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Memories of a Life [31/?] 24/03/11


Lord Ursus

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Welcome.

 

Here, you will learn of the Memory Requiem archetype.

 

Introduced here for 3 years ago, and since then reconstructed and perfected.

 

And now, I call the final edit to it, and complete its design.

 

The set was featured as the deck of my fan-fiction, Yu-Gi-Oh! The Omega Organization, though it was discontinued to lack of comments.

 

Now, what to know about this?

 

1. It features the emotions we go through our lives and link to our memories, hence their name. It is my belief that to fully evolve as a person, one must overcome one's memories, but only after you've allowed them to shape and strengthen you. You will see this theory come to life in the Memory Requiem cards.

 

2. This archetype focuses around the Memory Zones that they are able to make when entering the field. A monster in a Memory Zone is treated as Level 0, and should all your monsters be in Memory Zones, your opponent can attack you directly. Note that when a Memory Requiem in such a Zone should leave the field, the Zone returns to normal.

 

3. I claim no ownership whatsoever for the artwork, except for a partial ownership of some of the monster's images, as I found renders and edited the pictures into what you see on the cards.

 

Now that we've got that out of the way, the cards:

 

[spoiler=The Monsters]

Memory Requiem - Torment

tormentr.png

*

DARK

Fiend / Effect

ATK 0 / DEF 0

This card cannot declare an attack. When this card is destroyed by a Card Effect, inflict damage to your opponent equal to the ATK of this card. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, when you would take damage, that damage becomes 0 and this card gains an equal amount of ATK. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: What to say about Torment, besides it being my favorite cards out of all I've ever made. It is a Level 1 monster with an absurd ability, though without further support, it is very frail. You should, however, never doubt the explosive possibilities of this card. I have come to name the last effect of Torment, "Purgatorio Dolorosa" and whoever knows what that means is clever. This card's explosive conditions were changed, because not many monsters can challenge a Torment with 3000+ ATK in the first place.

 

My philosophy on this card is that pains accumulates. I am not talking about the pain you get from scratching a knee, but the pain one can suffer through the loss of persons you love. The pain will continue to add up untill you're ready to let it go, and so the pain leaves you and flies away... into the Life Point meter of your opponent that is.

 

Memory Requiem - Loathing

loathing.png

***

DARK

Fiend / Effect

ATK 1800 / DEF 800

When this card is destroyed, take 1000 damage. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, When this card inflicts Battle Damage to your opponent, gain Life Points equal to the damage your opponent took. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: Needless to say, you will take damage with this set, and Loathing helps you quite a lot to turn the tides. It's a 1800 ATK monster at Level 3, (or eventually, 0) that will eat a lot of face. Though when it is destroyed, you take some damage, but that is why Torment like this card.

 

My philosophy with this card is that hate is corruptive, though satisfactory when acting it out. At least until your environment sends sanctions your way and you have to pay for it.

 

Memory Requiem - Rage

ragewv.png

******

DARK

Fiend / Effect

ATK 1700 / DEF 1100

If you control 1 or more monsters and 0 Levels, you can Normal Summon this card without Tributing. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. As long as this card is in a Memory Zone, Level 0 monsters you control gains 500 ATK. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: A powerful monster is good. A power-up for your troops is good. Easy access to it is excellent. And that's where Rage comes in. To control a Memory Requiem is a cakewalk, as you will see. Of course Rage also helps your monsters overcome opposition, but it is also helpful to get that extra 500 damage with Torment in on your opponent.

 

My philosophy with this card is that Rage is easy to come by. It is awfully easy to be upset, annoyed or even furious at everyday stuff like missing the bus and so on. You also know that anger speaks a strong voice, and can lead to rash and furious outbursts. As anger can be linked with -or at least lead to- loathing, Rage works very well with Loathing. Just saying.

