Supreme Gamesmaster Posted August 25, 2010 Report Share Posted August 25, 2010 I couldn't decide whether to bump the old thread or not; mods rule, pl0x. The BGM folder is, like in any Touhou game, several times the size of the rest of the game combined, so I've packaged it separately. I apologize for any inconvenience this may cause. Game files, Mediafire link: http://www.mediafire.com/?54ym7m5dzekibxg BGM, Mediafire link: http://www.mediafire.com/?yr1sg916818d7nh Game files, Bulletforge link: http://bulletforge.org/u/supreme-gamesmaster-yddisac/p/revelation-of-procella/v/012 PLEASE, DEAR GODS, GIVE ME FEEDBACK. I NEED FEEDBACK. Beta testers are pretty much needed. This is what I posted on Bulletforge about the game: Revelation of Procella is an original game with character designs by members of another forum I frequent. It's kewl liek that. PLEASE READ "readme_procella.rtf" BECAUSE IT IS THE ENCLOSED INSTRUCTION BOOK. Current version: 0.12 Accomplished: >ALL boss Spell Cards (er, Artes) >All boss non-spells except Dendra Lagasa on non-Normal difficulties >Four players who support an item system >Stages 1-3 completed on Normal >Boss Rush mode completed on Normal >All songs written except Stage 5, Emily's theme, and Procella's theme (see: bgm.rar; Extra Stage theme wasn't enclosed because it was lonely) >Screenshots available of ALL Artes >Options easily configured in config.txt >Manual complete except for Creator Comments >Save data present for things like Last Words and the Extra Stage, though none of those are done yet Known bugs: >"Clash of Souls" doesn't delete Emily A's homing shots properly, so if you're constantly shooting to rack up points, beware of EPIC LAG. The others are fine, for whatever reason. >The game may lag as it continues -- I fixed an error in memory loading that caused a lot of it, but beware anyway. >There's a freaky bug on Stage 6 where it might start spawning enemies above the top of the screen long after the wave has ended. I have no idea how it happens, and it's only shown up once, but beware. >And, of course, the game is rather low-quality, so I'm sure there's more. Sue me. Next update: 0.13 Hopefully, this will be Accomplished: >Normal Mode complete >Easy, Normal, Hard, and Lunatic modes integrated into a single script >Easy Mode started >Themes written for Emily and Stage 5 >Manual complete Next version: 0.2 Hopefully, this will be Accomplished: >Easy Mode complete >Extra Stage complete >Hard Mode begun >Whole game integrated into a single script >Graphics implemented, including title screen, player graphics, boss graphics, and enemy graphics >Last Words installed >In-game options menu instead of config.txt Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.