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Some Fan Fic Decks (Updated 1/19/08)


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Last time I wrote out some fan fic cards. Now here's almost entire decks for characters, along with their bios. (Don't want to give it all away. Plus, need to keep open space for myself to write in). The cards are obviously meant to be a bit more powerful than in the real game because their text can't be too long and they are used when I decide them to be. And the decks don't have lots of copies of cards since in fanfics it doesn't look so fun to play the same copy of a card twice in a duel. We need variety!

 

I'll also be adding in new decks every now and then as they are made.

 

 

NAME: Whilt "Spencer"

Gender: Male

Age: 14

Personality: Multiple personalities- Evil and timid.

Birthplace: Unknown

Clan: Spellcasters

Deck Type: Exodia Stall/Draw

Background: He appeared randomly at the doorstep of the late champion of the last tournament and learned everything he knows from him.

 

 

Steps of Heaven

Normal Spell

Pay a number of Life Points in increments of 800. Draw a number of cards from your deck equal to the number of times you paid.

 

Double-Thorn

Quick-Play

Both players draw 2 cards from their deck. Then, if you and your opponent have a combined number of cards in your hands equal to 6 or greater, you take 1000 damage.

 

Faith Barrier

Continuous Trap

Remove from play 1 LIGHT monster from your graveyard to activate this card. While you have 2000 Life Points or less, you take no Battle Damage. During each of your opponent’s End Phases, remove from play 1 monster in your graveyard. If you cannot, destroy this card.

 

Lady of Charity (( Two in Deck ))

Light/1/0/0

During each of your End Phases while this card is in face-up Attack Position, draw 1 card from your deck.

 

Synthetic Light

Light/Thunder/3/300/300

During your standby phase while this card is in your graveyard, you may Special Summon it face-up on your side of the field. Then increase your opponent's Life Points by 700.

 

Synthetic Darkness

Dark/Rock/3/300/300

During your standby phase while this card is in your graveyard, you may Special Summon it face-up on your side of the field. Then increase your opponent's Life Points by 600.

 

Contract Demon- Mote

Dark/Fiend/4/1000/1000

You may Special Summon this card in face-up Attack Position from your hand by removing from play 2 cards in your graveyard. When this card is Special Summoned, draw 1 card from your deck.

 

Contract Demon- Methostopolese

Dark/Fiend/8/2000/2000

This card cannot be Normal Summoned or Set. This card can only be Special Summon by tributing a “Contract Demon- Mote” on your side of the field that was Special Summoned by its effect. Once per turn you may remove from play a card in your hand to draw 2 cards from your deck.

 

Mystical Healing Shield

Quick-Play

Pay half of your Life Points. Negate a Spell Card. If your Life Points are 800 Life Points are less after activating this card, you gain 500 Life Points.

 

Halfshield of Light and Darkness

Normal Trap

This card remains face-up on your side of the field for 3 of your opponent's turns. While this card is face-up on the field, negate all Battle Damage to your Life Points and then take half of that damage as effect damage to your Life Points.

 

10 unknown cards.

All pieces of Exodia

Shining Angel (2)

Sangan

Witch of the Black Forest

Magician of Faith

Royal Magical Library

Upstart Goblin

Graceful Charity

Card of Safe Return

Messenger of Peace

Gravity Bind

Call of the Haunted

Waboku

Draining Shield

 

 

 

 

 

NAME: Kainek Feng

Gender: Male

Age: 17

Personality: Cocky and rude.

Birthplace: Supposedly Egypt, raised in Japan

Clan: Champions

Deck Type: Phoenix Revival

Background: He trained as a duelist for many years, learning the way of balanace and strategy. After moving to Japan, he soon began to move up the ranks of top duelists and eventually was able to beat the late champion, who disappeared directly after the duel.

 

 

Neo-Phoenix Transformation

Continuous Spell Card

All “Phoenix” monsters on the field or in either player’s graveyard become “Cyber Phoenix” monsters that are Machine-Type.

 

Phoenix Duo Fighter

Fire/Winged-Beast/4/1300/1600

When this card is Special Summoned it gains the following effect: This card may attack twice in the same Battle Phase.

 

Blue Phoenix

Fire/Winged-Beast/4/2300/500

After each Damage Step involving this card, you must remove from play 1 monster in your graveyard. If you cannot, destroy this card.

