Bahamut - Envoy of the End Posted September 15, 2010 Report Share Posted September 15, 2010 You evil person, this was really difficult... keep the challenges coming! A card shark you definately don't want to get into a game of blackjack with - The Master Dealer. Lore: When this card is flipped face up, both players flip all Set cards in their Spell/Trap Card Zone face up (effects are not activated at this time). Each player then selects 1 card in their opponent's Spell/Trap Card Zone and adds it to their hand. All cards that were flipped face up due to this effect are returned to their face down position. Link to comment Share on other sites More sharing options...
Zextra Posted September 16, 2010 Report Share Posted September 16, 2010 OK, that....was extremely difficult, ending in a FAIL...Anyways, here it is (Try not to laugh at its horridness...) [spoiler=EPIC FAIL] Lore:Once per turn, you can remove this card from play to flip all face-down Spell and Trap cards face-up (their effects are not activated). Select one card revealed this way and place it on the top of your Deck. The remaining cards are returned to their original positions. During your opponent's Standby Phase after this effect is activated, add the selected card from your Deck to your hand and place this card in your opponent's Spell and Trap Card Zone as a Continuous Spell Card. At the start of your Main Phase, you can reveal the selected card in your hand to Special Summon this card in face-up Defense Position to your side of the field. You cannot Normal Summon the turn you activate this effect. Link to comment Share on other sites More sharing options...
Serenity the Candyman Posted September 16, 2010 Report Share Posted September 16, 2010 [spoiler=my entry] During your Draw Phase, you can drop this card on your opponent's Spell and Trap Zone if this card is on the field. Select the Spell or Trap Card that this card lands on and flip it face-up if it is face-down. If the card is activated as it is targeted, return it back to the original state it was in and is considered not activated. If it wasn't, put it in your hand and discard this card. Link to comment Share on other sites More sharing options...
Spoon Posted September 16, 2010 Author Report Share Posted September 16, 2010 Aha, some really interesting entries right there... keep 'em coming ;) Though nobody of you did complete the full task: - That card must hit the targeted Zone at least once and cannot stay there! You don't have a Portal Gun right now, you need to grab that thing with your own hands and then... just run. I'll let it slide since it's the first round and it's a really hard task, you don't need to change your existing cards (but you can)... however, those who can complete this task are practically ensured to advance to the next round, if it's done correctly ;) Link to comment Share on other sites More sharing options...
Zextra Posted September 16, 2010 Report Share Posted September 16, 2010 Spoon, does "hit" mean destroy?(Sorry, I'm a bit slow -_-) Link to comment Share on other sites More sharing options...
Spoon Posted September 16, 2010 Author Report Share Posted September 16, 2010 Spoon, does "hit" mean destroy?(Sorry, I'm a bit slow -_-) No, hit does mean "your created card must be at least once in your opponents S/T Zone." But again, since it's really difficult, if your card doesn't, but it's overall good, that doesn't really matter. Link to comment Share on other sites More sharing options...
Zextra Posted September 16, 2010 Report Share Posted September 16, 2010 Alright, thanks.I edited my card. Link to comment Share on other sites More sharing options...
NightGuardian1764 Posted September 16, 2010 Report Share Posted September 16, 2010 [spoiler=My Card] When this card is Normal Sumoned, flip all set Spell & Trap on the field face-up (their effects are not activate). After that, place this card in your opponent's Spell & Trap Card Zone. During your opponent's Standby Phase, while this card is in their Spell & Trap Card Zone, destroy 1 card your opponent controls and Special Summon this card to your side of the field. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 16, 2010 Report Share Posted September 16, 2010 why am i seeing so many "stealth" cards? @_@ bleh, too complicated, the old fashioned way is better B) [spoiler=DON'T LOOK]Name: Assault Squad/All Guns Blazing Mode, Mission: Lock and SecureLore:This card cannot be Special Summoned. When this card is Summoned, flip all cards on your opponent's side of the field face-up (Spell and Trap effects are not activated, flip them back down when this card is removed from the field. Flip monster effects are activated). Then select 1 face-up card your opponent controls, destroy all cards your opponent controls except the selected card. Equip the selected card to this card, then place this card in the Zone where the selected card used to be, while this card is in that Zone, it is also treated as the same Type as the selected card (Monster, Spell or Trap). During your next Standby Phase, send the selected card to your hand and this card to your Deck, then shuffle your Deck. note: i might be changing the pic Link to comment Share on other sites More sharing options...
