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The Halloween Horrors Contest (Winner - king of dyspraxia!)


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Most people probably know about my fan fiction by now (Yu-Gi-Oh GX The Next Generation). I'm going to be introducing a character soon that I need some cards for, and I want your help in making them.

 

The theme is Halloween Horrors. Basically every card has to be based around the horror genre, or Halloween. I want more serious cards, nothing like some kind of chibi pumpkin head monster. I will have a list of cards I want made, but you may also enter any creations you think of.

 

Now, you may be wondering, "When the hell's he gonna tell us about the prize?" Well, it's simple. To enter this tournament you have to donate 20 points to the pot. I will be donating 20 as well. The winner will receive the entire pot and two reps, not to mention their cards will appear in my fan fiction.

 

 

[spoiler=Examples]

 

Dracula Blood Root

173047.jpg

 

Halloween Jack

173047v.jpg

 

 

 

 

 

[spoiler=Rules]

 

1. No goofy, silly or stupid card

2. No Ritual monsters or spells

3. Use only archtypes/types from the TCG. No types that are only in the anime.

4. Have fun

 

 

 

 

 

[spoiler=Deadline]

 

The deadline is one week from today. September 23, 2010

 

 

 

 

[spoiler=Contestants]

 

king of dyspraxia (6 submissions)

 

General White (2 submissions)

 

Lerahk174 (15 submissions)

 

Shadowfang1992 (4 submissions)

 

GreatPriestCthulhu (7 Submissions)

 

Lexadin (4 submissions)

 

kumaron18 (3 submissions)

 

Rowling (4 submissions)

 

 

 

 

[spoiler=Pot]

 

Points - 180

Reps - 2

 

 

 

 

 

[spoiler=Cards]

 

[spoiler=Monsters]

 

The Devil's Spawn

Halloween Jack

Death

Evil Incarnate

Insania

Michael

Lucifer - The Lord of Evil

Dread Warrior

Dark Battle Warrior

Serial Slasher - Assault Mode (original in Extra section)

 

 

 

 

[spoiler=Spells]

 

Hell (Field card)

Blood Offering

Moonlight Attack

Tranformation

Blood Covenant

Ritual Gone Wrong (not a ritual spell)

Swift Decapitation

Broken Limbs

Funeral March

 

 

 

 

 

[spoiler=Traps]

 

Darkness Surrounding

Deal with the Devil

Splinched

Mysterious Follower

Tombstone Destruction

Demonic Trap Hole

 

 

 

 

 

[spoiler=Extra]

 

The Ultimate Evil - Demonica

Dracula Blood Root

Serial Slasher

The Evil Prince - Vlad Dracul

 

 

 

 

 

 

 

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Guest Shadowfang1992

I'm sorry, but how do you donate points? I'd love to join this contest!

 

Oh, never mind! I found it!

 

OK, I donated the points. Do you want me to post my cards now, or should I wait?

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[spoiler=3 cards]

Point of No Return

121293.jpg

Lore

Activate only when a card would be returned to its owner's hand. Negate that effect. You can send 1 card from the top of your Deck to the Graveyard to Set this card face-down again instead of sending it to the Graveyard.

 

 

 

Spyderlady

121293x.jpg

Lore

This card cannot be Special Summoned or Set. This card cannot be Normal Summoned except by removing from play 2 DARK Fiend-type monsters from your Graveyard. Once per turn, you can remove from play 1 Dark monster in your Graveyard to Special Summon 1 Lv 4 or Lower DARK monster in your Graveyard. If you control a Face-up Field Spell Card "Hell", this card cannot be destroyed by battle. (Damage calculation is still applied)

 

------------------

I hope this next one will give you nightmares for sure.

------------------

 

Black Dog (Ghost)

121293.jpg

Lore

This card cannot be Special Summoned or Set. This card cannot be Normal Summoned except by removing from play 2 DARK Fiend-type monster you control. Once per turn, you can destroy all cards on the field, except this card.

 

 

 

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Guest Shadowfang1992

OK, now that I've donated the points, here are my cards:

 

[spoiler=Pit Spawn LV3, 5, 7, 9]

Pit Spawn LV3

216938pr.jpg

Lore

If this card is destroyed and sent to the Graveyard, Special Summon 1 "Pit Spawn LV3" from your hand or Deck. During your opponent's Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Pit Spawn LV5" from your hand or Deck.