 

Red Phoenix

Fire/Winged-Beast/4/1800/1500

This card is not destroyed by the effects of Effect Monsters with 1000 ATK or less.

 

Yellow Phoenix

Fire/Winged-Beast/4/1000/2000

When this card is Special Summoned, it gains the following effect: This card gains 500 ATK and DEF.

 

Blazing Phoenix

Fire/Winged-Beast/3/500/500

Once per duel you may Special Summon this card from your hand or graveyard.

 

Swift Phoenix

Fire/Winged-Beast/4/1700/1000

Change this card to face-up Defense Position to destroy 1 Spell or Trap Card on the field.

 

Mirage Phoenix

Fire/Winged-Beast/4/1300/1400

This card is unaffected by Trap Cards. When this card is Special Summoned from the Graveyard, it gains 400 ATK and DEF.

 

Cyber Phoenix- Nimble Blade

Fire/Machine/4/1900/0

This card can attack twice in the same Battle Phase. During the End Phase after this card has attacked, destroy this card and you lose Life Points equal to the amount of damage inflicted to your opponent.

 

Cyber Phoenix- Sky Tear

Fire/Machine/3/1000/500

When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an equal amount. When this card is Special Summoned from the graveyard, it gains the following effect in addition to its own: This card can attack your opponent’s Life Points directly.

 

Mirage Phoenix

Fire/Winged-Beast/4/1300/1400

This card is unaffected by Trap Cards. When this card is Special Summoned from the Graveyard, it gains 400 ATK and DEF.

 

Rebirth of Phoenix

Normal Spell

Send 1 FIRE monster from your deck to the graveyard. Special Summon 1 level 4 or lower “Phoenix” monster from your graveyard.

 

Grand Rebirth

Normal Spell

Send the top 10 cards of your deck to the graveyard. Special Summon 2 “Phoenix” monsters from your graveyard. Those monsters gain 500 ATK and DEF and are unaffected by Trap Cards.

 

Feather Costume

Equip Spell

The equipped monster is unaffected by your opponent’s Spell Card effects as long as you have no other attack-position monsters.

 

Transcendence

Quick-Play

Destroy 1 monster on your side of the field. Draw 2 cards from your deck.

 

Graveyard Mix-Up

Trap Card

Both players exchange their graveyards until the End Phase of the turn this card was activated.

 

Pharaoh’s Soul Tunnel

Continuous Spell

Add 1 removed from play card to the owner’s deck each of your End Phases.

 

Born From the Ashes

Quick-Play

Pay 1000 Life Points. Remove from play from your side of the field or in either player’s graveyard monsters listed on a FIRE fusion monsters. Special Summon that Fusion Monster.

 

Devil Scale

Trap Card

Your opponent sends the top cards of their deck equal to the amount of Battle Damage you take this turn divided by 400.

 

Return to the Soil

Normal Spell Card

Pay 500 Life Points. All removed from play cards are added to the player’s graveyard.

 

Last Burn!

Counter Trap

Activate when the opponent activates a Spell Card or declares an attack. Tribute 1 Phoenix monster on your side of the field and destroy 1 card on the field.

 

Metal Coat

Normal Trap

All Phoenix monsters become "Cyber PHoenix" monsters until the End Phase of the turn.

 

New Age Revolution

Continuous Trap

Activate only while there are 3 or more “Cyber Phoenix” monsters on the field. As long as this card remains face-up, all “Cyber Phoenix” monsters are unaffected by your opponent’s Spell and Trap card effects.

 

Rullga- Phoenix King

Fire/Winged-Beast/8/2400/2400

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 2 “Phoenix” monsters on your side of the field. When this card is destroyed and sent to the graveyard as a result of battle, Special Summon 2 cards from your graveyard.

 

Neo-Deity of the Flames

Fire/Machine/12/4000/4000

“Rullga- Phoenix King” + 3 Cyber Phoenix monsters

Once per turn, during your End Phase, destroy 1 card on your opponent’s side of the field and Special Summon 1 monster with 1000 ATK or less from your graveyard.

 

Awakened Pharaoh

Fire/Divine-Beast/12/0/0

“Neo-Deity of the Flames” + 1 Cyber Phoenix monsters + 3 monsters

This card is not destroyed under any circumstances. Remove from play a number of cards in your graveyard to increase this card’s ATK by 200 for each removed monster.