Spoon Posted September 16, 2010 Author Report Share Posted September 16, 2010 why am i seeing so many "stealth" cards? @_@ Because it's the obvious choice for this one... you can interpretate this sentence now in any way you want to know if you've got chances on a place in the next round, I won't comment on any card until the round is over ;) PS: 7 Contestants already turned their card in, 5 remaining. If we should be ready after 48 hours already, I can shorten this round if you want. Link to comment Share on other sites More sharing options...
Serenity the Candyman Posted September 16, 2010 Report Share Posted September 16, 2010 card is edited. I was wondering if hitting the s/t zone meant actually doing that. Link to comment Share on other sites More sharing options...
Rowling Posted September 16, 2010 Report Share Posted September 16, 2010 Alate Retribution:You can Set this card face-down in your Spell & TrapCard Zone as a Spell Card. If this face-down card inyour Spell & Trap Card Zone would be removed fromplay by an opponent's card effect, you can Set thiscard face-down in your opponent's Spell & Trap CardZone as a Spell Card instead, select 1 of youropponent's Set Spell or Trap Cards and add it to yourHand. Link to comment Share on other sites More sharing options...
jenofresh Posted September 16, 2010 Report Share Posted September 16, 2010 If this card is chosen as the target of an attack, place 2 Spell Counters on that monster and Equip this card to that monster in one of your opponent's Spell and Trap Card Zones. During each of your Standby Phases, you may remove 1 Spell Counter from the equipped monster to add a card from your opponent's Spell and Trap Zone to your hand. If this effect is used to return "Interdimensional Magician" to your hand, Special Summon it in Face Up Defense Position with it's ATK and DEF set to 0 for 2 turns. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted September 16, 2010 Report Share Posted September 16, 2010 If your opponent controls 2 or more face-down Spell or Trap Cards, you can give your opponent control of this card to Special Summon 1 Level 3 or lower Warrior or Spellcaster-Type monster from your hand. Once per turn, if your opponent controls this card, you can select 1 Spell or Trap Card that your opponent controls and activate it. If that card's timing is incorrect, OR if that card would remove a card from the field, negate and destroy that card. If that card can target a monster, but does not remove it from the field, it must target this card. During this card's controller's End Phase, if that player controls no Set Spell or Trap Cards, control of this card switches to the opponent. This card cannot be Tributed or used as a Synchro Material Monster. Link to comment Share on other sites More sharing options...
Spoon Posted September 18, 2010 Author Report Share Posted September 18, 2010 Still missing 2 cards, Bloody Red Sandman and Frozenblade, hurry up, the deadline is today in about 6 hours! Link to comment Share on other sites More sharing options...
Frozenblade Posted September 18, 2010 Report Share Posted September 18, 2010 unfortunately I must withdraw due to personal issues T-T Link to comment Share on other sites More sharing options...
Spoon Posted September 18, 2010 Author Report Share Posted September 18, 2010 unfortunately I must withdraw due to personal issues T-T That's really unfortunate :( But I guess I'll still kil... eh, dismiss 2 additional contestants... one of them might be Mr. Sandman... nobody should feel save just because they turned a card in ;) Link to comment Share on other sites More sharing options...
Spoon Posted September 18, 2010 Author Report Share Posted September 18, 2010 Time's up! The Blood Red Sandman and Frozenblade are out... and one additional I'll decide on now, just because I feel like it. You say that isn't fair? Who cares :lol: Edit: Okay, I decided otherwise again... after looking through all cards once more, king of dyspraxia and Dr. Wily leave the ring. Reason: Both didn't meet the requirements. King of dyspraxia's card doesn't take the card from your opponents Spell & Trap Card Zone, and Dr. Wily's just destroys it. Therefor we're left at 8 contestants... I'll add a little flavor by tomorrow when I post the new challenge ;) Everybody else made it to the second round, congratulations, stay tuned for the next horrifying puzzle :lol: So long, Spoon Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 18, 2010 Report Share Posted September 18, 2010 sweet, i can't wait for the next challenge Link to comment Share on other sites More sharing options...
Guest Mako109 Posted September 19, 2010 Report Share Posted September 19, 2010 Yes! Not eliminated in the 1st round! New record! Link to comment Share on other sites More sharing options...
MANYO-GI-OH Posted September 19, 2010 Report Share Posted September 19, 2010 CAN I JOIN GOOD LUKY OTHER CONTESTENS Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 19, 2010 Report Share Posted September 19, 2010 CAN I JOIN GOOD LUKY OTHER CONTESTENS plz don't spam here Link to comment Share on other sites More sharing options...
