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Sig of the Day


Sotos

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Well, from now on, I will try to post one sig evey few days, listen at the pros' opinions and try to make it look better... I will edit the next days' sigs here... Have fun commenting!

[spoiler=Day 1 Sigs]
Before reading advice:
[img]http://img807.imageshack.us/img807/3416/33478054.png[/img]

After reading advice:
[img]http://img21.imageshack.us/img21/5346/70410714.png[/img][/spoiler]

[spoiler=Day 2 Sigs]
Before reading advice:
[img]http://img3.imageshack.us/img3/9902/25947189.png[/img]

After reading advice:
[img]http://img26.imageshack.us/img26/5679/98519186.png[/img][/spoiler]

[spoiler=Day 3 Sigs]
Before reading advice:
[img]http://img191.imageshack.us/img191/2901/78089449.png[/img][/spoiler]

[spoiler=Day 4 Sigs]
Before readind advice:
[img]http://img818.imageshack.us/img818/2562/89035722.png[/img][/spoiler]
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MUCH better than your others, it has a little depth and it has some flow. Colour scheme looks nice and text isn't badly place.
But there's too much infront of your render. And IMO you shrink your renders too much. Try to make a your canvas size a little bigger. I prefer 380x140.
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[quote name='Kaisu' timestamp='1284203787' post='4616332']
Word of advice. Don't do text until you've mastered how to make it blend in. Text is one of the hardest parts of Graphic Design to master.
[/quote]

I know... Where can I find any tutorials or advice about how to make the text blend in the sig?
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[quote name='Kaisu' timestamp='1284203787' post='4616332']
Word of advice. Don't do text until you've mastered how to make it blend in. Text is one of the hardest parts of Graphic Design to master.
[/quote]

AND THIS IS THE REASON I'M SO AWESOME.
xD

Kaisu, get MSN.
=/

The rennder on the tag is just bad. The blue on the edges of Master Chief doesn't fit.
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[quote name='Soul~' timestamp='1284204013' post='4616338']
AND THIS IS THE REASON I'M SO AWESOME.
xD

Kaisu, get MSN.
=/

The rennder on the tag is just bad. The blue on the edges of Master Chief doesn't fit.
[/quote]

Alright then, I'll try it with another render...
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[quote name='Seta' timestamp='1284204314' post='4616341']
No need, you can use gradient maps and such to edit the color of your sig to your liking.
[/quote]

Please explain how to apply them, gimp rookie here...[img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/sad.gif[/img]


[quote name='Soul~' timestamp='1284204543' post='4616346']
Mind if I [s]steal[/s] use your idea of making a thread like this?
[/quote]

Well, of course you can [s]steal[/s] use it... It's no big deal anyway...[img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/wink.gif[/img]
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[quote name='Sotos' timestamp='1284205220' post='4616357']
Please explain how to apply them, gimp rookie here...[img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/sad.gif[/img]

[/quote]

Colors > Map > Gradient Map

Make sure you have the gradient colors you want first, before doing this. Then you can change the layer modes/opacity to your liking.
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[quote name='Ĉatman' timestamp='1284225711' post='4617314']
Colors > Map > Gradient Map

Make sure you have the gradient colors you want first, before doing this. Then you can change the layer modes/opacity to your liking.
[/quote]

Thanks... anyway, your impression of the sig is...?
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I can't really say much that hasn't already be said.

Effects seem a bit randomly distributed, and the render, seems out of place. Hence, the g-maps should help with the blending a bit as Seta said.

Overall, not bad for a beginner. Keep reading tuts, and experimenting and you'll get better. =)
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[quote name='Ĉatman' timestamp='1284226102' post='4617340']
I can't really say much that hasn't already be said.

Effects seem a bit randomly distributed, and the render, seems out of place. Hence, the g-maps should help with the blending a bit as Seta said.

Overall, not bad for a beginner. Keep reading tuts, and experimenting and you'll get better. =)
[/quote]

Thx... Please check this forum every day for the new sigs, I really need some advice... Also, tomorrow's sig will also be a Halo one...
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[quote name='Yin' timestamp='1284226536' post='4617375']
You know in advance what sigs you're making? Never try to force an idea out, it doesn't work.
[/quote]

Well, no, actually I have aready started it...[img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/wink.gif[/img]
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._. What the hell people?

@Kaisu: [b][u]Wrong. Wrong wrong wrong.[/u][/b] Text unless it's Logo Design, is relatively easy to understand. The hard part? People that think that things NEED text. If you're conveying your image properly there is little to no need for text at all, mostly the latter. And this sig portray's its intent rather clearly.

@Catman: Like hell, you can say a lot that hasn't already been said. There is a LOT going on for this, especially with Potential evolving from its current direction.

I was originally going to do a small Manip to show you what was right, but at the moment all that color coding is going to frustrate me. So I apologize. Instead I will detail it here;
[list]
[*]Your Signature has a lot going for it, one way or another. You clearly had a presented idea and used what you knew. At your current stage, one cannot expect any more from you so kudos. However, it is that same thing that sort of made the image A LOT less than what it could be.

You have a man standing in the back, posing as he looks towards the person after something has happened. In an almost "We've done it and I'm ready for more" pose. You did it right by putting the light directionality (in this case substituted by C4D's). And having the center of all that directly behind him. But you killed the very appeal doing so.