 

Memory Requiem - Hysteria

hysteria.png

****

DARK

Fiend / Effect

ATK 1800 / DEF 1700

During either player's turn, you can reveal this card in your hand to your opponent. If you do, Set this card face-down in your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, you can flip this face-down card in your Spell & Trap Card Zone face-up and send it to the Graveyard to negate a direct attack and inflict damage to your opponent equal to the attacking monster's ATK. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly.)

 

Author's notes: Now this card really creates hysteria, because your opponent has to re-evaluate their plan. Attacking you directly when you do not have Torment out must be pretty tempting, but this card puts a stopper on that. So that leaves destroying your monsters in battle, which you will learn, is hard for them and good for you.

 

My philosophy on this card is that hysteria is an emotion that leads to rash and hasty conclusions. If you are stressed, you don't think as clearly as you do when you are calm, and inciting such an emotion on others might damage them, based on the victim's decissions. To keep a calm mind is rather important, in short, and a useful skill in life.

 

Memory Requiem - Despair

250jxxe.png

****

DARK

Fiend / Effect

ATK 1600 / DEF 0

You can Special Summon this card from your hand by removing 1 "Memory" card in your Graveyard from play. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, you can destroy 1 "Memory Requiem" monster on the field to have your opponent discard 1 card. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: This card, is quite something. With all the swarming capabilities of this set, I would not be surprized if an opponent suddenly found himself with an empty hand on their first turn. Plus, as I have mentioned, many Memory Requiems enjoy going to the graveyard, so why not add an unfair advantage to it? Indeed, it's a plus the way you can get this monster out so easily, but will also see that Memory cards like being removed from play as well.

 

My philosophy on this card is that Despair is an emotion you can easily come by. It's easy to think thoughts that bring you down, or to feel hopeless and abandoned. I myself have experienced depressed people acting out the wrong way, and saying things they shouldn't have. Learning to control yourself in such an event will be valuable to keep your friends around, if you don't want to discard them, that is.

 

Memory Requiem - Neglect

neglect.png

********

DARK

Fiend / Effect

ATK 2800 / DEF 1200

You can Tribute 1 "Memory Requiem" monster to Tribute Summon this card in face-up Attack Position. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, once per turn, you can destroy 1 face-up "Memory Requiem" monster you control to Special Summon 1 "Memory Requiem" monster from your Deck.

 

Author's notes: This is one of the set's main beatsticks, carrying a powerful 2800 ATK to its name as well as easy access to its presence, as shown in its easy summoning requirements. Its main punch, however, resides in its ability to shift your Memory Requiems for better suited agents. Plus, destroying Memory Requiems can prove to be a good thing, as we see in Torment and as you will see in later cards. Use him well, and the momentum in the battle will favor you.

 

My philosophy with this card is that with neglect, we neglect things and persons in search for things that suits our liking better. Many of us did not, perhaps, think twice before the old toy was thrown aside as a new and slightly more flashy one appeared in the commercials. It is a road that is easy to go, but alas, a dangerous one. Nobody other than yourself usually benefit from your vivid desire to abandon and like anew.

 

Memory Requiem - Envy

envy.png

****

DARK

Fiend / Effect

ATK 1400 / DEF 1700

You can remove this card in your Graveyard from play to Special Summon 1 "Memory Requiem" monster from your hand. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, your opponent must discard 1 card to attack you directly. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: Another Memory Requiem! This card is quite intriguing. Yes, it is similar to Mezuki, though its potential in this set is exaggerated in its ability to be removed from play. Later cards will prove that removing these guys from play is a good thing, but you already see this in Memory Force. Why remove it from play? To Summon a new monster to take its place. Needless to say, this card combos well with Despair, though it could also help you drop a big Neglect onto the field. Lastly, we have its less interesting ability, though it is a useful one, as your opponent now has a limit to how many times they can abuse this set's weakness. And with the discard effects given from Despair, that could prove to be fatal!

 

My philosophy with this card is that envy is an emotion we use to gain something. We may be envious of other humans, and abandon ourselves in the search of matching the trend. Envy can mean we shut ourself in, refusing to accept anything but the ideal of others, and that sphere can be tough to break. Of course, this is a vivid example, though so is this game.

