Lexadin Posted August 27, 2010 Report Share Posted August 27, 2010 [center]Yeah, I decided to make some more Anti-Synchro Support. Seeing that Konami has Unlimited the feirce BRD and SD. So here is my (probebly OP) attempt to make some Anti-Synchro support. [img]http://img52.imageshack.us/img52/8593/20638.jpg[/img] [b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Imprisoning Archfiend Hirudem". When this card is Summoned, both players must send all Synchro Monster on the field and in thier Extra Deck to the Graveyard. Both players cannot Special Summon Synchro Monsters. Once per turn, you can select 1 Synchro Monster in your opponent's Graveyard. This card gains the effect of the selected monster until your opponent's End Phase.[/b] [img]http://img715.imageshack.us/img715/6507/20638g.jpg[/img] [b]This card cannot be used as a Synchro Material Monster. When your opponent Synchro Summons a Synchro Monster, you can Special Summon this card from your hand or Graveyard. Each time your opponent Special Summons a Synchro Monster, you can negate its effect and equip it to this card. Once per turn, you can discard 1 card to equip 1 face-up Synchro Monster your opponent controls to this card. If this card would be removed from the field, you can send 1 Synchro Monster equipped to this card instead. When this card is equipped with 4 or more Synchro Monsters, you can remove this card from play to Special Summon 1 "Empowering Archfiend, Hirudex" from your hand or Deck.[/b] [spoiler=A special extra] [img]http://img27.imageshack.us/img27/8593/20638.jpg[/img] [b]Negate the Special Summon of a Synchro Monster your opponent controls and destroy it. Both players picks up cards of thier Extra Deck equal to the Level of the destroyed Synchro Monster, send all picked up Synchro Monsters to the Graveyard and then inflict damage to the player equal to the of Synchro Monsters they send to the Graveyard by this card effect x 300.[/b] [/spoiler] All pics are from Jazin Kay. [/center] Link to comment Share on other sites More sharing options...
LiAM Posted August 27, 2010 Report Share Posted August 27, 2010 Why would they Synchro Summon anyway? Link to comment Share on other sites More sharing options...
Lexadin Posted August 27, 2010 Author Report Share Posted August 27, 2010 Well they ussually do becouse most of them have really OP effects making duels a lot easyer to win. Or did you mean that in a positive way? Link to comment Share on other sites More sharing options...
.GhostRyder Posted August 27, 2010 Report Share Posted August 27, 2010 [b][size="2"]I like. I really like pics. That wins it for me. Oh and the facts its Anti-Synchro Support XD[/size][/b] Link to comment Share on other sites More sharing options...
LiAM Posted August 27, 2010 Report Share Posted August 27, 2010 If Hirudem is on the field, your opponent would have to be a complete idiot to Synchro Summon, it's effect wont be activated and it's immediately removed. So they're completely underpowered, as even if they did, you would use up your S/T zones. And if you do manage to use this, why are you even duelling your opponent? They're just letting you win. Link to comment Share on other sites More sharing options...
Zeaux Posted August 27, 2010 Report Share Posted August 27, 2010 Actually, under powered. With 300 ATK/DEF, it will be easily destroyed, and it doesn't even have a effect that protect. One more thing: why should I increase it's Level if I can't Synchro Summon with it? Link to comment Share on other sites More sharing options...
Lexadin Posted August 27, 2010 Author Report Share Posted August 27, 2010 Thanks Ghost. @LiAM: You're forgetting that there are ways to force your opponent to Special Summon Synchro's. And with the right support you're ashured of victory. @.Kan: Mhh, you're right. I must have exidentally added that part that I shall edit. But tbh, it isn't that hard to protect this card. Link to comment Share on other sites More sharing options...
LiAM Posted August 27, 2010 Report Share Posted August 27, 2010 Well unless you an force your opponent to Synchro Summon, I can't see any other way to use it. What cards force a Synchro Summon? And what's to stop them from not Summoning Tuners to prevent that. Link to comment Share on other sites More sharing options...
Lexadin Posted August 27, 2010 Author Report Share Posted August 27, 2010 *sigh* I edited it a bit to make it more usable. http://yugioh.wikia.com/wiki/Foolish_Revival and perhaps some more, but I don't know them yet. Like what? Link to comment Share on other sites More sharing options...
LiAM Posted August 27, 2010 Report Share Posted August 27, 2010 That would count as a Special Summon and not Synchro Summon. Same thing when Fusion Summoning a Fusion monster. (This Summon is counted as a Synchro Summon) would be needed. And that card is useless as Hirudem says "when your opponent summons" and not "when you summon a monster to your opponents field". Your opponent would have to directly Summon it. Link to comment Share on other sites More sharing options...
