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No Safe Haven


CMRenji

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No Safe Haven
Continuous Spell Card
When a monster destroys a Defense Position monster, inflict the difference as Battle Damage to the owner of the destroyed card. When either player activates a Trap Card, the controller of the Trap Card must toss a coin and call it. If they call it right, they gain 500 Life Points. If they call it wrong, the Trap Card's effect is negated.

[b]As always, Rates and Comments are appreciated.[/b]
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