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ROCK PYRO AQUA {LOCK.OVER}


Brimtosis

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Guest Shadowfang1992

[spoiler=Here's my Rock Card]

 

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[spoiler=Lore]

This card must be set in face-down Defense Position. If this card is selected as an attack target, flip it face-up, negate the attack and put 5 Guard Counters on this card(max 5). During your opponent's Battle Phase, you can remove 1 Guard Counter. If you do, this card must be the target of all attacks during that Battle Phase. If this card would be destroyed by battle or the effect of a Spell, Trap or Monster Effect, remove 1 Guard Counter instead. If there are no Guard Counters on this card while it is face-up on the field, destroy it and Special Summon 3 "Guard Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 1000) in Defense Position. These tokens can not attack. If your opponent would inflict damage to your Life Points, destroy 1 "Guard Token" instead. If a "Guard Token" is destroyed by battle, the Battle Phase ends.

 

 

 

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Sorry been away

 

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When this card is Normal Summoned, place 5 Rock Counters on this card. Once per turn you can remove 1 Rock Counter from this card to increase the DEF of 1 monster on the field by 500 and change the monster Type to Rock. This card gains 200 DEF x the number of Rock-Type monsters on the field.

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Here's Mine!

 

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You cannot Set this monster. When this card is successfully Tribute Summon, add 1 "Experiment Token" (Psychic-Type LIGHT ATK 500 DEF 500) for each EARTH attribute monster used to summon this monster onto a free Monster Card Space. "Experiment Tokens" cannot be sacrificed unless it is used to Tribute Summon an Earth attribute monster.

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Guest Shadowfang1992

Yay!!! ^_^ On to the next card!

 

[spoiler=Pyro Union Monster]

 

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[spoiler=Lore]

If this card is destroyed as a result of battle while in face-up Attack Position, equip it to the attacking monster as an Equip Spell Card (Damage calculation is applied normally). During each of your opponent's End Phases, flip a coin and call it. If you call it right, you opponent takes damage equal to the level of the equipped monster x300. If you call it wrong, you take damage equal to the level of the equipped monster x300 (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is removed from the field, send this card to your Graveyard.)

 

 

 

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[spoiler=Blazing Chariot]

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Lore:

Once per turn, if you control this monster on the field, you can equip it to a face-up Pyro-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 1000 ATK. If that monster destroys a monster by battle, toss a coin. If heads, inflict 800 damage to your opponent. If tails, you take 800 damage. If that monster inflicts damage to your opponent by a direct attack, roll a die. You take damage equal to the rolled number x 300.

 

Yey...

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Yay my entry ^^:

 

[spoiler=Entry]

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Lore:

This card can also treat as Machine-type Monster. When this card is Summon, you can equip this card to a Pyro-type Monster on your field. When this card is equipped, once per turn, you can discard 2 cards to roll a dice, when the number on the dice is 4 or 5, the equipped Monster's ATK will be increase by 500 points. When the number on the dice is 1 or 2, your opponent's will lose his/her LP by 1000 points. When the number on the dice is 3, your LP will be lose 1000 points. When the number is 6, both of you and your opponent's LP will be increase by 1000.

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My entry.

 

[spoiler=My Entry]

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Once per turn, you can equip this face-up card to a face-up monster OR unequip it and Special Summon this card in face-up Attack Position. The equipped monster gain 500 ATK. During each player Standby Phase, while this card is equipped to a monster, roll a die.

1: The controller of this card takes 800 Damage.

2: The controller of this card takes 1200 Damage.

3: The controller of this card takes 500 Damage each time this card is unequip and Special Summoned.

4, 5 or 6: This card's controller's opponent takes 1200 Damage.

If you would take Damage from this card's effect, you can tribute 1 Pyro-Type monster you control (except the equipped monster) and toss a coin. If you call it right, reduce the Damage to 0. If you call it wrong, inflict twice the damage to your Life Points.

 

 

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Hey ho, let's go!

 

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1 Aqua-Type Tuner Monster + 1 or more non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summon and its own effect. This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Summoned. During your opponents Standby Phase, if you control no monsters, you can remove the Synchro Material Monsters for this card in your Graveyard from play to Special Summon this card from your Extra Deck in face-up Defense Position. While this card remains in face-up Defense Position on the field, all monsters your opponent controls must attack this card, if possible. While this card remains in face-up Attack Position on the field, all Aqua-Type monsters you control inflict Piercing Damage. When this card inflicts Battle Damage to your opponent, your opponent cannot activate Spell or Trap Cards until the next players End Phase.

(Image Credit to Jazin Kay)

 

I hope that meets your expectations ;)

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Guest Shadowfang1992

[spoiler=Ooo, this card was FUN!]

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[spoiler=LORE]

1 WATER Tuner + 1 or more non-Tuner Dragon-Type monsters

This card cannot be Special Summoned. This card returns to the owner's hand during the the owner's End Phase if it is in face-up Attack Position. If this card is in face-up Attack Position, it is treated as a Dragon-Type monster. If this card is in face-up Defense Position, it is treated as an Aqua-Type monster. Increase this card's ATK by 1500 points for each Dragon-Type monster used to Synchro Summon this card as long as it is in face-up Attack Position. Increase this card's DEF by the level of the WATER Tuner monster used to Synchro Summon this card x700 as long as it is in face-up Defense Position. If this card is destroyed by battle while in Defense Position, end the Battle Phase.

 

 

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Here is my entry

 

[spoiler= By my power, my courage, my justice. By the power i have, i command you to appear. The Lovely Spirit of the Water, Hanii]

haniithelovelywaterspir.jpg

 

Lore:

1 Water Tuner - 1 or more non-tuner Monsters

When this card is Synchro Summon, you can place 5 Water-Counters on this card. While this card is in face-up Defend-Position, you can remove 2 Water-Counters to draw 3 cards from your Deck and increase this card's DEF by 400 points each card. While this card is in face-up Attack-Position, you can decrease the DEF of this card as many as you want to increase this card's ATK equal to same amount that you have decrease the ATK points of this card. When this card destroy your opponent's Monster, you can place 2 Water-Counters on this card.

 

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