Nightmare Moon Posted August 27, 2010 Report Share Posted August 27, 2010 Hi Lexadin, cool Synchro Stoppers. ^^ 10/10 Link to comment Share on other sites More sharing options...
Lexadin Posted August 27, 2010 Author Report Share Posted August 27, 2010 @LiAM: Yes, but there's 1 thing. IT IS MEANT TO BE A ANTI SYCNHRO MONSTER!!! Stopping Synchro's is its Job. And if your opponent isn't stupid enough to Summon any while it is on your field is a good thing, becouse that says that it has done its Job. It is the same as saying: "[i]Royal Opression is bad becouse your opponent wouldn't Special Summon any monsters.[/i]". And it says: "Special Summons a Synchro Monster" maining it also counts when he Special Summons it from the Grave(SD). @Grand_Hokage_Tsunade: Thanks. Link to comment Share on other sites More sharing options...
LiAM Posted August 27, 2010 Report Share Posted August 27, 2010 Then why have the big badass anti-Synchro when the second card can run well on its own. Link to comment Share on other sites More sharing options...
Lexadin Posted August 27, 2010 Author Report Share Posted August 27, 2010 Becouse I saw this pic and I just had to make a Special Boss card of it. Something like Amityle. It is good, but its parts can hold out on thier own. Link to comment Share on other sites More sharing options...
LiAM Posted August 27, 2010 Report Share Posted August 27, 2010 It's like a risky Blue Eyes Shining Dragon. Link to comment Share on other sites More sharing options...
Nightmare Moon Posted August 27, 2010 Report Share Posted August 27, 2010 @Lexadin: ^^No problem, Lexadin. Link to comment Share on other sites More sharing options...
Neo-MasterX Posted August 27, 2010 Report Share Posted August 27, 2010 Great cards but just one thing that trap card you should power it up a bit and make the damage 800 so if he/she has 5 synchro cards than ... EDIT: 9.9/10 Link to comment Share on other sites More sharing options...
Lexadin Posted August 28, 2010 Author Report Share Posted August 28, 2010 Thanks for the comments. @Neo: Well I decided not to do that because if they would have 10 or more Synchro's it would be an OTK. Link to comment Share on other sites More sharing options...
Ovedrive Posted August 28, 2010 Report Share Posted August 28, 2010 Man, i really like your cards. They are balanced, have good effects, good names ...10/10 Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted August 28, 2010 Report Share Posted August 28, 2010 Nice cards, they have there uses which is a good thing, some might make decks around these if they were real. I can also see one of these being side decked 8.363/10 Link to comment Share on other sites More sharing options...
Lexadin Posted August 28, 2010 Author Report Share Posted August 28, 2010 Thanks, I'm glad to hear that. Link to comment Share on other sites More sharing options...
Lexadin Posted August 29, 2010 Author Report Share Posted August 29, 2010 Bumb Link to comment Share on other sites More sharing options...
Max Darkness Posted August 29, 2010 Report Share Posted August 29, 2010 The first one I would just go for an entire Synchro Summon lockdown. That would seem logical since the lower form locks them, and this stops them and takes on their effects. For the second, I would allow it to be Special Summoned from your hand or Graveyard when your opponent Synchro Summons, and increase it to Level 4. As for a possible effect change to make it more useable and make it easier to Special Summon the improved form. 'This card cannot be used as a Synchro Material Monster. When your opponent Synchro Summons a Synchro Monster, you can Special Summon this card from your hand or Graveyard. Each time your opponent Special Summons a Synchro Monster, you can negate its effect and equip it to this card. Once per turn, you can discard 1 card to equip 1 face-up Synchro Monster your opponent controls to this card. If this card would be removed from the field, you can send 1 Synchro Monster equipped to this card to the Graveyard instead. When this card is equipped with 4 or more Synchro Monsters, you can remove this card from play to Special Summon 1 "Empowering Archfiend, Hirudex" from your hand or Deck.' Overall, 8/10 Link to comment Share on other sites More sharing options...
Lexadin Posted August 29, 2010 Author Report Share Posted August 29, 2010 Mhh. Sounds like an excelent idea Max. I think I shall edit it somewhat. Link to comment Share on other sites More sharing options...
Lexadin Posted August 30, 2010 Author Report Share Posted August 30, 2010 Bumb Link to comment Share on other sites More sharing options...
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