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[center]This whole Archetype is based on supporting all other cards by using their effects in a manner of a way that is entirely different to all. So the OCG may be a little off, but hey, it was hard to word. More to come, soon...

[size="3"][u][b]Monsters[/b][/u][/size]

Vega Phoenix
[img]http://img688.imageshack.us/img688/6452/121293w.jpg[/img]
Evil Card Template done by Dranzer123-Thanks.
[b]Lore[/b]
[i]This card cannot Be Special Summoned or Set. This card cannot be Normal Summoned except by removing from play 3 "Vega" monsters. Once per turn, you can reveal 1 monster card in your Main Deck to your opponent. If you do, put 1 Vega counter on it and it remains face-up in the Deck. (Shuffle the Main Deck) When that revealed card is drawn, you can remove all Vega Counters to Special Summon it. The revealed card gains an additional effect that if the opponent activates an card effect that returns it to the deck, you can remove 1 "Vega" counter on it to negate the activation of the card effect and return it to their hand. When this card is destroyed, remove all Vega Counters placed by this card and destroy the card(s)effected by this card.[/i]


Vega Phoenix Angel
[img]http://img202.imageshack.us/img202/4448/121293p.jpg[/img]
[b]Lore[/b]
[i]Once per turn, you can reveal 1 monster card in your Main Deck to your opponent. If you do, put 1 Vega counter on it and it remains face-up in the Deck. (Shuffle the Main Deck) When that revealed card is drawn, you can remove all Vega Counters to Special Summon it. The revealed cards ATK/DEF is increased by 500 equal to the amount of Vega Counters on the revealed card. When this card is destroyed by battle, remove it from play. When this card is destroyed, remove all Vega Counters placed by this card and destroy the card(s)effected by this card.[/i]


Vega Phoenix Demon
[img]http://img828.imageshack.us/img828/7695/121293j.jpg[/img]
[b]Lore[/b]
[i]Once per turn, you can reveal 1 monster card in your Main Deck to your opponent. If you do, put 1 Vega counter on it and it remains face-up in the Deck. (Shuffle the Main Deck) When that revealed card is drawn, you can remove all Vega Counters to Special Summon it. The revealed card gains an additional effect that it cannot be destroyed by battle equal to the amount of Vega Counters on it. When this card is destroyed, remove all Vega Counters placed by this card and destroy the card(s)effected by this card.[/i]


Vega Phoenix Wolf
[img]http://img842.imageshack.us/img842/7872/121293l.jpg[/img]
[b]Lore[/b]
[i]Once per turn, you can reveal 1 monster card in your Main Deck to your opponent. If you do, put 1 Vega counter on it and it remains face-up in the Deck. (Shuffle the Main Deck) When that revealed card is drawn, you can remove all Vega Counters to Special Summon it. The revealed card gains an additional effect which can put more Vega Counters to any card on the field equal to the amount of Vega Counters on the revealed card. When this card is destroyed, remove all Vega Counters placed by this card and destroy the card(s)effected by this card.[/i]


Vega Destiny
[img]http://img651.imageshack.us/img651/1429/121293m.jpg[/img]
[b]Lore[/b]
[i]Once per turn, you can Place 1 Vega Counter on 1 Face-up card you control. You can remove all Vega Counters on the field to Special Summon 1 Card from your Main Deck that level equals to the amount of counters removed. When this card is destroyed, remove all Vega Counters placed by this card and destroy the card(s)effected by this card. [/i]

Vega Phoenix Superior
[img]http://img641.imageshack.us/img641/264/121293r.jpg[/img]
[b]Lore[/b]
[i]This card can only be Ritual Summoned with the Ritual Spell Card, "Kissed by a Vega Phoenix".This card cannot be tributed except for a Synchro Summon of an "Vega Phoenix" synchro monster. When this card is destroyed, remove all Vega Counters placed by this card and destroy the card(s)effected by this card. [/i]

[size="3"][u][b]Vega Traps[/b][/u][/size]

Vega Smooch
[img]http://img834.imageshack.us/img834/2357/121293v.jpg[/img]
[b]Lore[/b]
[i]Once per turn, you can negate an attack from an attacking monster and destroy the attacking monster by removing from play 1 monster in your hand with 2 or more Vega Counters on it. [/i]

Vega Unrestricted
[img]http://img714.imageshack.us/img714/4423/121293.jpg[/img]
[b]Lore[/b]
[i]Once per turn, you can remove 5 Vega Counters to Special Summon 1 level 6 or Lower monster from your hand, Deck, or Gravyard. The monster Special Summoned this way cannot be destroyed by battle. (Damage Calculation is still applied)[/i]


[size="3"][u][b]Spells[/b][/u][/size]

