Jump to content

Loads of Sets


SP0RE

Recommended Posts

I think I might just make 1 thread to hold all my sets!

All In YWD style!

[spoiler=Mechannibals]
|Mechannibal Toaster|1|TPC|Machine/Effect|FIRE|4||1100|900|When this card is Normal Summoned you may pay 1000 Life Points, to Special Summon 1 Level 4 or lower "Mechannibal" monster from your hand or Deck.|
|Mechannibal Oven|2|TPC|Machine/Effect|FIRE|6||2000|1100|Once per turn you may Tribute 1 "Mechannibal" Monster to inflict 750 Damage to your opponents Life Points.|
|Mechannibal Furnace|3|TPC|Machine/Effect|FIRE|8||2800|2000|Once per turn you may Tribute 1 "Mechannibal" Monster. During your next Standby Phase inflict 1500 Damage to your opponents Life Points.|

|Mechannibal Sink|4|TPC|Machine/Effect|WATER|4||900|1100|When this card is Normal Summoned you may pay 1000 Life Points, to Special Summon 1 Level 4 or lower "Mechannibal" monster from your hand or Deck.|
|Mechannibal Washing Machine|5|TPC|Machine/Effect|WATER|6||1100|2000|Once per turn you may Tribute 1 Level 6 or higher "Mechannibal" Monster to Special Summon 2 Level 4 or lower "Mechannibal" monsters from your hand or Deck.|
|Mechannibal Fridge|6|TPC|Machine/Effect|WATER|8||2000|2800|Once per turn you may Tribute 1 Level 4 or lower "Mechannibal" Monster to Special Summon 1 Level 6 or higher "Mechannibal" monster from your hand or Deck.|

|Mechannibal Hair-dryer|7|TPC|Machine/Effect|WIND|4||1400|600|When this card is Normal Summoned you may pay 1000 Life Points, to Special Summon 1 Level 4 or lower "Mechannibal" monster from your hand or Deck.|
|Mechannibal Fan|8|TPC|Machine/Effect|WIND|6||2000|1400|Once per turn you may Tribute 1 Level 4 or lower "Mechannibal" Monster to destroy 1 Spell or Trap Card on the field.|
|Mechannibal Air-Con|9|TPC|Machine/Effect|WIND|8||2400|2400|Once per turn you may Tribute 1 Level 6 or higher "Mechannibal" Monster to destroy all Spell or Trap Cards on the field.|

|Mechannibal Drill|10|TPC|Machine/Effect|EARTH|4||1800|0|When this card is Normal Summoned you may pay 1000 Life Points, to Special Summon 1 Level 4 or lower "Mechannibal" monster from your hand or Deck.|
|Mechannibal Lawn-Mower|11|TPC|Machine/Effect|EARTH|6||2400|1800|You may Tribute 1 "Mechannibal" Monster to increase the ATK of this monster by 400.|
|Mechannibal Digger|12|TPC|Machine/Effect|EARTH|8||2800|2400|You may Tribute 1 "Mechannibal" Monster to increase the ATK of this monster by 600.|

|Mechannibal Proto 6|13|TPC|Machine/Effect/Synchro|DARK|6||2000|2000|1 "Mechannibal Proto Brain" + 1 or more "Mechannibal" non-Tuner monsters. This card gains 50 ATK and DEF for every "Mechannibal" card in your Graveyard. Once per turn you may Tribute 1 "Mechannibal" Monster to destroy 1 Card on the field.|
|Mechannibal Proto 8|14|TPC|Machine/Effect/Synchro|DARK|8||2500|2500|1 "Mechannibal Proto Brain" + 1 or more "Mechannibal" non-Tuner monsters. This card gains 100 ATK and DEF for every "Mechannibal" card in your Graveyard. Once per turn you may Tribute 1 "Mechannibal" Monster to destroy 1 Card on the field.|
|Mechannibal Proto 10|15|TPC|Machine/Effect/Synchro|DARK|10||3000|3000|1 "Mechannibal Proto Brain" + 1 or more "Mechannibal" non-Tuner monsters. This card gains 200 ATK and DEF for every "Mechannibal" card in your Graveyard. Once per turn you may Tribute 1 "Mechannibal" Monster to destroy 1 Card on the field.|

