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Smesh's Never-Ending Contest OPEN


Smesh

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Im experimenting with this, it may get locked, but im just curious.

 

That's right! NEVER ending....Or at least until i get bored.

 

How will this work?: It's a VERY simple concept. 2 members apply to play, and they match up against each other. I give them a card requirement, and whoever makes the best gets to move on. You will get prizes EVERY time you win. You will get 20 pts for your first win, and for each consecutive win after that, you will get a rep.

 

To join: post quickly. In the topic title, if a spot is open, i will say OPEN in the title. If you are accepted, you will need to send 10 pts. Failure to do so will get you knocked out.

 

Now, let us begin.

 

FIRST TWO

1. Catman

2.

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This card is also treated as a Machine-Type monster. Every time a Spell or Trap Card is activated, you can tribute 1 monster on your side of the field to negate the activation of that card and destroy it. If this card destroys a monster as a result of battle, you can change all monsters on the field (excluding this one) to Machine-Type monsters. For each monster's type changed by this effect, you gain 200 Life Points.

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1 Beast-Type Tuner + 1 or more non-Tuner Insect-Types + 1 or more non-Tuner Plant-Types

This card is also treated as an Insect-Type Monster and a Plant Type. Only one card with 'Izaraiku, The Forsaken" in it's name can be on the field at a time. This card gains the following effects based on the following:

*If the amount of Beast-Type Monsters in your Graveyard is higher than the amount of Insect-Type Monsters in your Graveyard, this card gains Piercing Damage.

*If the amount of Beast-Type Monsters in your Graveyard is higher than the amount of Plant-Type Monsters in your Graveyard, Increase your Life Points by an amount equal to the Damage this card deals to your opponent as a result of battle.

*If the amount of Plant-Type Monsters in your Graveyard is higher than the amount of Insect-Type Monsters in your Graveyard, Permanently increase the DEF of this card by an amount equal to the amount of damage this card deals to your Opponent.

*If the amount of Plant-Type Monsters in your Graveyard is higher than the amount of Beast-Type Monsters in your Graveyard, if this card destroys an opponent's monster as a result of battle, deal damage to your opponent equal to the Level of that monster x 200.

*If the amount of Insect-Type Monsters in your Graveyard is higher than the amount of Plant-Type Monsters in your Graveyard, This card can attack once more during the Battle Phase.

*If the amount of Insect-Type Monsters in your Graveyard is higher than the amount of Beast-Type Monsters in your Graveyard, Switch the ATK and DEF of this card.

*If no Beast, Insect, or Plant Type monsters are in your Graveyard while this card is on the field, Pay 4000 Life Points and remove this card from play.

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so can you join again if you lose?

 

here's my card btw

 

[spoiler=my card]245354c.jpg

Lore:

When this card attacks or is attacked, during damage calculation only, this card's ATK and DEF become 2000 (both monsters are not destroyed, damage calculation is applied). Each time this card battles, place 1 Seemingly Harmful Acorn Counter on this card. When you use this card in the Synchro Summon of a Plant-Type monster, each Seemingly Harmful Acorn Counter on this card can be treated as a Level 1 non-Tuner Plant-Type monster for the Synchro Summon only.

 

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This card cannot be destroyed as a result of battle if your opponent has 3000 or more Life Points than you do. If a Plant-Type monster is Special Summoned while this card is face-up on the field, you can add 1 Trap Card from your Graveyard to your hand. If this card is used in the Synchro Summon of a Plant-Type monster, you can remove from play up to 3 cards in your Graveyard to increase the ATK and DEF of the Summoned monster by the number of cards removed from play x 200.

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