Aozora Posted January 18, 2008 Report Share Posted January 18, 2008 First set of cards. Darkness in GreedType: Counter TrapEffect: Activate this card only when your opponent draws cards outside of their draw phase. Special Summon ‘Sin Tokens’ (3*, DARK, 1000/1000) to either side of the field equal to the number of cards drawn. Darkness in PrideType: Counter TrapEffect: Activate this card only at the end of a battle phase when your opponent destroyed a monster as a result of battle. Special Summon ‘Sin Tokens’ (3*, DARK, 1000/1000) to either side of the field equal to the number of monsters destroyed that turn. Darkness in GluttonyType: Counter TrapEffect: Activate this card only when your opponent gains life points. Special Summon ‘Sin Tokens’ (3*, DARK, 1000/1000) to either side of the field equal to the number of life points gained in amounts of five hundred. Darkness in EnvyType: Counter TrapEffect: Activate this card only when your opponent tribute summons a monster. Special Summon one ‘Black Sin Token’ (DARK, ?/?) With the same ATK, DEF, and Level Stars as the summoned monster to your side of the field. Darkness in LustType: Counter TrapEffect: Activate this card only when your opponent takes control of one of your monsters. Special Summon one ‘Sin Token’ (3*, DARK, 1000/1000) to your side of the field for every two level stars of the monster. Darkness in WrathType: Counter TrapEffect: Activate this card only when your opponent inflicts damage to your life points. Special Summon ‘Sin Tokens’ (3*, DARK, 1000/1000) to either side of the field equal to the number of life points lost in amounts of five hundred. Darkness in SlothType: Counter TrapEffect: Activate this card only when you end your turn without conducting your battle phase. Special Summon five ‘Sin Tokens’ (3*, DARK, 1000/1000) to either side of the field minus one for every other card you played this turn. Link to comment
Aozora Posted January 18, 2008 Author Report Share Posted January 18, 2008 First set of cards. Darkness in GreedType: Counter TrapEffect: Activate this card only when your opponent draws cards outside of their draw phase. Special Summon ‘Sin Tokens’ (3*, DARK, 1000/1000) to either side of the field equal to the number of cards drawn. Darkness in PrideType: Counter TrapEffect: Activate this card only at the end of a battle phase when your opponent destroyed a monster as a result of battle. Special Summon ‘Sin Tokens’ (3*, DARK, 1000/1000) to either side of the field equal to the number of monsters destroyed that turn. Darkness in GluttonyType: Counter TrapEffect: Activate this card only when your opponent gains life points. Special Summon ‘Sin Tokens’ (3*, DARK, 1000/1000) to either side of the field equal to the number of life points gained in amounts of five hundred. Darkness in EnvyType: Counter TrapEffect: Activate this card only when your opponent tribute summons a monster. Special Summon one ‘Black Sin Token’ (DARK, ?/?) With the same ATK, DEF, and Level Stars as the summoned monster to your side of the field. Darkness in LustType: Counter TrapEffect: Activate this card only when your opponent takes control of one of your monsters. Special Summon one ‘Sin Token’ (3*, DARK, 1000/1000) to your side of the field for every two level stars of the monster. Darkness in WrathType: Counter TrapEffect: Activate this card only when your opponent inflicts damage to your life points. Special Summon ‘Sin Tokens’ (3*, DARK, 1000/1000) to either side of the field equal to the number of life points lost in amounts of five hundred. Darkness in SlothType: Counter TrapEffect: Activate this card only when you end your turn without conducting your battle phase. Special Summon five ‘Sin Tokens’ (3*, DARK, 1000/1000) to either side of the field minus one for every other card you played this turn. Link to comment
Kizzi Posted January 20, 2008 Report Share Posted January 20, 2008 Nice! Needs some grammar work, but still cool. If your going to make more support, I would suggest weakening these, so the set as a whole doesn't become overpowered. Interesting though. :) Link to comment
Kizzi Posted January 20, 2008 Report Share Posted January 20, 2008 Nice! Needs some grammar work, but still cool. If your going to make more support, I would suggest weakening these, so the set as a whole doesn't become overpowered. Interesting though. :) Link to comment
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