 

10 other cards

Heavy Storm

Premature Burial

Call of the Haunted

Cyber Phoenix

Rallis the Starbird

Sacred Crane

UFO Turtle (2)

Firebird (Treated as a Phoenix in this deck)

Icarus Attack

 

 

 

 

 

NAME: Logan Straits

Gender: Male

Age: 15

Personality: Jumpy and worrisome.

Birthplace: Europe, been living in Japan for 2 years.

Clan: Water

Deck Type: Mutant Destruction

Background: At a young age he lost his mother in a strange accident, and later on he and his father got in a Shipwreck where they were separated. It's been two years since Logan washed up on Japan, and due to minor amnesia, he is unable to find his father.

 

 

Captain Greenbeard

Water/Warrior/5/1800/1700

While there is another face-up WATER monster on your side of the field, this card cannot be selected as an attack target. Pay 500 Life Points during each of your End Phases. If your opponent controls more cards than you at this time, they must then select 1 card on their side of the field and send it to the graveyard.

 

Atomic Eel

Water/Sea-Serpent/6/2200/1500

If your opponent controls both a Spell or Trap Card and a Monster on their side of the field and you do not, you may Special Summon this card from your hand. If this card was Tribute Summoned by tributing an "Atomic Eel", you opponent selects and destroys 1 card on their side of the field.

 

Mutated Seaweed

Water/Plant/6/2400/150

This card cannot be Special Summoned except from your hand. Once, during each of your turns, you may make your opponent select and destroy 2 cards on their side of the field. If you activate this effect, this card cannot attack during this turn and is changed to face-up Defense Position.

 

Green Eyes Gray Shark

Water/Fish/8/2700/2400

When this card is Tribute Summoned successfully, your opponent selects and destroys 1 card on their side of the field. If they have no cards on their side of the field, inflict 1000 damage to them.

 

Greenbeard Buccaneer

Water/Zombie/4/1500/1200

While you control no monsters on your side of the field other than "Captain Greenbeard", you may Special Summon this card from your hand. This card is unaffected by Continuous Trap Cards.

 

Glowing Squid

Water/Aqua/4/1600/1800

When this card is Normal Summoned, your opponent selects and destroys a card on their side of the field. If the selected card was a monster, they gain 800 Life Points. If the selected card was a Spell or Trap Card, you lose 500 Life Points.

 

Atomic Jellyfish

Water/Aqua/4/1900/1150

After this card attacks, it is changed to face-up Defense Position. When this face-up Attack Position monster is destroyed as a result of battle, inflict 1000 damage to your opponent's Life Points.

 

Cyber Disk Fish

Water/Machine/3/1000/1500

Tribute this card. Your opponent destroys 1 face-up card on their side of the field.

 

Kid Jellyfish (( Three in deck ))

Water/Aqua/3/400/500

When this card is sent from the field to the graveyard, inflict 300 damage to your opponent's Life Points. In addition, you may Special Summon 2 "Kid Jellyfish" from your deck to your side of the field in face-up Defense Position.

 

Mother Jellyfish

Water/Aqua/4/900/900

When this card is destroyed as a result of Battle, inflict 500 damage to your opponent’s Life Points. You may then Special Summon 1 “Kid Jellyfish” from your deck to your side of the field in face-up Attack or Defense Position.

 

Brilliant Sunfish

Water/Fish/4/1800/1800

During each of your End Phases, remove from play 1 WATER monster in your graveyard. If you cannot, destroy this card. If you do, and this card had not attacked during that turn’s Battle Phase, you may destroy 1 face-up monster with an ATK or DEF equal to or lower than this card’s ATK.

 

Wooden Kraken

Water/Aqua/4/1000/1900

This card is unaffected by the effects of your opponent's Spell Cards. Once per turn, by tributing a monster on your side of the field, inflict 1000 damage to your opponent's Life Points.

 

Greenbeard’s Parrot

Water/Winged-Beast/3/500/500

Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your “Captain Greenbeard” or “Greenbeard Buccaneer” as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 500 points, and each time it destroys one of your opponent’s monsters, you draw 1 card from your deck. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)

 

Mutant Kaiser Seahorse

Water/Dragon/4/1750/1550

When this card is tributed for a Tribute Summon of a WATER monster, your opponent sends a card at random from their hand to the graveyard.