|Mechannibal Proto Brain|16|TPC|Machine/Tuner/Effect|DARK|2||0|0|You discard 1 "Mechannibal" monster from your hand to Special Summon this card from your Graveyard.|

|Mechannibal Dice|17|TPC|Machine/Union/Effect|DARK|2||0|0|Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, if that monster should be Tributed, Tribute this monster instead. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)|
[/spoiler]
[spoiler=Genos]
|Geno-Bull|1|GDN|Beast/Effect|EARTH|4||1700|1100|If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.|
|Geno-Tiger|2|GDN|Beast/Effect|EARTH|4||1600|1200|When this card destroys a monster by battle, increase this cards ATK by 200.|
|Geno-Panther|3|GDN|Beast/Effect|EARTH|4||700|1300|Once per turn, if you control another "Geno" monster, you can reduce the DEF of 1 monster your opponent controls to 1000 until the End Phase.
|Geno-Wolf|4|GDN|Beast/Effect|EARTH|4||1200|1000|When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Geno" monster from your hand.|
|Geno-Lion|5|GDN|Beast/Effect|EARTH|6||2400|1000|Once per turn you can pay 1000 Life Points to negate your opponents next Battle Phase. If you do so this card cannot attack this turn.|

|Geno-Hawk|6|GDN|Winged-Beast/Effect|EARTH|4||1700|1000|If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only.|
|Geno-Parrot|7|GDN|Winged-Beast/Effect|EARTH|4||1200|700|When this card is Summoned, select 1 Level 4 or lower "Geno" monster in the Graveyard. This card gains the effect of the selected monster.|
|Geno-Bat|8|GDN|Winged-Beast/Effect|EARTH|3||1200|700|This card is unaffected by the effects of Trap Cards.|
|Geno-Falcon|9|GDN|Winged-Beast/Effect|EARTH|4||1800|200|At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.|
|Geno-Albatross|10|GDN|Winged-Beast/Effect|EARTH|6||2300|1900|This card is unaffected by the effects of your Opponents Spell and Trap Cards.|

|Geno-Ape|11|GDN|Beast-Warrior/Effect|EARTH|4||1600|1400|When this card is Summoned, you can pay 1000 Life Points to select 1 Equip Spell Card in your Deck and add it to your hand.|
|Geno-Koala|12|GDN|Beast-Warrior/Effect|EARTH|4||1700|300|Once per turn, if you control another "Geno" monster, you can reduce the ATK of 1 monster your opponent controls to 1000 until the End Phase.
|Geno-Squirrel|13|GDN|Beast-Warrior/Effect|EARTH|3||1200|800|During your End Phase, increase your Life Points by 200 points for each "Geno" monster on your side of the field.|
|Geno-Kangaroo|14|GDN|Beast-Warrior/Effect|EARTH|4||200|2000|If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)
|Geno-Panda|15|GDN|Beast-Warrior/Effect|EARTH|6||2200|2200|During your Standby Phase, you may change this card to Attack Position. During your End Phase, you may change this card to Defence Possition.