 

Pit Spawn LV5

216938.jpg

Lore

This card can not be Normal Summoned or Set. This card can not be Special Summoned except by the effect of "Pit Spawn LV3". During your Battle Phase, you can send 1 "Pit Spawn LV3" on the field to the Graveyard. If you do so, this card can attack twice during that Battle Phase. During your 2nd End Phase after this card was Special Summoned, send this card to the Graveyard to Special Summon "Pit Spawn LV7" from your hand or Deck.

 

Pit Spawn LV7

216938k.jpg

Lore

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Pit Spawn LV5". For every "Pit Spawn" monster in your Graveyard, this card gains 300 ATK. This card can not be destroyed by FIRE monster cards. During your 2nd End Phase after this card was Special Summoned, send this card to the Graveyard to Special Summon "Pit Spawn LV9" from your hand or Deck.

 

Pit Spawn LV9

216938e.jpg

Lore

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Pit Spawn LV7". For every "Pit Spawn" monster in your Graveyard, this card gains 500 ATK. You can remove from play 1 "Pit Spawn LV3", "Pit Spawn LV5" and "Pit Spawn LV7" from your Graveyard. If you do, this card cannot be destroyed by battle (damage calculation is aplied normally).

 

 

These outta do just fine ^^

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[spoiler=1 Card]131538e.jpg

 

During your opponent's Standby Phase, send this card to the Graveyard. During each of your opponent's End Phases, if this card was sent to the Graveyard by its own effect, you can Special Summon this card in face up Defense Position. if this card destroyed your opponent's monster as a result of battle, it can attack once again in a row and gains 500 ATK.

 

[spoiler=2 card]131538i.jpg

 

This card can attack your opponent directly. When this card attacks your opponent directly and inflicts Battle Damage to your opponent, Special Summon 1 "Winged Scale Token" (Reptile-Type/DARK/Level 2/ATK 300/DEF 300). It can attack your opponent directly.

 

[spoiler=3 card]131538c.jpg

 

If this card attacks or is attacked, send the top card of your Deck to the Graveyard.

 

[spoiler=4 card]131538z.jpg

 

The equipped monster gains 700 ATK. If the equipped monster is destroyed, select 1 monster on your side of the field and equip this card to that monster.

 

[spoiler=5 card]131538e.jpg

 

Special Summon 1 level 4 or lower monster from your opponent's Graveyard in face-up Defense Position. It cannot attack.

 

[spoiler=6 card]131538.jpg

 

Select 1 face-down card Spell or Trap card on the field and destroy it, and after that, your opponent draws 1 card.

 

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This contest looks like it's made for me. I'll join.

 

[spoiler=My entries (4)]

20638z.jpg

Each time a monster is Special Summoned from the Graveyard, you can pay up to 800 Life Points to increase its ATK and DEF by an amount equal to the paid Life Points.

Pic from Piziv

I know, its effect is nothing Special. But it's still very effective in re-born Decks.

 

20638q.jpg

Activate only while you control 2 or more DARK Fiend-Type monsters. Tribute 1 monster you control to Special Summon Fiend-Type monsters from your Deck whose combined Levels equal 12. The Special Summoned monsters cannot be used for a Synchro Summon.

Pic from DA: nJoo

 

20638a.jpg

When this card battles a monster, negate that monster's effect until the End Phase. If this card is removed from the field by a Spell or Trap Card, Special Summon it during the End Phase of that turn.

Pic from Pixiv

 

20638.jpg

This card cannot be selected as an attack target by a non-Fairy, or non-Fiend-Type monster. Once per turn, you can remove 1 monster on the field from play. A monster removed from play by this effect cannot be Special Summoned or be returned to your Graveyard, hand or Deck and has its effect negated.

Pic from Pixiv

Yeah, I made a REAL RFP card.

 

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Points sent.

 

NightmaresNight.jpg

 

Nightmare's Night:

Activate this card when your opponent attacks and you

control no monsters. Look at you opponent's Hand,

select 1 monster and Special Summon it in Attack

Position, ignoring the Summoning requirements.

 

TheBlinding.jpg

 

The Blinding:

At the start of you opponent's Battle Phase, shuffle all

monsters you control and Set them on the field in

face-down Defense Position. During your opponent's End

Phase, return them to their original battle position.