Spoon Posted September 19, 2010 Author Report Share Posted September 19, 2010 You completed the first test chamber. If I had a hat, I'd take it off now. Sadly, I don't have one. For those who did not notice, I'll explain what happened to the missing 4 test subjects: Frozenblade and The Blood Red Sandman unfortunately could not participate in this Enrichment Center Activity, they had to go and help out their family/friends/coworkers. Something you clearly don't have. Poor you. king of dyspraxia died because he (even though we adviced you not to do so) did not left his brain at the entrance and, instead, placed it on 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button. Now he has no brain that he could give out at the entrance. Maybe he's off better than you are, but on the other hand, he can't get cake. Dr. Wily thought he was particularly smart by standing right in front of the Aperture Science Handheld Portal Device and slashing it with an axe to put an end to this „madness“. A great doctor indeed. What he did not calculate is that that device cannot be destroyed by heat, acid or raw power. Additionally, he did not notice, the Weighted Companion Cube, a good friend of the Aperture Science Handheld Portal Device (again, since this is something you don't have, you don't need to worry about it), right behind him. We can only assume what happened after that because the camera conveniently turned off in that exact moment. When the picture returned, all we could see was a bloody mess. It seems that he also did not turn in his brain at the entrance because our party associates found particles of brain cells scattered around the room. And now, without further hesitation, let us begin the second round in our „Tour of fun“, as I like to call it. This time, you got accidently dropped off in a training facility filled with deadly poison and killer robots. Sounds like fun, doesn't it? This is your task for round 2. I'll eliminate only 1 contestant this time (subject to change). Your goal is to destroy and survive. Simple as that. Your opponents are this friendly buddies: And as an additional problem, I'll throw one of those into the mix: Death WaterTrap Activate only when a Test Subject-Type monster selects a monster you control as an attack target. Destroy the attacking monster. Some restrictions:- You can make a maximum of 2 cards for this round. One of them must be a Test Subject-Type monster (I'm generous to what the card actually is, anybody and anything can be a test subject after all). You don't need to make a second card if you don't need it to survive this madness. If you make one, that card can be of any kind. Surprise me :)- You must destroy at least 1 of the Aperture Science Sentry Guns („disabling“ them until your opponents next End Phase does also count) AND survive the next round somehow. If you destroy/disable all 3 of them, that's of course not necessary ;)- Test Subject-Type cards have a maximum Level of 4, meaning you can't survive by brute force alone. You can go all out on the effects though.- The least creative card/combo of cards that achieves the goal gets kicked out. All contestants that do not achieve the goal (by one reason or another) are obviously kil... send home as well.- You have 72 hours. Any questions? So long, Spoon Link to comment Share on other sites More sharing options...
jenofresh Posted September 19, 2010 Report Share Posted September 19, 2010 [spoiler=Lore]This card cannot be selected as an attack target by a Machine Monster. During your opponent's Battle Phase, if this card is the only monster on your side of the field, they are forced to attack this card(If able). Any monster that doesn't attack during your opponent's Battle Phase is destroyed during your Battle Phase. Pay 1000 Life Points for each monster destroyed by this card's effect. You can send this card to the Graveyard to destroy 1 Spell or trap card on your opponent's field. Link to comment Share on other sites More sharing options...
Zextra Posted September 19, 2010 Report Share Posted September 19, 2010 [spoiler=Just a note in advance] My idea of Test Subject-Type monsters involve negative ATK and DEF. Calculations are the same. (Ex. Red Eyes (ATK 2400) attacks a Test Subject Monster (ATK -500). The result would be 2900 points of Damage to Life Points (2400 - -500 = 2900 = 2400 + 500) Here are my cards. [spoiler=Millenium Cyborg Prototype AX] Lore:This card cannot attack. This card cannot be destroyed by battle by a Level 4 or higher monster. Once per turn, you can discard two cards. If you do, this card can attack this turn. Your opponent takes all Battle Damage that you would have taken from a battle involving this card. If your opponent takes more than 2000 Damage this way, destroy the attacked monster. When this card is destroyed, you can Special Summon a "Millenium Cyborg Prototype AX" from your Deck in face-up Defense Position. [spoiler=Testing Lab Citadel - AX Headquarters] Lore:Test Subject-Type monsters cannot be destroyed by Spell and Trap cards. Each time a Test Subject-Type monster is destroyed, place 1 Lab Research Counter on this card. When there are 4 or more Lap Resarch Counters on this card, decrease the ATK of all Test Subject-Type monsters by the number of Lab Research Counters on this card x200. Link to comment Share on other sites More sharing options...
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