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Naruto RPG: Fallout ( Prologue/BETA | OOC Thread | Always Accepting)


Champster

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Just one minor thing before I accept ya.

[i]Skill(s): Major: Ninjutsu, [u]speed[/u], [u]strength[/u], chakra manipulation Minor: [u]Defensive/offensive stradegy[/u], taijutsu[/i]

The ones that are underlined are not listed in the skills section and you must remove them. The rest are fine, however. Just add two more skills in the Minor section, though. Unfortunately everyone must begin at the rank of a Genin. No exceptions. This is only a prologue, after all. Just fix what I mentioned and I'll approve.

Speaking of which the Beta/Prologue will end soon (5-15 more of my posts, probably).
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I've been thinking over it (and as much as I'd like to include it into the prologue), but I believe I've gotten the whole thing figured out (Stats, combats and etc.). The only reason why I made a [i]Beta[/i] version was to test out the features of the RPG (And see if it was popular/deemed as join-able). But there is one thing I haven't yet tested: player vs player combat. But I'm currently at a loss as to how the battles will turn out and whatnot. And if I did know I'd probably continue until the end of the Chuunin Exams.
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We could try and see what would happen, and if it's successful, then everything is fine! And I was in a Battle? Seni was, yes(which is sad, I would really like to give him a new technique.) But Kazuki wasn't! He was training, so I could end his training and he would have an excuse to level up, he was training!

Also, an Idea for the real version of this RP. It could be a few years on, and all the characters are Chunin(Maybe even some who were in this one could be Jounin?).

One minute. Where have my characters gone? They aren't there. Oh, and you'll need to control my character for 2 weeks soon. I'm getting Sky so my internet's going to go down for a bit soon.
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I really hope that I am not to late to join in on this. Always wanted to be a part of a Naruto RP so that I can learn a little more about it.

[spoiler=My Application]
[b]Name[/b] Jinn-Tu Hyuga
[b]Clan[/b]: Hyuga
[i]Description[/i]- The Hyuga clan is one of the oldest and most powerful clans within the Hidden Leaf village. All members born into this clan possess the Byakugan, a kekkei genkai. The clan itself is separated into two parts: the main house and the branch house, a system that protects the secrets of the Byakugan from outsiders.
[b]Unique Ability[/b]: The first ability would be that of the kekkei genkai past down from the Hyuga clan; the Byakugan. This unique kekkei genkai gives the user a 360 degree vision with the exception of a blind spot on the back of the neck above the third thoracic vertebra. Other abilities of the Byakugan include seeing through solid obkects and a range of 50 meters (at least for Jinn-Tu) and the abiliky to see chakra flow and chakra circulation system. The second would be the use of the Gentle Fist hand-to-hand combat that inflicts internal damage to an opponent instead of external damage.
[b]Age[/b]: 13 years old
[b]Gender[/b]: Male
[b]Village[/b]: Hidden Leaf Village
[b]Ninja Rank[/b]: Genin
[b]Skills[/b]: [u]Major:[/u] Kekkai Genkai and Taijutsu [u]Minor:[/u] Weaponry and Medical Arts
[b]Element(s)[/b]: Lighting and Water
[b]Apperance/Description[/b]:
[spoiler=Attire]
[img]http://c3.ac-images.myspacecdn.com/images02/88/l_709fd10bd8804a50ae47ced929bf4c26.png[/img][/spoiler]
[b]Personality[/b]: Jinn-Tu is a little hard to actually grasp onto in terms of what he does and how he does it. Overall, he is a quiet individual who is rarely seen talking. For those who hear him speak be prepared not to see the light of day. However, he is a calm, center-minded, focused individual who puts other ahead of himself and aims to always complete his mission. He at least tries to stay at least one step ahead of his opponent while in combat and never really resorts to the use of his byakugan unless need be. While in combat, he gives his opponent the up most respect unless they give him a reason not to.
[b]History/Background[/b] Born and raised in the Hidden Leaf Village within the Hyuga clan of the secondary branch house. Like most of those of the Branch House of the Hyuga clan; Jinn-Tu was also branded with the curse mark upon his fore-head. However, it was said that he held a strong tie to the clan’s kekkei genkai the Byakugan. When coming of age he attended the Ninja Academy and graduated at an early age then most of those who would normally graduate. He was given a squad with an individual who was training to become a medical ninja and an individual who came from the Inuzuka clan. Coming to the age of 12; Jinn-Tu was given the option of joining the Chuunin exams, but his squads sensai declined training them for another year to improve their skills in combat. Now with that year past Jinn-Tu and his team where brought into the Chuunin exams and really hope to make something of themselves.
[spoiler=Taijutsu]
Because Jinn-Tu is a descendant of the Hyuga clan most of the focus in his training is through the taijutsu known as the Gentle Fist. The Gentle Fist is a style of hand-to-hand combat that aims to inflict internal damage and disrupt the chakra flow of an opponent so that they may not use their chakra. Other uses of the Gentle Fist art have been pushed along with the Hyuga clan. Being within the Hyuga clan Jinn-Tu was able to learn some of the uses of Gentle Fist.

