Master White Posted September 13, 2010 Report Share Posted September 13, 2010 [center] Once, long time ago, there were three legends, that protected the infinity core, and these are there cards, which put together were pretty much unstoppable... ---------- [spoiler=Infinty Monsters] [img]http://img829.imageshack.us/img829/1707/65726337.gif[/img] [b]Lore[/b] [i]3 Tuner monsters + 1 or more non-Tuner monsters. While this card remains Face-up on the field, your opponent cannot conduct their Battle Phase.[/i] [img]http://img837.imageshack.us/img837/1257/17248372.gif[/img] [b]Lore[/b] [i]3 Tuner monsters + 1 or more non-Tuner monsters. Once per turn, this card cannot be destroyed by battle. This card cannot be targeted by the effects of your opponents Spells, Traps, or Effect monsters effects for 2 of your opponents turns.[/i] [img]http://img443.imageshack.us/img443/6238/11655371.gif[/img] [b]Lore[/b] [i]"Infinity Protector - Infinity Heart" + "Infinity Protector - Infinity Soul". The Fusion Summon of this card cannot be negated. A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters and Polymerization. Your opponents Spells, Traps, and Effect Monster effects cannot be activated. Your opponent cannot conduct their Battle Phase until the End Phase of their 3rd turn.[/i][/spoiler] I did all the gfxing on them, except for the advance Animated Holo, Soto did that, but the unique beatifluized cards are my edit, I hope you like them. I do not believe these are op'd b/c of various reasons. 1st: The two Synchro's need 4 monsters to bring them on out. They are 12 stars. 2nd: The first card can be rid by Lightning Vortex or etc. 3rd: The second card is able to be rid on the your 4th turn by a card effect or by battle. 4th: The third card is a fusion and can still be destroyed by battle 5th: I strongly feel these are weak, yet meant to be strong in congunction with each other. So I hope you like these, thanks for viewing. Please Use Constructive Criticism. The OCG on all but the fusion are correct b/c I used cards to get them correct. [/center] Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted September 13, 2010 Report Share Posted September 13, 2010 The biggest and only problem I have is that I wouldn't even bother trying to fuse those 2 together because their effects are plenty potent on their own. I would recommend adding an effect that if one is on the field and the other is summoned they are both destroyed during the End Phase. That way the entire thing stays balanced and the fusion serves a purpose. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted September 13, 2010 Report Share Posted September 13, 2010 Uh...seriously, man. Think about it. There's no way your opponent is going to get out a 5000+ monster if they can't use any effects. It. Will. Not. Happen. The card's effect should read "When this card is summoned, if your opponent doesn't control Gravity Bind, you win the Duel." Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted September 13, 2010 Report Share Posted September 13, 2010 [quote name='Lord Smeagle' timestamp='1284415659' post='4624720'] Uh...seriously, man. Think about it. There's no way your opponent is going to get out a 5000+ monster if they can't use any effects. It. Will. Not. Happen. The card's effect should read "When this card is summoned, if your opponent doesn't control Gravity Bind, you win the Duel." [/quote] I agree with that, but for the amount of effort and cards you would have to go through, it balances out. Link to comment Share on other sites More sharing options...
Master White Posted September 13, 2010 Author Report Share Posted September 13, 2010 @Lord Smeagle: Are you talking about the fusion, b/c it is usable, just extremly hard to bring out, b/c you can still use effects,read for once...Also, i hate instant win cards, so no thanks. @FTW: Oh, I re-read what you were getting at. Well, to tell you the truth, even with gravity bind on the field, I had my cards go bye-bye plenty of times. So, in other words, I still think they are pretty mcuh balanced with the way they are. Also, the 2nd cards effect goes bye bye at the end of your 4th turn. These cards are meant to be overpowering the the polar gods and 5ds synchro's. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted September 13, 2010 Report Share Posted September 13, 2010 Alright, I'm not sure how OCG this would look but here goes: 3 Tuner monsters + 1 or more non-Tuner monsters. While this card remains Face-up on the field, your opponent cannot conduct their Battle Phase. If Infinity Protector - Infinity Heart is on the field, this card is destroyed during the End Phase. I suggest this because you could easily get Polymerization or a card that'll give you Polymerization in 3 turns. This would make it so that you can't keep them out on the field at the same time. I would also recommend that you limit the entire effect of the fusion to 3 turns. Otherwise there is no chance of a counterattack. @Smeagle, I misread what you were saying, I got you now and agree. Link to comment Share on other sites More sharing options...
