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JoshIcy vs Chedbonlahor


Icy

  

6 members have voted

  1. 1. JoshIcy or Chedbonlahor?

    • JoshIcy
    • Chedbonlahor
      0


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[spoiler=Prerequisites/Conditions]

1) The Card(s) made must mean something. Like convey an idea accurately.

2) You must try something new and no older cards. However, refining an idea is fine.

3) Your card cannot contain more than 3 if, when, etc words.

4) Must be a Spell or Trap Card (happens to be MY specialty).

5) Must involve a Token.

 

 

JoshIcy's Card

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This card can only be activated when you lose 2000 or more Life Points while you control no monsters. Select up to 3 Spell Cards in your Graveyard and Special Summon them as "Iron Soul Tokens" (Machine-Type/LIGHT/Level 5/ATK 0/DEF 0). The ATK of a "Iron Soul Token" is equal to the damage you took during the turn your activated this card. If 2 or more "Iron Soul Tokens" are destroyed, you lose the duel.

 

Chedbonlahor's Card

217615u.jpg

When your opponent uses the effect of a Monster, Spell or Trap Card to destroy all monsters on your side of the field, select and activate 1 of these effects:

- Special Summon 1 "Defence Token" (Rock-Type/EARTH/Level 8/ATK 0/DEF 2800) in Defence Position to your side of the field. The "Defence Token" cannot change its Battle Position or be used for a Tribute Summon.

- Special Summon 1 "Bomb Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position to your side of the field. When the "Bomb Token" is destroyed as a result of battle, inflict damage to your opponent's Life Points equal to 300 x every monster in your Graveyard.

 

Yea... Begin voting. At the end of 2 days this will close.

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...There is no contest here...

 

Icy gets my vote. His OCG is not only much better, but his effect is much more easily used, and can cause you to come back in a tough spot...or lose.

 

Ched's card...It has a major flaw...It says it is activated when the opponent plays a card to destroy all monsters you control...and then uses that as a way to SS one of two new "monsters"...however...it did not negate the initial effect, thus, once this effect resolves, they are destroyed by the initial card. The card is rendered useless with this flaw.

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...There is no contest here...

 

Icy gets my vote. His OCG is not only much better, but his effect is much more easily used, and can cause you to come back in a tough spot...or lose.

 

Ched's card...It has a major flaw...It says it is activated when the opponent plays a card to destroy all monsters you control...and then uses that as a way to SS one of two new "monsters"...however...it did not negate the initial effect, thus, once this effect resolves, they are destroyed by the initial card.

 

I would love for you to provide an OCG fix for mine because in my mind its pretty much flawless.

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Please explain how it is flawless?

 

The effect of this card resolves before something like Dark Hole. Because of your card not negating the initial Dark Hole, your card will SS a monster, only to have it die by Dark Hole, thus rendering it useless.

 

As for the OCG:

 

When your opponent activates the effect of a card that would destroy all monsters you control, select and activate 1 of the following effects:

- Special Summon 1 "Defence Token" (Rock-Type/EARTH/Level 8/ATK 0/DEF 2800) in Defence Position. The "Defence Token" cannot change its Battle Position or be used for a Tribute Summon.

- Special Summon 1 "Bomb Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense. When a "Bomb Token" is destroyed as a result of battle, inflict damage to your opponent's Life Points equal to every monster in your Graveyard x300.

 

 

 

Fixed.

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...detail here...

What would happen if such card, which destroyed "all monsters you control" happened to be "Soul Taker", destroying the only monster you control? Would that count?

 

If it did, then the card would not be a fail as you are pointing out.

 

After I get this clarified, I'll give my vote.

 

EDIT: And I'm perhaps wrong, but isn't defense the right way to spell it...?blink.gif

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Well, I think Josh's idea seems much more original. The effects balance each other out. It takes a lot to Summon the Tokens and, if to many are destroyed, you lose. No one would Tribute them, because they would lose if they Tributed 2 of them. Josh's card is definitely original, balanced and useful.

