Zextra Posted September 25, 2010 Report Share Posted September 25, 2010 Can our effects be triggered when it attacks?In other words, can we consider being attacked by that monster? Link to comment Share on other sites More sharing options...
Guest Mako109 Posted September 25, 2010 Report Share Posted September 25, 2010 Oooook. I'll see what i can do. Link to comment Share on other sites More sharing options...
Spoon Posted September 25, 2010 Author Report Share Posted September 25, 2010 Can our effects be triggered when it attacks?In other words, can we consider being attacked by that monster? If it doesn't attack, you would not lose and the task would be obsolete :lol: Yes, you can make effects that trigger when attacked. Link to comment Share on other sites More sharing options...
Zextra Posted September 25, 2010 Report Share Posted September 25, 2010 OK, cool :DThanks. Link to comment Share on other sites More sharing options...
Guest Mako109 Posted September 25, 2010 Report Share Posted September 25, 2010 Hope this is what you meant. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 25, 2010 Report Share Posted September 25, 2010 Hope this is what you meant. lolwut? the pic seems oddly familiar Link to comment Share on other sites More sharing options...
Spoon Posted September 25, 2010 Author Report Share Posted September 25, 2010 Hope this is what you meant. Nope, sadly it's not. Read again: Your field is completely empty... Link to comment Share on other sites More sharing options...
Guest Mako109 Posted September 25, 2010 Report Share Posted September 25, 2010 @Gala Yea, I borrowed it. Hope ya don't mind^^ @Spoon Does the field HAVE to be empty to summon, and is it stated in the Effect? Link to comment Share on other sites More sharing options...
Spoon Posted September 25, 2010 Author Report Share Posted September 25, 2010 @SpoonDoes the field HAVE to be empty to summon, and is it stated in the Effect? The field is empty except for the "Aperture Science Rocket Sentry". Period. You have your hand, your Graveyard, your Deck and even your Removed from Play Zone to your disposal if you need it, but nothing on the field. Now you got to survive and destroy that thing. Remember: It's your opponents turn, and you have to do it before your own Main Phase 1 (which is located right after your Draw and Standby Phase, in which you are (normally) unable to do anything but drawing 1 card). Take this card as an example. It doesn't solve the puzzle in this case, but the way it works could help you understand what I was going for: PS: If anybody has any questions left, I'm going to bed. Drop me a PM or something... next time I'll try my awesome Paint skillz once more to explain it a little better :( Link to comment Share on other sites More sharing options...
Guest Mako109 Posted September 25, 2010 Report Share Posted September 25, 2010 I hope THIS is what you meant. Otherwise, I'm outta ideas. Stupid lack of knowledge about Yu-Gi-Oh.>.< Link to comment Share on other sites More sharing options...
Serenity the Candyman Posted September 26, 2010 Report Share Posted September 26, 2010 my card: (hope it is better than last round)Activate this card only if your field is empty and your opponent declares an attack. Your opponent must tribute 1 monster on the field when this card is activated. Sacrifice 1000 Life Points to search your deck for 1 LV 4 or lower Monster Card and Special Summon it to the field in face-up Defense Position. Link to comment Share on other sites More sharing options...
Zextra Posted September 26, 2010 Report Share Posted September 26, 2010 Well... [spoiler=My Card...] Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by halving your Life Points when your opponent declares a direct attack. When this card is successfully Special Summoned this way, negate the attack and Special Summon a "Dual Detonator Gem Token" (Rock-Type/LIGHT/Level 5/ATK 0/DEF 0) in face-up Defense Position. During your opponent's End Phase, destroy all "Dual Detonator Gem Tokens" you control and destroy a monster your opponent controls. For each "Dual Detonator Gem Token" destroyed this way, inflict damage to your opponent equal to the number of monsters destroyed this way x500. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 27, 2010 Report Share Posted September 27, 2010 [spoiler=my card] lore:During either player's Main Phase, if you control no monsters, and your opponent only controls 1 monster. You can Special Summon this card from your hand. when this card is summoned this way, select 2 monsters in your hand, Deck or Graveyard with the same Level as the monster your opponent controls, Special Summon them to your side of the field in the same position as the monster your opponent controls (ignoring any conditions). Your opponent's monster and the 2 Special Summoned monsters have their effects negated. Then toss a coin. If the result is Heads, destroy all 3 monsters and increase this card's ATK and DEF by the total ATK and DEF of the 3 monsters. If the result is Tails, destroy all 3 monsters and decrease your Life Points by the combined ATK of the monsters minus the combined DEF of the monsters (if the result is negative, treat the result as a positive number). Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted September 27, 2010 Report Share Posted September 27, 2010 Another toughie Spoon. I've gone for simple but effective. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted September 27, 2010 Report Share Posted September 27, 2010 Mai Entry: If you control no cards during either player's turn, you can reveal this card in your hand to halve the ATK of one monster your opponent controls and Special Summon 1 other Level 3 or lower Machine-Type monster from your hand or Graveyard. Your opponent's monster's ATK is halved as long as this card remains revealed in your hand, and if it does not attack this turn, it is destroyed. Link to comment Share on other sites More sharing options...
