Inferno I20 Posted September 15, 2010 Report Share Posted September 15, 2010 Brain is hurting after reading this @_@ I think it would work better as an archetype as they work sort of together? If you aren't going to do that and leave it as an subtype i would suggest to not use "Illusion-type" but just "Illusion" like instead of saying Gemini-Type you say Gemini monster. The cards need some work to be done because some have very confusing effects...but maybe its just this whole subtype thing. I dont know. In concept it sounds like a brilliant idea but on paper not so well When you introduced the Field card for the Illusion monsters you would think that they're an archetype since you wont be using them separately Link to comment Share on other sites More sharing options...
jenofresh Posted September 15, 2010 Author Report Share Posted September 15, 2010 UPDATES COMPLETE!!! This Illusion Deck now has all it's pieces!!! Link to comment Share on other sites More sharing options...
Brinolovania Posted September 15, 2010 Report Share Posted September 15, 2010 Um...you said these guys are stall/burn, but I only see 3 burn cards, and one (that trap card) seems pretty much useless...Maybe add some more burning stuff? Link to comment Share on other sites More sharing options...
jenofresh Posted September 15, 2010 Author Report Share Posted September 15, 2010 [quote name='-Pacman-' timestamp='1284585622' post='4629919'] Um...you said these guys are stall/burn, but I only see 3 burn cards, and one (that trap card) seems pretty much useless...Maybe add some more burning stuff? [/quote] Not Life Burn, Card burn lol Link to comment Share on other sites More sharing options...
Brinolovania Posted September 15, 2010 Report Share Posted September 15, 2010 Oh, you mean milling? Killing the deck? Link to comment Share on other sites More sharing options...
jenofresh Posted September 15, 2010 Author Report Share Posted September 15, 2010 [quote name='-Pacman-' timestamp='1284585785' post='4629930'] Oh, you mean milling? Killing the deck? [/quote] Yeah, I haven't done dueling in awhile so I forget the correct terms lol This deck's two primary purposes is to stall and lockdown. It's 2 smaller purposes are swarm and deck thinning. Especially cards like Shadow Games, Chains of Mania, and Don't Get Greedy! Link to comment Share on other sites More sharing options...
Brinolovania Posted September 15, 2010 Report Share Posted September 15, 2010 I haven't even rated this yet...9.4/10...I took some off for overcomplicatedness. I'm gonna work on the deck...BTW, why do all of the boss monsters have such hard summoning conditions? Link to comment Share on other sites More sharing options...
jenofresh Posted September 15, 2010 Author Report Share Posted September 15, 2010 [quote name='-Pacman-' timestamp='1284586425' post='4629970'] I haven't even rated this yet...9.4/10...I took some off for overcomplicatedness. I'm gonna work on the deck...BTW, why do all of the boss monsters have such hard summoning conditions? [/quote] Depends on the Boss Parasite King is hard because he's meant to be a king of stalling and also, because he's just made to be a supervamped Relinquished evolution Melchyor has a Graveyard dependant effect so I figured he should have a Graveyard dependent summoning too Raegalhtr is difficult because of his immunity. Because he can attack while in a Spell/Trap card zone, he himself is immune to being attacked while being able to attack. His other effects make him further intense in this fashion. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 15, 2010 Report Share Posted September 15, 2010 Raegalhtr is virtually impossible to get out. His summoning requierments are: "Laughing Nexus"+1 or more Illusion-Type Fusion monsters. His level is 12. Nexus is level 4. One fusion is level6, the other two are level nine. Therefore, he cannot be summoned, unless you can manipulate the levels of the fusions and Nexus a LOT. Link to comment Share on other sites More sharing options...
jenofresh Posted September 15, 2010 Author Report Share Posted September 15, 2010 [quote name='-Pacman-' timestamp='1284589925' post='4630142'] Raegalhtr is virtually impossible to get out. His summoning requierments are: "Laughing Nexus"+1 or more Illusion-Type Fusion monsters. His level is 12. Nexus is level 4. One fusion is level6, the other two are level nine. Therefore, he cannot be summoned, unless you can manipulate the levels of the fusions and Nexus a LOT. [/quote] Ohshi- I meant to make him 3 stars lol I am still not completely used to Synchros lol Link to comment Share on other sites More sharing options...
jenofresh Posted September 16, 2010 Author Report Share Posted September 16, 2010 Parasitic Archetype cards Added to the Illusion Deck!! I need comments and reviews of these cards. Doesn't have to be all at once, even just a review of one at a time is fine. Link to comment Share on other sites More sharing options...
jenofresh Posted September 16, 2010 Author Report Share Posted September 16, 2010 Template has been modified for easier and more casual viewing Link to comment Share on other sites More sharing options...
moppmoppmopp Posted September 16, 2010 Report Share Posted September 16, 2010 Seen 4 of those pics before. Link to comment Share on other sites More sharing options...
jenofresh Posted September 16, 2010 Author Report Share Posted September 16, 2010 [quote name='moppmoppmopp' timestamp='1284662288' post='4631905'] Seen 4 of those pics before. [/quote] 2 things. 1. I'm using JazinKay's archive so naturally you might have 2. Don't +1 post. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 16, 2010 Report Share Posted September 16, 2010 Symbiotic Ooze is a bit overpowered...too much killage and summonage. Put a limit on the number of killable monsters? Link to comment Share on other sites More sharing options...
jenofresh Posted September 16, 2010 Author Report Share Posted September 16, 2010 [quote name='-Pacman-' timestamp='1284667040' post='4632099'] Symbiotic Ooze is a bit overpowered...too much killage and summonage. Put a limit on the number of killable monsters? [/quote] Good point. Thought the LP pay out nerfed it enough changed maximum to 2. Link to comment Share on other sites More sharing options...
jenofresh Posted September 17, 2010 Author Report Share Posted September 17, 2010 bump Link to comment Share on other sites More sharing options...
Alchemic Waffle Posted November 12, 2010 Report Share Posted November 12, 2010 How do you make the cards green? Link to comment Share on other sites More sharing options...
Tee-Jaie Posted November 12, 2010 Report Share Posted November 12, 2010 I like them, the parasetic idea fit these cards as well. I congradulate you for your effort in making these cards. 10-10 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.