jenofresh Posted September 13, 2010 Report Share Posted September 13, 2010 Image Credit goes to JazinKay This is an idea I came up with for a potentially interesting and very tricky type of Deck style based on a new monster sub-type. Credit goes to Soto for the amazing template recolor work [b]Illusion:[/b] [[i]This card remains Face Down unless flipped by Card Effect. If switched or summoned into Attack position, the player may reveal this card to place it in Face Down, Attack Position. During Main Phase 2, move this card to a different Card Zone(If possible). This Card cannot attack while in a Spell or Trap Card Zone(Unless said otherwise in card effect). When this card engages in battle, it is revealed to the opponent during the Battle Phase if it is Face Down. If this card is Face Up during the Player's End Phase, they may flip it Face Down in it's current position.[/i]] [spoiler=Monsters][img]http://img522.imageshack.us/img522/6206/isn001.png[/img] [img]http://img811.imageshack.us/img811/235/isn002.png[/img] [img]http://img842.imageshack.us/img842/8004/isn003.png[/img] [img]http://img205.imageshack.us/img205/6003/isn004.png[/img] [img]http://img512.imageshack.us/img512/624/isn005.png[/img] [img]http://img830.imageshack.us/img830/9931/isn006.png[/img][/spoiler] [spoiler=Spells and Traps][img]http://img801.imageshack.us/img801/6944/282415m.jpg[/img][spoiler=Lore]During your Main Phase 2, you may reveal an Illusion-Type Monster on your side of the field to Equip that Face Down Illusion monster to this card in the Face Down position(Maximum of 2). While this card is equipped with an Illusion-Type Monster, summon 1 Illusion Token during your End Phase in Defense Position(Illusion 1 Star 0/0). While Requiem of Illusion is active, Illusion-Type Monsters in a Spell or Trap Card Zone can during the Battle Phase, reveal themselves to increase the ATK and DEF of an Illusion-Type Monster on the field by an amount equal to their ATK and DEF during the Damage Step. If an Illusion-Type Monster destroys an opponent's Monster as a result of battle while not being sent back to the Deck via their own effect, that Monster is instead returned to the opponent's Deck and then shuffled.[/spoiler][img]http://img690.imageshack.us/img690/5284/282415.jpg[/img][spoiler=Lore]While this card remains Face Up on the field, you may pay 100 Life points when an Illusion-Type Monster is sent to the Deck due to it's own effect to return that monster to your hand. During your Main Phase 2, you can flip this card Face Down or reveal it to move it to a Different Card Zone. If this card is chosen as the target of an attack or an effect that target's a Face Down Monster while in the Monster Card Zone, reveal this card. If this card is revealed in this manner, return it to your Deck and shuffle. After it's effect resolves, summon 1 Illusion Token(Illusion 1 Star 0/0) to the Monster Card Zone this card was in during it's effect.[/spoiler][img]http://img715.imageshack.us/img715/9953/282415h.jpg[/img][spoiler=Lore]During your Main Phase 2, you can reveal this card to move it to a Different Card Zone. If an attack is declared on this card while it's in a Monster Card Zone, reveal this card. The monster attacking this card is now moved into your opponent's Spell or Trap Card Zone(If full, opponent must discard 1 card in their Spell or Trap Card Zone to make room for this card) in Face Up position and treated only as a Monster Card. As long as that monster remains in their Spell or Trap Card Zone, During each of their Standby Phases, your opponent must shuffle their Deck and then send the top card from their Deck to the Graveyard. If the Monster is flipped face down, it is sent to the opponent's Deck and shuffled. If the Monster is destroyed due to Card Effect, it is instead Special Summoned(Ignoring Summoning Conditions) in Face Up Attack Position. Until the End Phase, that Monsters ATK and DEF is reduced to 0. If a Monster is Special Summoned by this card's effect, search your Deck for 1 "Chains of Mania" and set it Face Down in your Spell and Trap Card Zone.