 

Memory Requiem - Longing

despairx.png

****

DARK

Fiend / Effect

ATK 1800 / DEF 0

When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, when it inflicts 1500 or more Battle Damage to an opponent, you can add 1 "Memory" card from your Deck to your hand. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly.)

 

Author's notes: A nice addition to the aggressive part of the set. This card lets you search up new Memories to join the onslaught as it utilized its decent ATK in combat. Rage makes a great team with this guy, and allows for a lot of utility and added pressure when you're ahead. And that's about it about this card.

 

My philosophy with this card should speak for itself. Many humans long for company, though aren't always capable of getting it. I myself suffer from Asperger Syndrom, which made me rather unsocial the first 14-15 years of my life. What did I do? I took the initiative; joined communities that shared my interests, and to this day, people who knows about this disease are baffled that I suffer from it. :)

 

Memory Requiem - Aggravation

aggravation.png

DARK

**

Fiend / Effect

ATK 1000 / DEF 300

When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, when it is destroyed, your opponent discards 1 card and takes 800 damage. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: Why not add salt to a bleeding wound, eh? I think of course of this card with Despair, which through a simple activation will cause an opponent to discard 2 cards and inflict some damage. This set will feature very many recursion options, so this card will help handsomely to the... well, Aggravation of opponents.

 

My philosophy on this card is that aggravation, or frustration can easily lead to many things, and is a destructive emotion to be reckoned with.

 

Memory Requiem - Lust

lusti.png

DARK

**

Fiend / Effect

ATK 800 / DEF 0

Your opponent must attack with each face-up Attack Position monster they control each turn. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, when it is attacked, inflict 1000 damage to both players. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: What a fitting effect for its name. Not only does this card gain indestructability with Requiem of Life, but it's effects work simply marvelously with the set's loved mascot, Torment. With said fiend out, attacking recklessely can be the very last thing you do in the duel.

 

My philosophy with this card is that lust forces reckless and to a certain level, silly actions. Doing silly things most commonly lead to consequences, whether bad or not.

 

Memory Requiem - Pity

pityr.png

***

DARK

Fiend / Effect

ATK 1400 / DEF 0

When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, if a "Memory Card" or "Requiem of Life" you control would be destroyed, you can destroy this card instead. If you do, inflict 1000 damage to your opponent. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: This card is primarily meant to protect your field position and your very important Field Spell. It also punishes your opponent by burning them for an eighth of their starting total. Surely a tide of events!

 

My philosophy on this card is that the emotion of pity can rise when you expect it the least. You may choose to abandon the image of someone you don't like too much because of an unforseen event. Such an experience is healthy for you, and helps you evolve as a human in understanding of your true self. You may also stick yourself on the line to help a friend. Such a bond is powerful against foes.

 

Memory Requiem - Uncertainty

uncertainty.png

*****

DARK

Fiend / Effect

ATK 0 / DEF 0

When a Level 0 monster is destroyed, you can remove it from play to Special Summon this card from your hand or Graveyard. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, if it was Special Summoned by removing a monster from play, it gains the effects and ATK of that monster. During the End Phase, destroy this card. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: This card makes all of your Memory Requiems to do double duty. It can mean your Aggravations are doing more mischief, your Despair doubles the damage caused to opposing hands or your stronger monsters come back for another swing.

 

My philosophy with his card is that when you are uncertain, you fix your life on what you know and try to work according with that. With strong uncertainty, you constantly shift roles until you find the one fitting your life the best.

 

Memory Requiem - Terror

terrord.png

****

DARK

Fiend / Effect

ATK 0 / DEF 2100

You can Normal Summon this card in face-up Defense Position. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, once per turn, you can Special Summon 1 "Memory Requiem" monster from your Graveyard, except "Memory Requiem - Terror". (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: Say your opponent gets the better of you. You will then need to restock on Memories. This card is the right one for that job. With an impressive bulk, and powerful recursion capabilities, it is able to keep you in the game a lot longer when things just aren't going your way.