Master White Posted September 13, 2010 Author Report Share Posted September 13, 2010 @FTW: You still think it needs another effect, even though the 2nd card effect goes bye bye? I ask you why in that? Also, you think that the fusion shouldn't need that high atk, when I was thinking might as well, b/c it it would still be balanced, but I'm still wondering why you think you need to make it so it is so hard that it is impossible to bring out, b/c I know no one could get the two Synchros out with 5 turns. Also, they could instantly go bye bye with Lightining Vortex, b/c here is a trap card that stops all fusion summoning. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted September 13, 2010 Report Share Posted September 13, 2010 That's true, your 1 monster's effect ends in 3 turns. However, your other's doesn't. If your opponent can't attack, I'd be keeping a couple of Trap Stuns, Cold Wave and MSTs in back up. But you are right in a sense, it wouldn't be fair to add that same effect to the monster who loses its effect. Plus, even if Infinity Soul is in the Graveyard, you could Monster Reborn it back. There's no text limiting Special Summons on it. Link to comment Share on other sites More sharing options...
Master White Posted September 13, 2010 Author Report Share Posted September 13, 2010 True, True, maybe I should give the lose the effect by this turn on the First card, to? And the fusion, it loses part of its effect to, I believe...I'll think about adding that part on the second to the first, it might be fairer that way. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 13, 2010 Report Share Posted September 13, 2010 I'd reduce them all to Level 10 (since the gods are all Level 10; Level 11s are supercharged mortal monsters and Level 12s are the supreme Yin and Yang (Khaos surpasses Divinity)), change the requirements to 2 Tuners + 1 or more non-Tuners, and play around with their effects, making them harder to summon and more vulnerable to effects. [b][u]Infinity Soul[/b][/u] 2 Tuners + 1 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. You can only control 1 "Infinity Protector-Infinity Soul". If you control a different "Infinity Soul" monster, this card's effect is negated. Your opponent cannot conduct their Battle Phase. [i]"E.I. Chacu Challhua" does almost the same thing, but has more weaknesses. However, this could still be taken down by "G.B. Murmillo" (Level 3) or any other similar destructive effect. Stopping your opponent from attacking won't stop "Karma Cut" either...[/i] [b][u]Infinity Heart[/b][/u] 2 Tuners + 1 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. You can only control 1 "Infinity Protector-Infinity Heart". If you control a different "Infinity Soul" monster, this card's effect is negated. Once per turn, if this card would be destroyed by battle, it is not. (Damage calculation is applied normally.) Until the end of your opponent's second turn after this card was Summoned, this card cannot be targeted by your opponent's card effects. [i]Can't be targeted is often mistaken as 'invulnerable to card effects', but "Bottomless Trap Hole", "Mirror Force" and "Lightning Vortex" would happily vaporise this card.[/i] [b][u]Infinity God[/b][/u] [i]Fusion Materials[/i] This card cannot be Special Summoned except by Fusion Summon with the above materials. This card's Summon cannot be negated. Your opponent's card effects cannot be activated. Your opponent cannot conduct their Battle Phase until after their third End Phase after this card was Summoned. [i]Changes are there to make them more difficult to get out and a burden, rather than a help, if you get them both out. So, basically, use the first one to stall until you get the appropriate cards in your hand to perform the Fusion Summon. Then hope your opponent doesn't have "Spirit Barrier" or already has a 5000+ ATK monster on the field. (With a pair of "United We Stand" cards, any Level 8 becomes phenomenal)[/i] Link to comment Share on other sites More sharing options...
Master White Posted September 14, 2010 Author Report Share Posted September 14, 2010 @max, i thank you for editing them, but do you think that would negate some damage with the polar gods, as they are different, as I was thinking of making three opposites, and I'm sure these are not the opposites, so, in other words, I might in word, have in conjunction with you, if you don't mine. I'll edit and update these, but they will still be up'd as the way you edited them, but I'll go with it. As with the second effect, I know it wouldn't be invulnerable, hence the way I worder it, b/c I figured with the second effect, if it was invulnerable, it would make it extremely op'd? and only 2 tuners, no triple sycnhro monsters, I guess I can dock it down, but I will want to speak with you or someone thats the highest ranked card maker in the history of YCM, who ever that might be. Link to comment Share on other sites More sharing options...
Lord Ursus Posted September 14, 2010 Report Share Posted September 14, 2010 Max got the correct OCG, as usual. Just remember to write the Synchro and Fusion texts like this: [Summoning requirements] [Effect....................................... ................................................. .................................................] Nice graphics, though. Soto did a neat job. Link to comment Share on other sites More sharing options...
Master White Posted September 14, 2010 Author Report Share Posted September 14, 2010 Well, he did the animated holo, I did the rest, but thanks for not reading that, ughh...jkjk...I did do the rest though, except for the animated holo, which I suck at. Link to comment Share on other sites More sharing options...
Lord Ursus Posted September 14, 2010 Report Share Posted September 14, 2010 Oh, I see. Sorry about that. Link to comment Share on other sites More sharing options...
Master White Posted September 14, 2010 Author Report Share Posted September 14, 2010 Thats alright, I probably should have clarified that. Link to comment Share on other sites More sharing options...
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