assanaut Posted September 7, 2010 Report Share Posted September 7, 2010 This is a deck I thought of that is based around the Marauders, a new archetype made entirely by me. The Marauders rely on sending their monsters to the Graveyard from the hand and relying on them being removed from play from the Graveyard. It ties in with real and custom cards. I hope to see what everyone says about them (no tr0llz, plz). Monsters (20): X2 Tenacious Marauder Monster- Effect- DARK- Fiend- LVL 3 When this removed from play card is successfully Special Summoned by the effect of a “Marauder” card, you can destroy up to 2 cards on the field. ATK: 1200 DEF: 1000 X1 Sergeant Bankeles Monster- Effect- EARTH- Warrior- LVL 4 This card is treated as a “Marauder” card. When this card is successfully Normal Summoned, you can select and Special Summon 1 level 4 or lower removed from play “Marauder” monster by removing from play 1 “Marauder” monster from your Graveyard. Once per turn, you can discard 1 “Marauder” card to the Graveyard. ATK: 1800 DEF: 1350 X2 Marauder of the Doomed Monster- Tuner/ Effect- DARK- Fiend- LVL 1 FLIP: Special Summon 1 of your removed from play “Marauder” monsters. It is removed from play during the End Phase of this turn. ATK: 300 DEF: 700 X3 Dashing Marauder Monster- Effect- WIND- Warrior- LVL 4 When this card is Normal Summoned, you can discard 1 “Marauder” monster from your hand to the Graveyard. Once per turn, you can return this card to your hand. ATK: 1700 DEF: 1200 X1 Captain Aryant Monster- Effect- EARTH- Warrior- LVL 5 This card is treated as a “Marauder” card. When this card is successfully Normal Summoned, you can Special Summon 1 of your removed from play “Marauder” monster by removing from play 1 “Marauder” monster from your Graveyard. Once per turn, you can add 1 “Marauder monster that is removed from play back to your Deck. ATK: 2000 DEF: 2000 X1 Feeding Marauder Monster- Effect- DARK- Zombie- LVL 6 When this card is Special Summoned, remove from play all “Marauder” monster cards from your Graveyard. This card gains ATK and DEF equal to the amount of "Marauder” cards removed from play by this effect x 500. ATK: 1500 DEF: 0 X2 Recycler Marauder Monster- Tuner/ Effect- LIGHT- Machine- LVL 2 Once per turn, you can Special Summon 1 of your removed from play “Marauder” cards to your side of the field by discarding 1 “Marauder” monster card from your hand. When this card is destroyed, all monsters Summoned by this cards effect are immediately destroyed. ATK: 1400 DEF: 100 X1 General Karenkil Monster- Effect- DARK- Warrior- LVL 7 This card is treated as a “Marauder” card. This card can only be Special Summoned from your hand by removing from play 1 “Sergeant Bankeles” and 1 “Captain Aryant” from your Graveyard. Once per turn, you can Special Summon 1 of your removed from play “Marauder” cards by discarding 1 “Marauder” monster card OR remove from play 1 “Marauder” monster card from your Graveyard. This card gains 400 ATK for every “Marauder” card removed from play. ATK: 2000 DEF: 2000 X1 Private Clearwill Monster- Effect- EARTH- Warrior- LVL 3 This card is treated as a “Marauder” monster. When this card is sent to the Graveyard, you can destroy any amount of cards on the field equal to the amount of “Marauder” cards in your Graveyard halved (round to the highest number). You cannot declare an attack the turn you activate this effect. ATK: 1450 DEF: 900 X1 Dimensional Alchemist http://yugioh.wikia.com/wiki/Dimensional_Alchemist X1 Morphing Jar http://yugioh.wikia.com/wiki/Morphing_Jar X1 Necroface http://yugioh.wikia.com/wiki/Necroface X1 Brron, Mad King of Dark World http://yugioh.wikia.com/wiki/Brron,_Mad_King_of_Dark_World Spells: (12) X1 Sergeant’s Strike Spell- Normal Activate when you control at least 1 face-up “Sergeant Bankeles”. Remove it from play and destroy 2 cards on the field. X1 Marauder Makeshift Explosive Spell- Normal If you have at least 3 “Marauder” cards in the Graveyard and removed from play, then you can discard 1 “Marauder” monster card to destroy up to 2 monsters your opponent controls OR up to 2 Spell or Trap cards your opponent controls. X2 Marauder Reinforcements Spell- Quickplay Activate when you have at least 5 “Marauders” removed from play. Special Summon 1 of your removed from play “Marauder” monsters and add 2 of your removed from play “Marauder” monsters to your