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Memories of a Life [31/?] 24/03/11


Lord Ursus

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There is only 1 problem with those cards.

even if you control 5 monsters

Youd still be pretty ********, if you opponent is able to summon some powerful ATK monsters. (cause the direct attack thing)

 

But anyways. Even if i see some mistakes in the english text - i dont need to care about that..since the effects on the cards are in japanese.

 

This set was already added to Best Set's of YCM.

What else should i say then.

 

GREAT and UNIQUE

 

And i quote:

"Lord Ursus's "Memories of a Life" : http://forum.yugiohc..._1#entry1895373

 

Description: That set works with the idea of Memory, card zones are treated as Memory zones..Just have a look at it..

 

Average Rating: 10/10 (Doc's Rate: 10/10)"

 

And you know..this 10/10 happened 3 times..since i rate cards..and i rated about a 1000 times ^^

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0/10

 

Monsters still can't be Level 0.

Ever heard of something called Creativity / Originality? This Archetype is based off of something quite original, something that treats Monsters as Level 0, so if you can't handle Creativity / Originality, I'd say you should leave. I don't know about you, but I think it's nice to see something Creative / Original every once in awhile, rather then your average cards with overused effects.

 

Prepare for an Archetype review after I skim through the cards and whatnot.

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It's a rule, you can't have Level 0 monsters. If they were Level 1, and had an effect that said "This card cannot be used for a Synchro Summon and is unaffected by card effects that affect Level 1 or higher monsters specifically." it would be fine. As they are, they just make the game really confusing and not fun. It's for kids, the cards are supposed to be easy to use and understand, not have loads of annoying rulings. I don't try to make super creative cards, I try to make cards that people would actually play. <_<

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It's a rule, you can't have Level 0 monsters. If they were Level 1, and had an effect that said "This card cannot be used for a Synchro Summon and is unaffected by card effects that affect Level 1 or higher monsters specifically." it would be fine. As they are, they just make the game really confusing and not fun. It's for kids, the cards are supposed to be easy to use and understand, not have loads of annoying rulings. I don't try to make super creative cards, I try to make cards that people would actually play. <_<

A decent amount of times in the Realistic Cards Forum rules have been bent to make card making more fun, but still Realistic as well. Whether it was making a new Sub-Type or whatever else someone can think of that can be Realistic, Creative, and Fun. And I've skimmed through a few of the cards and so far, this seems like a Fun Archetype that would see play. Sure it won't top Regionals or anything, but it can still see play as one of those Fun Decks to use. And it's not that confusing to see that these cards are Level 0, therefore making them unaffected through cards that target Level 1's and highers. And what about the cards that target Level 12's and Lower?

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Would it be an inappropriate time to say I like the original version of your set better?

 

Still, it's very nice. I like Despair, it gives you a lot of opportunity to damage your opponent, but you'll damage yourself more.

 

Torment and Loathing combo well together. Hysteria's like a Magic Cylinder, but it's also a bluff...there are ways to abuse this card, I'm sure.

 

Rage is a standard beater/supporter. Always a good thing, rarely a great thing.

 

I do like Kindling, Memory Force and Memory End. Reminiscence is...eh, it's a draw.

 

9.9/10. Highly original, but...I can't help but feel it's a downgrade.

 

Also, I <3 LEVEL 0 MONSTARS.

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A decent amount of times in the Realistic Cards Forum rules have been bent to make card making more fun, but still Realistic as well. Whether it was making a new Sub-Type or whatever else someone can think of that can be Realistic, Creative, and Fun. And I've skimmed through a few of the cards and so far, this seems like a Fun Archetype that would see play. Sure it won't top Regionals or anything, but it can still see play as one of those Fun Decks to use. And it's not that confusing to see that these cards are Level 0, therefore making them unaffected through cards that target Level 1's and highers. And what about the cards that target Level 12's and Lower?

 

I've got nothing against fun cards. If monsters being Level 0 wasn't so confusing, then I'd probably give a 9 rate to this stuff. :mellow:

 

The main question I want to ask the TC is:

 

Can they be used as Synchro Material?

