Icy Posted August 23, 2010 Report Share Posted August 23, 2010 Blizzed, Defender of the Ice Barrier Aqua/Effect/Water/Level 1 300/500 - When this card is destroyed as a result of battle, add 1 "Ice Barrier" monster whos level is equal to or lower than the monster that destroyed it. If the monster you added to your hand is 2 levels or more lower than the monster who destroyed this card as a result of battle, Special Summon it and end the Battle Phase. Caravan of the Ice Barrier Sea Serpent/Effect/Water/Level 1 500/200 - When this card is successfully summoned, you can send this card to the Graveyard and remove from play 1 "Ice Barrier" monster in your Graveyard to remove from play up to 2 cards your Opponent controls. Defender of the Ice Barrier Aqua/Tuner/Water/Level 3 0/2000 - When this card is summoned, it is switched to Defense Position. If the total level of monsters you control is less than the total level of monsters your Opponent controls they cannot activate Spell, Trap, or Monster Effects without paying 1000 Life Points. Dewdark of the Ice Barrier Aqua/Tuner/Water/Level 2 1200/0 - If this card is used to tribute summon an "Ice Barrier" monster, during your Opponent's next standby phase send all cards they control in their hand and field until they control 5 cards total. General Grunard of the Ice Barrier Warrior/Effect/Water/Level 8 2800/1000 - Once per Turn you can add 1 "Ice Barrier" monster from your Graveyard to your hand. This card gains the effect of that monster until your next Standby Phase. ... More to come. o_O Link to comment
Just Crouton Posted August 23, 2010 Report Share Posted August 23, 2010 Icy remaking Ice Barriers? That is so self-serving They look good so far. Defender's second effect sounds a little strange. Link to comment
Icy Posted August 23, 2010 Author Report Share Posted August 23, 2010 Fixed the Typo " Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.