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Mirage Cards (27/??)(1/??)(1/??)


Demodude08

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This set is an open collab. If anyone wants to help with it, send a pm my way.

The Mirage cards are an up-and-coming set all themed around choices, trickery, and a core ability called "insanity", You can choose to pay a large amouunt of life points to draw cards, pay a small amount for one card, or discard your hand for a life point boost (scholar). You can choose to sacrifice a weak monster, and get a weak monster, or sacrifice that 3000 attack point beatstick (behemoth). The trickery is in the spell cards. Put monster cards in spell zone, vice versa. Control who the enemy attacks, send them back to the deck. Insanity allows you to put insanity counters on other monsters through various means, such as attacking, discarding cards, or paying life points, and monsters with four insanity counters become yours to command.

[spoiler=Demodude08's cards]
[spoiler=Monsters]
[spoiler=Mirage Warrior][img]http://img14.imageshack.us/img14/8130/271660.jpg[/img]
[spoiler=Lore]You may choose to tribute monsters to summon this card. This card gains the following effects depending on how many monsters you sacrificed. If you sacrificed one monster, this card's attack and defense points are 1500. If you sacrificed two monsters, this card's attack and defense points are 1500 and increase by 250 each turn. If you sacrificed three monsters, this card's attack and defense points are 2000 and increase by 500 each turn. If you sacrificed four monsters, this monster's attack and defense points are 3000, and this card deals piercing damage. If you sacrificed five monsters, this monster's attack and defense points are 3500, this card deals piercing damage, and this card can attack every monster your opponent controls once each.
[/spoiler][/spoiler]
[spoiler=Mirage Nightmare][img]http://img34.imageshack.us/img34/8130/271660.jpg[/img]
[spoiler=Lore]When this card is summoned, equip it to a monster your opponent controls. When this card is equipped to a monster, pay any amount of life points in a multiple of 100. The equipped monster loses that many attack and defense points.
[/spoiler][/spoiler]
[spoiler=Innis, Highlord of the Eternal Mirage][img]http://img25.imageshack.us/img25/8130/271660.jpg[/img]
[spoiler=Lore]FLIP: Destroy one spell card and/or one trap card. This card cannot be normal summoned or set. This card can only be special summoned by removing from play two monsters that are in your spell and trap zone. Each turn, you may discard any number of cards to flip that many cards you control face down, and move them to any row/column of your choosing.[/spoiler][/spoiler]
[spoiler=Mirage Scholar][img]http://img28.imageshack.us/img28/1488/271660n.jpg[/img]
[spoiler=Lore]At the beginning of your turn, you may discard any number of cards to gain that many life points x 200, or pay life points in multiples of 200 to draw that many cards.
[/spoiler][/spoiler]
[spoiler=Mirage Behemoth][img]http://img62.imageshack.us/img62/8130/271660.jpg[/img]
[spoiler=Lore]This card cannot be normal summoned or set. This card can only be special summoned by sacrificing four "Mirage" cards. At the beginning of each turn, you may sacrifice a monster you control that is equal or lower level than this monster. If you do so, this monster gains one level and it's attack and defense points are now equal to that monster's attack and defense points.
[/spoiler][/spoiler]
[spoiler=Mirage Corrupter][img]http://img685.imageshack.us/img685/8130/271660.jpg[/img]
[spoiler=Lore]When this monster is normal summoned or flip summoned, either increase it's attack by 1000 or it's defense by 1000. When this monster is special summoned, increase it's attack and defense by 700. When this monster is removed from the field, choose one trap card in your graveyard and return it to your hand.
[/spoiler][/spoiler]
[spoiler=Mirage Goliath][img]http://img819.imageshack.us/img819/7003/271660o.jpg[/img]
[spoiler=Lore]Each turn, this monster gains 200 attack points OR 200 defense points. Every two turns, this card gains an additional 100 attack and defense points. Every three turns, this card gains an additional 300 attack points or 300 defense points.
[/spoiler][/spoiler]
[spoiler=Twisted Man][img]http://img696.imageshack.us/img696/7154/271660k.jpg[/img]
