Serenity the Candyman Posted September 20, 2010 Report Share Posted September 20, 2010 My entry: This card cannot be targeted by Monster Cards unless your opponent's monsters have a total DEF of 0. If this card is targeted by a monster, you can destroy every Monster Card on the field and you lose 800 Life Points x every card destroyed this way. Your opponent cannot Summon Monster Cards for 2 turns. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted September 20, 2010 Report Share Posted September 20, 2010 When your opponent declares an attack, you can discard this card from your hand to select 1 face-up Continuous Spell or Trap Card you control and 1 face-up Continuous Spell or Trap Card your opponent controls and switch control of those cards. When you activate this card, select one monster controlled by the player whose turn it is. That monster inflicts Piercing Damage and must attack this turn. As long as this card remains face-up on the field, once a player has declared an attack with a monster, they must attack with that monster if possible. If the original target of the attack is still on the field, they must attack the original target. Link to comment Share on other sites More sharing options...
Spoon Posted September 20, 2010 Author Report Share Posted September 20, 2010 [spoiler=Lore]This card cannot be selected as an attack target by a Machine Monster. During your opponent's Battle Phase, if this card is the only monster on your side of the field, they are forced to attack this card(If able). Any monster that doesn't attack during your opponent's Battle Phase is destroyed during your Battle Phase. Pay 1000 Life Points for each monster destroyed by this card's effect. You can send this card to the Graveyard to destroy 1 Spell or trap card on your opponent's field. "Test Subject-Type cards have a maximum Level of 4." Please remake your card so it fits the requirements. @Lord Smeagle: I have a hard time to see how those cards are gonna help you. Would be nice if you could explain the procedure to me ;) So long, Spoon Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted September 20, 2010 Report Share Posted September 20, 2010 When this card is Summoned, place 3 'Chimiera' Counters on this card. During the Battle Phase this card can declare attacks equal to the number of Chimiera Counters on this card. If this card would be destroyed in battle, you can remove 1 Chimiera Counter so that it is not destroyed. You can remove 2 Chimiera Counters from this card to destroy 1 face-up Monster on the field. This card can only be activated when a Test Subject-type monster you control is destroyed in battle. Special Summon 1 monster with the same name as the destroyed monster from your Deck. What creature makes a better test subject than a three headed hodge-bodge of monsters? Link to comment Share on other sites More sharing options...
jenofresh Posted September 20, 2010 Report Share Posted September 20, 2010 "Test Subject-Type cards have a maximum Level of 4." Please remake your card so it fits the requirements. @Lord Smeagle: I have a hard time to see how those cards are gonna help you. Would be nice if you could explain the procedure to me ;) So long, Spoon Oops, I seem to keep missing the tiny parts that are missing lol. Edits complete Link to comment Share on other sites More sharing options...
Rowling Posted September 20, 2010 Report Share Posted September 20, 2010 Planewalker:Once per turn, you can discard 1 card from your Hand inorder to decrease your opponent's face-up monsters DEFby 500. If an opponent's monster DEF gets reduced to 0by this effect, destroy that monster. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted September 20, 2010 Report Share Posted September 20, 2010 @Lord Smeagle: I have a hard time to see how those cards are gonna help you. Would be nice if you could explain the procedure to me ;) So long, Spoon Uh..wow. For some reason I was under BOTH the false impressions that A. Death Water was a Continuous Trap and B. Death Water would destroy ANY monster that attacked. I really have no idea how I would have thought that seeing as how Death Water wouldn't even need to be activated if it were continuous. There's really no logical way to edit these cards to work without thoroughly defeating their original intent, so... Activate during either player's turn, when your opponent controls 2 or more monsters with the same card name. Tribute this card and take control of 1 of those monsters. All monsters with the selected card name must attack a monster with the same name as itself if able. Link to comment Share on other sites More sharing options...
Spoon Posted September 22, 2010 Author Report Share Posted September 22, 2010 Finally... well, after nearly two days of no YCM (Was that an issue for everyone or just me? )... whatever happened, I'll give everybody who hasn't turned their card in another 24 hours to complete the task. Counting from now. @Lord Smeagle: Thank you, that makes more sense ;) So long, Spoon Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 22, 2010 Report Share Posted September 22, 2010 [spoiler=my cards]Lore:During your Main Phase, you can equip this card to a monster you opponent controls. The equipped monster has its effect negated and cannot attack or be selected as an attack target. During each of the Standby Phases and End Phases, place 1 Counter on the equipped monster, when a the equipped monster has Counters on it equal to its Level, it is destroyed. As long as this card is not equipped to a monster, you cannot Summon monsters or activate any Spell and Traps cards. Lore:Activate during either player's Battle Phase when a Level 1 monster you control is destroyed. Pay half your Life Points. Special Summon as many "Duplication Tokens" with the same Name, Attribute, Type, Level, Effect, ATK and DEF as the destroyed monster to your side of the field as possible. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 22, 2010 Report Share Posted September 22, 2010 double post Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 22, 2010 Report Share Posted September 22, 2010 [spoiler=my cards]Lore:During your Main Phase, you can equip this card to a monster you opponent controls. The equipped monster has its effect negated and cannot attack or be selected as an attack target. During each of the Standby Phases and End Phases, place 1 Counter on the equipped monster, when a the equipped monster has Counters on it equal to its Level, it is destroyed. As long as this card is not equipped to a monster, you cannot Summon monsters or activate any Spell and Traps cards. Lore:Activate during either player's Battle Phase when a Level 1 monster you control is destroyed. Pay half your Life Points. Special Summon as many "Duplication Tokens" with the same Name, Attribute, Type, Level, Effect, ATK and DEF as the destroyed monster to your side of the field as possible. [/soiler] Link to comment Share on other sites More sharing options...