Kissed by a Vega Phoenix
[img]http://img823.imageshack.us/img823/7671/121293be.jpg[/img]
[b]Lore[/b]
[i]During Either's players turn, you can remove monsters that have Vega Counters on them equal to the amount of mosters needed to be tributed on a Ritual Monster and Special Summon it. (This cards Special Summon is treated as an Ritual Summon)[/i]

[size="3"][u][b]Extra Deck[/b][/u][/size]

Vega Phoenix's God

[b]Lore[/b]
[i]"Vega Phoenix Superior" + 1 or more non-Tuner monsters.
Once per turn, you can reveal 1 monster card in your Deck to your opponent. If you do, put 1 Vega counter on it and it remains face-up in the deck. (Shuffle the deck) When that revealed card is drawn, you can remove all Vega Counters to Special Summon it. The revealed card gains an additional effect that when it is Normal or Special Summoned, you can destroy monsters equal to the amount of Vega Counters on it. When this card is destroyed, remove all Vega Counters placed by this card and destroy the card(s)effected by this card.[/i]
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[size="3"][u][b]How they Work and Run and any other info[/b][/u][/size]


First, you acitvate the cards effect and put 1 "Vega" Counter on a card in your deck.
2nd: Then when that card is drawn, you can choose to Special Summon it right away and lose its effects that it got from the Counter permanently until a new counter was placed on it. Or wait and summon it normally with its addition effect applied by the counters.
3rd: These monsters only give the effects to the revealed monsters
4th. You got to wait for the card to be drawn in order to get it.
5th. You can put small slips of paper in card sleeves that still say their is a counter on it, with out it marking a card.
6th: If you do not have card sleeves, you can right down and keep track what card has x number of counters on it and etc.


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Hope you understand and enjoy. thanks.

So, I feel these cards in essence with themselves are not op'd.

Please, No rates, just comment on how you like them or not.
[/Center]
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This is ambitious to say the least.

Vega monsters - does the name Vega mean anything? Be cool if it does.

As for the counters on cards in the Deck, I'm not sure if it's practical more than anything. You can't literally put counters on them for obvious reasons, and unless you write everything down on notes it would be hard to keep track of all the effects being gained all over the shop. The effects themselves are handy with te Special Summon or effect choice, hard to tell if they are balanced or not until the deck is more complete, I'd say they are currentl underpowered.

The pics are random at best, understand you want to keep 1 running type (Winged Beasts) so maybe you should keep to things that look like Winged Beasts as a suggestion.

Not your best but I do acknowledge your creativity.
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Yea, Vega Stands for Fallen Star in an Evil Way, hence if these worked, they would be evil.
I also figured the counter idea might get confusing to some, but when I use counters, I just remember it in my head. So, yea, these could get very hard to do, well, most of them have wings except for 2 cards. I know it would be hard, but at the least, i thought about it and you could try them, you never know, I would try it out, b/c you could use paper to mark as a counter, which wouldn't mark the card, so say the least.




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updated the cards, pictures are better.
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You can just shuffle the deck so that the card is on top of the Deck...

And there is no card that puts Vega counters on cards in your hand. Ehh, my mistake, you can just not choose to remove counters from the drawn monster. -.-' *facepalm me*

I like the idea. And how they work together. A new and fresh idea. Good work with these cards!

I'm not sure about the OCG so I'm not gonna complain about it either.
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I say; these cards can be OP'd.

Say, you choose a card in your Deck which could be Special Summoned normally, which has a good effect. Why care about another effect when you can have it for free with its normal effect?

Of course, the fact that you have to wait for them is a balance, but then again: If you control more than one of these Vega cards, and you summon a monster with Vega counters on it, would it gain the effect of the one who gave it to that monster, or all of the effects?

Overall, I love the idea and the Archtype, not to say the creativity. I give them a 9.5/10[img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/laugh.gif[/img]
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Well I think you PMed me an effect like this before so I'm not that suprised atm.

OCG fix: [i]The revealed card gains [s]an additional[/s] [b]the following [/b]effect[b]: -[/b](Add effect here).[/i]

I think the 1800/1800 Vega monsters are quite Op seeing that you can Special Summon a monster (most likely) or give it some nice effect + the high stats make them very abusable. So I would lower them to ballance it some more or make it only work for "Vega" monsters.

A 7/10
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[quote name='Lexadin' timestamp='1285341914' post='4650562']
I know, but still. You can basicly Special Summon ANY monster without any real trouble. Making it OP.
[/quote]
Yea, but there is a deck called an anti-meta, which say's no Special Summoning, which would kill this deck in an instant and I was going to make other cards to make it less op'd, by making it so the opponent can use. But if you have counter cleaner and all the rest, and then a no special summon card, this Archetype would be dead in its feet. But thanks.
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