[/spoiler][img]http://img830.imageshack.us/img830/5284/282415.jpg[/img][/spoiler] [spoiler=Synchro, Fusion and Tuner][IMG]http://i60.photobucket.com/albums/h31/JenoFresh/YGO%20CUSTOMS/ISN011.jpg[/IMG][spoiler=Lore]"Echo of Water" + "Whisper of Wind" When this card moves to a different Card Zone, you may reveal it to draw one card from your opponent's Deck. They will then guess the type of that card. If they are correct, it is sent to the Graveyard. If they are wrong, it is added to their hand. During your Standby Phase, you may reveal this card to Special Summon 1 "Echo of Water" in Face Down Defense Position, and add 1 "Whisper of Wind" and "Polymerization" to your Deck and Shuffle. After it's effect resolves, Return this card to the Extra Deck.[/spoiler][IMG]http://i60.photobucket.com/albums/h31/JenoFresh/YGO%20CUSTOMS/ISN012.jpg[/IMG][IMG]http://i60.photobucket.com/albums/h31/JenoFresh/YGO%20CUSTOMS/ISN013.jpg[/IMG][img]http://img705.imageshack.us/img705/2306/isn014r.png[/img][IMG]http://i60.photobucket.com/albums/h31/JenoFresh/YGO%20CUSTOMS/ISN015r.jpg[/IMG][spoiler=Lore]"Laughing Nexus" + 1 Fusion non-Tuner Illusion-Type Monsters This Card can attack while in a Spell or Trap Card Zone. If this card attacks while in a Spell or Trap Card Zone, ignore the effects of the monster it is attacking. Monsters destroyed as a result of battle with this card are sent to the Opponent's Deck facing up and shuffled. If that card is drawn, your opponent must guess the type of the next card. If correct, they add it to their Graveyard to shuffle the former card into their Deck face down. If wrong, both cards are removed from play.[/spoiler][/spoiler] [spoiler=Spells][img]http://img251.imageshack.us/img251/9259/282415z.jpg[/img][img]http://img834.imageshack.us/img834/3627/282415b.jpg[/img][img]http://img827.imageshack.us/img827/3051/282415f.jpg[/img][img]http://img826.imageshack.us/img826/3199/282415t.jpg[/img][img]http://img823.imageshack.us/img823/4171/282415a.jpg[/img][/spoiler] [spoiler=Synchro and Monsters][IMG]http://i60.photobucket.com/albums/h31/JenoFresh/YGO%20CUSTOMS/ISN021-1.jpg[/IMG][IMG]http://i60.photobucket.com/albums/h31/JenoFresh/YGO%20CUSTOMS/ISN022r.jpg[/IMG][spoiler=Lore]"Laughing Nexus" + "Relinquished" + 1 or more non-Tuner Monsters Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. This card is treated as all Types of the Monster that is equipped to it. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and you gain Life Points equal to the Original ATK of that monster. Each time a Monster is equipped to this card, add 1 Parasite Counter to it(Maximum of 5). Remove 5 Parasite Tokens from this card to permanently increase it's ATK and DEF by an amount equal to the original ATK and DEF of the Monster currently equipped to this card.[/spoiler][img]http://img837.imageshack.us/img837/8152/isn023.png[/img][img]http://img545.imageshack.us/img545/6450/isn024a.png[/img][spoiler=Lore]While this card remains Face Up on your side of the field, Illusion-Type Monsters on your side of the field can be removed from play if they are they are the target of an attack or Card Effect. If this Face Up card is chosen as the target of a Card Effect or Attack, Special Summon a removed from Play Illusion-Type Monster in Face Down Attack or Defense position and change the target of that attack or Card Effect to the Special Summoned card. If that card is destroyed during the turn it is Special Summoned, skip your Battle Phase.