 

It just causes headaches all around. :blink:

 

I don't dislike these cards, Mystical Refpanel is a far worse offender in terms of making the game not fun.

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Huh?

 

Best set of YCM? Your personal opinion, or where is it?

 

Thank you for the comment. :)

 

Go to Any Other Cards

 

You'll find your Set there.

 

Since the original one had a average rating of 10/10..i added it to Best Sets ^^

It's Pinned..so it wont be hard to find the thread XD

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Thank you so much for the comments, guys.

 

Your reasoning is appreciated, Anbu.

 

And this endless debate of yours is beginning to bug me, Ser. Knock it off, or I shall neg you.

 

New cards coming right up!

 

Edit: The cards are up, though I don't presently have the time to submit as many as I had promised. It should be enough to amuse you until next time, though. Sorry!

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The main question I want to ask the TC is:

 

Can they be used as Synchro Material?

 

It just causes headaches all around. :blink:

 

Of course they can. They are monsters aren't they? And besides, I believe they would be treated as their original Levels when used for Synchro Material, seeing there Level of 0 only lasts until they are removed from the field, along with the Memory Zone turning back to normal as well. Please tell me if I am wrong or right.

 

And I will do my best to give an Archetype Review on this Set by the end of this week at the least.

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Memory Requim Archetype Review

At first glance, you can take serious damage throughout using this Archetype. This makes it quite hard to use, just like the failed Psychic-Types Konami has produced. However, this makes one of it's main cards, if you can call it a main card, Memory Requiem - Torment, somewhat of a must in the Archetype. Along with perhaps Memory Requiem - Loathing as well. However, the problem is, overtime, your opponent will most likely figure out a way to destroy this main card before it's stats become too powerful for them to handle, leading back to the Archetypes main problem of Life Point depletion.

 

It's Field Spell although can really help the Archetype from many different things, can perhaps, make the Archetype even broken. Even though, this may be one of the biggest Life Point depletion cards in the Set, and it can easily give your opponent a good chunk of Life Points, seeing it will do you no good with your monsters being treated as Level 0, and even though the burn in this Archetype can go either way, in my opinion, it seems it will effect you more then it will effect your opponent by the looks of it.

 

The Archetype seems like besides burn, have a beatdown / hand control thing going on. Seeing 2 of the cards involve your opponent discarding well, cards. Even though 2 cards don't seem like much, it can actually do plenty. The Archetype also has some simple beatsticks, but with the additional stat boosts coming from cards such as Memory Requiem - Rage. This can make the Archetype somewhat of a hassle to fight against, but makes it somewhat hard to use with Life Points costs and whatnot.

 

Even though your taking it as damage and not costs, this could make cards like Prime Material Dragon also a must in the Archetype, which can lead to them being overpowered. Speed is no problem with the Archetype with simple draw power and cards in the TCG such as Allure of Darkness. Overall, the Archetype is quite original, fun, and quite aggressive. This can make them possibly....I don't know, Tier 1.5? At the least that is. A few OCG Errors here and there, along with a lack of originality in some of the cards. Overall, the final rating is a solid 8/10.

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Thank you for the comment, Anbu.

 

Would you mind sharing some of the OCG errors you found? I would also know what cards are unoriginal, so that I can make them better.

 

Yes, I made this in Japanese as to make it more special.

OCG

Kindling of Memories - Activated should be lowercase

Requiem of Life - levels should be capitalized

Memory Blade - Needs rewording, otherwise it seems like you take the damage, not your opponent.

 

(Somewhat) Unoriginal

Memory Reminiscence - Even though you said not to comment on it's blandness, I still think it needs, just, something.

Memory Blade - It's just a burning Mirror Force. Needs more pizazz to it to be honest.

 

Yes I know it's only 4 cards, but little things can make a difference when it comes to rating. The biggest part being the effect's originality / creativity and whatnot, the OCG is the least of my worries, but is still rated in a good enough manner.

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