Spoon Posted September 27, 2010 Author Report Share Posted September 27, 2010 If I counted correctly (okay, I have a checklist, so it wasn't that hard... if basic math is hard at all ) that's all. I'll have things judged by tomorrow in about... nah... 17 hours :) Link to comment Share on other sites More sharing options...
Spoon Posted September 28, 2010 Author Report Share Posted September 28, 2010 Alright, time's up, I'll start judging... may take some time, but you'll get the results not later than tomorrow :) Link to comment Share on other sites More sharing options...
Spoon Posted September 28, 2010 Author Report Share Posted September 28, 2010 Alright, shall we? Make109: It seems like you built the card to fit the requirements perfectly... and that's boring. You're out!Matt Bahamut: You've gone too simple. Way too simple. You're out! Rowling & Serenity: It's a tough decision. Serenity's card is the only one that's a Spell Card, to say at least something redeemable about it... other than that, it's way too basic to be interesting. Rowling's card is like a reversed Synchro effect... if you put it this way, it might sound interesting, but in reality, it's not really... Okay you two, since I can't decide, I keep you both :P I hope I can post the flavor text and the new task by tomorrow, congratulations on all who made it to the 4th and second to last round ;) So long, Spoon Link to comment Share on other sites More sharing options...
Guest Mako109 Posted September 28, 2010 Report Share Posted September 28, 2010 Sad face...oh well. Its been fun. I can just never understand this thing... Link to comment Share on other sites More sharing options...
Spoon Posted September 29, 2010 Author Report Share Posted September 29, 2010 Sad face...oh well. Its been fun. If that's the case, you didn't do anything wrong :) Alright, no flavor text, sorry, I just don't have time for this and I doubt that anybody read that anyways. So let's dive right into round number 4! 3 Contestants will be eliminated this round! Lore:This card cannot be Special Summoned or Set. This card can only be Normal Summoned to the leftmost Monster Card Zone. This card cannot be Tributed or used as a Synchro Material Monster. When this card is removed from the field, you take 4000 damage. Once per turn, you can place this card in an adjacent unoccupied Monster Card Zone and gain 500 Life Points. If this card is in your rightmost Monster Card Zone and this effect is used, you can place it in your opponents leftmost Monster Card Zone (you still control this card and can use it's effect). While this card is on your opponents side of the field, it cannot be Tributed for a Tribute Summoning or used as a Synchro Material Monster. When this card is in your opponents rightmost Monster Card Zone, you win the Duel. Remember it? We're now drastically picking up the pace, so that only the 2 best of you will get to the last round. Your task is as follows: - Create a Spell or Trap Card that supports (and not breaks) this cards winning condition.- You have 72 hours to complete the task. Any questions? :lol: So long, Spoon Link to comment Share on other sites More sharing options...
Zextra Posted September 29, 2010 Report Share Posted September 29, 2010 I think I'm having trouble understanding the effect... (though it may just be that I'm slow) Let me see if I've got this straight:If I understand correctly, this card's effect allows the card to:• move to the side once per turn• Once it gets to the right-most, you can move it to your opponent's side• Then you move it back to your left, as it approaches your opponent's right• When it hits their rightmost slot, they lose However, this also means that you and your opponent's monster card zones must be completely unoccupied, am I correct? Link to comment Share on other sites More sharing options...
Spoon Posted September 29, 2010 Author Report Share Posted September 29, 2010 I think I'm having trouble understanding the effect... (though it may just be that I'm slow) Let me see if I've got this straight:If I understand correctly, this card's effect allows the card to:• move to the side once per turn• Once it gets to the right-most, you can move it to your opponent's side• Then you move it back to your left, as it approaches your opponent's right• When it hits their rightmost slot, they lose However, this also means that you and your opponent's monster card zones must be completely unoccupied, am I correct? You are correct, Zextra :) Well, the Zone must be unoccupied when you move it, it can be occupied before and after that of course. So, just as an example, a card that would simply destroy monsters (e.g.: Black Hole) can also be counted as a support for this one, though it may not be the best solution ;) Link to comment Share on other sites More sharing options...
Rowling Posted September 29, 2010 Report Share Posted September 29, 2010 Here's my entry: Super-Colliding Laser:You can only activate this card if you control 1 face-up"Weighted Companion Cube" monster on the field. Onceper turn, you can move this card to an unoccupied Spell& Trap Card Zone. Then, destroy all cards in this card'scolumn (except "Super-Colliding Laser"). And, by the way, Spoon, I did read every GLaDOS text.They show you really care this contest. Link to comment Share on other sites More sharing options...
Zextra Posted September 30, 2010 Report Share Posted September 30, 2010 Spoon, I have another question:Do we make a card that helps this card's effect become more efficient/easy to use?ORDo we make a card which prevents its effect from being used successfully? Link to comment Share on other sites More sharing options...
Spoon Posted September 30, 2010 Author Report Share Posted September 30, 2010 Spoon, I have another question:Do we make a card that helps this card's effect become more efficient/easy to use?ORDo we make a card which prevents its effect from being used successfully? The first thingy of course ;) Because, as we all know, we love our Weighted Companion Cube :P Link to comment Share on other sites More sharing options...
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