 

My philosophy with this card is that fear is a feeling that recurs and jumps back at you constantly, until you manage to locate and eliminate its source: Terror itself.

 

Memory Requiem - Suffering

suffering.png

******

DARK

Fiend / Effect

ATK ? / DEF 0

This card can be Special Summoned from your hand by discarding 2 "Memory" cards when you control a face-up "Memory Requiem - Torment". When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, its ATK is equal to the highest ATK on the field. When this face-up Attack Position monster is selected as an attack target, change it to Defense Position. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: What a powerful end game. This card can be Summoned by paying a rather painful cost, though with the rapidly growing ATK of Torment, it is that Attack Power it will most of the time mimic. To balance the fierce blow this card packs, I made it a one-shot. (Kind of) The set should offer enough protection, though to have this card remain on the field despite this.

 

My philosophy on this card is that a poweful Torment can lead to an intense Suffering. This emotion is destructive but can be kept at bay with rational thinking and someone to back you up. Remember that when confronted with this emotion, and you will be safe from its powerful grip.

 

Memory Requiem - Astonishment

astonishment.png

***

DARK

Fiend / Effect

ATK 1200 / DEF 800

When you would take damage from your own Card Effect, you can Special Summon this card from your hand. If you do, destroy this card during the End Phase. When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, when this card is destroyed by a Card Effect, destroy 1 card on the field. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: You don't have Torment out? This card tends to help solve that problem, as it provides added field pressure when you take a little damage from your own effects. Additionally, it can destroy opposing monsters extremely easily with its last effect, and it works simply marvelously alongside Despair.

 

My philosophy with this card is that unexpected events can turn the tides of an everyday reality. It can disappear by its own, or be forced away through brash moves, often followed by consequences.

 

Memory Requiem - Contempt

contempt.png

****

DARK

Fiend / Effect

ATK 1700 / DEF 0

When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, face-up monsters on the field lose ATK and DEF equal to their Level x 200, and if this card destroys a Level 4 or higher monster, draw 1 card and take 700 damage. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: This card abuses the all-my-monsters-are-Level-0-too-bad-for-you situation that naturally ensues with this set. Its effect means that opposing monsters are weakened enough to be easily destroyed or to reduce damage. If you let this card enters the fray on its own and happens to destroy a Level 4 or higher monster, you draw a card and boost a Torment or triggers other damage-happy effects.

 

My philosophy with this card is that contempt plays off the traits of loathing; it is corruptive, though slightly pleasing at the moment, and is reckoned as a negative force for those around you.

 

Memory Requiem - Pride

prided.png

**

DARK

Fiend / Effect

ATK 1200 / DEF 800

When this card is Summoned, you can treat its Monster Card Zone as a Memory Zone. While this card is in a Memory Zone, you can Tribute it to Special Summon 2 Level 3 or lower "Memory Requiem" monsters from your Deck, except "Memory Requiem - Pride". If you do, take 1000 damage. Those monsters cannot attack this turn. (A monster in a Memory Zone is treated as Level 0. If all monsters you control are in Memory Zones, your opponent can attack you directly)

 

Author's notes: This card will be one of your best creatures to blast out an impressive army of Memories. This card single-handedly gives you two Torments (with a nice bonus right from the start) or any other interesting piece you see fit to blockade the field with. Sure, the monsters cannot attack that turn, but this card is still a force to be reckoned with.

 

My philosophy with this card is that pride is a positive emotion, but only for you. It can lead to many different emotions. Negative emotions still hurt, so be wary of showing off this feeling.

 

 

[spoiler=The Spells]

Memory Kindling

memorykindling.png

Spell Card

Normal

You can only activate this card if you didn't Summon, Set or Activate a card this turn. Special Summon 1 "Memory Requiem" monster from your Deck, then take 500 damage for each card in your hand.