Graveyard. X1 Marauder’s Call Spell: Continuous Your Graveyard and removed from play cards must both have the same amount of “Marauder” monster cards. If one or the other has more/ less “Marauder” monster cards in it, then you must discard or remove from play enough “Marauder” monsters to make both the same amount. If you have no “Marauder” cards to discard for this effect, then you may discard or remove from play any “Marauder” monster cards from your Deck. You cannot activate this if there are no “Marauder” cards in your Graveyard or removed from play. X1 General’s Orders Spell- Normal Activate only when you control a face-up “General Karenkil”. Remove from play 1 “Marauder” monster from your Graveyard to Special Summon 1 removed from play “Captain Bankeles” OR “Sergeant Aryant” to your side of the field. X1 Power of the Marauders Spell- Continuous Once per turn, you can Special Summon 1 removed from play “Marauder” card by discarding 1 “Marauder” monster card. Once per turn, you can remove from play any amount of “Marauder” monster cards from your Graveyard equal to the amount of face-up “Marauder” monster cards on your side of the field. X2 Soul Release http://yugioh.wikia.com/wiki/Soul_Release X1 Miracle Dig http://yugioh.wikia.com/wiki/Miracle_Dig X1 Dark World Dealings http://yugioh.wikia.com/wiki/Dark_World_Dealings X1 Into the Void http://yugioh.wikia.com/wiki/Into_the_Void Traps: ( X1 Captain’s Ceasefire Trap- Normal Activate during your opponent’s Battle Phase when you control at least 1 face-up “Captain Aryant”. Remove it from play and immediately end your opponent’s turn. X1 The Grave Pact Trap- Continuous Once per turn, you can remove from play 1 “Marauder” monster from your Graveyard to Special Summon 1 removed from play “Marauder” monster of the same name (except for the same card that was removed from play). X2 Marauder’s Might Trap- Counter Return 1 of your removed from play “Marauder” monsters to the Graveyard to negate the activation of a Spell or Trap card and destroy it. X1 Intercepting Strike Trap- Normal Return any amount of removed from play “Marauder” monster cards to your Graveyard to return any amount of cards on the field to the owner’s hands. X1 Bottomless Traphole http://yugioh.wikia.com/wiki/Bottomless_Trap_Hole X1 Return from the Different Dimension http://yugioh.wikia.com/wiki/Return_from_the_Different_Dimension X1 Mirror Force http://yugioh.wikia.com/wiki/Mirror_Force Synchro: X1 King Merlidious Monster- Synchro/ Effect- DARK- Fiend- LVL 8 "Recycler Marauder" + 1 or more non-Tuner "Marauder" monsters When this card is Synchro Summoned, remove from play the monsters used for its Synchro Summon. Once per turn, you can discard 1 "Marauder" monster from your hand to remove from play up to 2 "Marauder" monsters from your Deck, hand, or Graveyard OR Special Summon 1 of your removed from play "Marauder" monsters. ATK: 3000 DEF: 1700 X2 Marauder Knight Monster- Synchro/ Effect- EARTH- Warrior- LVL 5 "Marauder of the Doomed" + 1 or more non-Tuner monsters When this card is Synchro Summoned, remove from play the monsters used for its Summon. You can return any amount of your cards removed from play back to your Graveyard (max: 3) to return the same amount of cards on the field to the owner's hands. This card cannot declare an attack against another "Marauder" monster card. ATK: 2300 DEF: 1500 Link to comment
Bringerofcake Posted September 9, 2010 Report Share Posted September 9, 2010 No Marauding Captain? For shame. OT: A discard Archetype for Warriors. Not bad, and nothing problematic up front. Link to comment
Andross88 Posted September 10, 2010 Report Share Posted September 10, 2010 Pretty cool stuff. Private Clearwill seems a bit broken to me, though. Link to comment
assanaut Posted September 11, 2010 Author Report Share Posted September 11, 2010 I nerfed Private Clearwill's effect to make him less OP'ed. Link to comment
Bringerofcake Posted September 11, 2010 Report Share Posted September 11, 2010 ...equal to half the amount of Marauder monsters, rounded down... Link to comment
assanaut Posted September 11, 2010 Author Report Share Posted September 11, 2010 [quote name='Bringeroficecream' timestamp='1284168757' post='4615426'] ...equal to half the amount of Marauder monsters, rounded down... [/quote] nah, I like it as "rounded up". Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.