Zextra Posted September 12, 2010 Report Share Posted September 12, 2010 I feel nervous and excited at the same time :D Link to comment Share on other sites More sharing options...
Sotos Posted September 12, 2010 Report Share Posted September 12, 2010 Sorry for not posting more cards, I couldn't think of any more... Anyway, good luck everybody! Link to comment Share on other sites More sharing options...
Zextra Posted September 12, 2010 Report Share Posted September 12, 2010 Good luck to you too!Also, my common theme, if not known, is anime. Link to comment Share on other sites More sharing options...
Spoon Posted September 12, 2010 Author Report Share Posted September 12, 2010 This is it! No more entries, no more changes on existing cards! I'll judge now... but that could take some time. Expect the results in the next 12 hours ;) Link to comment Share on other sites More sharing options...
Spoon Posted September 12, 2010 Author Report Share Posted September 12, 2010 I'll now judge every card individually. Remember, this is my opinion, I'm giving out the prizes, you cannot complain. If you do, you lose the duel ;) Admiral_Stahlfos19: A popular example. Calling it a „Joke Card“ is a bit brave considering that I clearly stated that this is no Joke Card contest... however, the card itself is decent. Only problems I see is the phrase „top of your lungs“. This is hardly definable. Also it's basically a „skip your opponents turn“ card, which is hardly balanced. I give points for the fun factor (the enemy must be waiting for this, always covered in fear, like in the movie) and a little plus for originality, though there could've been done more. Anubis05: An interesting idea that actually works very well with the game without hurting the rules too much. The effect is creative and maybe even balanced, based on your alcohol level and concentration :lol: With the black border, the picture is a bit suboptimal, but it does work and shows the cards ability quite well. A little minus at the fun factor though, because some people may have fun with brain jogging, but most of the people have not ;) chedbonlahor: Ah, the laughing matter. It's variable, depends heavily on the players voice and can have good and bad results. With the right timing, this could be fun to use. But the overall effect (Summoning a Normal Monster from your Deck) isn't that great, no major points for creativity here. It's practicable and most of the time quickly done, but repeating it for the opponent makes it a little tedious. The „effect“ of the card then wears off a bit. Lerahk174: Doesn't really work, nobody would jump because somebody shouts, and being able to judge if the enemy was shocked is highly a matter of opinion. Also it's pretty predictable and after the first activation pretty much a free lose for the user. Picture isn't that good as well. Sotos: Again, reactions are hard to guess, and the overall effect isn't very creative, just summoning and losing life points. Though I give you credit for including „They Die: You win the Duel.“ Fun Factor might be high if the player is talented at doing scary things (and if it's night), but the definition „something scary“ isn't very accurate to be honest. If it's not scary, does the effect then even activate? Galadrien: 1. card („All your base are belong to us“): The effect is okay in itself, actually balanced and fits the cards name, and trying to speak like a japanese might actually be hilarious, but what I miss is the negative side. What happens if you should fail to do so? Also „speaking English like a japanese dude“ isn't very accurate. Again, how exactly does that sound? Can't be defined, and therefor might be hilarious, but not very practicable. But again, the effect is great and makes up for it. Galadrien: 2. card („It's over 9000“): „Top of your lungs“ is, again, not definable. Also throwing stuff at your opponent could actually hurt... but the overall idea is good, the effect is creative, again in combination with it's name and the scene in the series.Galadrien: 3. card („Angry German Kid“): A downfall from the first ones. Pretty stupid, destructive and without any sense. A „you win the duel“ card that shouldn't exist. Not funny, bad picture, not original. Next! Serenity: 1. card („Speak no evil“): Nice and original effect, though I doubt a duel lasts for 26 minutes... even if you try to stall time :D But the idea is pretty unique, actually executable and could be funny in a round where everybody has to concentrate which cards to pick, but isn't able to because he or she is too drunk. Nice one.Serenity: 2. card („1 vs 1“): It's funny, but not really practical. It interrupts the game and steals the funniness away. Though the idea is unique and could actually work, it just takes too long... and doesn't have any impact on the duel (not necessarily a bad thing if it entertains, but in this case the fun factor is a bit too low for that). Also this card has nothing to do with the first, which was a criterion. Whyhellothere: 1. card („Nostalgia“): Gaining and loosing life points isn't actually the most creative kind of effect, but it does work in this case. Everybody knows the theme song, and it could actually be funny if everybody tags along. Picture is a bit meh, but it gets the job done. It's alright, but nothing to be proud of.Whyhellothere: 2. card („Wait what“): Interesting idea that really screws the rules, but doesn't interrupt the game flow. Picture is horrible, but the effect is nice and pretty creative. That could actually produce some funny moments. But, again, it