Brinolovania Posted September 14, 2010 Report Share Posted September 14, 2010 [center][spoiler=Monsters] Llep, Sacred Raven of the Darklight LIGHT *** Winged Beast/Effect Lore:Once per turn, during your Main Phase 1, you can pay 700 Life Points to change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute. *LIGHT:Other monsters you control cannot be targeted by card effects. *DARK:Your opponent cannot activate Spell Cards during the Main Phase. ATK/500 DEF/500 Pa'rat, Subtle Snake of the Darklight LIGHT *** Reptile/Effect Lore:Once per turn, during your Main Phase 1, you can pay 500 Life Points to change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute. *LIGHT:This card can attack your opponent directly. *DARK:Your opponent cannot activate Trap Cards. ATK/200 DEF/200 K'colb, Invincible Turtle of the Darklight LIGHT *** Reptile/Effect Lore:Once per turn, during your Main Phase 1, change this cards Attribute to LIGHT or DARK. You cannot activate this effect on the turn this Card is Summoned. This cards effect changes based on its Attribute. *LIGHT:Once per turn, you can change the attribute of a monster you control *DARK:Monsters you opponent controls with 1300 or more ATK cannot declare an attack. Destroy this card if it is targeted by a card effect. ATK/0 DEF/1100 [/spoiler] [spoiler=Spells] Darklight Afterlife Continuous Lore:Up to twice per turn, you can change the Attribute of a "Darklight" monster in your Graveyard. You cannot Special Summon that monster this turn. Darklight Return Continuous Lore:Once per turn, you can pay 500 Life Points to select and activate one of the following effects: *Select one DARK "Darklight" monster in your Graveyard, and Special Summon it to your side of the field in Defense Position, and its battle position cannot be changed. *Select one LIGHT "Darklight" monster in your Graveyard, and Special Summon it to your side of the field. It is treated as a Tuner monster, and it is removed from play during the End Phase (if it is sent to the Graveyard this turn, it is removed from play instead). [/spoiler] [spoiler=Traps] none yet. [/spoiler] These monsters are just the main ones...I'll be making more... [/center] Link to comment
Brinolovania Posted September 20, 2010 Author Report Share Posted September 20, 2010 BUMP Link to comment
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