|Geno Garden|0|GDN|Spell Card|Spell||Field|||Increase the ATK and DEF of all Beast, Winged-Beast and Beast-Warrior type monsters by 200.|
|Geno Zoo|16|GDN|Spell Card|Spell||Normal|||Add 1 Level 4 or lower "Geno" monster from your Deck to your hand.|
|Geno Splicing|17|GDN|Spell Card|Spell||Normal|||Add 1 "Geno" monster from your Graveyard to your hand.|
|Tactics of the Panda|18|GDN|Spell Card|Spell||Continuous|||There can only be 1 "Tactics of the" face-up on your side of field. If you activate a "Tactics of the" card while this card is face-up, destroy this card. During your End Phase, you may change the battle position of any of your monsters, from Attack Position to Defense Position.|
|Tactics of the Lion|19|GDN|Spell Card|Spell||Continuous|||There can only be 1 "Tactics of the" face-up on your side of field. If you activate a "Tactics of the" card while this card is face-up, destroy this card. When your Opponent declares an attack, you may discard 1 card from your hand, to negate the attack.|
|Tactics of the Albatross|20|GDN|Trap Card|Spell||Continuous|||There can only be 1 "Tactics of the" face-up on your side of field. If you activate a "Tactics of the" card while this card is face-up, destroy this card. Once per turn you may tribute 1 "Geno" monster to destroy all Face-up Spell and Traps on the field, (except this Card.)|
|Tactics of the Genius|21|GDN|Spell Card|Spell||Continuous|||There can only be 1 "Tactics of the" face-up on your side of field. If you activate a "Tactics of the" card while this card is face-up, destroy this card. Once per turn you may Special Summon 1 Level 4 or lower "Geno" monster from your Hand.|

|Geno-Genius|26|GDN|Beast/Effect|EARTH|8||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 4 different "Geno" monsters from your Graveyard. The original ATK and DEF of this card becomes the number of your "Geno" monsters that are removed from play x 800. Once per turn remove from play 1 "Geno" card in your Graveyard, if you cannot destroy this card.
[/spoiler]
[spoiler=Blocks]
See [url=http://yugioh.wikia.com/wiki/Blockman]Blockman[/url].

|Block City|0|GDN|Spell Card|Spell||Field|||All "Block" monsters count as being on the field for 1 turn longer than they have been. Once per turn while you control no monsters, Special Summon 1 "Block Token" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) in Defense Position. These tokens cannot declare an attack.|
|Blockguard|1|BLOC|Rock/Effect|EARTH|4||500|2000|When this card is Destroyed, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.|
|Blocktitan|2|BLOC|Rock/Effect|EARTH|8||2000|3000|When this card is Tribute Summoned, add 1 "Block" card from your Deck to your hand.
|Blockship|3|BLOC|Rock/Effect|EARTH|6||0|2500|Once per turn, Special Summon 1 "Block Token" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) in Defense Position. These tokens cannot declare an attack.|
|Blockcannon|4|BLOC|Rock/Effect|EARTH|4||1000|1500|Once per turn, you may tribute 1 "Block Token" to inflict 500 damage to your Opponents Life Points.
|Blocktank|5|BLOC|Rock/Effect|EARTH|4||1000|1500|Once per turn, you may tribute 1 "Block Token" to this cards ATK and DEF by 500.

|Box of Blocks|15|BLOC|Spell Card|Spell||Normal|||Skip your next Draw Phase. Special Summon 3 "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) in Defense Position. These tokens cannot declare an attack.|
[/spoiler]
[spoiler=Luck Cards]
|Pot of Luck|1|LUCK|Spell Card|Spell||Normal|||Flip a coin. If heads draw 2 cards. If tails skip your next Draw Phase.|
[/spoiler]
Any ideas? C&C Welcome!
Link to comment
You probably want to change your Level 4 Mechannibals to Special Summon only 1 monster instead of 2. Otherwise, Mechannibal Drill is a 2-card OTK.

[SPOILER="Mechannibal Drill 2-card OTK"]- Normal Summon Mechannibal Drill (1800 ATK)
- Special Summon 2 more (total 5400 ATK)
- Activate Limiter Removal (total 10800 ATK)
- 0_o
[/SPOILER]
Your Level 6 and 8 Effect Monsters are really good.

Mechannibal Proto Brain should be a Tuner outright, otherwise it's rather underpowered.
Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...