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The Fatal-4-Way Tournament - Finished


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Oh typical, you wait ages for 1 last entrant, and then 2 show up while your dad is borrowing the computer. Lol.

 

It's okay you're both in we'll just have 1 group of 5.

 

Groups and requirements have been drawn, and posted in the first post.

 

Will PM everyone their group and specific requirement within the hour.

 

Cheers

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Lore:

You can Special Summon this card from your hand by discarding 3 monsters. Your opponent cannot target monsters in either players Graveyard. This card cannot be destroyed by battle if there are 5 or more monsters in your opponents Graveyard (damage calculation is applied normally). This card cannot be targeted by your opponents card effects if there are 10 or more monsters in your opponents Graveyard. Once per turn, while this card is in face-up Attack Position, you can select 1 monster in your opponents Graveyard and Special Summon it to your side of the field in face-up Attack Position. That card cannot be Tributed or used for a Synchro Summoning and looses 1000 ATK during Damage Step only. During the End Phase, send that card to your Graveyard and this card gains 500 ATK (permanently). When this card is removed from the field, return all of your opponent's cards in your Graveyard to their Graveyard and take 500 damage for each card returned.

 

I hope that still counts as "less than 1000 ATK"... if not, I have to cut that effect.

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"Warrior Dai Grepher" + "Dark Grepher"

A Fusion Summon of this card cn only be onducted with the above fusion materials monsters. This card is also threated as DARK monster. Once per turn, you can send 1 LIGHT and DARK monster from your Deck to the Graveyard to destroy 1 card on the field. This card cannot be destroyed as a result of battle and it is unaffected by the effects of LIGHT or DARK monster. Negate the effects of LIGHT or DARk monster that this card destroys by battle and remove it from play. If this card would be destroyed by card effects, you can remove 5 LIGHT or DARK monsters in your Graveyard instead.

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[spoiler=Arcana Force EX III - The Royal Guard]

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[spoiler=Effect]

"Arcana Force III - The Empress" + "Arcana Force IV - The Emperor"

 

This card can only be Special Summoned from your Extra Deck by Tributing the above monsters During your 2nd Main Phase. (You do not use "Polymerization".) When this card is Summoned, toss a coin:

Heads: Once per turn you can Special Summon 1 "Arcana Force" monster from your Graveyard. Increase the ATK of the Special Summoned monster by 500.

Tails: Decrease this card's ATK by 500. Once per turn if there is 1 or more monsters in the Graveyard with "Arcana Force" in their name you must Remove 1 of those monsters from Play.

 

since it was only 4 stars and lower i decided to go with a simple flip effect archetype fusion.. ^^'

 

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Because the power of a God comes from the number of believers.

 

GodofBabylonians.jpg

 

God of Babylonians:

This card's original DEF is equal to the number of

face-up monsters on the field x 1000.

 

 

If this card breaks the requeriment of "ATK and DEF less than or equal to 1000", tell me, Matt, and i'll fix it.

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Here's my card, "Tricky Spell 2".

 

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Lore: Activate only when "The Tricky" is Special Summoned to your side of the field by its own effect. Your opponent shows you their hand. Select 1 card from your opponents hand and add it to your own. When the card is sent to the Graveyard, it is sent to the Graveyard of the original owner.

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...Here's mine... -_-

 

[spoiler=I'm not so sure about this one]

 

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Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 7 or higher LIGHT or DARK monsters you control OR 3 Level 6 or lower LIGHT or DARK monsters you control. Once per turn, you can equip this card to a monster your opponent controls. The equipped monster cannot attack any LIGHT and DARK monsters you control. Once per turn, you can discard 2 cards to remove from play a number of cards in your opponent's Graveyard equal to half the equipped monster's Level (rounded down). When the equipped monster is destroyed, you can remove from play 3 LIGHT or DARK monsters in your Graveyard. If you do, you can treat this card as a Trap Card and place it in your Spell & Trap Card Zone with the following effect: Activate only when your opponent attacks a face-up LIGHT or DARK monster you control. Return all monsters on the field to their owner's Hands. For each card returned this way, you can add 1 LIGHT or DARK monster from your Graveyard to your Hand.

 

 

 

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Here is my card, i hope to pass to the next round.

 

[spoiler=Hunter Archer of the Enchanted Forest]

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Lore:

This card cannot be Normal or Flip Summoned. This card can only be Special Summoned,

during your Main Phase, by discarding 2 Spell or Trap cards from your hand. Once per turn,

you can remove from play up to 3 Spell or Trap cards on your side of the field to inflict 800

points of damage to your opponent's life points for each card removed from play by this effect.

When this card is destroyed and sent to the graveyard, you can select 3 Spell or Trap Cards in

your Removed from Play Zone and return them to your hand.

 

 

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Here's Mine:

 

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You can only activate this card as a chain when you use "The Tricky's" effect to Special Summon it. If the card discarded to the Graveyard by the effect of "The Tricky" is a monster, remove the monster from play. As long as you control this face-up card, If "The Tricky" is selected as an attack target, Negate the attack and Special Summon the monster removed from play by this card's effect in Attack Position. All monsters your opponent controls must select the monster as an attack target, the monster is then sent to the Graveyard along with this card.

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All good entries so far. In regards to Group B, ATK and DEF increase is fine so Spoon/Rowling you're okay.

 

Also to clarify a question in Group A, at least 1 of the monsters has to be specific. I will accept cards along the lines of 'Marauding Captain + 1 Level 4 Warrior-type monster' for example. As long as the monsters are Level 4 down it's fine.

 

Think we're just waiting for four more. In the meantime I'll get a shifty on getting judges.

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Btw I have secured the services of a third judge, Catman. Still trying to get one which makes up the four (I'm making a good stab at keeping in theme eh?)

 

Newfie you're card doesn't fit the requirements as DMG is a Level 6 monster. Materials must be Level 4 or lower, please make a new card.

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Btw I have secured the services of a third judge, Catman. Pursuing a fourth (I'm making a good stab at keeping in theme eh?)

 

Newfie you're card doesn't fit the requirements as DMG is a Level 6 monster. Materials must be Level 4 or lower, please make a new card.

 

srry http://forum.yugiohcardmaker.net/topic/223427-survivor-ycm/

 

heres my new card that i can garuntee has no over 4 star aquirments

 

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