 

Vicious Sea Lion

Water/Beast/4/1500/800

During each of your End Phases, destroy 1 face-down Spell or Trap on your opponent’s field.

 

Horror of the Seven Seas

Water/Fish/10/3900/3900

“Green Eyes Gray Shark” + “Wooden Kraken” + “Captain Greenbeard”

Once per turn you may Special Summon 1 level 4 or lower WATER monster from your graveyard. You may tribute 2 cards on your side of the field to negate and destroy a card whose effec targets a card on your side of the field.

 

Treasure Hunt

Continuous Spell

Tribute 1 monster on your side of the field. During the End Phase of your next turn, destroy this card. At that time, draw 2 cards from your deck and increase your Life Points by 1000.

 

Trident of Storm

Equip Spell

Equip only to a WATER monster with 1500 ATK or more. After each time the equipped monster attacks, destroy 1 Spell or Trap Card on your opponent’s side of the field.

 

Radioactive Dumpsite

Field Spell

During each player's respective End Phases they select a card on their side of the field. If that card was a WATER monster, that monster gains 100 ATK and DEF. If it was a monster of a different Attribute, that monster loses 200 ATK and DEF. If the card was not a monster, that card is destroyed.

 

Changing Tides

Normal Spell Card

Activate only during your Main Phase 2. Destroy all cards on the field. Then, both players may put into play a number of cards from their graveyards equal to the number of cards destroyed on their side of the field.

 

Treacherous Seas

Normal Spell Card

Both players select and destroy 2 cards on their side of the field. A player controlling "Greenbeard the Pirate" or "Wooden Kraken"on their side of the field is unaffected by this card.

 

Greenbeard’s Heart

Normal Trap Card

Activate while you have no cards on your side of the field other than this card. Special Summon 1 “Captain Greenbeard” from your Hand or Graveyard.

 

Golden Cointoss

Normal Trap Card

Flip a coin and call it. If you call correctly, destroy 1 card on your opponent’s side of the field and Special Summon 1 monster with 1500 ATK or less from your hand. If you call it wrong, decrease your Life Points by 2000.

 

Toxic Spillage

Normal Trap Card

Tribute 1 monster on your side of the field. Special Summon Special Summon 3 “Mutated Fish Token”s (Water/Fish/1/100/100) to your side of the field in Attack or Defense Position.

 

Toxic Barrel

Counter Trap

Activate when an opponent’s monster declares an attack. Remove from play the attacking monster and Special Summon 1 “Mutated Fish Token” (Water/Fish/1/100/100) in Defense Position on your opponent’s side of the field.

 

10 unknown cards

 

Polymerization

Salvage

Mother Grizzly (2)

 

 

 

 

 

 

Name: Spectre

Age: Unknown

Bio: Other than his affiliation with Fiend decks, nothing is known.

Clan: Fiends

Deck Type: Unknown, Archfiend (in the Semi Finals Exams)

 

Archfiend- Second Knight

Wind/Fiend/4/1800/1600

During each of your Standby Phases, pay 600 Life Points. When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card.

 

Archfiend- Second Bishop

Water/Fiend/3/1400/300

The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1 or 6, negate the effect and destroy the opponent's card..

 

Archfiend- Second Rook

Light/Fiend/4/1600/1200

During each of your Standby Phases, pay 600 Life Points. When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3 or 4, negate the effect and destroy the opponent's card. By tributing this card during one of your Main Phases, add 1 “Archfiend” monster from your graveyard to your hand.

 

Archfiend- Second Pawn

Earth/Fiend/3/1500/300

During each of your Standby Phases, pay 500 Life Points. When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. While you control another “Archfiend” monster on your side of the field, this card cannot be attacked.

 

Archfiend- Second King

Dark/Fiend/5/2000/1500

As long as this card is face-up on the field or in your graveyard, it is treated as “Terrorking Archfiend”. During each of your Standby Phases, pay 700 Life Points. When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 6, negate the effect and destroy the opponent's card.

 

Archfiend Bloodlust

Continuous Trap Card

Activate only while your Life Points are 3000 or less. Each time you take damage from a card effect or pay Life Points, inflict 300 damage to your opponent.