Guest Mako109 Posted September 22, 2010 Report Share Posted September 22, 2010 Card #1 Card #...uh...The number that comes after 1... Hope these are good enough... Link to comment Share on other sites More sharing options...
Spoon Posted September 24, 2010 Author Report Share Posted September 24, 2010 Oh, eh, yes, the round is over :lol: I was pretty buzy yesterday, sorry for that, I'm going to get back to judging in the next few hours ;) So long, Spoon Link to comment Share on other sites More sharing options...
Spoon Posted September 24, 2010 Author Report Share Posted September 24, 2010 And the one who get's kicked out this round is *drumroll* Jenofresh! Sorry, but "This card cannot be selected as an attack target by a Machine Monster." is just lame and uninventive, you wouldn't even need the rest of the effects to make this work, and I don't see a way it's related to the image and name of the card itself. As a close second I'd name Serenity, that card truly disappointed me because I expected more from you, but as I said, I will kick out only 1 contestant this time. So, jenofresh, it's "bye bye" now, thanks for participating :) The next task will be up by tomorrow, please be patient. So long, Spoon Link to comment Share on other sites More sharing options...
Guest Mako109 Posted September 24, 2010 Report Share Posted September 24, 2010 I'm still in? ANOTHER NEW RECORD! ^^ Link to comment Share on other sites More sharing options...
Serenity the Candyman Posted September 25, 2010 Report Share Posted September 25, 2010 My thinking cap has been off lately...dont worry, I'll make a come back, I hope. Link to comment Share on other sites More sharing options...
Spoon Posted September 25, 2010 Author Report Share Posted September 25, 2010 Congratulations, you made it to round 3. Quite an accomplishment. Unfortunately, Jenofresh didn't make it out of the test chamber. His remainings will be delivered per Mail. It is a small package. Remember: Robot hell does exist. And if you're not careful, you will end up there as well. This could be a helpful device if you want to know what hell looks like. Just stand in front of it and do nothing. Easy, isn't it? Alright, round 3 has started. You have 72 hours, and 2 OR 3 contestants will be eliminated (I'll decide that on the fly) This is your opponent. Your goal: Survive and destroy! The starting position: The field is empty except this card. You're left at 2500 Life Points. It's your opponents Main Phase 1. What are you going to do? The card can be anything, but it must buy you enough time to survive this round (you can take damage, but obviously not more than 2499) AND destroy the Rocket Sentry in the process until your Standby Phase! Remember, your field is completely empty! That is all... any questions? So long, Spoon Link to comment Share on other sites More sharing options...
Rowling Posted September 25, 2010 Report Share Posted September 25, 2010 So, the Rocket Sentry must return during your Standby Phase? Or it can remain destroyed? Link to comment Share on other sites More sharing options...
Spoon Posted September 25, 2010 Author Report Share Posted September 25, 2010 So, the Rocket Sentry must return during your Standby Phase? Or it can remain destroyed? Remain destroyed, but you must finish your task before your actual turn begins (read: before you can do something besides drawing). Link to comment Share on other sites More sharing options...
Rowling Posted September 25, 2010 Report Share Posted September 25, 2010 Hope you like. Tying Angel:During your opponent's turn, you can discard this card alongwith 1 other monster to the Graveyard to remove from play 1monster on your opponent's side of the field whoseLevel equals the total Level of the discarded monsters. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 25, 2010 Report Share Posted September 25, 2010 doesn't the draw phase come before the standby phase? Link to comment Share on other sites More sharing options...
Spoon Posted September 25, 2010 Author Report Share Posted September 25, 2010 doesn't the draw phase come before the standby phase? That's why I say "do something besides drawing". All you could do in the turn is drawing and conducting your Standby Phase (which can still be used if you need it... would give it more thrill to say the least :lol: ). As soon as you conduct your Main Phase 1 and therefor are able to do something (Summoning, activating Spells and stuff), if the Rocket Sentry is still on the field at that point during your turn, you didn't complete the task. Clear enough? Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 25, 2010 Report Share Posted September 25, 2010 ah, ok Link to comment Share on other sites More sharing options...
Guest Mako109 Posted September 25, 2010 Report Share Posted September 25, 2010 Could this be put in terms that I can understand? All I read is " Blah, Blah, Blah, Standby, Blah, Blah, Blah. And no I can't google the rules or go to some other website to help me. "Parental Controls". Link to comment Share on other sites More sharing options...
Spoon Posted September 25, 2010 Author Report Share Posted September 25, 2010 Could this be put in terms that I can understand? All I read is " Blah, Blah, Blah, Standby, Blah, Blah, Blah. And no I can't google the rules or go to some other website to help me. "Parental Controls". The field is empty besides that card. It's your opponents turn and he/she is going to attack you, resulting in a loss. Don't lose and destroy that thing before your turn starts. Link to comment Share on other sites More sharing options...
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