Eight Trigrams Sixty-Four Palms
Detail: The Sixty-Four Palms is a maneuver of the Gentle Fist fighting style. It is mainly reserved for the Main branch of the Hyuga clan, though there are a few from the Branch Family who were able to learn it. The technique is used to close off the flow of chakra through sixty-four chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use chakra for quite sometime and makes it difficult for them to move.
Effect: Opponent cannot use any major elemental chakra techniques for remainder of the fight.
Cost: -15 Chakra

Eight Trigrams Palm Heavenly Spin
Detail: This jutsu utilizes the chakra control gained through Gentle Fist training to release huge amounts of chakra from all the chakra points on the user's body. The released chakra blocks any possible attack on the user. The user spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The jutsu can only be active when rotating.
Effect: Blocks any possible attack from the opponent. Gives opponent -10 damage if in range of this spin.
Cost: -10 Chakra -10 Fatigue[/spoiler][spoiler=Jutsu(s)]

Lightning Hound [LV 1]
Detail: By manipulating lightning chakra into the dominant hand, the user can make the lightning expand to create the form of a hound. The hound-shape remains connected to the user's hand with a bolt of lightning, allowing them to control it during its attack.
Effect: 10 Damage dealt to opponent. Opponent is unable to Dodge effectively for 1 post only.
Cost: -35 Chakra.

Hidden Mist Technique [LV 1]
Detail: This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it.
Effect: Opponent has a 15% chance of missing his/her target when attacking for 2 posts only.
Cost: -25 Chakra.

Lightning Release Shadow Clone [LV 1]
Detail: This technique allows the user to make a Shadow Clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Effect: Decreases 25% less damage taken from attacks by 20% chance. Opponent is unable to Attack or Block effectively for 1 post only by 25% chance.
Cost: -35 Chakra. -5 Fatigue.

Water Prison Technique [LV 1]
Detail: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned.
Effect: Both user and a desginated opponent are unable to Attack, Dodge or Block effectively for 1 post only.
Cost: -40 Chakra.[/spoiler][/spoiler]
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[quote]We could try and see what would happen, and if it's successful, then everything is fine! And I was in a Battle? Seni was, yes(which is sad, I would really like to give him a new technique.) But Kazuki wasn't! He was training, so I could end his training and he would have an excuse to level up, he was training!

Also, an Idea for the real version of this RP. It could be a few years on, and all the characters are Chunin(Maybe even some who were in this one could be Jounin?).

One minute. Where have my characters gone? They aren't there. Oh, and you'll need to control my character for 2 weeks soon. I'm getting Sky so my internet's going to go down for a bit soon. [/quote]

I see you noticed that I removed your characters from the second post. I believed you were no longer interested in RPing along or that you were gone or something, so I removed them. But don't worry I saved them on WordPad. They should be added in a moment. And as I stated on the first post there is a possibility that I was going to create a time skip between the prologue and the other RPG, whereas everyone can be whatever they like (Genin, Chuunin, Jounin and etc.).


[quote]It does say always accepting and I have a motion of posting long posts and getting into the whole thing without a problem. [/quote]

You can still join and see if you find it interesting/fun and whatnot before the main RPG is here. Just edit the parts where I mentioned and I'll accept.


This is all I can do for now. The IC post should come along in the morning (Busy).


Kazuki Nameni and Seni Madala have both leveled up!

[Rewards]

[u]Kazuki Nameni[/u]

Acquired 75 EXP!
Acquired 15 Skill Points
Acquired 2 Action Points
Raised to Level 3

[u]Seni Madala[/u]

Acquired 75 EXP!
Acquired 15 Skill Points
Acquired 2 Action Points
Raised to Level 2

[spoiler=Perks Unlocked]

Select 1 perk. More Perks will be unlocked as you increase your level.