[/spoiler][img]http://img441.imageshack.us/img441/7122/isn025.png[/img][img]http://img844.imageshack.us/img844/9573/isn026.png[/img][img]http://img820.imageshack.us/img820/7069/isn027.png[/img][spoiler=Lore]If this card is the target of an attack while Face Down, send this card to one of your opponent's Card Zones until your 3rd Standby Phase. If this card is one of your opponent's Card Zones, it cannot be removed from the field or moved from the Card Zone it is in in the position it was placed in. During your 3rd Standby Phase, you may pay 500 Life Points to return this card to one of your Card Zones. If 3 cards of the same name are on your opponent's side of the field via this effect, Special Summon all three to your side of the field in the Face Down Defense Position.[/spoiler][img]http://img835.imageshack.us/img835/2703/isn028.png[/img][img]http://img201.imageshack.us/img201/7307/isn029.png[/img][spoiler=Lore]This card cannot be Normal Summoned or Set. If you have the cards "Chaotic Clamor" "Radiant Ruckus" "Calm Bass" "Enigmatic Harmony" "Mellow Rhythm" and "Brash Chorus" in your Graveyard, you may Special Summon this card from your hand in Face Down Attack Position. Only 1 card with the name "Melchyor, Creator of Discord" can be on the field at any given time. Pay 500 Life Points to change the effect of this card to that of any Illusion-Type monster in your Graveyard. If there are no Illusion-Type Monsters in your Graveyard, Decrease your Life Points to 1 and remove this card from play.[/spoiler][/spoiler] [spoiler=Spells and Traps][img]http://img710.imageshack.us/img710/9606/282415q.jpg[/img][img]http://img820.imageshack.us/img820/3627/282415b.jpg[/img][img]http://img840.imageshack.us/img840/4484/282415s.jpg[/img][img]http://img833.imageshack.us/img833/5284/282415.jpg[/img][spoiler=Lore]This card can be set in a Monster Card Zone. Active this card's effect only when it's the target of a Card Effect or Attack. *If targeted by the effect of a Trap or Magic Card, add this Face Up card into your opponent's Spell and Trap Card Zone. During each of your opponent's Standby Phases, they discard 1 card from the top of their Deck. *If targeted by a Monster Effect, equip this card to that monster. While equipped with this card, that card cannot attack, change it's battle position or activate any of it's effects. *If targeted by an attack, destroy that monster and send this Face Up card into the Card Zone of the destroyed monster. *If 2 or more cards of this name are on your opponent's side of the field due to this card's effect, discard them.[/spoiler][img]http://img710.imageshack.us/img710/5284/282415.jpg[/img][img]http://img824.imageshack.us/img824/3199/282415t.jpg[/img][img]http://img716.imageshack.us/img716/6106/282415u.jpg[/img][img]http://img715.imageshack.us/img715/4721/282415p.jpg[/img][img]http://img822.imageshack.us/img822/9606/282415q.jpg[/img][img]http://img822.imageshack.us/img822/5284/282415.jpg[/img][img]http://img829.imageshack.us/img829/3827/282415o.jpg[/img][img]http://img821.imageshack.us/img821/2115/282415l.jpg[/img][img]http://img826.imageshack.us/img826/8638/282415n.jpg[/img][img]http://img836.imageshack.us/img836/3199/282415t.jpg[/img][img]http://img684.imageshack.us/img684/2522/282415r.jpg[/img][img]http://img825.imageshack.us/img825/9606/282415q.jpg[/img][/spoiler] [size=5][u][b]PARASITIC ARCHETYPE[/b][/u][/size] [spoiler=Monsters, Spell and Trap][img]http://img710.imageshack.us/img710/6300/isn046.png[/img][img]http://img715.imageshack.us/img715/2893/isn047.png[/img][img]http://img203.imageshack.us/img203/3296/isn048.png[/img][img]http://img545.imageshack.us/img545/1124/isn049r.png[/img][spoiler=Lore]When this card is selected as the target of an attack while Face Down, negate that attack and equip this monster to that card. Each time the monster equipped with this card attacks a monster on your side of the field, decrease it's ATK and DEF by an amount equal to it's Level x 100. If the monster equipped with this card has it's ATK and DEF reduced to 0, you opponent must discard an amount of cards equal to that monster's Level from their hand to destroy this card and increase it's ATK and DEF by an amount equal to it's original ATK and DEF. If the card's Level is greater than the amount of cards in your opponent's hand, they must discard the difference from the top of their Deck.