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Realistic VS Pop Culture Tournement! Round 1 Starting! No more Contestants!


CMRenji

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Here's my card:

 

217615j.jpg

 

This card is unaffected by any card that changes this card's ATK and DEF points except for this effect. If this card is in Attack Position its DEF becomes 0, if this card is in Defence Position its ATK becomes 0. If this card is in Attack position, its ATK becomes equal to that of a monster with the highest ATK on your opponent's side of the field. If this card is in Defence Position, its DEF becomes equal to that of a monster with the highest DEF on your opponent's side of the field.

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Im against SERENITY? I AM SO SCREWED!

 

lol. heres my card that has something to do with pop culture.

 

258841y.jpg

Okay, I'll make the 1 on 1 when Serenity posts/PM's me his card.

 

 

Here's my card:

 

217615j.jpg

 

This card is unaffected by any card that changes this card's ATK and DEF points except for this effect. If this card is in Attack Position its DEF becomes 0, if this card is in Defence Position its ATK becomes 0. If this card is in Attack position, its ATK becomes equal to that of a monster with the highest ATK on your opponent's side of the field. If this card is in Defence Position, its DEF becomes equal to that of a monster with the highest DEF on your opponent's side of the field.

Same thing as I said to Mako.

 

 

Nuuuuuuuu! I wanted to be in the Pop Culture! Gah lol

Sorry man, we have no more spots left.

 

 

Yo, i might not be able to make a card, I MIGHT, but maybe not. So are written cards ok?

Yeah I guess they're okay.

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I don't know if it's worthy for Smesh, but here's my card:

 

[spoiler=Lugia, the Paramount Sentinel of Roaring Waves]

 

lugiaparamountsentinelo.jpg

 

Lore:

1 WATER Tuner + 1 or more non-Tuner monsters

This card's Type is also treated as Sea Serpent. When this card is successfully Synchro Summoned, you can place 1 Tidal Veil Counter and 1 Tidal Wave Counter on this card for each non-Tuner monster used for the Synchro Summon of this card (max.5 for both). During either player's Damage Step, you can discard 1 WATER monster to increase this card's ATK by half the ATK of the discarded monster until the End Phase. When this card destroys a monster by battle, you can discard a card to place 1 Tidal Veil Counter or 1 Tidal Wave Counter on this card. As long as this card has 3 or more Tidal Veil Counters on it, you can negate the effects of cards your opponent controls that target or destroy one or more WATER monsters you control. Once per turn. when this card has 3 or more Tidal Wave Counters on it, you can destroy 1 monster on the field and inflict damage to both players equal to the Level of the destroyed monster x200. You can remove 5 Tidal Veil Counters from this card to Special Summon a Level 8 or lower WATER monster from your Hand or Deck. You can remove 5 Tidal Wave Counters from this card to destroy all Spell and Trap Cards your opponent controls. Draw 1 card for each card destroyed this way. You can Tribute this card with 5 Tidal Veil Counters and 5 Tidal Wave Counters on it to destroy all cards on the field and inflict damage to your opponent for each card destroyed by this effect x500. During each of your End Phases, send 2 WATER monsters from your Deck to your Graveyard. If you do not, destroy this card and take damage equal to half the ATK of this card. While this card is in your Graveyard, you can Tribute 2 WATER monsters to Special Summon it in face-up Defense Position with its effect negated.

