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Make a Monster Spell/Trap


Legokun

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Hi, BrickFist here with my first contest in awhile.

 

RULES:

Your card must follow this example card: 54624j.jpg (You can treat this card as a (Spell or Trap type) Card with the following effect: (Effect))

All YCM Rules apply.

No modding cards other than changing "Effect" to whatever.

 

END:

The 10th.

 

PRIZE:

1st 1000 Points and 3 Reps.

2nd will get 2 Reps.

3rd will get a Rep.

 

ENTRANTS:

king of dyspraxia

nimish

iRiolu!

► ®Ćŕý® ◄

Spoon

Zextra

 

JUDGES.

Me :P

Red Ryu

 

GOGOGO.

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lolz u read my mind

they put(Spell or Trap Type) on the card lolz

 

lolz here is mine i hope its good

[spoiler=Time Turner]242084o.jpg

[spoiler=Lore]One time only, you can discard 1 card to have this card treated as a Continuous Spell card and gain the following effect:

Once per turn, you can draw 1 card from your Deck. If it is a monster, you can inflict damage damage to your opponent equal to halve the ATK of that monster. If it is a Spell or Trap Card you take 500 damage.

 

 

kinda bland but eh...

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Ah, can't miss out on that one, can I? :lol:

 

[spoiler=Dreaming Demonstrator]

234848e.jpg

Lore:

When this card is succesfully Normal Summoned, select 1 Spell, 1 Trap and 1 Monster Card from your Deck. Your opponent must select 1 of them randomly. If they select the Spell or Trap Card, add that card to your hand and replace the other cards on your Deck. Your Deck is then shuffled. If they select the monster, discard all 3 cards. When this card would be destroyed by battle or by an opponents card effect while in your Monster Card Zone, place it in your Spell & Trap Card Zone instead. This card is then treated as a Continuous Spell Card with the following effect: Each time your opponent draws a card during their Draw Phase, they must show that card. If that card is a Spell Card, you gain 400 Life Points. If that card is a Trap Card, inflict 400 damage to your opponent. If that card is a Monster Card, destroy this card.

 

(Image Credit to Jazin Kay)

 

My entrance, may the best card win, bla, bla, bla... ;)

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0_o"

Are you stupid or something?

Do you really think i meant that "You must use this template" in the most literal seance?

 

 

But, i digress, added.

For reference, use [spoiler=This Card.]54624.jpg

 

 

Uh, I made the card to be like that but, I guess I can change it...

 

o-o

 

And no, I'm not stupid. :D

 

Edited:

 

[spoiler=Monster/Lore]

269202ua.jpg

This card cannot be Special Summoned or Set. This card can only be summoned if this card was removed from play in your hand, or deck. You can Special Summon this card in your Spell Card zone, as a Trap Card with this continuous effect: While this card is in your Spell Card zone it can not be targeted by battle, or monster effects. You remove from play any Fairy-Type monsters from your Hand, or Graveyard from play. For every card you remove from play your opponent must discard his hand accordingly to the amount of cards that where removed from play. You may look through the cards your opponent discarded and Special Summon 1 monster level 6 monster or lower, in the face-up Attack Position. You may use this effect once every 5 turns.

 

 

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Thanks!

Here's my card :D

 

[spoiler=...]

 

99600.jpg

 

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 7 or higher LIGHT or DARK monster you control OR 3 Level 6 or lower LIGHT or DARK monsters you control. Once per turn, you can equip this card to a monster your opponent controls. The equipped monster cannot attack any LIGHT and DARK monsters you control. Once per turn, you can discard 2 cards to remove from play a number of cards in your opponent's Graveyard equal to half the equipped monster's Level (rounded down). When the equipped monster is destroyed, you can remove from play 3 LIGHT or DARK monsters in your Graveyard. If you do, you can treat this card as a Trap Card and place it in your Spell & Trap Card Zone with the following effect: Activate only when your opponent attacks a face-up LIGHT or DARK monster you control. Return all monsters on the field to their owner's Hands. For each card returned this way, you can add 1 LIGHT or DARK monster from your Graveyard to your Hand.

 

 

 

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Here is my card:

 

281083.jpg

 

Lore:

 

You can treat this card as a Continuous Spell Card with the following effects:

Select one card from your graveyard and add it to your hand.(once per turn)

When you opponent declares an attack you can toss a coin 3 times. If 2 out of 3 results are Heads, Negate the attack.

 

 

Hope you like it!

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