[/spoiler][img]http://img690.imageshack.us/img690/6849/isn050.png[/img][spoiler=Lore]"Parasitic Shaman" + 1 non-Tuner Monster When this card is selected as the target of an attack while Face Down, negate that attack and equip this monster to that card. This card cannot be unequipped unless the monster it is equipped to is removed from play. During your Battle Phase, excluding the card it's equipped to, this card can attack your opponent's monsters. This card cannot attack your opponent directly. If the card this monster is equipped to is removed from play, equip this card to another available monster on your opponent's side of the field or destroy it.[/spoiler][IMG]http://i60.photobucket.com/albums/h31/JenoFresh/YGO%20CUSTOMS/ISN051.jpg[/IMG][spoiler=Lore]"Parasitic Devourer" + "Parasitic Guardian" When this card is selected as the target of an attack while Face Down, negate that attack and equip this monster to that card. During each of your Standby Phases, Summon 1 Parasite Token on both player's field(Water Aqua 1000/1000) in Face Down Defense Position. Parasite Tokens can only be used to Tribute for monsters with "Parasitic" in their name. If 3 or more Parasite Tokens are on your opponent's side of the field, you can Tribute them to Special Summon 1 "Parasitic" Monster from your hand in Face Down Defense Position.[/spoiler][img]http://img841.imageshack.us/img841/751/isn052x.png[/img][img]http://img696.imageshack.us/img696/2171/282415v.jpg[/img][img]http://img821.imageshack.us/img821/9557/282415w.jpg[/img][/spoiler] Link to comment Share on other sites More sharing options...
Sweetie Belle Posted September 13, 2010 Report Share Posted September 13, 2010 I'm thinking that illusion should be changed to a subtype as opposed to the actual type. If you don't know how to change subtype, look here: http://forum.yugiohcardmaker.net/topic/95784-creating-your-own-subtypes-in-the-card-maker/ Link to comment Share on other sites More sharing options...
encapturer Posted September 13, 2010 Report Share Posted September 13, 2010 ...huh? o.o I'm confused. If the card is facedown all the time, how do we know it is *allowed* to be facedown? Surely we can't trust the player in this case not to cheat in some manner, like claiming random effects for the facedown card. "This facedown is an illusion monster. It lets me send cards from my hand to deal 3000 points of damage for each one sent!" If you can answer this question, I can properly give my impressions. Thanks. Link to comment Share on other sites More sharing options...
jenofresh Posted September 13, 2010 Author Report Share Posted September 13, 2010 [quote name='encapturer' timestamp='1284374454' post='4623365'] ...huh? o.o I'm confused. If the card is facedown all the time, how do we know it is *allowed* to be facedown? Surely we can't trust the player in this case not to cheat in some manner, like claiming random effects for the facedown card. "This facedown is an illusion monster. It lets me send cards from my hand to deal 3000 points of damage for each one sent!" If you can answer this question, I can properly give my impressions. Thanks. [/quote] In order to activate it's affect or attack with it, you have to reveal them. Link to comment Share on other sites More sharing options...
jenofresh Posted September 13, 2010 Author Report Share Posted September 13, 2010 New cards have been added to the set Link to comment Share on other sites More sharing options...