You could have created the background using a composite of several images found quickly on DeviantArt. [url="http://browse.deviantart.com/?qh=&section=&q=space+city#/d172c49"]Ground Image[/url], [url="http://browse.deviantart.com/?qh=&section=&q=space+city#/d2ivc1o"]Composite for Sky Direction[/url], [url="http://browse.deviantart.com/?qh=&section=&q=future+city#/d1nvpb0"]Left Side Depth[/url]. And then did the Light Directionality using some light clouds and Flare Light Stocks. Shrinking the render a little just before.
[/list]
I'm going to say it again Sotos. You do everything right, believe me. You just don't know your tools enough. Let's see something new yea? Impress us by going outside your box and doing something we all know you can. :D

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[quote name='JoshIcy' timestamp='1284230942' post='4617609']
._. What the hell people?

@Kaisu: [b][u]Wrong. Wrong wrong wrong.[/u][/b] Text unless it's Logo Design, is relatively easy to understand. The hard part? People that think that things NEED text. If you're conveying your image properly there is little to no need for text at all, mostly the latter. And this sig portray's its intent rather clearly.

@Catman: Like hell, you can say a lot that hasn't already been said. There is a LOT going on for this, especially with Potential evolving from its current direction.

I was originally going to do a small Manip to show you what was right, but at the moment all that color coding is going to frustrate me. So I apologize. Instead I will detail it here;
[list]
[*]Your Signature has a lot going for it, one way or another. You clearly had a presented idea and used what you knew. At your current stage, one cannot expect any more from you so kudos. However, it is that same thing that sort of made the image A LOT less than what it could be.

You have a man standing in the back, posing as he looks towards the person after something has happened. In an almost "We've done it and I'm ready for more" pose. You did it right by putting the light directionality (in this case substituted by C4D's). And having the center of all that directly behind him. But you killed the very appeal doing so.

You could have created the background using a composite of several images found quickly on DeviantArt. [url="http://browse.deviantart.com/?qh=&section=&q=space+city#/d172c49"]Ground Image[/url], [url="http://browse.deviantart.com/?qh=&section=&q=space+city#/d2ivc1o"]Composite for Sky Direction[/url], [url="http://browse.deviantart.com/?qh=&section=&q=future+city#/d1nvpb0"]Left Side Depth[/url]. And then did the Light Directionality using some light clouds and Flare Light Stocks. Shrinking the render a little just before.
[/list]
I'm going to say it again Sotos. You do everything right, believe me. You just don't know your tools enough. Let's see something new yea? Impress us by going outside your box and doing something we all know you can. :D
[/quote]
Icy, if you knew me at all which you don't, you know I don't like to cnc very often, when I myself need to get better at graphics before I can critique others. And seeing as he is a rookie, the basic problems with the tag were laid out already by the other members. An in-depth explanation of things here wouldn't be necessary due to the fact that you don't focus on the minor details when you're starting out, you get a feel for the concepts and basics.

That's why in the first place, I had nothing to offer, but decided to just give the instruction on how to use gradient maps. When Sotos asked for my opinion though, I couldn't refuse, so I gave my input.

And no, I don't mean this in a harsh way to Sotos, but he doesn't do everything right as you claim Icy. No designer does everything right. And in this case, and every other case, that is perfectly acceptable. This is sole reason for cnc. So people can do things right.

And no need to include profanity on a children's forum when it is entirely unnecessary eh?

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[quote name='Ĉatman' timestamp='1284232705' post='4617727']
Icy, if you knew me at all which you don't, you know I don't like to cnc very often, when I myself need to get better at graphics before I can critique others. And seeing as he is a rookie, the basic problems with the tag were laid out already by the other members. An in-depth explanation of things here wouldn't be necessary due to the fact that you don't focus on the minor details when you're starting out, you get a feel for the concepts and basics.

That's why in the first place, I had nothing to offer, but decided to just give the instruction on how to use gradient maps. When Sotos asked for my opinion though, I couldn't refuse, so I gave my input.

And no, I don't mean this in a harsh way to Sotos, but he doesn't do everything right as you claim Icy. No designer does everything right. And in this case, and every other case, that is perfectly acceptable. This is sole reason for cnc. So people can do things right.

And no need to include profanity on a children's forum when it is entirely unnecessary eh?
[/quote]

No concept is ever wrong.

And sole reason? LOL. It's for Comment and Criticism. What a useless style. Either you use constructive criticism or you shut-up. And what profanity?

(Criticism is Negative, whereas Constructive Criticism is neutral. As if you noticed I did explain what he did wrong in detail without being blunt AT ALL).
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[quote name='JoshIcy' timestamp='1284233396' post='4617778']
[b]No concept is ever wrong.
[/b]
And sole reason? LOL. It's for Comment and Criticism. What a useless style. Either you use constructive criticism or you shut-up. And what profanity?

(Criticism is Negative, whereas Constructive Criticism is neutral. As if you noticed I did explain what he did wrong in detail without being blunt AT ALL).
[/quote]
When did I ever say that?


And I have no idea what you're talking about. Yeah cnc is more effective if it's neutral, but what's that got to do with anything? I'm trying to defend my right to post what I did. How does the tone of criticism have anything to do with that?


And for the lulz, your way of critiquing me and Kaisu's posts had [i]quite[/i] a negative vibe.
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Actually, no, it's not. With guys like this they tend to slap on Times New Roman or something.

You've just recovered what I said. Don't use text unless you've mastered it. I never said it needs text. I said, avoid it. If you've used text enough to do it well, you'll know whether or whether not to use it.

People do learn, you know.

[This is going to turn into a polite spam argument. So, I'll leave. kthnxbai.]
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