[b]Survivalist[/b]
Requirements: LV 2
With the Survivalist Perk, you gain an additional 50+ Health/HP.


[b]Chakra Whiz[/b]
Requirements: LV 2
With the Chakra Whiz Perk, you gain an additional 50+ Chakra/CP.


[b]Extra Mile[/b]
Requirements: LV 2
With the Extra Mile Perk, you gain an additional 50+ Fatigue/FP.


[b]Lightening Speed[/b]
Requirements: LV 3
With the Lightening Speed Perk, you gain an additional +10 points to both Block and Dodge Skills.


[b]Upper Hand[/b]
Requirements: LV 3
With the Upper Hand Perk, you gain an additional +10 points to both Weaponry and Taijutsu Skills.


[b]Genius Prodigy [/b]
Requirements: LV 3
With the Genius Prodigy Perk, you gain an additional +10 points to both Ninjutsu and Chakra Control Skills.


[b]Quick Learner[/b]
Requirements: LV 3
With the Quick Learner Perk, you gain an additional 25% to total EXP whenever Experience Points are earned.
[/spoiler]

Please select 1 perk and assign your remaining SP to one or several skills. You may also choose to upgrade a technique by using one or two of your Action Points, or learn a new technique (Must be approved by me before adding a new technique).

[spoiler=Upgrade a Technique]

Upgrading a technique costs 1 AP/Action Points, and the cost will raise by 1 AP each time you raise that technique.

[spoiler=Seni Madala]

Upgrading a technique costs 1 AP/Action Points, and the cost will raise by 1 AP each time you raise that technique.

Water Prison Technique [LV 2]
Detail: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned.
Effect: -10 DMG to opponent. Both user and a desginated opponent are unable to Attack, Dodge or Block effectively for 2 posts.
Cost: -50 Chakra.

Water Clone Technique [LV 2]
Detail: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control.
Effect: Decreases 40% less damage taken from all attacks by 35% chance.
Cost: -30 Chakra. -30 Fatigue.

Body Flicker Technique [LV 2]
Detail: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds.
Efffect: Decreases 40% less damage taken from Ninjutsu attacks by 30% chance.
Cost: -30 Chakra. -40 Fatigue.

Custom:
Water Release: Shark Tooth Technique. [LV 2]
Detail: This Jutsu creates up to thirty sharpened missiles from water around the user and freezes them. Then these Missiles are thrown at the opponent at high speeds, such as that it's nearly impossible to miss.
Effect: Deals between 20-60 DMG. Cannot be avoided. Has a 15% chance of disabling opponent ninjutsu for one turn.
Cost: -40 Chakra. -30 Fatigue.

Spinning Ice blade Technique. [LV 2]
Detail: This technique mixes Taijutsu with Water Style Ninjutsu, freezing the hand of the user to a point, turning the Users hand into a sword.
Effect: Deals 30 DMG each turn for 3 turns. User cannot use Ninjutsu for three turns.
Cost: -50 Chakra. -50 Fatigue.[/spoiler]

[spoiler=Kazuki Nameni]

Upgrading a technique costs 1 AP/Action Points, and the cost will raise by 1 AP each time you raise that technique.

Fire Release: Phoenix Immortal Fire Technique [LV 2]
Detail: This technique creates small fireballs, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely, difficult.
Effect: 40 DMG to opponent.
Cost: -35 Chakra. -20 Fatigue.

Demonic Illusion: Hell Viewing Technique [LV 2]
Detail: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality.
Efffect: Opponent is unable to Attack, Block or Dodge effectively for 2 posts only by 35%.
Cost: -40 Chakra. -15 Fatigue.

Shadow Clone Technique [LV 2]
Detail: Similar to the Clone Technique, this jutsu creates clones of the user. But unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows.
Effect: Decrease 50% less damage from all attacks by 35%.
Cost: -60 Chakra. -15 Fatigue.

Demonic Illusion: False Surroundings Technique [LV 2]
Detail: This jutsu changes the appearance of a nearby object or area in order to disorient the opponent.
Efffect: Opponent has a 40% chance of missing his/her target when attacking for 2 posts only.
Cost: -35 Chakra. -20 Fatigue.

