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Sotos vs. Dr.Wily [VOTE PLEASE]


Sotos

  

5 members have voted

  1. 1. Which set do you think is better?

    • Life Absorber + Life Returner
    • Cursed Dark Hole Archfiend + Fiendish Chaos Hole Archfiend


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This is my second 1 on 1... Rules are same as in the first one...

1. First to challenge me is accepted

2. The challenger selects the card requirements and PM's them to me

3. The challenger posts their card first

4. First to take 5 votes wins

5. Winner takes 1 rep by the loser

 

IMPORTANT: You must vote to the poll, but then you ,must explain the reason for voting by replying, or your vote is invalid.

 

Card requirements:

2 cards will be made:

1 Synchro and 1 Fusion that lists that Synchro as a Fusion Material monster

 

[spoiler=Dr. Wily's Cards]

 

209638z.jpg

 

1 Tuner + 1 or more non-Tuner monsters

When this card is successfully Synchro Summoned, select up 3 cards in your opponent's Graveyard and remove them from play. Once per turn, you can discard 1 card to activate 1 of the following effects.

-Selects and remove from play 2 cards in your opponent's Graveyard.

-If your opponent has no card in their Graveyard, inflict 1000 Damage to your opponent.

 

209638.jpg

 

"Cursed Dark Hole Archfiend" + 1 non-Synchro Fiend-Type monster

This card cannot be Special Summoned except by Fusion Summoned. Once per turn, you can discard 1 card to remove from play 1 face-up card your opponent controls and select 1 card in your opponent's hand, if the selected card is the same card type as the removed card. Remove from play that card and this card gains the following effects depending on the type of the card you removed from play in your opponent's hand until the End Phase.

Monster: When this card destroys an opponent's monster by battle, if there is 10 or more cards in your opponent's removed from play zone, inflict 1500 Damage to your opponent.

Spell: Once per turn, You can return 3 removed from play monsters from either's player Graveyard to the Deck to draw 2 cards.

Trap: you can remove from play 2 other face-up monsters you control to destroys and remove from all cards your opponent controls.

 

 

 

[spoiler=My Cards]

252848k.jpg

 

[spoiler=Card Effect]This card must be Synchro Summoned in face-up attack position. When this card battles an opponent's monster, return that monster to its owner's hand before damage calculation and place a Full Counter on this card. (max. 11) When there are 11 Full Counters on this card, destroy it.

 

 

252848r.jpg

 

[spoiler=Card Effect]This card can only be Special Summoned from your Extra Deck by the effect of "Good and Evil". Th is card cannot be destroyed by battle. When this card battles with an opponent's monster, destroy the monster before damage calculation. This card cannot be targeted by the effects of Spell and Trap Cards.

 

 

WARNING! THE FOLLOWING CARD IS NOT INCLUDED IN THE CONTEST, IT IS POSTED ONLY TO SHOW HOW THE FUSION CAN BE SUMMONED!

252848j.jpg

 

[spoiler=Card Effect] Send 1 "Life Absorber" with exactly 10 Full Counters on it and 1 Lv.7 or higher LIGHT monster from your side of the field to the Graveyard to Special Summon 1 "Life Returner" from your Extra Deck. (this Special SUmmon is treated as a Fusion Summon)

 

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Card Sent

 

[spoiler=Cards]

 

209638z.jpg

 

1 Tuner + 1 or more non-Tuner monsters

When this card is successfully Synchro Summoned, select up 3 cards in your opponent's Graveyard and remove them from play. Once per turn, you can discard 1 card to activate 1 of the following effects.

-Selects and remove from play 2 cards in your opponent's Graveyard.

-If your opponent has no card in their Graveyard, inflict 1000 Damage to your opponent.

 

209638.jpg

 

"Cursed Dark Hole Archfiend" + 1 non-Synchro Fiend-Type monster

This card cannot be Special Summoned except by Fusion Summoned. Once per turn, you can discard 1 card to remove from play 1 face-up card your opponent controls and select 1 card in your opponent's hand, if the selected card is the same card type as the removed card. Remove from play that card and this card gains the following effects depending on the type of the card you removed from play in your opponent's hand until the End Phase.

Monster: When this card destroys an opponent's monster by battle, if there is 10 or more cards in your opponent's removed from play zone, inflict 1500 Damage to your opponent.

Spell: Once per turn, You can return 3 removed from play monsters from either's player Graveyard to the Deck to draw 2 cards.

Trap: you can remove from play 2 other face-up monsters you control to destroys and remove from all cards your opponent controls.

 

 

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Vote goes to Dr. Wily.

 

Mainly because I like the idea of the Synchro Monster. It has a consistent theme and effects that support each other. The Fusion is alright, effect is pretty original, but I wished for a relation between the effects of the cards.

That's what Sotos did totally right, but I'm not that convinced of the effect. It's new, and that's something I normally support, but here... I don't know, it just doesn't give me any wow-thingies...

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Vote goes to Dr. Wily.

 

Mainly because I like the idea of the Synchro Monster. It has a consistent theme and effects that support each other. The Fusion is alright, effect is pretty original, but I wished for a relation between the effects of the cards.

That's what Sotos did totally right, but I'm not that convinced of the effect. It's new, and that's something I normally support, but here... I don't know, it just doesn't give me any wow-thingies...

 

Thank you Spoon, at last a member who posts here after voting... I think you're the only one reading the rules in the YCM...

Anyway, that's a 1-0 for Wily...

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