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"So you are telling me that you call these Flying Snakes Coatls?'


Darkest Hour

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"Now these snakes are flying!? Screw this s***, I quit! This is getting stupid!"

[size="4"]This is a archetype I made while I was drawing flying snakes in a truckstop with a permanent marker, and thought. "Hey! I could run with this!" Seeing how I know nothing of Coatls, but think they are cool, I based them on normal snakes, which appear in big numbers, kill things, and do things they normally aren't supposed to do. It's an archetype based on the following:[/size]

• SPECIAL SUMMONING. Because Normal Summons aren't enough to satisfy.
• ALTERNATE EFFECTS. Ever summon something but don't need it's effect? Then choose a different effect!
• REPTILES. It's a shoutout to Sinister Serpent in some forms if you look closely.
• WATER ATTRIBUTE. No broken dark s*** to turn this archetype into an absurd turbo for Dark Armed Dragon and it's ilk. And you can't slap -DAD at the end of the deck and expect this to work.
• BUNGALOWS

If you are bored enough to find an absurd OTK with these cards please be sure to tell me so i can nerf/destroy/re-tool said card to balance them out. Unless it's Vorpal Coatl. Think Mass Driver + "Coatl" = OTK kind of stuff.


Feel free to suggest your own or things that could go with them.

Once i finish drawing their pictures and and no longer need to draw hentai to pay the internet bill, then I can upload their pics and then send them elsewhere. WAIT U DRAW HENTAI WUT I---

Now back to what I am posting here FOR!


[spoiler=Effect Monsters]

Luminous Coatl
Level 4
WATER
ATK/1700
DEF/1000
[Reptile/Effect]
When this card destroys an opponent's monster by battle, you can Special Summon 1 "Coatl" Monster from your deck. Your opponent cannot select another face-up "Coatl" monster on the field as an attack target.

Prismatic Coatl
Level 3
WATER
ATK/1000
DEF/1000
Once per turn, you can discard 1 card to Special Summon 1 "Coatl" monster from the Graveyard. When this card is selected as an attack target, you can remove from play 1 "Coatl" Monster in your graveyard to negate the attack.

Coatl Ascendant
Level 4
WATER
ATK/1300
DEF/1000
[Reptile/Effect]
You can tribute this card to Special Summon 1 "Coatl" Monster from your graveyard except "Coatl Ascendant". This card can only be Special Summoned from the Graveyard once per turn.

Silverstrike Coatl
Level 3
WATER
ATK/1500
DEF/1000
[Reptile/Effect]
If you control at least 1 "Coatl" Monster other than "Silverstrike Coatl", you can Special Summon this card from your hand. Once per turn, during the Battle Phase, you can Tribute 1 monster to double the ATK of 1 face-up "Coatl" Monster on the field.

Accelerator Coatl
Level 4
ATK/1200
DEF/2000
[Reptile/Effect]
When this card is Normal Summoned, it is changed to Defense Position. Once per turn, you can Special Summon 1 "Coatl" Monster from your hand.

Ominous Coatl
Level 3
WATER
ATK/1700
DEF/1000
[Reptile/Effect]
When this card is Special Summoned by a "Coatl" card effect, apply one of the effects:
• Select 1 monster on the field and send it to the graveyard.
• Reduce the ATK or DEF of 1 face-up monster on the field to 0.

Dispeller Coatl
Level 4
WATER
ATK/1300
DEF/1400
[Reptile/Effect]
When this card is Special Summoned by a "Coatl" card effect, activate one of the following effects:
• Destroy 1 Spell or Trap card on the field.
• Negate the activation of the next Spell Card played and destroy it.

Surfripper Coatl
Level 4
WATER
ATK/1600
DEF/1100
[Reptile/Effect]
When this card is Special Summoned by a "Coatl" card effect, it gains the following effect:
• You can Tribute this card to negate the activation and/or effect of an opponent's Effect monster and return it to the owner's deck.
• You can Tribute this card to negate the summon of a Level 5 or higher monster and return it to the owner's deck.

Arcanite Coatl
Level 4
WATER
ATK/1700
DEF/1000
When this card is Special Summoned by a "Coatl" card effect, it gains the following effect:
• You can Tribute this card to discard 1 random card from your opponent's hand.

Arcanefang Coatl
Level 4
WATER
ATK/1600
DEF/1500
[Reptile/Effect]
When this card is Special Summoned by a "Coatl" card effect, apply one of the effects:
• Inflict 400 damage to the opponent for each Spell card in their graveyard.
• Remove from play all Spell cards in the opponent's graveyard, and increase your Life Points by 800 for each removed card.

Shrapnel Coatl
Level 3
WATER
ATK/1400
DEF/1200
[Reptile/Effect]
When this card is Special Summoned by a "Coatl" card effect, apply one of the effects:
• Inflict 400 damage to the opponent for each Trap card in their graveyard.
• Select up to 3 Trap Cards in your opponent's deck. Your opponent selects 1 and places it at the bottom of the deck, and the rest are sent to the graveyard.