doesn't follow the criterion of all cards you post being of a common theme... I guess nobody read that :(Whyhellothere: 3. card („Tester“): Short, but sweet. Another good effect that can change the course of a duel, but doesn't interrupt it unnecessarily. Also it's monster, which is not that easy to pull off. It goes partly with card number 2, but has nothing to do with card 1. Pretty solid card nontheless. Zextra: 1. card („Yugimon Crossover“): Very well executed card, nice picture and template, nice and complex effect that doesn't get in the way. Minor drawbacks are the missing fun factor and the fact that you need Pokemon Trading Cards to pull it off. Not impossible, but it could be a handicap. It's interesting to say the least.Zextra: 2. card („Falling Sensation“): Hardly executable and not universal. It takes pretty long and is only judgeable with someone who times it. Gaining life points and drawing cards aren't that great effects, and that poking in the ribs serves no real purpose other than to hurt/annoy your opponent. It's not that funny.Zextra: 3. card („Screw the Rules“): That actually made me laugh. A very good card, though you should happen to have a hairspray can ready if you want to play it. That makes it harder to pull of, but it serves a funny purpose so I'll let that slide. It's a really good card with drawbacks that may give you a striking advantage in the duel.Zextra: 4. card („McDonalds Weight Gain“): The effect is pretty neat and fits the name nicely, though it requires, again, something you don't always find nearby, which makes it harder to pull off. Also the part „gains a half pound“ just doesn't work, it also requires a scale and takes needlessly much time. Effect is original, but it's just not executable. Faun: 1. card („Ralph Wiggum“): Another card that made me laugh heavily, usually a good sign. It starts of pretty normal and then catches the player by being overly annoying. High points for the fan factor, it's actually executable (except that thing with the goose... so your opponent could be creative there as well). What I don't like is that it'll mostly end in a test of will that could devestate one of the players completely. If somebody has the courage to shout that 5 minutes, it needlessly interrupts the duel and might even be too powerful in that case. The idea is great though.Faun: 2. card („Earl, Count of Sheep“): And this made me laugh as well. Though it could take some time to pull of and therefor bring the duel to a hold, you can try to do hilarious things to keep all entertained. The last effect is unneeded... but it could be a lot of fun if you're actually sleepy enough :DFaun: 3. card („Counter Strike“): Loosing the duel is a harsh condition for not eating gummi bears, but it actually brings a whole new element to it AND it works with the other cards, which I wanted to see for a looooong time ;) That last effect doesn't even contribute to the actual duel, but it's funny and adds a bit of spice by including a wager. It concludes a series of cards that could never exist in the YGO TCG, but contribute to the idea of having fun while playing the game. Well done. Mako (I'll only go shortly over them, because there are so much of them): They all don't follow a common theme, which makes it hard to judge them as a whole. Invalid is alright, though an argument could take time and isn't very funny. Hard of Hearing is probably just annoying, and the effect isn't very creative either. Bowling, Baby! Has a nice idea that is bad executed because „strongest“ is not explained. Catastrophe follows the same theme. Also, since it's equipped face-up your opponent would just read it and therefor render the card useless. Cranial Overload is just boring, period. Sming is bad is, literally, bad, because I don't wanna smoke a cigarette, I hate it. Not funny, just cancer inducing. War has a really interesting idea, which is, again, not well exectued. You need to explain it to make it actually work. Do you accumulate the level or does each count individually? What happens at a draw? Such details must be fulfilled in order to make the cards work.  This is it, I gave my comments. Now I'll announce the winner... and that is...    FAUN    He gets the grand prize, because he brought out a real pack of cards that work together and have a common theme, are fun to use, but don't overkill anything. They are all actually useable and add a certain value to a game (drinks!). Well done, you deserve those points. The runner ups are (everybody will get 1 Rep): Anubis05, Serenity, Zextra and whyhellothere! You made at least 1 good card that surprised me or made me laugh.  Thank you for participating, I hope you had fun while creating the cards, I enjoyed all of them :) I hope to see you at my next tournament, which (I think) won't be to far away from now. Prizes will be given out as soon as I can. So long, Spoon Link to comment Share on other sites More sharing options...
Guest Mako109 Posted September 12, 2010 Report Share Posted September 12, 2010 After reading the reviews, I saw this one coming. Oh well, it was fun...  (My favorite one is War...Ima fan of that game) Link to comment Share on other sites More sharing options...
Faun Posted September 12, 2010 Report Share Posted September 12, 2010 Wohooo! My favourite one was whyhellothere's Tester. Very simple but a great idea. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 12, 2010 Report Share Posted September 12, 2010 i knew faun would win, i love his cards XD Link to comment Share on other sites More sharing options...