Smesh Posted September 13, 2010 Report Share Posted September 13, 2010 To be honest, it's overcomplicated. Yes, it's creative, but it really doesn't need all this extra stuff. It's also more of a subtype like said before. Link to comment Share on other sites More sharing options...
jenofresh Posted September 13, 2010 Author Report Share Posted September 13, 2010 [quote name='¡Smesh!' timestamp='1284412571' post='4624564'] To be honest, it's overcomplicated. Yes, it's creative, but it really doesn't need all this extra stuff. It's also more of a subtype like said before. [/quote] Indeed, it's quite complex. I was trying to come up with a Deck concept that would basically ALWAYS keep your opponent guessing on where to attack or use a card effect on. This Deck's weakness would probably be Nukers as well. What would a better way to achieve this effect be without excessive complication? Link to comment Share on other sites More sharing options...
jenofresh Posted September 14, 2010 Author Report Share Posted September 14, 2010 added more spells and 1 Ritual Monster Link to comment Share on other sites More sharing options...
Brinolovania Posted September 14, 2010 Report Share Posted September 14, 2010 This is at least interesting... Link to comment Share on other sites More sharing options...
Gawd of Spell Posted September 14, 2010 Report Share Posted September 14, 2010 roar of fire is broken... ur opponent will never be able to play anything until their end phase combine with lightning vortex and you'll win or dark hole Good Set overall 7/10 Link to comment Share on other sites More sharing options...
jenofresh Posted September 14, 2010 Author Report Share Posted September 14, 2010 [quote name='Scorpion the Darksigner' timestamp='1284494843' post='4627025'] roar of fire is broken... ur opponent will never be able to play anything until their end phase combine with lightning vortex and you'll win or dark hole Good Set overall 7/10 [/quote] Roar of Fire is returned to the Deck after it's effect is complete to sort out that dilemma. Also, the Card's have beed modified slightly to incorporated the New Sub-Type more officially! Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted September 14, 2010 Report Share Posted September 14, 2010 These are actually really inventive, and feasable. I'm impressed. Ok there needs to be a lot of work on complexity issues, balance and overall deck strategy. But the potential here is very good, it's very creative and is a vast improvement on the Assassins set, which is comendable. Well done Jenofresh. Keep it up please. Link to comment Share on other sites More sharing options...
jenofresh Posted September 14, 2010 Author Report Share Posted September 14, 2010 [quote name='Matt Bahamut' timestamp='1284498046' post='4627188'] These are actually really inventive, and feasable. I'm impressed. Ok there needs to be a lot of work on complexity issues, balance and overall deck strategy. But the potential here is very good, it's very creative and is a vast improvement on the Assassins set, which is comendable. Well done Jenofresh. Keep it up please. [/quote] Indeed this is true. Complexity is an issue and possibly isn't. It depends on whether you mean they are over complex or just not amateur friendly Balance and strategy I'm still thinking on. I'm actually trying to pitch this general concept to YCM to see if they'd -has lips zipped by Icy- hehehehh. But yush, I'm definitely interested in what you and others think as far as potential uses, playability, strategy and combos along with improvements, ideas, and support. Link to comment Share on other sites More sharing options...
Brinolovania Posted September 14, 2010 Report Share Posted September 14, 2010 I really like these guys...that ritual dude seems unnecisarily hard to summon, and a bit U'ped for his level. BTW, what would the win condition be in an Illusion deck? I ask this because I sometimes like to print out cards people create on here, and make decks out of them to use in Duels against friends. So, I might use these guys, but I would need to know how too... Link to comment Share on other sites More sharing options...
Bronzegoldquake Posted September 14, 2010 Report Share Posted September 14, 2010 I really like it, its extremely creative 10/10 Link to comment Share on other sites More sharing options...
