SP0RE Posted September 6, 2010 Report Share Posted September 6, 2010 Strange things occur when you destroy an AfterKnight... They return with a vengeance! They form my new set, and bring the field back to life, with Graveyard based effects... (I've included translations of there names after the name in brackets!) [spoiler=Surasshu & Burokku] Afterknight - Surasshu (Slash) LIGHT Warrior-Type 1800/1200 Level 4 When this card is sent from the field to the Graveyard, you can remove this card from play, to destroy 1 card on the field. Afterknight - Burokku (Block) LIGHT Warrior-Type 1200/2000 Level 4 While this card is in the Graveyard during either player's turn, you can remove this card and the top 3 cards of your Deck from play to negate 1 attack. [/spoiler] [spoiler=Honto & Gomon] Afterknight - Honto (Haunt) DARK Warrior-Type 1700/1400 Level 4 When this card is sent from the field to the Graveyard, select 1 monster on the field. While this card is in the Graveyard the selected monster loses half of it's ATK and DEF. Afterknight - Gomon (Torture) DARK Warrior-Type 1400/1900 Level 4 When this card is sent from the field to the Graveyard, select 1 monster on the field. During each of your End Phases, while this card is in the Graveyard, inflict 50 Damage x the selected monsters Level, to your Opponents Life Points. [/spoiler] [spoiler=Fumetsu No & Eien No] Afterknight - Fumetsu No (Immortal) DARK Warrior-Type 2400/1400 Level 6 This card cannot be destroyed by card effect. When this card is sent from the field to the Graveyard, Special Summon 1 "Fumetsu Token" (Fiend-Type/LIGHT/Level 4/ATK 2000/DEF 1000). While this card is in the Graveyard, the "Fumetsu Token" cannot be destroyed by battle. Afterknight - Eien No (Eternal) LIGHT Warrior-Type 1000/1000 Level 5 You can Special Summon this monster from your hand or Graveyard by removing from play the top 3 cards of your Deck, while "Afterknight - Fumetsu No" is in your Graveyard. This card gains 1000 ATK for every "Fumetsu Token" on the field. [/spoiler] [spoiler=Don & Sansetto] Afterknight - Don (Dawn) LIGHT Warrior-Type 2700/2300 Level 8 This card cannot be Special Summoned. This card is also treated as a DARK monster. While "Afterknight - Sansetto" is in the Graveyard this card gains 800 ATK and 700 DEF. When this card is sent from the field to the Graveyard, you can remove this card from play, to Special Summon 1 "Afterknight - Sansetto" from your hand Deck or Graveyard. Afterknight - Sansetto (Sunset) DARK Warrior-Type 3800/3100 Level 8 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Afterknight - Don". This card is also treated as a LIGHT monster. When this card is sent from the field to the Graveyard, destroy all cards on the field then draw cards equal to the number of "Afterknight" in the Graveyard. [/spoiler] [spoiler=Tactics] Use the Lower Level Afterknights, to do some damage and take some hits... Build up a force and tribute for a more powerful AfterKnight... If you can, bring out Don then summon Sansetto... If not use Fumestu to keep a shield and use Goman to slowly burn your foe... [/spoiler] Link to comment
The Dark Knight Posted September 6, 2010 Report Share Posted September 6, 2010 I love Afterknight - Surasshu. The other cards are amazing too. Link to comment
SP0RE Posted September 7, 2010 Author Report Share Posted September 7, 2010 [quote name='DemonSpawn' timestamp='1283817418' post='4608512'] I love Afterknight - Surasshu. The other cards are amazing too. [/quote] Thank you... Link to comment
Buttercup Posted September 7, 2010 Report Share Posted September 7, 2010 Necro Gardna says sup. I'm not a fan of Block, but the lack of great Light support makes it slightly more balanced. 4/10 OP'd Sunset's a possible target for Phantom of Chaos, but tbh it needs the support. 6/10 The rest are 7/10, they're quite cool. Link to comment
SP0RE Posted September 9, 2010 Author Report Share Posted September 9, 2010 [quote name='Ser Warjacksworth' timestamp='1283887622' post='4610110'] Necro Gardna says sup. I'm not a fan of Block, but the lack of great Light support makes it slightly more balanced. 4/10 OP'd Sunset's a possible target for Phantom of Chaos, but tbh it needs the support. 6/10 The rest are 7/10, they're quite cool. [/quote] 1, I didn't realise both necro Gardna or Phantom of Chaos existed.... 2, Thanks for the comment... However Block is actually better than Necro Garder, because he can block your own attacks... So should your opponent buff there monster you can stop your attack... Link to comment
Buttercup Posted September 9, 2010 Report Share Posted September 9, 2010 Making an even better version of a card that Konami already considers broken isn't great. Monster Mash would really like it. Link to comment
SP0RE Posted September 9, 2010 Author Report Share Posted September 9, 2010 [quote name='Ser Warjacksworth' timestamp='1284059213' post='4611555'] Making an even better version of a card that Konami already considers broken isn't great. Monster Mash would really like it. [/quote] Okay, I'll up his cost... Link to comment
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