[spoiler=Lore]This card is treated as a "Mirage" card. You may sacrifice this card and discard one card from your hand to special summon one "Mirage" card from your hand. Once per turn, you may increase this card's attack points by 200, or it's defense points by 100.
[/spoiler][/spoiler]
[spoiler=Mirage Scorpion][img]http://img822.imageshack.us/img822/7915/271660m.jpg[/img]
[spoiler=Lore]When this card attacks and deals damage to your opponent, place one "Insanity Counter" on one monster your opponent controls. If a monster has 4 or more Insanity Counters on it, you control it.
[/spoiler][/spoiler]
[spoiler=Mirage Hydra][img]http://img827.imageshack.us/img827/9739/271660t.jpg[/img]
[spoiler=Lore]When this card attacks and deals damage to your opponent, place one "Insanity Counter" on every monster your opponent controls. If a monster has 4 or more Insanity Counters on it, you control it.
[/spoiler][/spoiler]
[spoiler=Mirage Necromancer][img]http://img827.imageshack.us/img827/304/271660l.jpg[/img]
[spoiler=Lore]Each turn, you may discard any number of cards to place half that many "Insanity Counters" on a monster your opponent controls (If it is an odd number, round down.). If a monster with Insanity Counters is removed from the field, distribute the counters among the monsters your opponent controls. If a monster has 4 or more Insanity Counters on it, you control it.
[/spoiler][/spoiler]
[spoiler=Mirage Titan][img]http://img651.imageshack.us/img651/9191/271660ld.jpg[/img]
[spoiler=Lore]This card cannot be normal summoned or set. This card can only be special summoned by sacrificing 7 "Mirage" cards, or by this card's effect. When this card attacks, increase it's attack points by the attack points of the strongest monster on the field for damage calculation only. When this card is attacked while in attack position, swap it's attack and defense points for damage calculation only. If your hand has seven or more cards, you may remove from play every card in your hand to special summon this card from the graveyard. [/spoiler][/spoiler]
[spoiler=Mirage Firedrake][img]http://img824.imageshack.us/img824/7308/271660d.jpg[/img]
[spoiler=Lore]This monster is also treated as a FIRE-attribute. When this card destroys a monster that isn't FIRE or DARK attribute in battle, increase this monster's attack by 300 or increase the attack of another "Mirage" monster you control by 200.[/spoiler][/spoiler]
[spoiler=Mirage Hallucination][img]http://img843.imageshack.us/img843/3700/271660s.jpg[/img]
[spoiler=Lore]When this card is summoned, choose one of your opponent's monsters. This card gains that monster's effect, name, attribute, type, and attack and defense points. This card is still treated as a "Mirage" card.[/spoiler][/spoiler]
[spoiler=Mirage Swarmer][img]http://img52.imageshack.us/img52/5114/271660ck.jpg[/img]
[spoiler=Lore]This card can only be tribute summoned if the tribute is a monster with Insanity Counters on it that you control. When this card is destroyed, place 4 Insanity Counters on one card your opponent controls. If a monster has 4 or more Insanity Counters on it, you control it.[/spoiler][/spoiler]
[spoiler=Mirage Gigapower][img]http://img716.imageshack.us/img716/7915/271660m.jpg[/img]
[spoiler=Lore]This card cannot be normal summoned or set. This card can only be special summoned by removing from play 3 "Mirage Scorpion" cards you control OR 3 "Mirage Hydra" cards you control OR 3 "Mirage Necromancer" cards you control. When this monster destroys an opponent's monster by battle, place two Insanity Counters on this card. When this card deals damage to your opponent's life points, put two Insanity Counters on this card and one Insanity Counter on two monsters your opponent controls. If a monster has 4 or more Insanity Counters on it, you control it.[/spoiler][/spoiler]
[spoiler=Insanity Manifest - Dark Lord of Nytherium][img]http://img827.imageshack.us/img827/7003/271660o.jpg[/img]
[spoiler=Lore]This card cannot be normal summoned or set. This card can only be special summoned by tributing one monster you control with Insanity Counters on it, and two "Mirage" cards. When this card is summoned, move all Insanity Counters on the field to this card. This card's attack and defense points are equal to the number of Insanity Counters on this card x 200. When this card is attacked, move 3 Insanity Counters from this card to the attacker. Once per turn, you may move 2 Insanity Counters on the field to this card. If a monster has 4 or more Insanity Counters on it, you control it.
[/spoiler][/spoiler][/spoiler]