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These are my cards they're based on Daemons

 

[spoiler= card 1] 100060.jpg

Lore: 1 Beast Tuner + 1 or more non-tuner monsters

When this card is Synchro Summoned you can select and destroy cards equal to the amount of non-tuner monsters used to synchro summoning this card

 

[spoiler=card 2] 100060u.jpg

Lore:If two Beast Type monsters were tributed to summon this card you can Inflict damage equal to the number of cards in your hand x300.

• If you have activated the trap card "The lair of the daemon" gain 500 ATK and DEF points.

 

[spoiler=card 3] 100060n.jpg

Lore: This card can only be activated when your oppenent declares an attack. To activate this card's effect you must send two Beast type monster cards to your graveyard and you also must have summoned Areol lord of the daemon. This card will reduce the ATK and DEF of every Monster on your opponent's field by 100 x the lvl of each monster.

 

 

all add more cards soon

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Well, sorry I've seemed inactive. Been busy. With my contests I made, and others. But most of all, I've had to spend a lot of time makeing these cards. Its in double didgets. I've added a few of my own, some more just horrors than all hallow's horrors, but they are cool.

Here they are:

 

[spoiler=Monsters]

150946.jpg

You can flip this card into face-down Defence Position during your Main Phase 1. If this card is Flip Summoned Sucesfuly, you can inflict damage to your Opponent's Life Points equal to the combined Level of all the Monsters on your Opponent's side of the Field x100. If this card is Summoned that way, it is removed from play for 1 turn.

 

150946.jpg

This card can only be Normal Summoned, Flip Summoned or Set. At the end of the turn this card was Normal Summoned, Flip Summoned or Set, return this card to your hand. You can Negate the above effect if you have the "Hell" Field Spell Card in play. During your Battle Phase, if this is the only Monster on your side of the Field, you can activate one of the following effects duing:

-This card can attack twice.

-You can attack your Opponent directly.

-Negate the activation of a Spell or Trap card that would destroy this card, and destroy it.

If you activate one of the following effects, and the Field Spell "Hell" is in play, this card cannot select an attack target next Battle Phase.

 

150946.jpg

This card cannot be destroyed by battle, and you don't lose Life Points due to Battle Damage from this card. This card can only be Summoned if you have more than 8 Monsters in your Graveyard. If this card battles a Monster, the Monster is destroyed and your Opponent loses Life Points equil to half the attack of the destroyed Monster. Your Opponent can only declare an attack on this card while it is on the Field. If this card is destroyed, Special Summon it in face up Attack Position. To keep this card on the Field, you must Tribute one card you control. If you can't, this card is removed from play and cannot be Summoned.

 

150946z.jpg

This card can only be Normal Summoned, Flip Summoned or Set. At the end of the turn this card is Normal Summoned, Flip Summoned or Set it is sent back to your hand. The above effect is Negated if you have the "Hell" Field Spell on your Field. If you destroy a monster in battle, chose a card in your Opponent's hand. Your Opponent discards all the cards in thier hand except for that card, and redraws the same amount of cards they discarded.

 

150946.jpg

 

150946x.jpg

 

150946r.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Fiend Type and 1 Zombie Type Monster in your Graveyard from play. This card cannot be destroyed by battle. This card gains 500 ATK for each Fiend Type Monster that is removed from play. This card gains 400 DEF for each Zombie Type Monster removed from play. If this card destroys a Monster in battle, your Opponent loses Life Points equal to the Level of the destroyed card x200. At the end of each turn, you must remove from play 1 Zombie Type or 1 Fiend Type Monste in your hand or Graveyard. If you dont, this card is removed from play, and cannot be Special Summoned.

 

150946u.jpg

While this card is on the Field, you can Tribute 1 Zombie Type or Fiend Type Monster on the Field to make your Opponent lose Life Points equal to the Tributed Monster's Level x200. If you do so, this card cannot select an attack target this Battle Phase.

 

150946.jpg

 

150946.jpg

If this card is used as a Tribute to Normal Summon or Special Summon a Fiend Type or Zombie Type Monster, Special Summon this card in Attack position. If this card inflicts Battle Damage to your Opponent's Life Points, the controler of this card gains Life Points equal to the Battle Damage your Opponent took.