Alexander121793 Posted September 13, 2010 Report Share Posted September 13, 2010 this is mine name: Effect Master Dragon Card Type: Monster/Effect Attribute: Dark Level: 1 Type: Dragon/Effect Describtion: This card can be Special Summoned from the deck, hand, or graveyard anytime a card is played. Your opponent cannot this card as a attack target. While this card is face up on the field negate all spell, trap, and monster card effects on the field(except for the effects of effect master dragon). By discarding one card in your hand the controller of this card can still activate spell, trap, or monster card effects. Your opponent takes 1,000 points of damage to their life points every time they play a spell, trap, or monster card. When ever the controller of this card plays a spell, trap, or monster card he/she gains 1,000 life points. This card can attack can attack your opponents life points directly. This card gains 1,000x attack and defense points for every card removed from play or in the graveyard. One per turn you can summon any number of monster from your deck, hand, or graveyard. All monsters on your side of the field gain 1,000 attack and defense points. If you skip your draw phase you can draw any five cards from your deck. Every monster on your opponents side of the field loses 1,000 attack points per turn. All level 4 or lower monsters your opponent summons are automatically destroyed. Every standbye phase your opponent must discard the top 10 cards of their deck. Once per turn you can send all cards on your opponents side of the field and in their hand to the graveyard. All monsters on your opponents side of the field cannot attack until 5 turns after they are summoned. Your opponent must show you their hand. Every time your opponent draws a card they must discard 5 cards from their hand. Once per turn you can discard 1 card to reduce your opponents life points by half. At the end of every turn name any number of cards that have been discarded by a card effect or for a cost and return the cards to your hand ignore the hand limit. Any effect that would cause you to lose life points instead gives you life points. When this card destroys a monster by battle and sends it to the graveyard, inflict damage to the opponent equal to the attack points of the destroyed monster. This card does not take any battle damage and cannot be destroyed by battle. Any battle damage you would take becomes 0. When any of the monsters you control are destroyed by battle destroy the attacking monster. This card can copy the effect of any spell, trap, or monster in your hand, deck, or graveyard for 5. Any monster you control can attack directly. For spell card on your side of the field your opponent loses 500 life points. For every trap card on your side of the field all the monsters on your opponents monsters attack and defense points are reduced by half. For every monster on your side of the field your opponent must discard 2 cards from their hand and 12 cards from their deck. For spell card on your opponents side of the field the controller of this card gains 1,000 life points. For every trap card on your opponents side of the field all of your monsters gain 1,000 attack points. For every monster on your opponents side of the field all of your monsters can attack directly. All of your monsters gain 500x attack and defense points for every card in the graveyard or removed from play. You can sacrifice any number of monsters from your hand, field, or graveyard in order to deal deal damage equal to the sacrificed monsters attack points x100. Every time a monster is sacrificed this card gains 1,000 attack points. This card cannot switch controllers. Call a attribute or type every monster on the field becomes the selected attribute or type this effect can be used once per turn. Every time your opponent special summons a monster it is removed from play for 5 turns. Every time your opponent sets a monster destroy it and inflict damage equal to the combined total of the monsters attack and defense points. Every monster your opponent draws with 1500 attack or less is destroyed. Downgrade all monster's you control and in your hand by 5 levels (a monster's level cannot be lowered below one). Every monster your opponent's side of the field and in his/her hand is upgraded by 5 levels( monster's levels cannot be above 12). If this card is sent to the graveyard or removed from play, special summon it face up at the end phase. Every card your opponent plays face down is destroyed. When the opponent declares a attack you can negate the attack and destroy all monsters on your opponents side of the field. The effects of this card cannot be negated. Every time any monster on the field attacks this card gains 1,000 attack points. Every time the controller of this card's life points increase decreases the opponents monsters attack and defense points by the same amount. When this card is summoned destroy cards on your opponents side of the field this cannot attack the turn it is summoned. This card cannot be destroyed by destructive card effects. If you tribute this card for a tribute summon, that monster's attack and defense points are increased by 1,000 and that monster cannot be destroyed by destructive card effects. If you tribute this card for a tribute summon you special summon it face up on the field. This cards summon can not be negated. By discarding two cards in your hand you can remove from play all spell, trap, and monster cards on your opponents side of the field and in their hand. While this card is face up on the field your opponent cannot fusion summon or synchro summon. When your opponent tribute summons a monster the monsters attack and defense points are decreased by 1,000 points and your opponent takes 500 points of damage.  ATK/DEF: 9000/9000 sorry about posting the card I didn't know the contest was over. Link to comment Share on other sites More sharing options...
Phantom M.C. Posted September 13, 2010 Report Share Posted September 13, 2010 stop advertising your god damn card, you post your card in a new topic, not on other people's Link to comment Share on other sites More sharing options...
Serenity the Candyman Posted September 13, 2010 Report Share Posted September 13, 2010 Thanks....and congrats faun Link to comment Share on other sites More sharing options...
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