[spoiler=Spell Cards]
[spoiler=Desert of the Mirage][img]http://img16.imageshack.us/img16/8130/271660.jpg[/img]
[spoiler=Lore]While this card is face up, you may place "Mirage" monster cards in the Spell and Trap zone, and spell and trap cards in the Monster zone. All monsters set in the Spell and Trap zone are set in attack position and flip summon to defense position. All spell and trap cards set in the Monster zone are set sideways.
[/spoiler][/spoiler]
[spoiler=Hallucinatory Darkwave][img]http://img59.imageshack.us/img59/8130/271660.jpg[/img]
[spoiler=Lore]Only activate this card if you control a "Mirage Behemoth" that is level 6 or higher. Destroy "Mirage Behemoth" and shuffle any monsters destroyed by it's effect into your deck, then draw two cards.
[/spoiler][/spoiler]
[spoiler=Hallucinatory Reflux][img]http://img163.imageshack.us/img163/2909/271660b.jpg[/img]
[spoiler=Lore]Discard one card to return a "Mirage" monster from the field to your hand OR discard four cards to return a "Mirage" monster from your graveyard to the top of your deck.[/spoiler][/spoiler]
[spoiler=Hallucinatory Pulse][img]http://img26.imageshack.us/img26/304/271660l.jpg[/img]
[spoiler=Lore]Sacrifice two "Mirage" monsters you control. Take control of two monsters your opponent controls. Their attack and defense become 1500 and they lose their effect.[/spoiler][/spoiler]
[spoiler=Insanity of the Desert][img]http://img710.imageshack.us/img710/8130/271660.jpg[/img]]
[spoiler=Lore]When this card is played, flip all face down monsters that aren't "Mirage" monsters face up without activating their effects, and flip all face up monsters that aren't "Mirage" monsters face down. While this card is face up, all "Mirage" monsters gain 500 attack and defense points. Every turn, you may pay 200 life points to flip this face up spell card face down.[/spoiler][/spoiler]
[spoiler=Nytherium, Castle of Dark Illusions][img]http://img836.imageshack.us/img836/605/271660g.jpg[/img]
[spoiler=Lore]While this card is face up on the field, all "Mirage" monsters you control gain 100 attack and defense points every two turns, and all monsters your opponent controls lose 100 attack and defense points each turn. When this card is removed from the field, return all monster cards on the field and each player's hands to their decks, which are then shuffled. Then, each player draws seven cards. This card's effect cannot be negated.[/spoiler][/spoiler][/spoiler]

[spoiler=Trap Cards]
[spoiler=Detachment From Reality][img]http://img33.imageshack.us/img33/8130/271660.jpg[/img]
[spoiler=Lore]Only activate this card if you control a "Mirage" card. Negate an attack and decrease the attacking monster's attack and defense points to zero. The third turn after this effect is activated, return the card to the top of your opponent's deck. If the affected card is destroyed before it is returned to your opponent's deck, your opponent gains 300 life points.
[/spoiler][/spoiler]
[spoiler=Vision of Better Days][img]http://img69.imageshack.us/img69/3700/271660s.jpg[/img]
[spoiler=Lore]When this card is activated, equip it to a monster your opponent controls. You choose what monster that opponent attacks. After five turns, return this card to your deck and shuffle it.
[/spoiler][/spoiler]
[spoiler=Dark Mirage][img]http://img825.imageshack.us/img825/6724/271660u.jpg[/img]
[spoiler=Lore]This card can only be played when your opponent declares an attack. Take control of your opponent's monster and change the attack target to your opponent, or one of their monsters. At the end phase of your opponent's turn, return the affected card to the top of his deck. This card's effect cannot be negated.[/spoiler][/spoiler][/spoiler][/spoiler]

[spoiler=TitanKing's cards]
[spoiler=Monsters]
[spoiler=Mirage Wanderer][img]http://img26.imageshack.us/img26/3941/110866.jpg[/img]
[spoiler=Lore]If this card is Normal Summoned or Flipped you can add 1 card from your Graveyard to your hand or look at 1 card in your opponents hand and return it to their deck. If three or more monsters are sent to the graveyard in one turn, you may Special Summon this card from your graveyard or hand. When this card is summoned this way, you may discard 1 spell card to place this card in your opponent's monster card zone. This card cannot attack while on your opponent's field. As long as this card is on your opponent's field, you may discard cards from your hand to activate one of the following effects.
1-This card cannot be used as a tribute for a tribute summon
2-3- Block monster card zones equal to the number of cards you discarded with this effect. This effect lasts two turns. You may not use this effect two turns in a row.
4-5- All battle damage your opponent takes this turn is doubled.[/spoiler][/spoiler][/spoiler][/spoiler]