 

Author's notes: This is perhaps, aside Torment, of course, the strongest card in the entire set. The ability to fetch out a Torment with 2500 ATK on the first turn is impressive, though you'll have to pay a big prize for it: 500 Life Points for each card in your hand. The wording of this card is very peculiar. You'll notice that you most of the time have to use it as the very first card of your turn, so that you have a lot of cards in hand, or at least as many as possible.

 

Memory End

memoryend.png

Spell Card

Normal

If you control 2 or more Memory Zones, you can activate this card from your hand during any time. Select 1 monster you control and inflict 1000 damage to your opponent, then destroy the selected monster.

 

Author's notes: An intriguing wording, no? "At any time..." and why is this so important? Well, for one thing, it sure is a heck of an ending when you destroy a rather large Torment, but it can also burn your opponent and destroy other Memory Requiems, because a lot of them like being destroyed. But there's another thing; you can manipulate your opponent's answer at any time into your punishing offense. You keep this in your hand and your opponent nukes the field, or targets a monster with their last-resort Spell, Trap or Monster Effect. What happens is that they burn a card and you get the upper hand of the situation.

 

Memory Reminescence

memoryreminescence.png

Spell Card

Normal

You can only activate this card while you control a face-up "Memory Requiem" monster. Draw 2 cards and take 1000 damage. You can reveal 1 card drawn this way. As long as that card remains revealed in your hand, you can remove this card in your Graveyard from play to negate 1 direct attack.

 

Author's notes: This set's main draw spell. It allows for a new angle for an attack or lock-down while strenghtening a Torment, should you have one. This card used to be rather bland, but in reality, the majority of the "Draw 2 cards" spells are just like that. Though at any rate, I added a little side effect to it. Don't worry; it's not only Torment amond Memory Requiems that basks in the fun of damage and pain.

 

Requiem of Life

requiemoflife.png

Spell Card

Field Spell

The activation and effect of "Memory" cards cannot be negated. Damage both players take is increased by the total levels of monsters they control x 100. If a monster would be destroyed except by a "Memory" card, its controller can take 800 damage instead.

 

Author's notes: This set wants to esablish a ground-breaking field position and don't let it falter, and this card helps out handsomely in that aspect. Mainly Because of its ability to save any monster I have not destroyed myself. (If not my opponent runs this set as well) This small fee is a very little price to pay, and if you have the ever-so-dark mascot of the set, Torment, it's a sweet bonus. It also increases the preasure put on your opponent's, seeing as they cannot stop your Memories from popping up and saying good day and that a single "Sparks" while your opponent has three BEWD's out means 2600 damage! (This is a rather unlikely scenario, though) Needless to say, this card should be able to seal games alongside your other Memories.

 

Memory Flashback

memoryflashback.png

Spell Card

Quick-Play

Special Summon 1 removed from play "Memory Requiem" monster. You can remove this card in your Graveyard during either player's turn to have a monster on the field gain 700 ATK.

 

Author's notes: With the newly introduced RFP theme, you will want to restock on creatures. This card does that, and does not say good-bye before it has strenghtened your army further.

 

Amnesia Wave Motion

amnesiawavemotion.png

Spell Card

Quick-Play

Activate only when your opponent Special Summons a monster. Destroy a face-up "Memory Requiem" monster you control to destroy the Summoned monster and draw 1 card.

 

Author's notes: This card is excellent for cutting down at enemy monsters that just happens to be summoned in an inconvenient way. Not only that, you might want to destroy a huge Torment in the process. The extra card is also nice.

 

Torment Bond

tormentbond.png

Spell Card

Normal

When you activate this card, select 1 "Memory Requiem - Torment" you control. Gain Life Points equal to its ATK then destroy it.

 

Author's notes: Torment can't attack? Too bad. With this card, you get to put its ATK stat to excellent use. Needless to say, you will want to have high amounts of Life Points when Torment's not around. The massive Life point swing offered with this card can put any stalemate to a close, and usually to your benefit.