Riftwing Coatl
Level 4
WATER
ATK/1600
DEF/1500
[Reptile/Effect]
When this card is Special Summoned by a "Coatl" card effect, apply one of the effects:
• Inflict 400 damage to the opponent for each card that is removed from play.
• Return all of your removed from play "Coatl" monsters to the deck or graveyard.

Vorpal Coatl
Level 4
WATER
ATK/1000
DEF/1000
During the battle phase, you can Tribute another "Coatl" Monster you control. This card can attack an additional time this turn.

Flashfreeze Coatl
Level 4
WATER
ATK/1600
DEF/1000
[Reptile/Effect]
When this card is Special Summoned by a "Coatl" card effect, you can flip up to 3 monsters your opponent controls into face-down Defense Position.

Sunfire Coatl
Level 4
FIRE
ATK/1400
DEF/1000
[Reptile/Effect]
You can Tribute this card to add 1 "Coatl" Monster from your deck to your hand. When this card is Normal Summoned, you can remove from play 1 "Coatl" Monster in your graveyard to have this card gain that card's effect(s).

Powersurge Coatl
Level 2
WATER
ATK/1000
DEF/700
[Reptile/Effect]
When a "Coatl" monster you control battles an opponent's monster, you can discard this card during damage calculation. The "Coatl" monster you control's ATK becomes 100 points higher than the monster it is battling until the end of the Battle Phase. During your Main Phase, you can return this face-up card on your side of the field to your hand.

Icicle Coatl
Level 2
WATER
ATK/0
DEF/2000
[Reptile/Effect] This card can attack the opponent's Life Points directly once. Everytime a "Coatl" Monster is Special Summoned to your side of the field, increase the ATK of this monster by 1000.

Deus Ex Coatl
Level 2
WATER
ATK/1400
DEF/2100
[Reptile/Tuner]
When this card is Normal Summoned, you gain 500 Life Points for each face-up "Coatl" monster on the field.

Wight Coatl
Level 4
ATK/1900
DEF/0
[Reptile/Effect]
Increase this card's ATK by an amount equal to the ATK of the monster it destroys by battle. When this card is destroyed and sent to the graveyard, draw 1 card for each multiple of 2000 ATK this card has.

[/spoiler]

[spoiler=Synchro Monsters]

Fetid Cosmos Coatl
Level 5
WATER
ATK/2600
DEF/1300
[Reptile/Synchro/Effect]
1 "Coatl" Tuner + 1 or more "Coatl" Monsters
Once per turn, you can inflict 500 damage to the opponent's Life Points. Increase the damage by 500 points for each successive time you activate this effect.

Wrath Echo Coatl
Level 6
WATER
ATK/1900
DEF/1900
[Reptile/Synchro/Effect]
1 "Coatl" Tuner + 1 or more "Coatl" Monsters
You can remove from play any number of "Coatl" Monsters in your graveyard to increase this card's ATK by 200 x the number of removed from play "Coatl" monsters. When this card is sent to the graveyard, inflict damage to your opponent's Life Points equal to the ATK of this monster.

Primordial Quasar Coatl
Level 7
LIGHT
ATK/2500
DEF/1600
[Reptile/Synchro/Effect]
1 "Coatl" Tuner + 1 or more "Coatl" Monsters
Once per turn, you can activate one of the following effects:
• Destroy 1 card on the field.
• Return 1 card on the field to the owner's hand.
• Return 1 card on the field to the top of the owner's deck.
• Remove from play 1 card on the field.

Adamant Force Coatl
Level 8
FIRE
ATK/3000
DEF/3300
[Reptile/Synchro/Effect]
1 "Coatl" Tuner + 1 or more "Coatl" Monsters
Once per turn, you can pay 1000 Life Points and apply one of the following effects:
• Destroy all face-up monsters on the field.
• Destroy all face-down monsters on the field.
• Destroy all face-up Spell and Trap cards on the field
• Destroy all face-down Spell and Trap cards on the field.
[/spoiler]

[Spoiler=SPELL and TRAP card support]
Coatl Shatterflash
Normal Trap
Tribute 1 "Coatl" Monster. Destroy 2 cards your opponent controls.

Coatl Spellshredder
Counter Trap
Discard 1 "Coatl" Monster. Negate the effects of all Spell or Trap cards on the field until the End Phase.

Coatl Aegis Echo
Quickplay Spell
"Coatl" Monsters you control cannot be destroyed by card effects or by battle until the End Phase.

Coatl Gambit
Normal Spell
Reveal the top card of your deck. If it is a "Coatl" monster, draw 2 cards. If it is not, put all cards in your hand onto the top of your deck in any order.

Coatl Conjure Surge
Pay 1000 Life Points and apply one of the following effects:
• Special Summon 1 "Coatl" Monster from your Graveyard to your side of the field.
• Special Summon 1 "Coatl" Monster from your hand to your side of the field.
[/spoiler]
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