 

Desiccated Heart

Normal Spell Card

Destroy 1 Fiend monster on your side of the field. Inflict 1000 damage to your opponent’s Life Points.

 

Pandemonium Collapse

Quick-Play Spell

Destroy a face-up “Pandemonium” Field Spell. Destroy all non-Fiend monsters on the field that have higher than 1500 ATK.

 

Infinity Life

Continuous Spell

After each time you pay Life Points, increase your Life Points by 500.

 

Violent Burst

Normal Spell Card

Pay 1000 Life Points. Destroy 2 cards on the field.

 

Hyper Gravity

Quick-Play Spell

Change all face-up monsters with less than 1500 ATK to face-down Defense Position.

 

Unholy Water

Normal Trap Card

Increase the ATK of all Fiend monsters on the field by 300.

 

Unholy Bath

Normal Trap Card

Increase the ATK and DEF of a face-up DARK monster on the field by 1000 until the End Phase.

 

15 other cards

 

Terrorking Archfiend

Shadowknight Archfiend

Darkbishop Archfiend

Desrook Archfiend

Vilepawn Archfiend

Prison Queen Archfiend

Archfiend’s Roar

Checkmate

Battle Scarred

Enemy Controller

Mystical Space Typhoon

Sakuretsu Armor

 

 

 

 

 

 

Name: Skylar

Age: Unknown

Bio: He and his sister both joined the Clan Wars together as a team. They work together fine in duels, seeming to understand one another’s strategies. His main deck is based on flip summons.

Clan: Rock Clan

Deck Type: Smashing Rocks (Rock Burn/swarm)

 

Brilliant Shining Golem

Earth/Rock/8/?/?

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play all Rock-Type monsters on the field and in your graveyard. Increase this card’s DEF by the number of Rock-Type monsters removed from play from your graveyard x500, as well as by 1000 for every Rock-Type monster removed from play from the field. This card’s ATK is equal to half of its DEF. This card can attack while in Defense Position.

 

Avalanche Guard

Earth/Rock/4/100/2500

When this Defense Position monster is attacked by a monster with less ATK than this card’s DEF, instead of inflicting Battle Damage, inflict damage to your opponent’s Life Points equal to the attacking monster’s level x100.

 

Cannonball Golem

Earth/Rock/3/500/500

While this card is in your Graveyard, other than having been destroyed as a result of battle, you may remove it from play to inflict 500 damage to your opponent’s Life Points.

 

Salt Spider

Earth/Rock/2/100/1500

Discard this card from your hand to inflict 200 damage to your opponent’s Life Points. Remove this card in your graveyard from play to inflict 200 damage to your opponent’s Life Points.

 

Mercury Beast

Earth/Rock/4/1000/1000

When this card is destroyed as a result of battle, inflict 800 damage to your opponent’s Life Points. During each End Phases, you lose 100 Life Points.

 

Sand Soldier

Earth/Rock/4/1500/800

Once per turn you may decrease this card’s ATK or DEF by an amount (up to 800) to increase its other stat respectively. This card’s ATK and DEF are then changed to their original numbers.

 

Sandstorm Beetle

Earth/Rock/4/1500/1500

Once per turn you may flip this card into face-down defense position. When this card is Flip Summoned Successfully, you may return 1 card on the field to the owner’s hand.

 

Heart of Steel

Counter Trap Card

Activate after an EARTH monster on your side of the field is destroyed and sent to the graveyard as a result of battle. After all effects are resolved, remove from play the destroyed monster. Inflict 500 damage to your opponent’s Life Points. In addition, until your next Standby Phase, you take half Battle Damage during a battle involving an EARTH monster.

 

Earth Shattering Strike

Normal Spell Card

Discard 1 level 4 or higher monster from your hand. Destroy all Attack-Position monsters on the field.

 

Falling Magmastorm

Normal Spell

Remove from play a number of Rock-Type monsters in your graveyard. Special Summon a “Magma Token” (Fire/Rock/4/?/?) In Attack Position with an ATK and DEF equal to the number of monsters removed from play when activating this card x300.

 

25 other cards (because I’m tired. Lol)

Giant Rat (2)

The Rock Spirit

Rock Bombardment (2)

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