 

 

 

[spoiler=The Traps]

Memory Force

5znvkk.png

Trap Card

Continuous

You can return 1 removed from play "Memory" card to your Graveyard to negate 1 attack. If you do, inflict 500 damage to your opponent. This card is unaffected by monster effects.

 

Author's notes: Here the Memory Requiem's liking for being removed from play is introduced. The effect is rather straight-forward and rewarding, as you burn your opponent while stopping their counter-attack to your Memorial onslaught. The most peculiar thing about it, though, is the last effect. It ensures that this card is still around to burn opponents and negate attacks after a nuke effect from monsters such as Black Rose Dragon and Judgment Dragon.

 

Memory Blade

memoryblade.png

Trap Card

Normal

Activate only when an opponent attacks and you control a "Memory Requiem" monster. Destroy all Attack Position monsters your opponent controls, then take 500 damage for each of them.

 

Author's notes: A wickedly useful Mirror Force wannabe, especially with Torment, or a would-be staple for this set, Spell of Pain. Just imagine your opponent taking 2500 damage and having their team wiped out when they attack! That could prove decisive in the long run.

 

Memory Sealing

memorysealing.png

Trap Card

Counter

Activate only when you control 1 or more "Memory Requiem" monsters. Negate the activation and effect of a Spell or Trap card and destroy it, then take 700 damage.

 

Author's notes: This is basicly your bread and butter when trying to secure a solid field position and negate counter-attacks. Nothing allthogether special besides that, though.

 

 

New cards

 

Pinnacle of Fear

pinnacleoffear.png

Spell Card

Normal

Activate only while you control 2 or more "Memory Requiem" monsters. Destroy 1 monster your opponent controls. After this effect resolves, you can select 1 face-up "Memory Requiem" monster you control. As long as the selected monster remains face-up on the field, your opponent cannot attack you directly.

 

Author's notes: What a handy card to have! You get to destroy a monster, and afterwards, you select a Memory Requiem and temporarily eradicate the biggest weakness of the archetype. In other words, a card you would gladly add to many a Memory Requiem-themed deck.

 

Memory of Pain

memoryofpain.png

Spell Card

Normal

You can only activate this card if a "Memory Requiem" monster you control was destroyed by battle during the previous turn. Take 500 damage to Special Summon the destroyed monster in a Memory Zone. Then destroy 1 Level 4 or higher monster on the field with more ATK. The Special Summoned monster cannot attack this turn.

 

Author's notes: Should your formation faulter and fall, you would like to have this card as a nice reversal effect. Imagine reversing a Judgment Dragon-leveled field and be the only one left with a monster!

 

Memory Dreadscythe

dreadschythe.png

Spell Card

Normal

Activate only during a turn 3 or more "Memory Requiem" monsters were destroyed by your Card Effects. Destroy all cards your opponent controls. Until your next Standby Phase, any activated Spell or Trap Card is negated and destroyed.

 

Author's notes: Hhm. Now, if you are going to dump a trio of Requiems, you might as well get some profit out of it, right? There's nothing quite as pleasant as destroying all life, don't you think? And the Spell/Trap hindering part is nice as well.

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I believe I just broke that rule.

 

The exception: "An exception to the minimum level of 1 rule is located in Yu-Gi-Oh! 5D's World Championship 2010 Reverse of Arcadia in which the game can possibly display a level of 0 under certain conditions."

 

I merely added another.

 

That's a game glitch.

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Why they cant be treated as level 0, where is the rule???I know there arent any monsters without stars printed on them, but its an effect, so you can treat them as level 0 while in a Memory Zone.Its just like monsters of a certain attribute that are treated as another, like Light and Darkness Dragon.

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Nice cards, I like the subject and those Memory Zones are also interesting. But do the Monster Card Zones stay as Memory Zones? If so, you're opponent's Burden of the Mighty will be useless (which is a good thing).

If I'm not worn there are some minor grammar errors (like caps after a ","), but otherwise great OCG.

The pics are very fitting and also have some pretty interesting apearances, but I like that in a card.

 

A 9.4/10

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