 

Now ched's card. The 1st effect says: "When your opponent uses the effect of a Monster, Spell or Trap Card to destroy all monsters on your side of the field, select and activate 1 of these effects:", so if you had 1 face-up monster, and your opponent destroyed it via a card effect, you could activate this card. The first token seems pretty balanced but I'm not sure about the second one. The second one could possibly do a lot of damage quickly.

 

Both of them seem pretty Balanced and useful to me. The OCG on both of them seem good as well. But IMO Josh's seems more original. Josh GMV.

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Well, I think Josh's idea seems much more original. The effects balance each other out. It takes a lot to Summon the Tokens and, if to many are destroyed, you lose. No one would Tribute them, because they would lose if they Tributed 2 of them. Josh's card is definitely original, balanced and useful.

 

For the record, tributing or sending away DOES NOT count as destroying. Nor does returning it to your hand. So yea... You can tribute them without worry at all.

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lol, what with Icy and myself being the way we are...That's sorta funny

 

However...Mods /=/ Good card makers. Yin, YCMaker, Pizza, Frunk, and many others don't do anything card making related, and are not good obviously.

 

yeah, I know, but it'd be fun, win or lose.

 

And we need to rematch, because neither of our cards were really good, and you really shouldve won

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For the record, tributing or sending away DOES NOT count as destroying. Nor does returning it to your hand. So yea... You can tribute them without worry at all.

If this is so, then I think that makes it OP'd in some situations. In theory, I could use the Spell Card, summon the Tokens then use 2 as a Tribute for a Lv 7+ monster. Then, I'd have a Lv 7+ monster and a Token with 2000+ ATK in 1 turn. Plus, I won't have to worry about losing the Duel since it takes 2 Tokens to be destroyed in order for you to lose. Wouldn't this make it OP'd?

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It makes it more of a Psychological card... lol. A card that makes you think. You don't even need a dedicated deck to abuse it, but it takes a standard deck to crush you. So your opponent AND you have to play around it.

 

All other uses, I'll let you all figure out.

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Drastic Recovery

The activation requirement is similar to something that we have seen a lot lately, namely with Gorz, Tragoedia and the new Apple of Frigg. Not really a problem, but what you did was make the requirements a bit harder and the effect more extreme; a game decider. This is an idea that I generally don't like but it can be done well.

 

This one, however, isn't done well. 3 beatsticks that are as strong as your opponent's strongest monster is too strong towards the opponent if they don't have an answer to it. If they do have an answer to it and kill 2+ of them, you lose, which is underpowered. Can you understand that I don't like that?

 

You can of course decide to summon one beatstick, but it's just underpowered that way.

 

Minor OCG error: it should be "ATK ?" or "equal" should be replaced with "becomes".

 

Name and art are alright.

 

 

 

 

Scales of Fate

This seems a bit more playable at first, but if it's chained to things that specifically destroy all your monsters, then there is a high chance that it'd summon the token you summon with it as well. It'd only be effective against cards like Smashing Ground while you control only one monster. But it still states that it requires 'all' your monsters to be destroyed. I don't really like this either...

 

The wall seems like a nice thing; this game needs more good walls, but the ones that are good walls are better at beatsticking. Plus point there.

 

The bomb token has an effect that I don't like. It's either insignificant or game-breaking (like Magical Explosion). Fortunately, this card isn't consistent for a Magical Merchant OTK, but that only means that it's a smaller minus point.

 

Name and art are slightly better than Icy's card's.

 

 

 

 

 

I dislike both cards, but between them, Chedbonlahor's card feels empty whereas there is more to Icy's card. Vote goes to Icy.

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Umm, Exiro. At the time the "?" mark on the question mark told the cardmaker that it was the end of the effect and ended the rest of the card; so I HAD to use 0 instead of ?. .-.

 

Experiment failure.

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