 

 

 

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I don't know if it's worthy for Smesh, but here's my card:

 

[spoiler=Lugia, the Paramount Sentinel of Roaring Waves]

 

lugiaparamountsentinelo.jpg

 

Lore:

1 WATER Tuner + 1 or more non-Tuner monsters

This card's Type is also treated as Sea Serpent. When this card is successfully Synchro Summoned, you can place 1 Tidal Veil Counter and 1 Tidal Wave Counter on this card for each non-Tuner monster used for the Synchro Summon of this card (max.5 for both). During either player's Damage Step, you can discard 1 WATER monster to increase this card's ATK by half the ATK of the discarded monster until the End Phase. When this card destroys a monster by battle, you can discard a card to place 1 Tidal Veil Counter or 1 Tidal Wave Counter on this card. As long as this card has 3 or more Tidal Veil Counters on it, you can negate the effects of cards your opponent controls that target or destroy one or more WATER monsters you control. Once per turn. when this card has 3 or more Tidal Wave Counters on it, you can destroy 1 monster on the field and inflict damage to both players equal to the Level of the destroyed monster x200. You can remove 5 Tidal Veil Counters from this card to Special Summon a Level 8 or lower WATER monster from your Hand or Deck. You can remove 5 Tidal Wave Counters from this card to destroy all Spell and Trap Cards your opponent controls. Draw 1 card for each card destroyed this way. You can Tribute this card with 5 Tidal Veil Counters and 5 Tidal Wave Counters on it to destroy all cards on the field and inflict damage to your opponent for each card destroyed by this effect x500. During each of your End Phases, send 2 WATER monsters from your Deck to your Graveyard. If you do not, destroy this card and take damage equal to half the ATK of this card. While this card is in your Graveyard, you can Tribute 2 WATER monsters to Special Summon it in face-up Defense Position with its effect negated.

 

 

 

Okay, accepted.

 

 

what card do i make?

There are no Card Requirements for this round except that you must make a Realistic(Not Pop Culture) Card.

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There are no Card Requirements for this round except that you must make a Realistic(Not Pop Culture) Card.

 

Pffft...You saw this coming

 

[spoiler=Illusion Dragon]

221030r.jpg

This card cannot be Special Summoned except by its own effect. You can Special Summon this card from your hand by discarding 5 cards from your hand to the Graveyard. If you Special Summon this card, Spell and Trap cards can only be activated by paying 500 Life Points. Once per turn you can flip a face-down card face-up. If it is a Spell or Trap card, it is not activated unitil the owner activates it. If it is a monster, flip effects are not activated at this time.

 

 

If i lose, meh

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Posting Card now:

73464.jpg

"Gladiator Beast Darius" + 2 "Gladiator Beast" monsters

When this card is Summoned, you can select 1 "Gladiator Beast" monster from your Graveyard and Special Summon it. It is returned to your Deck at end of your turn. At the end of the Battle Phase, if this card attacked or was attacked, you can Special Summon 1 "Gladiator Beast" monster from your Deck. If you Special Summoned 1 "Gladiator Beast" monster that was Special Summoned last turn, inflict 800 direct damage to your opponent.

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1-1 Zextra vs iSmesh!

I vote for......Zextra.

Lugia's pic is cool. Effect is long and.....

How to say it......Original.

Also,Templates are used.So that is more nice.

You can just post on the actual 1 on 1. And are you just voting for Zextra's because of the effects/pic because your vote doesn't count if that's all you like more about it.

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234848k.jpg

Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck if a Level 1 Normal Monster you control is destroyed by battle or an opponents card effect. There can only be 1 "The Nameless Boy" at the same time on the field. If this card would be sent from the field to the Graveyard (except by Tributing it or using it as a Synchro Material Monster), you can remove 1 Normal Monster Card in your Graveyard from play instead. Level 4 or lower Normal Monsters you control cannot be targeted by your opponents card effects or be destroyed by battle (damage calculation is not applied). If this card inflicts battle damage to your opponent, Special Summon 1 Level 4 or lower Normal Monster from your Graveyard to the field in face-up Defense Position.

 

Alright, bring it!

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Alright, bring it!

 

As you wish. Have at you sir!!!

 

258150j.jpg

 

Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from play. This card is not destroyed in battle, and does not take Battle Damage. Once per turn, you can remove 2 LIGHT monsters in your Graveyard from play to activate one of the following effects:

- Remove from play the top card from your opponent's Deck.

- Remove from play the top card from your opponent's Extra Deck.

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