its effect triggered when it's destroyed.

 

sirbobbert's card, though not very universal either, also emphasizes the idea of activating its effect after being destroyed. In this case, I like the idea of using tokens. However, your card was also OP'ed, acting as a 500 ATK/DEF booster for all Fiends and Pyros. This, mixed in with its relatively high stats results in it being OP'ed. In addition, there were some OCG errors:

1 FIRE-Tuner + 2 or more non-Tuner FIRE monsters

This card's Type is also treated as Fiend. When this card is face up on the field, your opponent cannot select another attack target. Other Pyro and Fiend-Type monsters you control gain 500 ATK and DEF. When this card is destroyed, Special Summon 2 "Fire Demon Tokens" (Pyro-Type/FIRE/Level 4/ ATK 1500/ DEF 1500) in Defense Position.

 

Though I enjoyed both cards, with that being said, my vote goes to Spoon.

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Spoon's card is very creative, but quite situational. I could imagine it being used mostly against Blackwings, due to its swarming capabilities, but not much else (though I could be wrong; I haven't played since a year ago). However, once it gets out, it becomes total hell to deal with: a 2600 ATK monster that can't be destroyed by card effects AND has an additional counter effect (though maybe slightly OP'ed, due to the opponent's monster nuke). Overall, you had a very nice use of counters, having its effect triggered when it's destroyed.

 

sirbobbert's card, though not very universal either, also emphasizes the idea of activating its effect after being destroyed. In this case, I like the idea of using tokens. However, your card was also OP'ed, acting as a 500 ATK/DEF booster for all Fiends and Pyros. This, mixed in with its relatively high stats results in it being OP'ed. In addition, there were some OCG errors:

1 FIRE-Tuner + 2 or more non-Tuner FIRE monsters

This card's Type is also treated as Fiend. When this card is face up on the field, your opponent cannot select another attack target. Other Pyro and Fiend-Type monsters you control gain 500 ATK and DEF. When this card is destroyed, Special Summon 2 "Fire Demon Tokens" (Pyro-Type/FIRE/Level 4/ ATK 1500/ DEF 1500) in Defense Position.

 

Though I enjoyed both cards, with that being said, my vote goes to Spoon.

 

Thank you for voting. And to clarify that: Even though my card can't be destroyed by card effects, remember that it's not only hard to get out, but since it's a Spirit Monster (yes, a Spirit Synchro Monster), it goes back to your hand (read: Extra Deck) during your next End Phase (not the End Phase it was Summoned, would be too short in my opinion). And as far as I know, there are a lot of swarming decks out there, like X-Sabers, said Blackwings, Fortune Ladies (my prefered one), and 2 isn't that much in one of those decks... and finally, since your opponent can't check your Extra Deck, it could even provide some kind of tactical advantage if your opponent tries to avoid that card without knowing if it's even in there.

 

That's at least what I thought of when I created the card :)

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