 

 

[spoiler=Spells]

150946v.jpg

 

150946a.jpg

 

 

[spoiler=Traps]

150946h.jpg

Special Summon 1 Monster from your Opponent's Graveyard and Equip it with this card. While it is Equiped with this card, it counts as a Fiend Type Monster, and gains 200 ATK and DEF. At the end of each turn, roll a die. If the result is a 2,3,4,5 or 6, it stays on your side of the Field. If the result is a 1, destroy this card, the Equiped card, and the controler loses 1000 Life Points.

 

150946w.jpg

 

 

[spoiler=Extra Deck]

150946c.jpg

[The Devil's Spawn]+1 or more non-tuner Fiend Type or Zombie Type Monsters.

Monsters used to Syncro Summon this card are removed from play. This card's ATK is Equal to the number of Monsters used in the Syncro Summon this card x1000. If this card destroys a monster by battle, activate one of the following effects depending on this card's ATK (if it is over 4000, it still counts as 4000):

1000: You Opponent must discard one card of your choice from their hand.

2000: Special Summon 1 Zombie Type or Fiend Type Monster on your Side of the Field with less than 1500 ATK or DEF.

3000: Your Opponent loses Life Points equil to the ATK of the destroyed Monster.

4000: Your Opponent must discard their hand, and lose 500 Life Points for each Level 5 or higher Monster in their hand.

 

 

 

If you can't see some of the cards properly:

1.)right click on them.

2.)click properties.

3.)copy the properties part where it shows the img shack part and paste it on a new tab (or web page, dependent on browser age or company).

4.)press go.

You should be able to see them on the seperate tab/page.

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Here's a couple extra.

 

[spoiler=The Ultimate Evil - Demonica]249617r.jpg

 

Lore: "Lucifer - The Lord of Evil" + "Insania"

This card cannot be Special Smmoned except by Fusion Summon with the above monsters. All monsters you control cannot be destroyed by the effects of cards your opponent controls. Once per turn you can select 1 other monster you control. That monster can attack twice this turn. During the End Phase, roll 1 six sided die. Your opponent loses Life Points equal to the result x 100 and you gain Life Points equal to the result x 150. If the result is 1, destroy this card during the End Phase and Special Summon 1 monster from your opponents Graveyard during their next Standby Phase.

 

[spoiler=Serial Slasher/Assault Mode]249617.jpg

 

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Once per turn, during the Standby Phase, you can roll 1 six sided die. Draw an amount of cards equal to the result, then roll 1 six sided die. The result is multiplied by 100 and subtracted from your Life Points. Once per turn, during the Battle Phase, you can roll 1 six-sided die. The result is multiplied by 300 and subtracted from the ATK and DEF of all monsters your opponent controls until the End Phase. This effect can be used during either players turn. When this card on the field is destroyed, you can Special Summon 1 "Serial Slasher" from your Graveyard.

 

[spoiler=Insania]249617.jpg

 

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Hell should be a place of punishment and suffering, so...

 

Hell.jpg

 

Hell:

Each time a monster(s) is sent to the Graveyard, its

controller takes Damage equal those monster(s) Level x 100.

 

'Cause flesh is not to be wasted.

 

Spectrehounds.jpg

 

Spectrehounds:

Increase your Life Points by the total ATK of all your

monsters destroyed by Battle this turn.

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Three new cards. Hope you like.

 

HeadlessKnightLON-EN-C.jpg

 

Remembering old friends.

 

HeadlessHorseman.jpg

 

Headless Horseman:

This card cannot be Normal Summoned or Set. This card cannot be

pecial Summoned except by Tributing 1 "Headless Knight" on your side

of the field. If this card destroys a monster(s) by Battle, you can Special

Summon those monster(s) on your side of the field. Those monster(s)

cannot attack and their ATK and DEF are halved.

 

The question is: How could he find the horse?

 

 

The most iconic images of Halloween:

 

71042.jpg

 

Carved Pumpkin:

When this card is Normal Summoned, you can Special

Summon 1 Level 4 or lower monster from

your Graveyard. That monster cannot battle and its ATK is

reduced to 0.

 

71042m.jpg

 

Jack-o'-lantern:

"Carved Pumpkin" + 1 or more non-Tuner monsters

Each time 1 monster is removed from the field, you can

discard 1 card to Special Summon that monster on your

side of the field.

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