[spoiler=Guuu1234's cards]
[spoiler=Monsters]
[spoiler=Mirage Apprentice][img]http://img715.imageshack.us/img715/4247/215456.jpg[/img]
[spoiler=Lore]If you control another "Mirage" monster other than "Mirage Apprentice", you can Special Summon this card from your hand. If this card is Special Summon, remove any number of Insanity Counters from monster(s) on the field, and draw cards equal to the number of removed Insanity Counters. If this card is destroyed by battle, Special Summon 1 "Mirage Necromancer" from your Hand, Deck, or Graveyard.[/spoiler][/spoiler][/spoiler][/spoiler]


Comments would be appreciated.
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First off a rep for playing around with Innis, im willing to bet only a couple people well even get that refrence.
Then Second overall for the cards it looks like there wording on the OCG is wrong (But saying i cant fix it i wont count it against you)
Pictures are overall good and convey a kind of "Mirage" monsters
I do wonder if they are ment to all be fiends?
Effects are good
Im not sure on the balance
Also I understand what "Desert Of The Mirage" is getting at but mabey limit it to monsters with Mirage in their name.
8/10
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[quote name='.Ghost Rider' timestamp='1282923467' post='4571104']
[b][size="2"]Errrr I think you need to put cards in same spoiler. Or it looks like stealing. And too many cards to fix OCG. My services charge.[/size][/b]
[/quote]
Can you give me an example of a card with an ocg error?

And If i put in the same spoiler, then it would look even more like stealing.
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Alright, here we go.

Pic: 7/10 I don't like most of them, but they're alright I guess

Template: 8/10 Normal Template

OCG: 6/10 A bunch of mistakes, but I know what each effect is trying to say

Originality/Creativity: 8/10 Nothing to say here

Playability: 6/10 I can't really find too many things similar between these cards. They don't seem like an archetype, other than the fact they have "Mirage" in the name. Archetypes have cards to support each other and most of them have similarities. Work on that and I'll rate higher.

Overall: 35/50 Cool B) They need some updating, and OCG needs quite a bit of work such as spell and trap should be Spell and Trap, things like that. Still, good job!

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[quote name='FTW (For The Wynn)' timestamp='1282929785' post='4571361']
Alright, here we go.

Pic: 7/10 I don't like most of them, but they're alright I guess

Template: 8/10 Normal Template

OCG: 6/10 A bunch of mistakes, but I know what each effect is trying to say

Originality/Creativity: 8/10 Nothing to say here

Playability: 6/10 I can't really find too many things similar between these cards. They don't seem like an archetype, other than the fact they have "Mirage" in the name. Archetypes have cards to support each other and most of them have similarities. Work on that and I'll rate higher.

Overall: 35/50 Cool B) They need some updating, and OCG needs quite a bit of work such as spell and trap should be Spell and Trap, things like that. Still, good job!
[/quote]
The theme behind all of them are "Choice" and "Trickery". You can choose to pay a large amouunt of life points to draw cards, pay a small amount for one card, or discard your hand for a life point boost (scholar). You can choose to sacrifice a weak monster, and get a weak monster, or sacrifice that 3000 attack point beatstick (behemoth).

The trickery is in the spell cards. Put monster cards in spell zone, vice versa. Control who the enemy attacks, send them back to the deck.

They don't really support each other, your right. It's the running theme in the monsters that connects them.

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[quote name='Archwing' timestamp='1282934443' post='4571602']
All the new cards are good too....
I cant help but imagine them tripping out like their on crack >_>
Yu Gi Oh monsters on crack......
Anyway-
Pics are good, all fit the them, effects work too. Ect Ect 8.5/10
[/quote]
Thx. +Rep because I lol'd at that mental image.
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Added the next big beasty, [b]INSANITY MANIFEST - DARK LORD OF NYTHERIUM[/b]. If you've been following along the development of the set (doubt it), you'd notice cards with effects having to do with "insanity counters". Insanity Manifest takes all of those counters, which fuel it's strength, whereupon it distributes them to the enemy, taking control of them.

Once again, suggestions pertaining to the Big Two are welcome.
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