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Revelation of Procella Version 0.12


Supreme Gamesmaster

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I couldn't decide whether to bump the old thread or not; mods rule, pl0x.

The BGM folder is, like in any Touhou game, several times the size of the rest of the game combined, so I've packaged it separately. I apologize for any inconvenience this may cause.
Game files, Mediafire link:
http://www.mediafire.com/?54ym7m5dzekibxg
BGM, Mediafire link:
http://www.mediafire.com/?yr1sg916818d7nh
Game files, Bulletforge link:
http://bulletforge.org/u/supreme-gamesmaster-yddisac/p/revelation-of-procella/v/012

PLEASE, DEAR GODS, GIVE ME FEEDBACK. I NEED FEEDBACK. Beta testers are pretty much needed.

This is what I posted on Bulletforge about the game:
Revelation of Procella is an original game with character designs by members of another forum I frequent. It's kewl liek that.

PLEASE READ "readme_procella.rtf" BECAUSE IT IS THE ENCLOSED INSTRUCTION BOOK.

Current version: 0.12
Accomplished:
>ALL boss Spell Cards (er, Artes)
>All boss non-spells except Dendra Lagasa on non-Normal difficulties
>Four players who support an item system
>Stages 1-3 completed on Normal
>Boss Rush mode completed on Normal
>All songs written except Stage 5, Emily's theme, and Procella's theme (see: bgm.rar; Extra Stage theme wasn't enclosed because it was lonely)
>Screenshots available of ALL Artes
>Options easily configured in config.txt
>Manual complete except for Creator Comments
>Save data present for things like Last Words and the Extra Stage, though none of those are done yet
Known bugs:
>"Clash of Souls" doesn't delete Emily A's homing shots properly, so if you're constantly shooting to rack up points, beware of EPIC LAG. The others are fine, for whatever reason.
>The game may lag as it continues -- I fixed an error in memory loading that caused a lot of it, but beware anyway.
>There's a freaky bug on Stage 6 where it might start spawning enemies above the top of the screen long after the wave has ended. I have no idea how it happens, and it's only shown up once, but beware.
>And, of course, the game is rather low-quality, so I'm sure there's more. Sue me.

Next update: 0.13
Hopefully, this will be Accomplished:
>Normal Mode complete
>Easy, Normal, Hard, and Lunatic modes integrated into a single script
>Easy Mode started
>Themes written for Emily and Stage 5
>Manual complete

Next version: 0.2
Hopefully, this will be Accomplished:
>Easy Mode complete
>Extra Stage complete
>Hard Mode begun
>Whole game integrated into a single script
>Graphics implemented, including title screen, player graphics, boss graphics, and enemy graphics
>Last Words installed
>In-game options menu instead of config.txt
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