jenofresh Posted September 14, 2010 Author Report Share Posted September 14, 2010 [quote name='-Pacman-' timestamp='1284502188' post='4627415'] I really like these guys...that ritual dude seems unnecisarily hard to summon, and a bit U'ped for his level. BTW, what would the win condition be in an Illusion deck? I ask this because I sometimes like to print out cards people create on here, and make decks out of them to use in Duels against friends. So, I might use these guys, but I would need to know how too... [/quote] This Type of Deck would primarily be used as a Lockdown/Burn deck. It has a unique type of 'Battle Lockdown' effect that makes it very difficult to attack. This Deck's Signature specialty I'd say is as a counter deck. Against Brute Force/Beatdown Decks(Generalization) this type of Deck could easily tangle it up. I say it also could make for a difficult yet effective Swarm style. Swarm/Lockdown/Burn would be it's Deck types. I haven't completely finished the Illusion series but that's what I think it would works as the best. As for Lokaeus, he's UP'd and undertech'd because of the Illusion Deck styling, especially if RoIllusion is active(He's also meant to be OP when he's out with those 4 spells at once) The main Win Condition however would be Lockburn. Locking down your Opponent's Card Zones, the cards in their hand while continuously recycling the Illusion Monsters into your Deck and card burning them as you do so. I think it would accurately be for the Win Condition to lockdown the Battle Phase by always changing their position, using the spells and traps to lock down their card zones, and use their side effects for burning. Link to comment Share on other sites More sharing options...
jenofresh Posted September 15, 2010 Author Report Share Posted September 15, 2010 ISN022 is now up!!! He's a bit difficult to play but I find he would be fairly vicious. Link to comment Share on other sites More sharing options...
jenofresh Posted September 15, 2010 Author Report Share Posted September 15, 2010 7 Monsters added(And they are the final monsters of the Illusion Set) All Monsters are complete!!! Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 15, 2010 Report Share Posted September 15, 2010 pretty creativity, but needs balancing, many of these cards or op or broken Link to comment Share on other sites More sharing options...
jenofresh Posted September 15, 2010 Author Report Share Posted September 15, 2010 [quote name='Galadrien' timestamp='1284522336' post='4628635'] pretty creativity, but needs balancing, many of these cards or op or broken [/quote] Please don't +1 post here. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 15, 2010 Report Share Posted September 15, 2010 [quote name='jenofresh' timestamp='1284522701' post='4628639'] Please don't +1 post here. [/quote] if i were +1 posting, i would have just posted "good set, 9/10" or "bad set, 4/10" or something like that, jeez Link to comment Share on other sites More sharing options...
Icy Posted September 15, 2010 Report Share Posted September 15, 2010 @Galadrien: +1 Posts are defined in the [url=http://forum.yugiohcardmaker.net/topic/121647-realistic-card-rules-updated-8182010/]Realistic Cards Rules[/url] very clearly. And he is clearly stating towards this part of it; - One-sentence comments that do not appear to help in any way. Your post did not expand on your gesture at all. Thus do not help him in any way. Link to comment Share on other sites More sharing options...
jenofresh Posted September 15, 2010 Author Report Share Posted September 15, 2010 Hmm, now the tricky part comes. Thinking up Spells and Traps to support such a unique deck. I'm open to ideas and assistance Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 15, 2010 Report Share Posted September 15, 2010 is this the time to redeem myself? yup, i guess it is spells and traps really depend on what you're aiming for, are you trying to reinforce their weaknesses, or improving their strengths even more? a searcher would probably be a good idea, seeing as most of these effects involve returning to the deck, maybe something like this : "When an "Illusion" monster is returned to the Deck by its own effect, place 1 "Insert Name" Counter on this card, you can remove "insert number" Counters from this card to add 1 "Illusion" monster from your Deck to your hand." i dunno, just a suggestion hope this actually helped >_< Link to comment Share on other sites More sharing options...
jenofresh Posted September 15, 2010 Author Report Share Posted September 15, 2010 [quote name='Galadrien' timestamp='1284526460' post='4628699'] is this the time to redeem myself? yup, i guess it is spells and traps really depend on what you're aiming for, are you trying to reinforce their weaknesses, or improving their strengths even more? a searcher would probably be a good idea, seeing as most of these effects involve returning to the deck, maybe something like this : "When an "Illusion" monster is returned to the Deck by its own effect, place 1 "Insert Name" Counter on this card, you can remove "insert number" Counters from this card to add 1 "Illusion" monster from your Deck to your hand." i dunno, just a suggestion hope this actually helped >_< [/quote] Ah, it did. Thanks for the assist You hath been redeemed Link to comment Share on other sites More sharing options...
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