Demonic Illusion: Raven Streak Technique [LV 3]
Detail: Produces an Illusion that surrounds the foe with multiple Ravens, each flying past the Foe at incredible speeds. This harms a bit, but it's main objective is to Maim the opponent.
Effect: Deals 50 DMG within 20 feet radius. Has a 50% chance of Paralyzing the opponent(s) for one turn, and has 25% chance of Paralyzing the opponent(s) for 2 turns.
Cost: -50 Chakra. -30 Fatigue.

Blazing Fire Blade Technique [LV 2]
Description: A Variation(And much more powerful Version) of the Kirigakure village's Spinning Ice blade technique invented by Konoha's previous Hokage, intended to counter the Ice blade technique. It was tought to the Drecel clan by the Hokage just before his death, and has been handed down to the three most talented children of each generation of the Drecel clan, aswell as every child in the main branch. However, many weilders of it have taught children not designated as the most talented. It engulfs the users hand in a blaze of flames. The user feels none of the heat of the flames, but may occasionally get burned. This technique also enhances the users speed. Like the Ice Blade technique, it is one of the most dangerous Fire Element techniques at the moment, and has many variations.
Effect: Deals 30 to Opponent(s) for 2-5 turns. Has a 30% chance of burning the opponent and/or the users, dealing 10 damage a turn until the fire goes out(Basically, when you decide.). The user also cannot use Jutsu that require the use of two hands.
Cost: -20 Chakra X the number of turns. -25 Fatigue X the number of turns. -10 Health.[/spoiler][/spoiler]
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I'm not going to start the main RPG until later on (Two weeks time, maybe less). Perhaps I phrased it wrong when I said I'd start it soon. =/
Anyways, I'm just waiting on you, Swift. ;P

[quote]I think we should do a player versus player match right in this OOC thread to see if it'll work out, seems simple enough.[/quote]

That seems reasonable. Anyone care to volunteer? [i]O_o[/i]
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I'll volunteer aswell for the PvP match. Teammates against each other, maybe as the first of the Chunin exams finals(Skip the preliminaries. They were only in the series because there were too many finalists).

Upgrades: Kazuki: Perk: Genius Prodigy
SP: +10 Chakra Control, +5 Element.
AP: Blazing Fire Blade Technique[LV 2] & [spoiler=New Technique][i][u]Fire Release: Roaring Flame Sphere [LV 1][/u]
Detail: The user exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.
Effect: 40 Damage dealt to opponent.
Cost: -35 Chakra. -25 Fatigue.[/i][/spoiler]

Seni: Perk: Extra Mile
SP: +10 Taijutsu, +5 Chakra Control.
AP: Spinning Ice Blade Technique[LV 2] & [spoiler=New Technique][i][u]Spinning Ice Blade; Blizzard Form.[LV 1][/u]
Detail: This Variation of the Spinning Ice Blade Technique is activated by holding the Ice Blade straight infront of you, with palm facing down, drawing chakra into the hand and twisting 180 Degrees Clockwise, so the palm is facing up. The Ice of the blade splits off, creating a small blizzard infront of the user, heading towards the opponent. The Spinning Ice Blade Technique is negated when this technique is used.
Effect: Can only be used during the three turns Spinning Ice Blade Technique is active. Deals 20 Damage to Opponent and negates the effects of Spinning Ice Blade Technique.
Cost: -30 Chakra, -25 Fatigue.[/i][/spoiler]

Oh, and you haven't added the Minor Bonus for Kazuki's Element Skill.
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Element, along with Kekkai Genkai and Luck skills, start off with 0. I'm certain everything has been updated, including the pendant's effect.

[quote]Okay am I still in on the RP? I'm itching to get started LOL! [/quote]

Either post your application or GTFO. (<-- Terrible mood)
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[b]Warrior_Tal[/b], Accepted. And I apologize for what I said earlier (Bad day). ;P

And its probably because I got confused with Kazuki and Seni, magnet. I soon realized it when I tried adding Ice techniques to Kazuki and saw it was the wrong character and so I fixed everything I added. But it would seem that I've forgotten the Element skill. =P
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magnet has agreed to volunteer for the pvp match here in the OOC thread. Anyone else? Just one more is needed, really. If no one else joins guess we're gonna skip the whole chuunin finals (If we/I can figure a way for pvp matches, of course) and go directly to the main RPG.
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