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A New TCG I Have Made


Haberdashery1

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Basically, my new TCG is a TCG that myself and a friend have created.

We both hope to get it published, but the costs will be enourmous (e.g. paper, holofoil, etc)

 

below is an attachment:

 

Quotum Battles SET 1.doc

 

The rules are as follows:

 

1) Both players shuffle their 40-card to 60-card (minus the crystals) Deck and find any Crystals that they can from it. They place those crystals in Zone 1 and follow their effect.

 

2) Both players draw 6 cards with 1 at the beginning of their turn (to make 7 on Turn 1, a maximum of 8 on Turn 2 and so on). You can have an infinite number of cards in your hand.

 

3) Next they can play any card that states any crystals that are in Zone 1 (e.g. 'Red Ogre' has an effect that makes it stay on the map when the 'Red Crystal' is out in Zone 1, but no Crystals can move, so it is playable), but playing 1 card (or monster) takes a turn

 

4) If you play a card which is equivelent to a Spell Card in Yu-Gi-Oh (these are called Sorcery cards) then it doesn't take your turn unless it states on the card that it does.

 

BATTLES

 

In a battle, you must add up ATKs to enemy DEFs. If there are more than one monster in a battle, than the ATKs and DEFs add up, but ATKs and DEFs are worn out until the start of the next round. There are 7 rounds altogether.

 

Also, you can activate effects from your hand (Quick Sorcery Cards) and effects of cards on the map.

 

Otherwise, continue battle as normal.

 

HOW TO WIN

 

Win two-out-of-three missions

Two draws and one win

 

Please reply saying what you think of the rules (Please bear in mind that they are the note version of the rules and that it is Version 1.00)

If you don't notice, it is a cross between Huntik and Yu-Gi-Oh! apart from the fact that there are some totally new rules such as the Crystal rule.

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