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Memories of a Life [31/?] 24/03/11


Lord Ursus

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OK, folks I have updated this set with four new cards. (Most of which aren't in English. Will change that eventually)

 

I also have a little question regarding the statement that has been haunting this thread a long time now: "You can't have Level 0 monsters"

 

Should I, or should I not, change this with a wording that merely treats their Level as not existing, or not existing when an effect requires counting of it, or something of that sort?

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OK, folks I have updated this set with four new cards. (Most of which aren't in English. Will change that eventually)

 

I also have a little question regarding the statement that has been haunting this thread a long time now: "You can't have Level 0 monsters"

 

Should I, or should I not, change this with a wording that merely treats their Level as not existing, or not existing when an effect requires counting of it, or something of that sort?

 

The Level 0 question is somewhat similar to dilemmas I've face with my often-too-complex summoning methods. Since Konami says that written card rules overrule existing regulations, technically you're in the clear. Otherwise, you're simply bending the mechanics to accomodate your monsters as I have.

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1. It features the emotions we go through our lives and link to our memories, hence their name. It is my belief that to fully evolve as a person, one must overcome one's memories, but only after you've allowed them to shape and strengthen you. You will see this theory come to life in the Memory Requiem cards.

 

Due to this and the rest of the thread, you are officially the most epic member ever. I read through them all, and they are epic. Please be making more? Cause I notice (with the possible exception of Pity) that none of these emotions are really good...and not all memories are bad.

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Okay, Let me settle this conversation about level 0 monsters. There is not a rule saying that there is no level 0 monsters! In fact, Search up the card "King of Skull Servants" on like google or something, I believe that card is a level 0 monster. So there, It (Should) be official. Anyhow, Let's get to the cards, Shall we?

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Alrighty, I really love the idea of this Archetype, It's very interesting. The cards are balanced out and i don't see any OCG, so that is PERFECT. Pictures are really, really cool. Not OPed or UPed as i can see. So that is VERY awesome. Very nice set of cards, I would love to get these. Epic cards! I rate them a whopping 10/10! When I first saw these I knew i'd end up loving them! As i do now. Anyhow, You did awesome - And i'm looking forward to see more! Keep up the good work! :D

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Interesting idea with Level 0s. (I wasn't concentrated enough to actually pay attention to the effects or OCG, though).

 

A few things to note about the Japanese names:

Fiends in the Japanese card game are referred to as 悪魔族.

Some of your monsters say "Tuner", but you put it as "Effect" instead in your lore.

Japanese quotes are these 「 」when it shows up in the effect lores.

In all-katakana sections of names such as your Memory End, spaces are interpreted as "・". For example Memory End would be メモル・エンド and all your Memory Requiem monsters would be メモリ・レクイエム

Spell Cards are 魔法カード and Trap Cards are 罠カード.

 

I don't know much about Japanese BTW, most of this is based from Yugioh Wikia.

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