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ROCK PYRO AQUA {LOCK.OVER}


Brimtosis

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Hey, people. Another good idea.

 

[spoiler=explanation]

This will be a 3 round contest, involving three of the types of Attribute-Specific types.

 

 

[spoiler=contestants]

1.)Dranzer123

2.)

3.)

4.)Spoon

5.)Dr Wily

6.)

7.)Shadowfang1992

8.)

 

 

[spoiler=entry fee]

10 points. for more details, see my locked one. If you can't, former contestants may be able to tell you.

 

 

[spoiler=pot]

110 points

 

 

[spoiler=round 1]

Make a high-defence Rock type monster that has an effect which either includes tokens or counters.

[spoiler=Example Card for R1]

150946f.jpg

 

This card cannot be destroyed while it is in face up Defence Position. Every time this card is selected as an attack target, place 1 Counter on this card (max. 5). You can remove one Counter from this card to negate the Attack of one of your Opponent's Monsters. If this card is destroyed whilest it still has more than 3 Counters on it, you can Special Summon it from the Graveyard. If this card is removed from play whilest it has 5 Counters on it, you can Special Summon it to the field.

 

 

[spoiler=results(if name has a cross threw it, you are OUT)]

king of dyspraxia

Image:11

OCG:18

Effect:15

Creativity:16

Balance:14

Total=74

 

Dranzer123

Image:17

OCG:18

Effect:18

Creativity:20

Balance:8

Total=81

 

Spoon

Image:16

OCG:19

Effect:18

Creativity:20

Balance:13

Total=86

 

^_^AxManBoy^_^

Image:15

OCG:18

Effect:19

Creativity:20

Balance:13

Total=85

 

Dr. Wily

Image:10

OCG:15

Effect:16

Creativity:19

Balance:15

Total=75

 

Shadowfang1992

Image:18

OCG:19

Effect:19

Creativity:19

Balance:17

Total=92

 

Codeson

Image:17

OCG:16

Effect:18

Creativity:19

Balance:16

Total=86

 

TheDarkAce

Image:10

OCG:15

Effect:14

Creativity:17

Balance:18

Total=74

 

 

 

 

[spoiler=round 2]

Create a Pyro-Type Union monster that when equiped to a monster involves burn to both players ramdomly (e.g. dice roll, coin toss ect).

[spoiler=results]

Codeson and ^_^AxManBoy^_^ automaticaly out. Umm, Lets move on to round three.

But the cards that were posted will still be judged.

Shadowfang1992

Image:18

OCG:19

Effect:19

Creativity:19

Balance:17

Total:92

 

Spoon

Image:19

OCG:19

Effect:18

Creativity:20

Balance:17

Total:93

 

Dranzer123

Image:20

OCG:16.5

Effect:19

Creativity:20

Balance:19

Total:94.5

 

Dr. Wily

Image:19

OCG:18

Effect:19

Creativity:20

Balance:19

Total:95

 

 

 

 

[spoiler=round 3]

Make an Aqua Spirit Syncro that has a dual effect depending on it's battle position.

In this round, I will accept written cards, but it may be detrimental to your score if you don't have an image (-20 to your overal score).

I do sugest some of the images in Jay's archive for this. The link;

http://s825.photobucket.com/albums/zz178/JazinKay/

I think that demons, warrriors and creatures are the best for this.

Good Luck!

 

 

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[spoiler=My entry]

59165487.jpg

 

Lore:

While this card is in face-up Defense Position, any Monster card on your opponent's field which attack this card will be destroy even their ATK are higher than this card's DEF. For each Monster which is destroyed by this card's effect, place one Rock-counter onto this card (max.10). For each Rock-counter on this card, increase this card's ATK by 100 points and increase this card's DEF by 300 points. When this card destroy your opponent's monster, remove 1 Rock-counter on this card to inflict to your opponent's LP by half of this card's DEF.

 

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Here weeeee... go!

 

234848tr.jpg

Lore:

1 Spellcaster-Type Tuner + 1 or more Rock-Type non-Tuner monsters

This card is also treated as a Spellcaster-Type monster while face-up on the field. When this card is Summoned, place 1 Spell Counter on it (max. 3). Once per turn, you can reveal the top 3 cards in your Deck. You can select 1 Rock-Type or Spellcaster-Type monster revealed and add it to your hand, then place all other cards revealed in any order on your Deck and activate the respective effect: - Rock-Type: All Spellcaster-Type monsters you control gain 500 DEF (permanently). - Spellcaster-Type: Place 1 Spell Counter on this card. During your opponent's turn, you can remove 1 Spell Counter from this card. If you do, your opponent cannot select Spellcaster-Type monsters you control as attack targets or as targets for card effects until the End Phase.

 

Good luck to everyone :)

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My entry:

 

133082w.jpg

1 Rock-Type Tuner + 1 or more non-Tuner Rock-Type monster

When this card is Summoned, put 2 Grass-rock Counters on this card (max 12). Once per turn, you can discard 1 card from your hand to put 2 Grass-rock Counters on this card. You can remove 6 Grass-rock Counters from this card to Special Summon 2 "Grass-rock Tokens" (Rock-Type/EARTH/Level 8/ATK 3000/DEF 3000) in face-up Defense Position. If a "Grass-rock Token" is destroyed, increase this cards ATK and DEF by 1000, until the End Phase. When a "Grass-rock Token" is destroyed, put 4 Grass-rock Counters on this card. You can remove 12 Grass-rock Counters from this card to destroy all cards on the field (except this card). If you do, decrease this cards ATK equal to the number of cards destroyed by this effect x 200, until the end of this turn.

 

Hope you enjoy it!

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Go!

 

209638s.jpg

 

This card is also treated as Plant-Type monster, while this card is face-up on the field, your opponent must attack this card if possible. When this card inflicts Battle Damage to your opponent, put 1 Poison Counter on this card. Monsters your opponent controls loses 100 ATK for each Poison Counter on this card. For each multiple of 1000 Damage this card inflicts to your opponent, place 2 Plague Counters on this card. You can remove 10 Plague Counters from this card to destroy all monsters your opponent controls and inflict 2000 Damge to your opponent.

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